#CGTip

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  • Опубликовано: 26 янв 2025

Комментарии • 56

  • @antCGi
    @antCGi  4 года назад +4

    Thanks for watching and remember, if you find these videos useful why not say thanks with a coffee - ko-fi.com/antcgi - or earn exclusive rewards by becoming a member of the #antCGiClub just head here www.tiny.cc/antCGiClub for more details :)

    • @MAMAvsGOD
      @MAMAvsGOD 3 года назад

      Hi brother. On Unity when converting file to vrm. It literally reselects neutral mode when trying to edit Blendshapes. Been stuck for minute please help?? Only thing j was thinking would work was to redo all my work and start off doing blendshapes? Any help

    • @atlusshadowmane
      @atlusshadowmane 3 года назад +1

      One year later this just solved all my problems with my capstone rig and gave an answer I wasn't able to find at the help desk.

  • @mayft7993
    @mayft7993 3 года назад +6

    You just saved me 6 hours of work, how have I never heard of this? Thank you so much! :D

  • @SharkTaco
    @SharkTaco 3 месяца назад

    AntCGI still savings lives 4 years later, thanks so much for the clear and quick fix!

  • @shmuels17
    @shmuels17 7 месяцев назад +1

    This is great - thank you so much. Weeks of searching what the problem was and this solved it. Really appreciate it! Thank you so much. Triple likes.

  • @Lj3942
    @Lj3942 4 года назад +3

    this is the best and the well organized channel i have ever seen. keep it up the good work.

    • @antCGi
      @antCGi  4 года назад

      Tharindu Boteju thanks!

  • @nicholasesser6623
    @nicholasesser6623 2 года назад +1

    Thanks!

  • @maythazinaung1725
    @maythazinaung1725 3 года назад +2

    Just saved my life sir. Thank you so much for uploading this.

  • @shmuels17
    @shmuels17 7 месяцев назад

    You saved me - Thanks!

    • @antCGi
      @antCGi  7 месяцев назад

      Thanks, appreciate the support!

  • @marauder_max
    @marauder_max 2 года назад

    I hope they shared this knowledge in my college. Now I can keep working on the same file without losing my rig neither my animation. Thanks!

  • @abdulkhalilsalik
    @abdulkhalilsalik 2 года назад

    Great work, i waste half a day until i found this tuto ,thank!

  • @TheBratscin1
    @TheBratscin1 2 года назад

    Thank you so much, You saved me from countless hours of troubleshooting. Amazing!

  • @나나-o8d
    @나나-o8d Год назад

    HI!!!! You just saved my life!!!! Just to let you know!!!! Thank you!!!

  • @andcaru
    @andcaru 2 года назад +1

    Great Tip, thanks a lot!

  • @japaneseextremme3811
    @japaneseextremme3811 11 месяцев назад

    Ugh I had moved my head before doing the blendshapes so now all the blendshapes shift up after changing the order of the input. My solutions to manually move the blenshapes vertices down after zeroing out the head. Welp lesson learned. Almost done though. Thank you for another clear and concise tutorial

  •  Год назад

    This is lifesaver tips! Thanks a lot.

  • @yumguts
    @yumguts Год назад

    absolute lifesaver thank you SO much!!!!

  • @NeroForte_
    @NeroForte_ 2 года назад

    my problem with advanced skeleton, some vertices in lip main doesnt deform at all they static and the mesh jsut stretches leaving them intact. I use mixed joints and blendshapes

  • @godbrz
    @godbrz 3 года назад +1

    Literally saved my life

  • @KaustavMajumder
    @KaustavMajumder 3 года назад

    Underrated Video.

  • @toupepe8950
    @toupepe8950 3 года назад

    Thank you so much you just saved my life

  • @anandauraatma
    @anandauraatma 4 года назад +1

    Thanks for this video

  • @lorencebuzon5023
    @lorencebuzon5023 Год назад

    2024, YOU SAVED ME!

  • @FrancescoGasparin
    @FrancescoGasparin 2 года назад

    Thanks for the video :)
    Have you had problems with blendshapes and Unity? .. I have a rig with blendshapes that works fine in Maya, once I import it in Unity, the blendshapes cause the mesh to spazz out ... I am hunting around for clues :)

  • @RohanGrg
    @RohanGrg 4 года назад +2

    Hi.. thanks for the video. But I'm still having the problem with my blenshape. I followed exactly same as you mentioned in this tutorial but somehow, It's not following my original character. it works in the same pose but doesn't work once i make different pose. Can you help me? thanks

    • @AforAnimation-m4y
      @AforAnimation-m4y 6 месяцев назад

      Hey did you figure it out? It Isn't working for me also

  • @jacksonsmollen4575
    @jacksonsmollen4575 Год назад

    gad damn lifesaver thanks so much

  • @raretype3979
    @raretype3979 Год назад

    bRO U SAVED MY ARSE BROOOO THANK U SO MUCH I THOUGHT I WILL DIE

  • @ИльяМельник-ш1п
    @ИльяМельник-ш1п 4 года назад

    Hi.
    Thank you for resolving this issue. Please help with the solution of one more question in your lessons. I do everything according to your lessons. But maybe I missed something. When I move the shapes, everything is ok. But when I move both bones and shapes, problems begin. In which cases can you move the bones and in which not? Also please tell me how to mix a smile with a closed mouth and a smile with an open mouth.

  • @tairyashar9597
    @tairyashar9597 2 года назад

    Thank you!

  • @erttttt21
    @erttttt21 3 года назад

    my skin is all messed up after changing order. Its animates with blendshapes, but skin is broken, hands, body and legs are distorded

  • @thiagorocha1402
    @thiagorocha1402 4 года назад

    Please I have a little question. How much cost a humam rigging with ik/fk and facial expressions?

  • @BeamNGTrack-m9t
    @BeamNGTrack-m9t Месяц назад

    How to unlock drivers blandshape of metahuman ?

  • @alepepinillo
    @alepepinillo 3 года назад +1

    thanks, you save me

  • @georgecamilo1675
    @georgecamilo1675 2 года назад

    Hey man i have a problem with my Maya animation Scene. When I key some blend shape channel, at the moment they seem to work. But after restarting the app, some of them are not responding properly. eg. If "O" is set at 1 my character does not even moves its mouth. Sometimes it is some other blend shapes. Any way of help is appreciated. Im close to taking a render and Now meeting with this problem is giving me a headache

  • @russelrealeza7142
    @russelrealeza7142 4 года назад

    Hi man, first of all I would love to thank you for this wonderful and high quality video man. I have a question man, my blendshapes are working, however when I move my character, the head flys away with the current blendshape slided. I have tried what you have said, but it didn't worked. The problem with my blendshapes is that my head is flying away from the origin

    • @antCGi
      @antCGi  4 года назад +1

      Hi and thanks! Did you move the head and then freeze transforms? You need to keep any offsets you add to the models. Basically, if you zero out the main heads translation values, and all the blendshapes, they should be in the same place.

  • @jaipubg4186
    @jaipubg4186 4 года назад

    Thanks 😊🙏

  • @unavezfuibookerdewitt2809
    @unavezfuibookerdewitt2809 3 года назад

    my hero

  • @marie-hp
    @marie-hp 2 года назад

    Great Video! All the rigging series have been a life saver!!!
    I tried the tip but I still have an issue where whenever I reorganize the order of the inputs to have the skincluster as the last one, I have lose all my inputs and deformations. The mesh goes back to its place of origin and there is not influenced by the rig or the blendshapes anymore. However, changing the skincluster input to the middle of my list of input doesn't delete the inputs.
    Do you have a tip for me?

    • @62cky4powerthirst
      @62cky4powerthirst Год назад

      did you ever figure it out?

    • @marie-hp
      @marie-hp Год назад

      @@62cky4powerthirst Saddly I didn’t find a proper way to fix it. The only thing I found worked was to remake my inputs in the right order from the start. In my case, since I had a weird deformation of my blendshapes bc I added them after I rigged my mesh, I had to unbind the skin, apply my blendshapes and reskin the mesh to have the inputs in the right order.

    • @62cky4powerthirst
      @62cky4powerthirst Год назад

      @@marie-hp I see, thank you. I'll tell you if I crack it on my end, my problem is even if I get the input order right: my blendshape is srill jagged. I'm getting a persistent cycle warning whenever I make a new target in the shape editor.

    • @marie-hp
      @marie-hp Год назад

      @@62cky4powerthirst Sounds tough. Hope you figure this one out!!

    • @62cky4powerthirst
      @62cky4powerthirst Год назад +2

      @@marie-hp I figured it out: my blendshapes were breaking because of my animation settings, I had to go to windows, setting/prefrences, animation, set parallel to dg, and that seems to have fixed the blendshape problem

  • @Leto
    @Leto 2 года назад

    love u, buddy

  • @tanisaguinsin
    @tanisaguinsin 4 года назад

    Amazing

  •  Год назад

    Thank you so muchhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

  • @KirbyGotenksabsorbed
    @KirbyGotenksabsorbed 2 года назад

    Couldn't you just make it a pre-deformation blendshape?

  • @ChristopherGainz
    @ChristopherGainz Год назад +1

    This didn't work for me.

    • @AforAnimation-m4y
      @AforAnimation-m4y 6 месяцев назад

      Hey did you figure it out? It also isn’t working for me

  • @sisirsarker-e5z
    @sisirsarker-e5z Год назад

    you are best

  • @Fun_Fictional
    @Fun_Fictional Год назад

    Thank you so much sir ...