FAST RMX remains slightly sustained even when the boost button is released, so if you release the button at the right time and get on the boost pad, you can drive with the boost sustained. (This will reduce the consumption of the gauge.)
@@dandy_is_lion I'll post a video of a running example. ruclips.net/video/V6rCxfOzu9w/видео.htmlsi=gEzATpGCc7n2_1Il You might want to watch it while paying attention to the gauges. I'm using another one, the boost gauge saving one that uses a jump pad, though. (If you pass a jump pad in a boost state with a color different from that of the jump pad, the boost will continue and the gauge will stop decreasing for a short time. This is the way to run in places where you don't need to fly.)
@@dandy_is_lion On some courses, you may get a series of boost pads and jump pads of different colors, so it is better to be able to switch colors quickly. In Super/Hyper, though, there are times when it is better to go through the boost pads. On the first course, Cameron Crest/Super Sonic, I went through all but the first boost pad. ruclips.net/video/wMRZPlkRhZk/видео.htmlsi=wBAepTpaeyIRTINL
@@alessiobenvenuto5159 From what I've read from Steam reviews and seen in videos, even the slowest speed class in BallisticNG is quite fast. I've yet to try it myself though as the discord left a sour taste in my mouth
Sweet gameplay right here, And a flygon encounter 🔥
Man, this game is 7 years old.
It sure is, and it's aged AMAZINGLY
Her: "My parents are out"
Me:
FAST RMX remains slightly sustained even when the boost button is released, so if you release the button at the right time and get on the boost pad, you can drive with the boost sustained.
(This will reduce the consumption of the gauge.)
Ohh neat! I was wondering what the guide on the speedrun website meant by "boost saving." Thank you!
@@dandy_is_lion
I'll post a video of a running example.
ruclips.net/video/V6rCxfOzu9w/видео.htmlsi=gEzATpGCc7n2_1Il
You might want to watch it while paying attention to the gauges.
I'm using another one, the boost gauge saving one that uses a jump pad, though.
(If you pass a jump pad in a boost state with a color different from that of the jump pad, the boost will continue and the gauge will stop decreasing for a short time.
This is the way to run in places where you don't need to fly.)
@@flygonblue3306Ahh I see. Thank you so much! Very cool! Do you need to switch colors very quickly to get the speed boost? Or is it not that short?
@@dandy_is_lion
On some courses, you may get a series of boost pads and jump pads of different colors, so it is better to be able to switch colors quickly.
In Super/Hyper, though, there are times when it is better to go through the boost pads.
On the first course, Cameron Crest/Super Sonic, I went through all but the first boost pad.
ruclips.net/video/wMRZPlkRhZk/видео.htmlsi=wBAepTpaeyIRTINL
This game feels like its from the 90's, but with current graphics.
That... makes a sick sorta sense
IT'S FASTER THAN WIPEOUT OMEGA, WIPEOUT 2097 N' WIPEOUT PURE
This isn't even close to the fastest you can go in this game either!
Is it faster than ballistic ng?🤔
@@alessiobenvenuto5159 From what I've read from Steam reviews and seen in videos, even the slowest speed class in BallisticNG is quite fast. I've yet to try it myself though as the discord left a sour taste in my mouth
@@dandy_is_lion yep i was impressed by the slowest speed, controls better than wipeout in my opinion, while still having the floaty feel
But not even close to as good. Nothing is. But that's just an unfair comparison. My bad lol
Redout 2 é bem melhor.
👏👏👏
I agree. But this is a great little package for on-the-go AG racing.