Nice :D I want a deeeeeeep dive in the code :D it's super fascinating how poeple deal with problems they meet while programming :3 Today i learned a lot :)
I think this video is actually pretty well-done. My only idea for the game would be to fix whatever makes the characters look like they're sliding, especially the main character. It would ruin my enjoyment 100% to have the character sliding around, his movement speed not matching the speed of his feet.
No, at the moment it’s implemented so the player has invincibility frames when rolling OR during the movement of super attacks OR during some combo ending moves like a roundhouse/uppercut. The hurtbox is implemented with a sprite mask.
In games, poise is a stat that determines how resistant the player or enemy is to being staggered or interrupted by attacks. High poise allows a character to continue actions, like attacking, even when taking hits, while low poise makes them more likely to be staggered. For players, high poise can mean maintaining control during combat, and for enemies, it sets how easily they can be interrupted by the player's attacks.
This is great. Really informative and well done 🙌
Nice :D I want a deeeeeeep dive in the code :D it's super fascinating how poeple deal with problems they meet while programming :3
Today i learned a lot :)
I think this video is actually pretty well-done.
My only idea for the game would be to fix whatever makes the characters look like they're sliding, especially the main character. It would ruin my enjoyment 100% to have the character sliding around, his movement speed not matching the speed of his feet.
This looks like so much fun
Thanks so much! I really appreciate that. I need all the motivation I can get.
Sick. Smooth.
So as long as the player is acting he is invincible? How do you make a hurtbox?
No, at the moment it’s implemented so the player has invincibility frames when rolling OR during the movement of super attacks OR during some combo ending moves like a roundhouse/uppercut.
The hurtbox is implemented with a sprite mask.
What is "poise"?
In games, poise is a stat that determines how resistant the player or enemy is to being staggered or interrupted by attacks. High poise allows a character to continue actions, like attacking, even when taking hits, while low poise makes them more likely to be staggered. For players, high poise can mean maintaining control during combat, and for enemies, it sets how easily they can be interrupted by the player's attacks.
@@makeitsogames Ah cool, thanks for explaining. 🙂
@rebornreaper194 no sweat!