Powered Gear - Strategic Variant Armor Equipment (fordy-siren no commentary)

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  • Опубликовано: 6 сен 2024
  • 0:01 - start
    Fordy/Siren playthrough
    0:02 - intro
    2:16 - title
    3:00 - mission 1 (deserted town)
    3:03 - area 1
    4:27 - area 2 (boss: warlock)
    6:44 - mission 2 (win back)
    6:48 - area 1
    8:33 - area 2
    10:12 - area 3 (boss: agmiss)
    12:17 - mission 3 (chase)
    12:20 - area 1
    13:31 - area 2
    16:25 - area 3 (boss: rad)
    18:20 - mission 4 (forgotten ruins)
    18:23 - area 1
    20:45 - area 2
    23:28 - area 3 (boss: sculd)
    27:42 - mission 5 (railroad in flames)
    27:45 - area 1 (boss: warlock 2 (30:20))
    32:09 - area 2 (boss: helion (33:00))
    36:16 - mission 6 (truth)
    36:20 - area 1
    38:09 - area 2
    41:49 - area 3
    43:17 - area 4 (boss: warlock3)
    47:18 - final mission (starry ocean)
    47:21 - area 1
    51:35 - boss: m brain
    53:38 - boss: m brain
    56:47 - ending
    visual:
    Powered Gear - Strategic Variant Armor Equipment (Capcom Arcade Stadium (pc/steam version))
    Known in the west as "Armored warriors"...
    The parts/attachements system may be divided into three catagories;
    main weapon;
    - Power Knuckle (default)
    - grapple arm
    - Force Claw
    - Death Drill
    - Chain Spark
    - Laser Blade
    - Shield Cannon
    sub weapon;
    - Vulcan (default)
    - Flamethrower
    - Laser
    - missiles
    - Guided Missile
    - Bomb
    - Napalm
    feet;
    - Command Walker (default)
    - Treads
    - Power Bug
    - Turbo Jet
    New parts/attachements unlock abilities;
    Sub weapons have limited ammo;
    Either wait till you find an ammo refill or pick up another part/attachement.
    Clear time is about right, doesn't drag on too long (no padding).
    If you hold the buttons down, you can fast forward story text/mission clear screens.
    Overall, this is something you can quickly pick up and quickly finish.
    There's enough variables for reply value.

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