Blender Path Animation - How To Speed Up and Slow Down Curve Animation in 11 Minutes!
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- Опубликовано: 25 авг 2024
- This video teaches you two ways to create path animations, or animating on a curve. This is great for things like spaceships, aircraft, or anything you'd want to follow a curve. We discuss two ways to set up your animation, as well as how to access the animation data in each in order to speed things up and slow things down.
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Thank you, this really helped me to get my head around controlling the speed of path tracking. Saved me hours of trial and error!
Awesome! I’m glad it helped!!
I'm really liking the format, timing and focus of this series of videos. They're my go-to resource for (re)learning Blender. I hope to see more next year! And thank you for your generosity.
Thanks, and you’re welcome! I plan to do many more now that 2.8 is in full gear and cruising toward release. I’m confident that not much else will change, so full steam ahead. Happy New Year!!
Man, I was doing that yesterday and I needed to understand the speed option. Great video please YES do more in 2.80, thank you!
Awesome! Thanks! I’ll do many more 2.80 videos 😀
Wooohooo... FINALLY someone who explains this the easy way! I got at far as being able to add more than one camera that started moving on a path starting at different frames, but now I see that was actually the hard way. Since I still did not know how to speed up or slow down the camera on different frames or make it speed up over time. Now I know!
That’s great to hear! I’m glad it helped you. These things are sometimes hidden but when you find them it’s awesome 😀.
Thank you! This helped me get my animation looking exactly how I wanted it. I was so happy to finally get the last piece of the project right that I turned up my music and had a 5 minute dance party by myself in the dark lol.
5 minute dance parties are the best!
I'm glad you explained the relations part something I've never explored.
It’s not intuitive at all, and totally hidden lol! Thanks!
Thanks to you for all your videos on Blender and I wish you a happy new year 2019 with many videos of Blender we count on you 🐒
You are welcome, and Happy New Year as well! Many more to come. Thanks!!
I was literally trying to figure this out all day! Thank you so much!
Happy to help!
I was just struggling with animating a camera along a path in 2.8 when this popped up in my notifications.great timing! love the series!
Thanks! I hope this works for you. You can just replace the spaceship with a camera, although I’d do it with an empty and then parent the camera to the empty so you have more control. Let me know if you have any questions, and good luck 😀
me too yesterday, it took me an hour to figure it out.
Did it work for you?
Yes it worked. My directing skills need work though. ;-)
Nice tutorial! Thank you for this tutorial really help me
with exactly what I needed for my project on moving the cars and stopping in mid-way. This saved me hours of trial and error!
How did I just see this? I’m happy it helped!!
This video really helped ALOT... couldn't find anywhere where I could stop an object along the path, but simple adding some keyframes along the way solved that issue.... Thanks.
Awesome!! I’m happy to help 😀
Lots of tutorials on this. But yours is the Best. Thank you
Thank you Frank!!
Bruh, that spaceship is way too cool, I'm struggling to cope. You totally should sell it to that star citizen dev team.
I know! I was all like, “whoa, I can’t believe I made that!” Lol!
Its called Modern art! Get within times!
@@KevBinge lmaoo
Excellent tutorials! Part 2 - the super cool spaceship manoeuvres would be excellent. keep up the great work man :)
Thanks!! I need to revisit that one 😀
Thank you! It's a really pleasure to discover youre channel playlist! Very cool lessons! Have a great year!
Wow thank you for actually explaining this properly!! Had to go through multiple tutorials till I found yours
You’re welcome 😀
spaceship is cool. this video is even better. thanks. well done tutorial.
Thank you!!
Thank you...
I've struggled about this for 3 days...
you saved my time
You’re welcome Isabel.
aah thank you very very much, i was wondering why mine was still like following the curve and is because i never checked the fixed pos!!! life saver!!
Best tut on youtube so far ^^
Thanks!!!
I'm sure at this point you've added years to my life
I hope so! 😀😀
Thank you for these easy steps, and yes please, make a video about attaching an empty to an object and animating the empty, and another video about rigging and rigify addon
You're welcome, and thanks for the reply. I'll definitely do those videos soon!
pure gold, mate
Thanks!!
YES. Exactly what I was looking for.
Awesome!!
Wait a minute - shouldn't you do a tutorial on the spaceship first... I'm totally lost..
Maybe... that’s probably a good idea 😀
I was pulling my hair out trying to figure out how to do this properly. Thank you so much!
You’re welcome Alex!
end tip with the empty was the most useful thing in the vid for me
Thanks!!
This is a very helpful video. I beat my head against this for about a week before I found your video. Good Job
That’s awesome Andy! I’m happy to help.
Thank you for this super-helpful, easy-to-follow tutorial! With warm wishes from Cape Town!
You’re welcome! Greetings from LA!
This solved creating an oscillating motion, I was thinking using two pathways, but with this I can create oscillation with one curve
Awesome!!
Saved my bacon! ty! Love your presentation method....and your.....SPACE SHIP!
Thanks!! SPACESHIP!!
Oh, now I get it! Thank you.😎
It’s very very useful. Wish you keep it. Thank you.
Thanks! I hope to!
If you are needing to adjust the speed of a follow path command if you have followed this path instead then click on the path that your object is parented to and in the right side bar click on the 3rd icon from the bottom (nurbs path) then scroll down to the Path Animation section and play with the settings there. Adding more frames slowwws down the animation whilst subtracting frames speeds things up. The modifier that controls the path animation is called Evaluation Time if i am correct. Just your friendly neighborhood bunsa popping in.
Thank you! That helps the community 😀.
0:30 love it, butiful space ship
Thanks 😀
Thanks! I've had this very question/puzzle and this solves it!
I’m glad to hear it!! Happy New Year!
Great tutorial! May I point out that "the second way" is now deprecated though... According to the Blender 2.92 Documentation on Curves > Properties > Path animation :
"This feature is deprecated, but still available. A more future-proof method is the Follow Path Constraint."
Thanks! I’d just seen that recently lol.
Great tutorial, many thanks
This is what I was looking for! Thank you su much for vid!!
You’re welcome!
Wait! I’m not ready....ok now. Let’s go!
Lol
I got it working so far with your graph editor method. Thanks again😊
Awesome!!!
This really helped, I am making a car race animation and sometimes I have a car pass another and move faster. I had the problem with the jittery effect on the cars moving along the path, but I saw this video and I can use offset values instead. :)
That’s AWESOME!! Thanks for letting me know 😀
Amazing, it is incredible how this program can do things, but is not user friendly, blender as other 3D editors softwares are full with shortcuts, it really takes time and effort to master it. good video tho.
Thanks! It’s definitely getting more and more user friendly. The direction they are going is really fun now. I’ve used most of them and thought Lightwave was the most fun and intuitive, and Houdini the most powerful but really steep learning curve.
@@KevBinge Yeah very different to 2.79 it is like a whole new software..
Thank you. Could you make a video about parenting the space craft to an empty and then making the space craft bank and do other maneuvers. Your videos on setting up a camera rig and path animation are very helpful. Thanks again.
Thanks! I can do that!
Thanks for this awesome tutorial
You’re welcome, and thanks!!
Spaceship is crushing. Haha. Love it. Thanks
Thanks haha!!
Super useful, thanks for your time on this!
Thanks! And you’re welcome 😀
Thanks! Best Spaceship ever! ;)
Lol!
thank you, super useful even in blender 3
You’re welcome.
thank you, it helps me a lot !!!
Thank you ! Very Helpful video !
You’re welcome, and thank you!
Very helpful video, thank you.
You’re welcome.
1:23 ''Because it don't have any idea what we gonna do'' Lol 🤣
Thnx a lot for this clear tutorial body
Haha! You’re welcome 😀
Fantastic! Exactly what I was looking for.
Awesome!!
Excellent vid, exactly what I was looking for.
Thanks, I’m happy to help 😀
excellent tutorial. Thanks !
You’re welcome, thanks!!
Great video thanks, many useful tips
Thanks, and you’re welcome 😀
Thanks for that tutorial, I have question... How can we have the object bend according to the path/Curve as it follows the path?
Thank you! It helped a lot!
You’re welcome!
I wish I could give more then one thumbs up, great tips!
Thanks! Happy New Year!
Thank you very much, you are the best!!!
Thank you Efraim!
Oohh my god the spaceship is sooo coooollll i wish i could do that😔
You can. Don’t give up 😀
wonderful
the using of an empty with this technique and aso armature or action for the hollywood ship , could be a boom and request tutorial
I have one in the works 😀. Thanks!
lookig forward on your new video
So am I 😁😁
that was great man! thank you. ....❤️❤️❤️❤️👍👍
My pleasure!
can you please a tutorial for modifier for curves in graph editor for 2.8...I ve some issues there. and you explain as a pro , easy and with variation.
I’ll put one together, although it may be a little while unless I can do it quickly. Thanks for the idea!
You're of my favorite comedians
Haha, thanks!!!
Super helpful!
Thanks!!
spaceship super cool
Thanks!
You are awesome
Thanks!!
perfect
you are amazing
Thanks!
Thanks! This video was super helpful.
You’re welcome!
THANK YOU
You’re welcome Ralph 😀
Super Cool Hollywood Spaceship ™
Aww yeah! Lol
thanks bro.
Thanks!
You’re welcome 😀
Hey! It is me again. Good video that helped me out with the same animation I just did with the stars. I put a link to this video in my description. In case you did not know, it is not possible to animate the evaluation time due to clicking the animate path button. However, I found the solution on the Blender Artists Community website with a simple fix. If you are interested, I also put a link to the BAC solution as well. Keep up the good work. Take care.
Cool, do you have the link? Thanks!
it is most super cool
Trying this with a camera. My camera just animates from the origin to the endpoint of the path. Doesn't follow. Any ideas?😣
I’d try this one: ruclips.net/video/K02hlKyoWNI/видео.html - it’s a bit longer. Let me know if you still have issues after that. I’ll see what I can do. Thanks!
@@KevBinge Just saw this. Thanks! I'll give it a try and let you know if I have issues. It ended up working in some weird round about way, now I have to do it again and forget how I made it work and having the same issue as before. Selecting the curve in the follow path constraint does not make the object snap onto the curve from 0, 0 ,0 like it does for you. I'll watch the other video...
Thaaanks alot !
You’re welcome, and thanks!!
Thanks for the tips!
You’re welcome 😀
So helpful, thanks!
Thanks! You’re welcome!!
thanks man
You’re welcome 😀
legend!
Thanks!!
Greetings I've been doing a lot of projects in Grease Pencil and I have a camera on a path going down a road. I have billboards along the road and I wanted to control the speed of the camera so it would look at the different billboards as it went along the road so this is just the information I was looking for. Thanks again😀
I’m happy to hear that Ron! It sounds like a cool project! 😀
thanks, man really helpfull
You’re welcome 😀
really nice tutorial! exactly what i needed
i saw the two methods mixed on sites and i got confused :(
the constraint way is much more cleaner. ilike
Thank you!! I really like this way personally 😀
Very helpful, thanks !
You’re welcome!
Cool!
Thanks!
you again.. 😀thnaks
Hahahaha!!
Thank you! I had so much problems with Follow Path constraint. I didn't know I need to right click that offset value window to insert a keyframe for it. I was trying to animate it like I would animate a normal object. Pressing I and so on. Well it didn't work that way and I thought it was a bug or something and wasted couple of hours trying different things.
Awesome! I hopefully saved you another hour 😀. Thanks!
thanks :)
You’re welcome!
I've seen some software where you can speed up or slow down just by changing the number up and down I sure wish blender had that option
How so?
@@KevBinge same way you would change the x y and z in transform you should be able to do that with the speed. I was working with the graph editor yesterday that takes extra time to get use to. I'm kind of getting it.
Hi, what if I want to freeze the mesh for a particular time using 2nd trick (follow path CTRL+P) eg: from frame 1 to frame 30 mesh will be freezed and then after frame 30 the mesh will start following the path. How can I do that?
awesome :O i will just keep learning till i don't learn how to make cgi short film and i wan't you to give me tasks to do. because i have accepted you as a teacher :) 😎
I’ll see if I can point you to a quick path. I don’t have time to make more tutorials even at the moment lol, but I’d love to help where I can. Writing and storyboarding are a great place to start, before even getting into the computer. The more you know what “not” to build and render, the faster things will go.
@@KevBinge yeah that's a great idea guru :)
@@KevBinge can you give me the tutorial of making cgi character guru?
This is a great place to start: ruclips.net/p/PLvPwLecDlWRDEVMpC3VGyHsWIupPFj8gU
When I scrub on the offset factor the object doesn't move, but i see a blue dotted line move along the path, what's happening?
Good morning! Please would you know how to apply this to particles as well? Wanting to slow it down/stop/continue, your help would be much appreciated. Thanks
Like link a particle emitter to a path or have particles follow a path? Thanks!
Mine doesn't stop. The animation just keeps on playing forever until the cube (that I'm trying to animate) flies off the path and continues moving. What am I doing wrong?