yo im a filthy casual who doesn't understand what's happening most of the time in fighting games, this video was so enlightening and well made! really excited for the series
Thanks! I’m glad you liked the video! I actually also consider myself a casual when it comes to fighting games. I’ve just been playing them for a while 😅 But they can definitely be enjoyed at all skill levels!
Other types of fighting games: Arena fighters, or "anime fighters". 3D fighters with a large map and a lot of freedom of movement, so the camera is behind your character and the screen is split in local play. The neutral game is really different, the gameplay is generally more accessible, and there are a lot of comeback mechanics (spending meter to escape a combo, or even get a free opening). They don't have much competitive scene compared to other genres, and are very often licensed games. Examples include: The Naruto Ultimate Ninja series, The Dragon Ball Budokai series, Jump Force... Pokken Tournament is a fusion of a typical 3D fighter and an Arena Fighter. "Wrestling" games, actually I'm not sure how to call these ones because they include more than this. But basically they're 3D fighting games that aim to be "realistic" in their representation of fighting: You can interact with the map (items, walls, ropes..), the meters work differently (you may have a stamina bar, your health bar works differently too..) You may have different winning conditions that include submitting your opponent, finishing with a grab, and there are often many characters, but with only a few different fighting styles. These games also aren't very competitive most of the times, though there are some niche interesting scenes. Examples include: WWE games like Smackdown VS Raw, Def Jam Fight for NY, and the UFC series. Interestingly enough, Shrek Super Slam is a fusion of this and a platform fighter, lol
Minor tidbit; Jumping is a very case by case thing. Akuma does it 24/7 because he has multiple ways to alter the trajectory meaning it keeps him from being comboed with his atrocious hp and conditions you to block, and in older aka good guilty gear games air movement is the basis of engagement. Kof jumps in particular are done non stop in top level play because with 4 jump arcs per character with dive kicks to throw into this and characters like Mai with a wall jump and instant momentum stop move, andy with a command fall, and Isla and Shun'Ei with double jumps and air dashes that have 4 variants each all with different anti air options jumping all the time is just the best thing to do. Even in soulcalibur its a very reliable defense tool because you can almost always DI a stray hit to reposition better and juggles scale a lot worse so its basically spending health to get out of the corner.
I think anime fighters(guilty gear, blazblue, persona, under night) have enough differences with traditional(KoF, SF, MK, samsho) that they could be categorised differently. Team fighters have a lot of of similarities with anime fighters too as far as neutral, combo structure and okizemi go. Also great video man!
Could i ask anyone on some tips? I have a very stubborn friend who says he hats fighting games, but every time we play we have a blast. Even if he gets ran over every time. Any tips to get him to realize he likes them?
My favorite fighting game series is Super Smash Bros, but I can't quite pin down which one's my favorite + 64 has a great vibe and the fact it wasn't afraid to be a fun crossover has made it age like a fine wine + Melee might be my favorite mechanically (not even from a comp standpoint!) but feels a little empty without Final Smashes now + and 4 is the best-looking HD game and was a great next step as a medium of Melee & Brawl (which has more going on outside of Project M & Brawl Minus, with all due respect to the passion of those teams over the years - as much as I do _like_ SSB5, it just feels off thanks to World of Light just dropping ALL the balls and a few Fighter Pass packs getting under my skin - in spite of having the most fighters, music & stages among other QOL changes and the sheer ambition - just feel like I need to defend myself for feeling that it's not the "ultimate" Smash game
I used to think the reason fighting games were less popular is because they were hard to play. Then there came Fantasy Strike(laughable, but also laughably simple) and DnF Duel, both simple and both DEAD. So that's not it. Could it be that there's no blaming teammates? Probably. I've seen FAR less rage quitting in things like moba and arena shooter games than fighters. Fighting games shred your ego, because you're gonna lose half your fights. So I think that's what it is: Most players aren't the type who feel that losing half the time is worth it to win the other half.
@@rhyanvalk7897 In-game tutorials including character trials and RUclips guides are your best friends! Maybe focus on learning one character at a time instead of a full team? I think the best thing to do is just play though! If you lose try to focus on why you lost and make changes.
yo im a filthy casual who doesn't understand what's happening most of the time in fighting games, this video was so enlightening and well made! really excited for the series
Thanks! I’m glad you liked the video! I actually also consider myself a casual when it comes to fighting games. I’ve just been playing them for a while 😅 But they can definitely be enjoyed at all skill levels!
bro you have the personality and the voice and the content
now just gotta get lucky with the youtube gods
Appreciate it!!! 🙏🏾🙏🏾
i literally cannot see the difference between your content and some very well performing ones. Keep it going bro!
Other types of fighting games:
Arena fighters, or "anime fighters". 3D fighters with a large map and a lot of freedom of movement, so the camera is behind your character and the screen is split in local play. The neutral game is really different, the gameplay is generally more accessible, and there are a lot of comeback mechanics (spending meter to escape a combo, or even get a free opening). They don't have much competitive scene compared to other genres, and are very often licensed games. Examples include: The Naruto Ultimate Ninja series, The Dragon Ball Budokai series, Jump Force... Pokken Tournament is a fusion of a typical 3D fighter and an Arena Fighter.
"Wrestling" games, actually I'm not sure how to call these ones because they include more than this. But basically they're 3D fighting games that aim to be "realistic" in their representation of fighting: You can interact with the map (items, walls, ropes..), the meters work differently (you may have a stamina bar, your health bar works differently too..) You may have different winning conditions that include submitting your opponent, finishing with a grab, and there are often many characters, but with only a few different fighting styles. These games also aren't very competitive most of the times, though there are some niche interesting scenes. Examples include: WWE games like Smackdown VS Raw, Def Jam Fight for NY, and the UFC series. Interestingly enough, Shrek Super Slam is a fusion of this and a platform fighter, lol
Minor tidbit; Jumping is a very case by case thing. Akuma does it 24/7 because he has multiple ways to alter the trajectory meaning it keeps him from being comboed with his atrocious hp and conditions you to block, and in older aka good guilty gear games air movement is the basis of engagement. Kof jumps in particular are done non stop in top level play because with 4 jump arcs per character with dive kicks to throw into this and characters like Mai with a wall jump and instant momentum stop move, andy with a command fall, and Isla and Shun'Ei with double jumps and air dashes that have 4 variants each all with different anti air options jumping all the time is just the best thing to do. Even in soulcalibur its a very reliable defense tool because you can almost always DI a stray hit to reposition better and juggles scale a lot worse so its basically spending health to get out of the corner.
Bro you’re my new favorite channel except for typhoon
damn
you are so profesional
i wish you succes with your channel and succes in life in general
I think anime fighters(guilty gear, blazblue, persona, under night) have enough differences with traditional(KoF, SF, MK, samsho) that they could be categorised differently. Team fighters have a lot of of similarities with anime fighters too as far as neutral, combo structure and okizemi go.
Also great video man!
Could i ask anyone on some tips? I have a very stubborn friend who says he hats fighting games, but every time we play we have a blast. Even if he gets ran over every time. Any tips to get him to realize he likes them?
My favorite fighting game series is Super Smash Bros, but I can't quite pin down which one's my favorite
+ 64 has a great vibe and the fact it wasn't afraid to be a fun crossover has made it age like a fine wine
+ Melee might be my favorite mechanically (not even from a comp standpoint!) but feels a little empty without Final Smashes now
+ and 4 is the best-looking HD game and was a great next step as a medium of Melee & Brawl (which has more going on outside of Project M & Brawl Minus, with all due respect to the passion of those teams over the years
- as much as I do _like_ SSB5, it just feels off thanks to World of Light just dropping ALL the balls and a few Fighter Pass packs getting under my skin - in spite of having the most fighters, music & stages among other QOL changes and the sheer ambition - just feel like I need to defend myself for feeling that it's not the "ultimate" Smash game
street fighter 3 is definitely up there in terms of my favourite fighting games
HOW DO U ONLY HAVE 170 SUBSCRIBERS!?!?!
Tell your friends! We're grindinggggg
I used to think the reason fighting games were less popular is because they were hard to play.
Then there came Fantasy Strike(laughable, but also laughably simple) and DnF Duel, both simple and both DEAD.
So that's not it.
Could it be that there's no blaming teammates? Probably.
I've seen FAR less rage quitting in things like moba and arena shooter games than fighters.
Fighting games shred your ego, because you're gonna lose half your fights.
So I think that's what it is: Most players aren't the type who feel that losing half the time is worth it to win the other half.
bro deserves so many more views
Favorite fighting game to date is Dragonball FighterZ
Wow this doesnt have alot of views im suprised
The algorithm doesn’t want to see us win!
@@AdonisDeltaYT i only play tekken 7 i wanna get into skullgirls but i find if difficult any tips?
@@rhyanvalk7897 In-game tutorials including character trials and RUclips guides are your best friends! Maybe focus on learning one character at a time instead of a full team? I think the best thing to do is just play though! If you lose try to focus on why you lost and make changes.
Nice!!
no anime fighters? they are very much a different genre(older gear games/undernight/blazblue/darkstalkers was the original of the subgenre)
Skullgirls!
Tekken, my G. 😎
No Anime Fighters and Arena Fighters?
I kinda consider them a sub genre of 3D fighters 🤔 the movement and controls are very different, but still in a 3D space
And it's better if they stay underrated. Fight games are supposed to be martial arts, not casual games. They can go play elden ring.
I cringed seeing *tallhalla*
It’s FREE!!!