Very good video, I learned a lot! The mortar kit combo field interaction is interesting. Is this consistent with other classes? I never thought abut setting throw mine outside the hitbox to time the boon strip. I very much appreciate the edits showing what you can block with shield 5 as well as noting when to save crisis zone
Hello! I've tested combo fields with other professions and they work in a different way, so you need to understand how those combo works with different skills. In the video I've explained how it works with Mortar Kit, because it's the one I use most for the combos. Consider also that it might change depending the game updates, that's why I specified "in the current patch", because some months ago it worked in a different way. Take for example the Scrapper, which if you use Blast Gyro and Function Gyro after, while aiming always on top of your character (or skill click Function Gyro), you get a consistency of Area Might Blast, instead of swiftness.
Two options would be good: 1) With Current Build (Minstrel + Giver), you can replace Sigil of Transference with Paralyzation 2) If you're full Giver, you can replace Sigil of Concentration with Paralyzation I swap them pretty situational depending what I want to do do or how the team performs. If suddently there's a lack of CC on Orbs, I'd suggest Para Sigil. Otherwise if Orb CCs are good, another sigil would fit better. The CC from just the Supports and Moa + Dagger 4 of Virt should be always more than enough to break the Orb, and I kinda didn't feel anymore to use that Sigil
It's fine in HT CM but you won't be able to provide Resistance easily like some other Kiters can. It provides swiftness way more than HAM duo Relic of Febe and a possible use of Trail of Anguish. About the "stunbreak" (it's a condi cleanse) you have to stay close to the entire group during it. Every single time you pulse barrier you cleanse, so I usually keep my F5 before the stunbreak mechanic, then just before the scream attack happens, I'm getting close to the group and use F5 + Well of Power and also F2 when I see the condis. This way you'll pulse a LOT of condi cleanses around you. It's important that in this moment nobody in the group is going to spread early and away from you, otherwise they might not get your cleanse. In terms of Boons, you don't provide any Vigor and Resistance, while at least the minimum boons are pretty good (might, alac, prot swiftness, regen). Highly consider to pick a scourge kite only when Vigor is not really needed, because some professions like Vindi, suffer a lot from a lack of this boon. Pushing the Orb is pretty good and fast. It can also be good for crabs management and even the CC is not bad. Stability or aegis can be provided to the group when it's needed. I'd probably do another Guide for the Scourge Kite but it's not my priority at the moment, since I'm preparing some others Guides.
one of the best videos explaining it
Very good video, I learned a lot! The mortar kit combo field interaction is interesting. Is this consistent with other classes? I never thought abut setting throw mine outside the hitbox to time the boon strip. I very much appreciate the edits showing what you can block with shield 5 as well as noting when to save crisis zone
Hello! I've tested combo fields with other professions and they work in a different way, so you need to understand how those combo works with different skills. In the video I've explained how it works with Mortar Kit, because it's the one I use most for the combos. Consider also that it might change depending the game updates, that's why I specified "in the current patch", because some months ago it worked in a different way.
Take for example the Scrapper, which if you use Blast Gyro and Function Gyro after, while aiming always on top of your character (or skill click Function Gyro), you get a consistency of Area Might Blast, instead of swiftness.
What about paralyzation sigils?
Two options would be good:
1) With Current Build (Minstrel + Giver), you can replace Sigil of Transference with Paralyzation
2) If you're full Giver, you can replace Sigil of Concentration with Paralyzation
I swap them pretty situational depending what I want to do do or how the team performs. If suddently there's a lack of CC on Orbs, I'd suggest Para Sigil. Otherwise if Orb CCs are good, another sigil would fit better. The CC from just the Supports and Moa + Dagger 4 of Virt should be always more than enough to break the Orb, and I kinda didn't feel anymore to use that Sigil
@@NhaarkI see, thank you for the quick answer:))
Can you tell me what you think about scourge kiting?
It's fine in HT CM but you won't be able to provide Resistance easily like some other Kiters can. It provides swiftness way more than HAM duo Relic of Febe and a possible use of Trail of Anguish.
About the "stunbreak" (it's a condi cleanse) you have to stay close to the entire group during it. Every single time you pulse barrier you cleanse, so I usually keep my F5 before the stunbreak mechanic, then just before the scream attack happens, I'm getting close to the group and use F5 + Well of Power and also F2 when I see the condis. This way you'll pulse a LOT of condi cleanses around you. It's important that in this moment nobody in the group is going to spread early and away from you, otherwise they might not get your cleanse.
In terms of Boons, you don't provide any Vigor and Resistance, while at least the minimum boons are pretty good (might, alac, prot swiftness, regen). Highly consider to pick a scourge kite only when Vigor is not really needed, because some professions like Vindi, suffer a lot from a lack of this boon.
Pushing the Orb is pretty good and fast. It can also be good for crabs management and even the CC is not bad. Stability or aegis can be provided to the group when it's needed.
I'd probably do another Guide for the Scourge Kite but it's not my priority at the moment, since I'm preparing some others Guides.
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