Powered Gear - Strategic Variant Armor Equipment (fordy-siren no commentary)
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- Опубликовано: 6 сен 2024
- 0:01 - start
Fordy/Siren playthrough
0:02 - intro
2:16 - title
3:00 - mission 1 (deserted town)
3:03 - area 1
4:27 - area 2 (boss: warlock)
6:44 - mission 2 (win back)
6:48 - area 1
8:33 - area 2
10:12 - area 3 (boss: agmiss)
12:17 - mission 3 (chase)
12:20 - area 1
13:31 - area 2
16:25 - area 3 (boss: rad)
18:20 - mission 4 (forgotten ruins)
18:23 - area 1
20:45 - area 2
23:28 - area 3 (boss: sculd)
27:42 - mission 5 (railroad in flames)
27:45 - area 1 (boss: warlock 2 (30:20))
32:09 - area 2 (boss: helion (33:00))
36:16 - mission 6 (truth)
36:20 - area 1
38:09 - area 2
41:49 - area 3
43:17 - area 4 (boss: warlock3)
47:18 - final mission (starry ocean)
47:21 - area 1
51:35 - boss: m brain
53:38 - boss: m brain
56:47 - ending
visual:
Powered Gear - Strategic Variant Armor Equipment (Capcom Arcade Stadium (pc/steam version))
Known in the west as "Armored warriors"...
The parts/attachements system may be divided into three catagories;
main weapon;
- Power Knuckle (default)
- grapple arm
- Force Claw
- Death Drill
- Chain Spark
- Laser Blade
- Shield Cannon
sub weapon;
- Vulcan (default)
- Flamethrower
- Laser
- missiles
- Guided Missile
- Bomb
- Napalm
feet;
- Command Walker (default)
- Treads
- Power Bug
- Turbo Jet
New parts/attachements unlock abilities;
Sub weapons have limited ammo;
Either wait till you find an ammo refill or pick up another part/attachement.
Clear time is about right, doesn't drag on too long (no padding).
If you hold the buttons down, you can fast forward story text/mission clear screens.
Overall, this is something you can quickly pick up and quickly finish.
There's enough variables for reply value.