I Created 50 New Pokemon Moves
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- Опубликовано: 31 май 2024
- In this video I show you guys 50 original Pokémon moves that I made.
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Intro Music - • Pokemon Sun and Moon -...
Goldenrod Remix - • Pokémon Gold and Silve...
Eterna Forest Remix - • ETERNA FOREST: Remix ►...
Mt Chimney Remix - • Pokemon R/S/E Remix: M...
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Virbank Remix - • Mewmore // Virbank Cit...
Viridian Forest - • Viridian Forest~ Pokém...
Driftveil Remix - • Pokemon B/W - Driftvei...
Reversal Mountain Remix - • 'Feel the Heat' Revers...
Mt. Lanakila Remix - • Pokémon Sun and Moon- ...
Anistar City Remix - • Pokémon X and Y- Anist...
Spikemuth Remix - • Spikemuth (Trap Remix)...
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0:00 Intro
0:50 Normal
1:45 Grass
2:10 Fire
2:36 Water
3:03 Electric
3:27 Fighting
4:13 Flying
4:38 Poison
5:07 Bug
5:37 Ground
6:13 Rock
7:02 Ice
7:31 Psychic
8:22 Dark
9:00 Ghost
9:28 Dragon
9:52 Steel
10:39 Fairy
#Pokemon #Truegreen7 #CreatingNewPokemon #LegendsArceus #pokemonscarletviolet - Игры
1) I literally don’t know how I said that Piston Punch was “calamitous kick.” I had one job.
2) Befriend only works with items that go away when used up. (like berries, gems, etc.) So Toxic Orb wouldn't work.
Very good
Lol nice 😂
hey its my birth week too! happy birthday ron :) (august 16 btw)
pyrokinesis is a move in loomian lgeacy(pokemon fan)
May I please mention that the flying type does have a middle power physical move, drill peck
3:25
‘Reliable electric type moves’
Ron, you are incredibly talented and handsome. But if it’s not 100% accurate it’s 50 percent accurate.
It seems I have found a fellow Mikey fan
It seems like I've found *TWO* Mikey fans
Just seeing your fakemon next to official Pokemon made me realize even more how good you are at designing fakemon.
Ron, you are incredibly talented and handsome, a marvel to behold, truly, but Overgrow is already a Pokémon ability! (I know it's OvergrowTH but still pretty similar!)
I am aware of my favorite Pokemon's ability, Brandon 0_o
Indeed
oof
He commented 1 day ago but the vid Came out a min ago???
Yesterday?
I feel like it would make more sense if Pyrokinesis worked more like Flying Press, where it would count as a Fire or Psychic move depending on which type would be more effective against the opponent
Imagine a move that both an ice and ground type move, since it's the most offensive combination.
That's not how Flying Press works. Flying press multiplies the effectivenesses of the type it is (normal if called by a normalize Delcatty with assist, electric if electrify is used, or fighting otherwise) and flying to etermine how effective it is on each type.
That isn’t now Flying Press works
@@nicholasgreaves3548 With how multi-type moves actually work, that would be super-effective against Dragon, Ground, Rock, Poison, and Electric, resisted by Ice, Water, and Bug, and ineffective against Flying. Not mind-blowing, but pretty good due to the sheer amount of types covered.
Ice Type move: Permafrost
The ground is covered with ice negating ground type and grass type moves for 5 turns
That's an actual good idea! Though Perma shouldn't be in the name since, you know, it ends in 5 turns
@@olucca2166 permafrost can melt irl based on climate alterations
Watch out earthquake
@@olucca2166 A Legendary Ice Type Ability: Ice Age
Causes hailstorm and permafrost affect negating Fire, Ground, Grass, and Flying type moves and halving Dragon type moves and boosting Ice type moves
@@anthonyumbran6489 You should just negating one type because It's maybe too powerful but ice type is a already a bad typing so...Oh yeah did Ice Age ability was the Ice version of Primordial Sea and Desolate Land?
I wish you made more moves like Freeze Dry, where it’s super effective against moves normally it’s weak to, but still a great list!
I had an idea for polluted water, a water type move that is super effective against grasd
Michael from MJTV did something like that.
@@emanuelrojas2 there is a good chance that I saw that video and got the idea from it. I don't remember everything video of his so maybe.
@@psycologo121 hard to blame, all of the ideas are so good with both vids covering new concepts
Sneaky sneaky, sliding some of your own Fakemon in there! Gonna be honest, I didn't notice until Castform Prime (Overkast). That's how good you are at replicating the official artstyle!
Psychic type move: Exorcise
The user shouts an incantation or prayer strong enough to expel ghosts. This move is super effective against Ghost types.
Since psychic mediums can connect to the dead and even exorcise them, it would be cool to have a move that references that and give Psychic types a chance against Ghost types.
I have two things I want to say:
1: it would be nice if there were more moves like freeze-dry (a move that's super effective against a type it usually isn't) like a flying type move that's super effective against a fire type
2: I remember learning a very niche gimmick where, through various moves, you skill swapped Wonder Guard onto an Arcanine with burn out, thus turning it typeless. Dragon wish could be used in a similar way. This could work with Haxorus and Goodra, but Regidrago would benefit this the most
Normal type move: Spectral Rejection.
A normal type move that can not only affect a Ghost type but be super effective.
I've always found it annoying that Normal type pokemon have no types that they are super effective against.
Great idea
Yes. Normal needs to either have something it is super effective against or not have any weakness or resistance and be a true neutral.
it makes sense to me that normal types lack an advantage over anything. I've always kinda seen normal-types as all-rounders.
@@unknowngamer7058 if that's the case, it shouldn't have a weakness to Fighting. You shouldn't have a weakness without having a strength and vice versa
Eh personally I find normal having no strengths being is fun
Before hidden power was removed, I always wanted to see a physical version call Hidden Force.
I’ve been working on making a full Pokédex-worth of Regional forms and Evolutions, and I’ve been trying to give signature moves whenever remotely appropriate. Some of my favorites are Poison Pike, a Steel-type move for Steel/Poison Nidiking/Nidoqueen that can poison; Subterfuge, a Dark-type move for a Bug/Dark Ariados evolution that lowers the target’s highest stat, and Spirit Echo, a Ghost-type move for Ghost/Fairy Absol that gets more powerful for each fainted party member!
I highly doubt this was intentional but even if not its awesome that Morpeko could learn the move Befriend by giving the opponent its item because it pretty much did that in the Anime. It gave James some of its berry seeds which made James very sad about leaving Morpeko causing him to catch him instead
With high ground you could've made it so that it makes ground types be able to damage flying types since they are raising themselves higher
It would make sense for only a handful of Pokemon to learn this for balancing reasons
Also the pokemon who learn it should all be ground types that don't have levitate otherwise it'd have no use
- Soul Steal: Ghost, 70 BP, 100% accuracy, Special, 5 BP, functions the exact same as Parabolic Charge, damaging all adjacent and healing the user (pretty much exclusive to Ghosts)
- Acid Melt: Poison, 70 BP, 90% accuracy, Special, 10 BP, has a 20% chance to burn the opponent, hits Steel for super effective damage (most Poison-types get this)
- Dragon's Eye: Dragon, 100% accuracy, status, 15 PP, like Taunt, but prevents the foe from raising their stats (Dragons and anything else draconic learn this)
- Bear Hug: Fairy, 80 BP, 100% accuracy, Physical + contact, 15 PP (Fairies and Pokemon with big arms learn this)
- Psycho Jolt: Psychic, 40 BP, 100% accuracy, Special, 20 PP, Quick Attack clone that even works in Psychic Terrain (a lot of Psychics will obviously get this)
- Dark Dive: Dark, 120 BP, 100% accuracy, Physical + contact, 15 PP, a Double-Edge clone (a select few physical Dark-types learn this)
- Shimmering Psyche: Psychic, 80 BP, 100% accuracy, Special, 10 PP, uses the user's Sp. Def instead of Sp. Atk in damage calc (Body Press clone, has a very wide distribution, but not necessarily among Psychics)
- Quake Punch: Ground, 85 BP, 100% accuracy, Physical + contact, 10 PP, has a 10% chance to raise user's Attack by 1, is boosted by Iron Fist (Ground and Rock-types who can throw punches)
- Heat Ray: Fire, 70 BP, 100% accuracy, Special, 15 PP, has a 30% chance to make the target flinch, is a suitable HP Fire replacement for a lot of Pokemon (Psychics, some Electrics, etc.)
- Cold Front: Ice, 70 BP, 100% accuracy, Special, 15 PP, has a 30% chance to lower the target's Sp. Def by 1, nice HP Ice replacement for Electrics
IMO Soul Steal might sound too much like Marshadow's Z-Move, so maybe something like "Soul Siphon"?
Soûl Steal can be replaced to something like: Spirit Snatch.
Psyché is used in a Z-Move, so Fortified Mind works too.
Nah. Using the word "psyche" is fine when you have multiple moves with Air, Water, Fire, Bug, Earth, Rock, Psychic, Ice, Thunder, Acid, Sludge, etc. Soul Steal is also acceptable, and the move is basically a spell of the same name from Symphony of the Night
Hey Ron 😁 happy birthday 🥳 I noticed that the first grass type move is called overgrowth! I think it sounds dope, but it's actually already an ability known by every grass starter 😂
The ability is called Overgrow...
i made up a move for the dragon type i call it "Dragon's roar" which functions like flying press but the second type will match the type of the user and will use whichever type is more effective and the only dragon type move that can damage a fairy type because it would likely use the other type to cause damage (based on the dragon slayer magic from the anime fairy tail)
I think some moves I came up with are mostly variations of preexisting moves that don't have it's respective type yet.
Fairy Spear/Fairy Stab/Gae Bolg - User jabs the opponent with a magical pointed tip. (Initially meant for a Cu Chulainn type pokemon but this description makes it a bit more general)
BP : 80
Acc: 100%
PP: 20
Physical (Since fairy is severely lacking in physical moves and Play Rough isn't 100% accurate)
As you can see it's a variation of Poison Jab though I don't know what it's effect would be, maybe drop defense.
Spark Kick - User kicks the opponent with a spark of electricity (Meant to be used by the Zebstrika and Rapidash lines although any quadraped electric type should get it since Zing Zap is being hogged by the round spiky boys)
BP: 85
Acc: 90
PP: 10
Physical
A variation of Blaze Kick since basically every other move archetype has the RPG trio of moves except status inflictions since freeze doesn't have a separate move yet.
Frost Kick - User freezes their legs and feet to kick the opponent with. (Probably should've been invented with Glastrier but better late than never. Not to be confused with Triple Axel of course)
BP: 85
Acc: 90
PP: 10
Physical
Also a variation of Blaze Kick to help complete the trio for the kicks.
Crystalize - Freezes opponents
Acc: 90 (if an ice type uses the move, it never misses. A buff I hope every status infliction move gets soon like Poison did)
PP: 20
Status
This is so Ice can get a type based status infliction move like Burn, Paralysis, Sleep, and Poison.
Placebo - If the user has a status infliction, they'll cure it and gain a random boost in a stat (aside from evasion)
Type: Psychic
Acc: Always
PP: 5
Status
Basically like Moody but a situational move
Power Drain - User drains muscle power from the opponent by sucking out electricity. User heals back by half as much damage they dealt.
Type: Electric
BP: 75
Acc: 100
PP: 10
Special
Basically Electric Giga Drain
Freezer Burn - User freezes the moisture out of the opponent. Has a 30% chance to Burn
Type: Ice
BP: 80
Acc: 100
PP: 15
Special
Ice-type Scald
Steel Spike - User lays down floating spikes that hurts the opponent on switch in. The amount of damage is based on the susceptibility yo the steel type
Type: Steel
Acc: Always
PP: 20
Status
Steel type Stealth Rocks based on Copperajah's G-Max move but named after the steel Max move since otherwise there wouldn't be a way to make this happen outside of Galar.
Here some moves I made my self
Grass
Thorn Jab- The user attacks the target with its thorny arms, vines, horns or appendage. 30% chance of putting the target to Sleep. (Poison Jab variation)
Power- 80
Accuracy- 100
Category- Physical
PP- 20
Botano Cannon - A burst of slumbering life energy that fires the foe. Chance of putting the target to Sleep.
Power- 90
Accuracy- 100
Category- Special
PP- 15
Fire
Fire Dunk- Creates large balls of fire that are expelled at the foe over 5 turns. Power raises with each consecutive hit. (Ice Ball/Rollout variation)
Power- 30
Accuracy- 90
Category- Physical
PP- 20
Water
Sea Haymaker - The user strikes the opponent with a sea power haymaker that lands a critical hit more easily. This may also leave the target with paralysis.
(Blaze Kick variation)
Power- 85
Accuracy- 90
Category- Physical
PP- 10
Electric
Storm Slash - Slashes the foe with a blade filled with electrical currents. Has a high critical hit ratio. (Leaf Blade variation)
Power- 90
Accuracy- 100
Category- Physical
PP- 15
Volt Check- The user lunges at the target at lightning speed. This move always goes first. (Aqua Jet variation)
Power- 40
Accuracy- 100%
Category- Physical
Priority +1
PP - 20
Flying
Jetstream- Shoots high speed air at the foe. Chance of causing Flinch.
Power- 90
Accuracy- 100
Category- Special
PP- 15
Ice
Icicles Roof- The user hangs up a trap of levitating frozen spikes above the foe. The trap hurts foes that switch into battle (Stealth Rock variation)
Power-
Accuracy-
Category- Status
PP- 20
Ice type move: frozen ground
using any contact move (excluding flying type) will basically work like confusion (except instead of hurting itself, it will miss the target and slip)
Poison type move: Acidic Showers
The user summons acid rain lasting five turns. It damages all Pokémon except Poison and Steel types.
Ability equivalent: Corrode Storm
The Pokémon summons acid rain when it enters a battle.
Poison type move: Corrosive Splatter
Special attack, 85 Attack, 95 Accuracy
The user splatters a highly corrosive acid at the opponent. It deals super-effective damage to Steel types. May also burn the foe. (10%)
(I wanted poison types to be a little more offensive, so I thought of these and the last one to, so they could counter steel types, Idk about game balancing, so if Corrosive splatter need accuracy and damage changes and if it should be changed to only neutral damage then please let me know :) )
Next video idea : new status conditions
New conditions idea :
1. Fear ----> Makes the Pokemon feels too scared to move, what this condition does is lowering the Pokemon attack stat by one stage and give 40% chances of being too scared to moves this condition last for 3-6 turns.
Moves idea : Max ghost move, Spook out, Roar, and Darkest Lariat.
Healing item/moves : Happy pills (item), calm mind
2. Bleeding/Wounded ----> Makes the game goes from rating E to 13+ (lmao). Makes the Pokemon wounded with a slashing/slicing attack, what this condition does is if the opponent has this condition it will lose it's 1/16 HP every turn (and here is the fun thing), if the Pokemon get hit by Fire or poison moves while wounded, it will take 10% more damage meanwhile grass, water, and fairy does 10% less damage.
Moves idea : all clawing, slashing, slicing and sword moves and pointy nails (non damaging but inflicted bleeding)
Healing item/move : bandage, leaf cover(move) , aqua ring
I once had the idea of using Aftershock as an ability.
Aftershock: when the user uses a quake move (earthquake, gigaquake, magnitude etc.) deal 5% damage to all pokemon on the ground for the next 5 turns.
Or it could slow opponants or confuse them by shaking the field for a few turns
Would you be interested in redrawing your older mons? I'd love to see your progression over the years!
I came up with one called 'Hot Potato' where the user switches out whilst swapping held items with the incoming pokemon. Could be useful for strategies that involve abilities like poison heal or guts. Basically a Guts or poison heal pokemon would protect itself to activate status orb, then switch to a Hot Potato user, (I doubt the guts or poison heal mon would want to waste a moveslot on this move) who is holding a better item like leftovers to mitigate burn or toxic chip for guts and make a poison heal pokemon recover obscene amounts of HP each turn, choice band or life orb to boost its attacking power to ridiculous extremes, or even choice scarf to boost speed.
New move idea: Cosmic Crunch
This is a signature move of Lockstin’s Pokémon, Edram Odai
It where the user takes a massive bite directly into the opponent’s life force. Not only dealing damage but whatever health remains, that’s what their max hp is. It also gives the hp to Edram Odai, not only healing it, but adding to its max hp
Type: Fairy
Base Power: 130
PP:10
Accuracy: Never Misses
Broken right? Good!
Yo go comment this on the video with edram odai
I feel like this would break the game and I'm all for it
...what in the hot cinnamon toasted frick. We need this, but what in the hot cinnamon toasted frick.
Name: Microwave
Type: Psychic
Category: Special
Damage: 80
Description: The user uses its Psychic power to vibrate an opponent down to its molecules. This move has a chance to burn
Edit: I wrote this before seeing Pyrokenesis
Fairy type move: Pixie Pummel
A physical fairy type move that does 90 base damage. Has a chance to hit more than once.
1:59 that’s an ability that boost damage of grass moves when low health
“Please take this sticky barb as a sign of friendship”
I came with a few move ideas of my own:
fulmination rays
type: electric
the user causes the sky to turn a whitish yellow, and strikes the target with bolts from the heavens that drain their health.
wrathful blast
type: dark
the user summons a huge shockwave or squall from its own anger, can hit more than one target.
Ik this isn't one of your most super popular vids, but I loved this one!
I came up with a buncha custom moves back when I played Diamond years ago.
I wish I styll had that list somewhere.
I think it would have been cool if your Rainbow Flame were like a Fire version of Tri Attack where it can burn, paralyze or freeze. Maybe poison instead of freeze to make it a bit different. I also had an idea for a Poison counterpart of Pollen Puff which I'd call Injection, where when used on a foe it's a 90BP special move with a chance to poison but when used on an ally it heals 50% of their health
Dark-type move idea: Dead Magic.
It's a 110 power Special attack with 90% accuracy and 10(max. 16) PP.
The user unleashes a strong charge of dark energy that may harshly lower the target's Special Attack. This attack inflicts super-effective damage to Fairy-type Pokemon.
Very interesting idea. Although this might make the already powerful special attacking Dark types more OP.
@@necrozma4029 Yeah i agree The Base Power should be lowered to 70/80 or lowered It's accuracy to 80% cause It's just too powerful like hitting fairy super effectively while having a chance to lower special attack?
I had an idea for a bug type tri attack. It's the same BP and chance to inflict status, but its physical and can inflict paralysis, poison, or drowsiness. It's called Envenomate. Pokemon like gligar and shellder can also learn it, as its stated they have venom or toxins.
Here's an idea for one: A ground special type move, that I don't have a name for yet, but it is based on what would happen if the earth stopped rotating.
A Water and Flying type hazard that hits hard (Since the earth's air and sea would go crazy fast and kill everything), if it is used on an even turn, then extreme harsh sunlight, if used on an odd turn, then insane drop in accuracy, and harsh snow (Since a day would be 6 months, and a night would be 6 months), poisons everyone including the user (Radiation from space), causes the target to be forced to switch out (Due to everything flying away), removes water typing(Droughts), and a new terrain type being introduced every turn (New land masses being created.)
To balance it out, it's 50 BP
IMO one of the coolest concepts they came up with is how Freeze Dry works. Would love to see more moves that hit a type actually resisting them. I think it's not too crazy and also not OP since the Base Power is rather middle of the road. Really great way of toying with the type chart.
One of my proudest ideas for a move is an electric type Superpower variant called Power Surge. Cool move name, competitively useful, and pretty fitting to origin since power surges cause blackouts
Ten Carat Claw sounds like a great move, especially considering I don't think there's a single Rock over above 60 base power without some type of accuracy problems.
It's a good move, although the only thing I don't like about it is the name. Sounds a bit too clunky for my taste, "Crystal Claw" would be my preferred take on the name, but hey, it's still a good move
Well there's Power Gem
@@kaelanmcalpine2011 power gem's special. We need a reliable physical rock move.
Love the display designs on this video, and so many of these new moves are so creative and fit in perfectly. I know at least a few of them would be helpful in competitive!
10:36
Legend has it they’re still wondering why Piston Punch involves a kick to this day
I’d like to thank my friends and family and everyone who made this achievement possible 😎😎😎
5:53 it's over Ron I have the high ground
Since Dragon type has little to no Support moves for their arsenal, I've been thinking about something:
Cosmos Treasure
Type: Dragon
Category: Support
Power Points: 5
Mostly learned by Dragon-type ones.
Basically, you use this and your Physical Attack, Special Attack and Accuracy are drastically raised up. The bonus is that such stats cannot be lowered whatsoever, except by recoil effect (Ex.: Draco Meteor), and Cosmos Treasure also protects you from ailment inflicting moves (Will-O-Wisp, Toxic, etcetera) for the rest of the battle.
Here are a couple of Abilities I came up with: all variations of Pixiikate.
Haunt - Turns Normal-type moves onto Ghost-type moves and raises the power of those moves by 20%.
Hydrate - Turns Normal-type moves into Water-type moves and raises the power of those moves by 20%.
Inflame - Turns Normal-type moves onto Fire-type moves and raises the power of those moves by 20%.
Photosynthesize - Turns Normal-type moves onto Grass-type moves and raises the power of those moves by 20%.
Intoxicate - Turns Normal-type moves onto Poison-type moves and raises the power of those moves by 20%.
Electro spikes :an entry hazard that will paralyze any pokemon swapped in that isn't an electric type.
Blaze Bash: A priority fire type move with 40 base power and is a physical attack
Steel type leaf blade variation - Forged Blade.
A lot of steel types have blades/spikes and I feel like they should use them for a move.
Learned by pokemon such as Kartana, Bisharp and Aegislash.
I believe "Quicksand" would be better off as the name of the Ground-type Quick Attack. Would be an awesome pun, IMO
Because, as MandJTV has said before, “It’s sand that’s quick.”
I like how some of the Fakemon in these lineups are ones you just made.
Astral Assault is an amazing idea for a move! It's like an even cooler Close Combat
I would love to see a version of this video where you crate abilities instead
Riptide wouldve made more sense if it forced an opposing mon back to their pokeball
These were really creative Ron! Great job!
I love your name lmao
Good name
Here's an idea for a dual-type move like Flying Press:
Black Magic
Type: Dark (Fairy Secondary)
Category: Special
Power: 100
Accuracy: 95
The user attacks with a dark and forbidden power. This move is Dark and Fairy type simultaneously.
Honestly, I'm surprised we don't have more dual-type moves. It's not like they break the meta that much, they just prioritize the type that is the most effective against a given opponent, but use its primary type when calculating immunity. Flying Press is both Fighting and Flying type, but is treated like a Fighting type move when used against a Ghost type since Fighting its its primary type.
Another move could be;
Dragons Wrath
Type: Dragon
Category: Special
Power: 100
Accuracy: 90
The user attacks with powerful dragon fire, burning away magical defenses. This attack can damage Fairy Types.
bro holy shoot i just watch mandjtv talking about coming up moves variant of 50 and then these appear
Poison Type move: Laughing Gas
Category: Status
Power: -
Accuracy: 80
PP: 25
The user expels a gas from its mouth which sends the opponent into a fit of giggles. This also lowers the foe's defense.
Pokémon that can use this move:
Gengar
Sableye
Zoroa
This is to all those who have been praying for Smeargle to be able to learn another move besides Sketch.
Paint Splatter.
The user throws balls of paint that when they hit the opponent, curses them with a status condition depending on the color of paint that hit it.
Orange: Burn
Yellow: Paralysis
Blue: Frozen
Purple: Poison
Pink: Confused
Gray: Sleep
Black: Faint
Burning thunder is a cool move, i even came up with a similar move called hotwire for a steel electric dubwool
I commented on similar note, when Mikey created his own 50 moves, so no exception for you. I created many different moves as variations of already existing moves for types, that don't have them or I don't like them (such as, for instance, “Leaf Pillar” as a grass equivalent for moves like Fire Spin or Wrap), but I also went so far to modified existing moves to make more sense. I mean, almost all of them are… logical enough to be satisfied. But there are of course exceptions. One example for all: I'd like for Scald to be changed to be supereffective against Ice types, because its technically being hit by boiling water, wchich melts ice, I think, that makes sense, doesn't it?
I also wanted to have a move, that can change opponent's stats depending on user's stats (so practically an opposite for Psych Up). I called it “Suggestion” - The user suggest its target to adapt to user's changed stats. Alternatively it could be called “Imprint”… As I already mentioned, I made many moves, but I'll share only one more, to not make it too long. I decided to share “Snowing”, which is a non-damaging Hail - same effect as other weather-related moves (accuracy, PP, duration, etc.) with the exception, it doesn't hurt any Pokémon.
Anyway, great video, I'd like to see your attemtion of the abilities you mentioned; I came only with two at the moment.
I have an ability that is perfect if you're dealing with Poison-Type Pokémon and you don't have any Steel-Types:
Toxin Absorb.
A Pokémon with this ability that is hit with a Poison-Type move is saved from poisoning and the toxins that it was hit with are absorbed into its body, raising its attack and special attack.
Ghost Type: Spirit Stampede
Category: Special
Power: 95
Accuracy: 100
PP: 15
The user creates spectral copies of itself that charges at the opponent. This move can hit multiple targets at once.
Pokémon that can use this move:
Skuntank
Marshadow
Mightyena
I would love for these kinds of moves to be added to your "Creating new Pokémon" videos, maybe sometimes as a signature move, or one new move per Pokémon/line?
I know it would never happen, but imagine a poison type move or ability that slowly severely poisons the opponents party, maybe every 7 turns. It could be called "Contagion" or "Contageous Spread". I could see like a Poison type Legendary having this as like a signiture move or something.
Some of these sound so authentic, it is kinda scary.
Create a pre evolution and a third evolution for Throh and Sawk, they’re very obscure Pokémon who most people have forgotten.
10:36 Piston punch: apparently that’s a kick move
Ron, you’re very awesome and a spectacular artist, but rock slide is a physical rock move between 75 & 100 base power. It’s 90 base power.
5:40 Mikey made a move called Quicksand that's a priority move because it's QUICKsand
Future sight rock move meteor.
Dark type move risk a move that gets more powerful the more its used and the lower your hp is.
Fighting type move combo breaker lowers the atk stat by 1 but the next move can hit up to 3×
I actually have a list of moves I wanna use for my region, like Dark Harvest: a special type dark move where the user runs fast enough to collect any berries on an enemy or knock off their held item. According to my description, there are conflicting stories of this move also being able to actually harvest organs of the target, hence the Dark Harvest name.
I also have an idea for a fire type special move called Firecracker Fizzle- signature move of the regional drifblim- that is basically the user charges at the enemy and explodes like a line of fire crackers, dealing about half your health in recoil and doing around 130bp worth of damage
Ghost Type: Mummify
Category: Status
Power: -
Accuracy: 50
PP: 25
The user sends a barrage of bandages that rap tightly around the foe. This also paralyzes the target.
Pokémon that can learn this move:
Cofagrigus
All these moves are pretty cool and have a lot of thought behind them
I wish they were real
Pressure Wash became real as Aqua Cutter
Wouldn't Petrify freeze rather than paralyse? It's about time the freeze effect was used by other types, maybe it might raise the physical defence of the target as well for balance ?
Thank you for sharing your thoughts on new moves! I like 90% of them and some are so cool! In terms of Rock my favorite is the 10 Karat one and rock moves need more love for sure !
I really love all these new moves so nice,also you're channel is just so amazing
Hope you're having a great day
2:00 i feel like bush block would be a cool name aswell
Okay wow, there were a lot of really cool moves in here, but I have to say that I also had an idea for a physical fairy type move called Enchanted Blade, although my idea was for it to be a fairy-type Slash. Just thought it was neat you had a similar idea too.
I love your profile picture
3:36
did he just predict the treasures of ruin
I always thought about two Electric Moves.
One is called "Short Circuit". This physical move lets its user lose its electric typing after the attack for two rounds. This may inflict a burn on the opponent however.
The other is similar in a way and is called "Power Outtage".
The user loses its electric typing until it is defeated. This strong attack also has massive recoil damage.
And If Power Outtage is directly used after Short Circuit (kinda like Curl and Rollout), Power Outtage becomes somewhat of an Finale variant, gets even stronger and guaranteeing a burn afterwards.
5:51 “It’s over Anakin! I have the higher ground!”
"It's over Fennekin, I'm using High Ground!"
- Porygon-with-a-Z
Look at my idea of dark type move: sabotage, disables secondary positive effects from the opponents moves for some turns(maybe 5), so basically, power up punch is just punch
Psychic type move: Cosmic Blitz
The user creates several miniature stars and launches them the towards the opponent
I'd be surprised if this wasn't mentioned yet, you are really handsome but your Vertigo move is pretty much the move Confusion
Wow I wish a ton of these moves were real, especially the ice axe move, that sounds awesome
Oh Dragon Wish is a thing in Masters. It acticates a field effect that powers up Dragon Type moves by 50% like Sun does with Fire Type moves. There's also Ghost, Bug, Dark, Steel, Flying, Ground and Psychic Wish (Psychic Wish just sets Psychic Terrain though).
Idea for a dark type move: Baleful shadow- the user emanates a sinister aura that demoralises and frightens those around it the next attack will make the target flinch
I love these moves! They seem pretty belivable and could easily be real.
0:32 also moves aside, me too!
If Togekiss could learn befriend, Acrobatics would probably be a very viable strategy in competitive play!
hey truegreen7 you should make some fairy type moves based on the more malicious parts of fae, fay, and fairy lore.
Oh great. Another great move for Zacian. Just what the meta needs.
I think it's a travesty the lack of physical electric movies, and i think a priority move would be great for luxray so..
Blitz - physical - priority 1 - 40 power / 100 accuracy
Basically electroc bullet punch variant
Priority speed makes so much sense for electric type!
Dude, nice attacks.
2:18 meet the soldier
Oh handsome and smart Ron. U should do held items next! Could even draw them too if u want
For expert attack would it still work if all of the Pokemon in your party have the same level?
It would default to the Pokemon you’ve caught first.
10:34 to the Fairy type, Wot?!?
We need more moves with multiple types involved, like Flying Press and Scald.
These are all really good!
I love these types of vids