I made a Combat Collision Detection System for my Indie Game!

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  • Опубликовано: 20 ноя 2024

Комментарии • 12

  • @ryanhartford5126
    @ryanhartford5126 Месяц назад +2

    This is great. Really informative and well done 🙌

  • @Beologe
    @Beologe Месяц назад +1

    Nice :D I want a deeeeeeep dive in the code :D it's super fascinating how poeple deal with problems they meet while programming :3
    Today i learned a lot :)

  • @Selrisitai
    @Selrisitai 17 дней назад

    I think this video is actually pretty well-done.
    My only idea for the game would be to fix whatever makes the characters look like they're sliding, especially the main character. It would ruin my enjoyment 100% to have the character sliding around, his movement speed not matching the speed of his feet.

  • @MostafaNassar
    @MostafaNassar 29 дней назад +1

    This looks like so much fun

    • @makeitsogames
      @makeitsogames  29 дней назад +2

      Thanks so much! I really appreciate that. I need all the motivation I can get.

  • @josephruggia
    @josephruggia Месяц назад +1

    Sick. Smooth.

  • @ShaneUrbas
    @ShaneUrbas 29 дней назад +1

    So as long as the player is acting he is invincible? How do you make a hurtbox?

    • @makeitsogames
      @makeitsogames  29 дней назад +2

      No, at the moment it’s implemented so the player has invincibility frames when rolling OR during the movement of super attacks OR during some combo ending moves like a roundhouse/uppercut.
      The hurtbox is implemented with a sprite mask.

  • @rebornreaper194
    @rebornreaper194 23 дня назад

    What is "poise"?

    • @makeitsogames
      @makeitsogames  23 дня назад +1

      In games, poise is a stat that determines how resistant the player or enemy is to being staggered or interrupted by attacks. High poise allows a character to continue actions, like attacking, even when taking hits, while low poise makes them more likely to be staggered. For players, high poise can mean maintaining control during combat, and for enemies, it sets how easily they can be interrupted by the player's attacks.

    • @rebornreaper194
      @rebornreaper194 23 дня назад

      @@makeitsogames Ah cool, thanks for explaining. 🙂

    • @makeitsogames
      @makeitsogames  23 дня назад

      @rebornreaper194 no sweat!