@@genechoi9355 My build is superior. Let me explain why Packed Powder and Big Guns are suboptimal. * Packed Powder: Summoning Jinx using "Packed Powder" from the first turn doesn't deal significant damage to the Nexus, making it less beneficial. * Big Guns: Even with the ☆6 effect, it only adds 2 damage per spell, which is considered weak. Now, let's discuss why STACKED DECK and THE GRAND GENERAL'S COUNTERPLAN are excellent choices. * STACKED DECK: Since LCP transforms your hand into all "Pow-Pows," summoning Jinx first means the rest of your hand doesn't matter. Because your hand can be anything, you can buy a lot of cheap cards from the shop and use "STACKED DECK" to significantly increase everyone's attack power, dealing substantial damage to the Nexus. * Jinx decks typically have low ally attack power, so even if you defeat enemies with "Pow-Pows," you won't deal significant damage to the Nexus, leading to prolonged battles and a disadvantageous position. * THE GRAND GENERAL'S COUNTERPLAN: Allows you to summon Jinx again if it's defeated. You can even self-sabotage and summon Jinx again, or discard unnecessary cards to replenish your "Pow-Pows." Using it as a Jinx spell deals 8 damage to the Nexus. *Did you follow me?
Is your build better than Packed Powder + Big Guns + LCP? If so, why?
@@genechoi9355 My build is superior.
Let me explain why Packed Powder and Big Guns are suboptimal.
* Packed Powder: Summoning Jinx using "Packed Powder" from the first turn doesn't deal significant damage to the Nexus, making it less beneficial.
* Big Guns: Even with the ☆6 effect, it only adds 2 damage per spell, which is considered weak.
Now, let's discuss why STACKED DECK and THE GRAND GENERAL'S COUNTERPLAN are excellent choices.
* STACKED DECK: Since LCP transforms your hand into all "Pow-Pows," summoning Jinx first means the rest of your hand doesn't matter. Because your hand can be anything, you can buy a lot of cheap cards from the shop and use "STACKED DECK" to significantly increase everyone's attack power, dealing substantial damage to the Nexus.
* Jinx decks typically have low ally attack power, so even if you defeat enemies with "Pow-Pows," you won't deal significant damage to the Nexus, leading to prolonged battles and a disadvantageous position.
* THE GRAND GENERAL'S COUNTERPLAN: Allows you to summon Jinx again if it's defeated. You can even self-sabotage and summon Jinx again, or discard unnecessary cards to replenish your "Pow-Pows." Using it as a Jinx spell deals 8 damage to the Nexus.
*Did you follow me?
@@ぶし0703 I will try
@@genechoi9355 Please let me know your feedback after you try it.
@@ぶし0703I didn't particularly like it, I thought it was a slow build, and I didn't get much benefit from Stacked Deck.
@ Did you feel the same thought after watching this video?