One of the most interesting features of the fighting genre is that players have the ability to relatively easily migrate between titles and even play a couple of games at the same time. Is this possible between different sub-genres? Please share your opinion and experience in the comments here.
Definitely possible as a lot of sub genres intersect. Like I started using Jump force a 3D anime arena fighter to get into Tekken a 3D martial arts fighter
You have too many divisions and yet still missed some like combat sports .. I get maybe they're classified as sports but it's still a mix of genre like platform fighters
To add to the assist-based category, there’s also Nitroplus Blasterz: Heroines Infinite Duel, Dengeki Bunko Fighting Climax and Million Arthur: Arcana Blood. Nitroplus & Dengeki allows you to choose two Assist characters while Million Arthur supports three Assist characters. In Dengeki, there’s a two types of Assists: a Support and a Blast Support. The Support functions as a standard Assist character while the Blast Support enhances your Blast ability. In Nitroplus, your assist characters are tied to a resource called Partner Gauge and pressing A+D will call your first assist and B+D will call your second assist. In Million Arthur, assist characters are referred as “Support Knights” and each of them cost 1-3 Mana to use. The main difference is that 1-Mana assists can only be cancelled from normals, 2-Mana assists can only be cancelled from normals and specials and 3-Mana assists can be cancelled from anything (normals, specials and supers), but this does not apply to projectiles. Additionally, each character has one of three elements: Fire, Ice and Wind. Each element can apply different effects such as increased damage, hitstop and health regeneration.
I like FGCharts separating "anime" and "airdasher" into their own categories. Which makes sense given how many recent anime art styled FGs (GBVS, DNFD, UNI, etc) don't have airdashing (save for character-specific examples). But yeah, I think you guys pretty much nailed it. Look up Dengeki Bunko and Nitroplus Blasterz - a couple good assist-based FGs and also anime!
I don't know, while I'm glad the distinction of airdashers is getting more traction, the non-airdasher variety aren't exactly new either. "Aquapazza" (2011), "Battle Fantasia" (2007), "Koihime Enbu" (2016), "Blade Arcus" (2014), and so on are common examples usually brought up that were on the PS3, or at least that I'm familiar with. As well as "Umineko: Golden Fantasia" (2010) though that was only on PC I believe. Then again, "Under Night" (2012) was during that time as well so...eh. Further back, "Akatsuki Shisei Ichigō" (2003) I guess. Point is, non-airdasher "Anime" fighters aren't exactly a modern thing from the the last couple years.
@@shadowmaksim yeah, you're right. I only pointed out recent ones (and yes, I was aware of old versions of UNI, but I included it as it only really gained more notoriety in the past half decade) since they are likely more prevalent in ppl's minds. I should've said "recent and more well-known", maybe.
I just find that a ridiculous nerdy hair splitting for no reason. And maybe even the "anime" label should never have existed. Because the way i see the situation after researching for a bit, the problem is that the label was created way back then probably just to avoid having GG and the new wave of similar ("anime") style fgs to mix with the mainstream and famous Capcom 2d fgs. The fact is that the SF series, after SF2, adopted the anime art style created by Darkstalkers and Marvel. Capcom actually created "anime fgs" with DS in 94. So what is that all about then? Art style? If so, SF, Marvel and DS should be in the anime label. Or is it the fast, over the top, gameplay? If so, Marvel and DS should be in the anime label. But in the old school fgc notion both werent put in that label. That may have changed later, but it wasnt like that early on.
Cobra Kai shoulda got a Virtua Fighter style 3D fighting game instead of what we actually got. Imagine -playable Daniel: strong neutral, minimalist combos, defensive play style -playable Johnny: best specials, offensive play style, lots of combos that end in a sweep or spin kick or both or a combination of the two -playable Chozen: stance based play style to alternate between karate and weapons -playable Kreese: strong, shorter combos, lots of command grabs (though they’ll mostly be combo animations) -playable Silver: huge reach, devastating combos, possibly glass canon since his fight with LaRusso was kinda short -playable Stingray: an entire “flow chart Ken” system based around crescent kicks, replaces the dash step with a crawling animation to confuse the other player
I have some issues with the "Arena Fighters" part 4:34, since Smash Bros in fact DID NOT invent that.... it was The Outfoxies, and in that game the objective is not to knock your opponent off the stage, it is to *literally kill your opponent* by using weapons and your surroundings. So it's incorrect to say that every platform fighter is "the same as Smash", *AND DON'T START THINKING* "ohhhh, but that's the only exception!!".... Digimon Rumble Arena is also about reducing your opponent's HP to zero, you can knock them off too, but only reduces a bit of their HP; PlayStation All-Stars Battle Royale is about scoring KOs, which you can only do by using your character's super move, and to do that you need charge your "all-star meter" by fighting the other characters; and also in Battle Stadium D.O.N. you win by keeping your "health bar" the longest while reducing your opponent's.
Street Fighter has always been my main game, i'm slowly getting in to Tekken and my ice cold take is that there needs to be more 3D Fighters, Every time I see Virtua Fighter at a tournament it's hype as fuck but it's a PS3 release title that sure has been updated, but it's on one console and the netcode is awful. DOA is dead, Soulcalibre is okay but not doing great. If you are a 2D enjoyer, you can play so many series with so many games old and new, if you want 3D, Tekken is really the only game in town.
Which is why I'm sad that 3D players don't seem to support each other. We're a niche within a niche. Why not play them all to help show that people care about them?
Problem with Soul Calibur (a series I adore) is it usually takes back seat to Tekken so it takes forever between iterations. We would need a revitalization of one of the older series or a complete newcomer to the scene to get more 3D games I feel.
the video was great and all,almost you cover everything, but i got a little disopointed that you didn't mention DOA Series for its tag battle...this is like key feature in all doa games since doa 2, with tones of tag animation
I started out playing cracked anime air dashers (BB main) and now I enjoy a bit slower paced games like GBVS. Air dashers usually have things that are unreactable and coin tosses which can get a bit old after a while. GBVS is more about neutral and strike/throw, rather than get one knock down and put people in the blender. Though there are some characters that have unreactable setups like Ferry and Lancelot can put you in the blender.
Also noting that Tekken did tag before with both Tekken Tag Tournament 1&2 and KOF having assist and then tag in their games too, not everyone was interested in either franchise going for a different approach of keeping things fresh but when executed right it can be the most satisfying thing to watch when skilled players are going at it :)
The thing is that there is a kind of common tendency of some too hardcore nerds inside a specific hobby field to create unnecessary elaborated classifications and labeling, maybe to forcedly highlight and raise more attention about specific objects in that general category. Not that the whole idea is wrong... i only mean when the labeling obviously goes past the reasonable limits. And the feeling of those limits are actually not so subtle and mysterious... for the people who are not completely self absorbed out of touch hardcore nerds who arent able to look outside their own bubble and judge it objectively. So for that hardcore nerd there will be no reasonable limit to that labeling hair splitting. Its only a matter of their level of free time and mental energy and willingness to get in those nerdy pointless activities (instead of even playing a game). I believe what goes inside the "anime" label is the best example of that whole proccess. The own label creation is absurd in first place.
Some say to many, I say not enough. Also, you didn’t mention arena fighters like Naruto ultimate ninja storm, Demon slayer, or ones justice battle area fighters (don’t know actual name) like shinobi strikers, rumbelverse, and I wanna say xenoverse but I think that one falls under arena fighter aswell. Rythem fighters like god of Rock Realistic fighters lole wwe, UFC. Beat ‘em up fighters. Diesel Legacy, (which only had a beta but looked sick) Mecha fighters, AC6, Gundam versus So many cool and diverse fighters that are sun genres of sub genres that give people who may not like a particular fighting game could most likely still fight a type they would enjoy.
@@versatilelord8893Except the "truest" fighting games are the ones simulating real martial arts so basically Fight Night and the UFC games oppose to everything else which are fictionalized spin offs.
Tekken my ultra main but I love DOA/Soul cali as well. KOF my Fav 2D fighter. MK,SF, DC and VF dope too. Just started gettin into guilty gear/BlazeBlu semi recent. SNK vs Capcom 2 was goated
@06:00 The pioneers there were PS1's Poy-Poy (questionable how much of a fighting game it actually is), and Dreamcast's Power Stone (2 is particularly well polished as a fully 3D platformer fighting game).
I think it's worth mentioning PlayStation All Stars under the platform category. For better or worse, it tried something different than using ring-outs to KO opponents
Man, I love fighting games. During the 90s and 00s, I played every fighting game I could get my hands on. Quite a few of them made a sweet lasting impression. But I've eventually settled on Tekken 👊
i feel like anime as a genre is not really great because the things you learn in games like guilty gear and melty blood don't exactly translate as well to something like under night in birth because the extra dimension of air movement fundamentally changes how a game plays and under night is a lot more in line with games like samurai shodown because of it's grounded weapon based cast
What was the point of the title of your video? Was it a question? A statement? You only mentioned the fighting game genres but what is the problem with “too many”? Your title made it seem like we were going to get your specific perspective and commentary about the amount of fighting game types there are. People clicked on your video to get your thoughts, we already know what fighting games exist.
the dumbest thingis separating 2d and anime fighters(SF and MK, can be anime as heck). So, for simplicity let's drop anime fighters and just call them 2d fighters. I mean, you don't call SF Alpha an Anme Fighter. Arena fighters can involve games like powerstone and Final Fantasy-Dissidia as well. There, I helped fix the genres.
Anime is one of the most ridiculous cases of the fgc subgenre creation and labeling. Because the inventor of that art style was actually Capcom in Darkstalkers and Marvel, and quickly adopted by SF later... but these games arent put in the label. And supposing it isnt for the art style but rather the over the top gameplay, then at least DS and Marvel had to enter... but they werent called "anime" when the definition was created. Maybe after some time people wanted to force that "correction", but its a late initiative anyway. The people who invented the term didnt meant to use it for those Capcom fgs, only for everything else that looks "anime", over the top, etc... and that's an important fact, for showing their thinking bias. The idea apparently was to use whatever excuse to separate Capcom fgs from GG and everything else, despite the fact they are all inspired by Capcom's DS and Marvel. Capcom created DS, Marvel, made a Jojo fg, applied an anime art style on SF, and kept using the style until the end of their classic fgs in CvS. Most of their production in the 90s and early 00s was in "anime" looks. Still, Capcom is never treated by Capcom fans as an anime fg company. That shows how nonsense that is.
One thing I like about this is that all the different genres are non-exclusive tags. Way too often do I see people trying to fit the entire FG genre into 3 wide encompassing boxes that do not accurately represent the large variety of game styles and often leads to misrepresentations and oversimplifications like "if the game is X, it must also be Y and Z or else it's not an X". If I could add one more tag, though I don't really have the name for it, it would be games with or without meter that allow for EX moves, Cancels and Supers, with NASB adding it to a platform fighter recently, in contrast to more footsie-based games like Smash or VF. Maybe "Resource Fighters".
It's actually a good thing considering you have games like Mk1 being Esg and Sf6 with agenda characters in thier game.So it allows you to appreciate other fighting games instead and even retro gaming instead.
Hmm, I think I'm going to have to disagree somewhat. While there are definitely more sub-genres for fighting games than you'd expect, some of these listed here are kind of superfluous. "Weapon-based" and "Anime" are more aesthetical than anything grounded through mechanics. "Anime" in particular has inconsistent qualifications that differ depending on who you even ask. "Crossover" puzzles me why it is it's own sub-genre since guest characters often do the same thing but the fighters they are in aren't usually separated like that. Is it due to scale? I am a bit conflicted on "Assists". On one hand, yeah, they offer a clear mechanical distinction but, on the other, it's more of an add-on to already existing mechanics. An Air-Dasher with assists, an Arena Fighter with assists, kind of like that. Though that's a common issue with making up sub-genres for anything. What should or shouldn't constitute a sub-genre can often just boil down to an argument over semantics. Overall, there's bound to be a flavor of fighter for everyone to enjoy...unless you outright just don't like fighting games as a whole anyway.
The excessive labeling is a ridiculous proccess and that isnt really constructive. Like "anime", one of the most ridiculous cases. Because the inventor of that art style was Capcom in Darkstalkers and Marvel, and quickly adopted by SF later... but these games arent put in the label. If it isnt for the art style but rather the over the top gameplay, then at least DS and Marvel had to enter... but they werent called "anime" when the definition was created way back then. Maybe after some time people wanted to force that "correction" but its a late proccess anyway. The people who invented the term didnt meant to use it for those Capcom fgs, only for everything else that looks "anime", over the top, etc, and that's an important fact, for showing their thinking bias.
id say 3d is completely difrent were it should bve waranted as subgenere on its own. its just plays way difrent and requires difrent subset of skills. does not help that fighting and FIGHTING GAME dont mean the same. huuu genre names are so bad in gmain
I don't understand the meaning of this title. Games are diverse. That's good, not bad. We have a choice, and that's what it all boils down to. I'll go further: I miss more games as radical as Bushido Blade or Hellish Quart.
i just want before i die play a fighting game with an actually great story,but i guess that is not really possible when you have crap loads of different characters and you have to ``show off`` all of them at the same time as a writer and writting a great story would also mean to break ``time tested`` writting patterns which no big time writter would ever do cuzz that would not be ``safe`` choice.
Fighting games are great lore bro Mortal kombat tends to present their stories the best but franchises like kof, skull girls, KI, Samurai showdown, blazblue, guilty, street fighter and tekken all have amazing lore
My favorite subgenre has to be either 2d 1v1 or 3d 1v1. I'd rather not have to remember another character's moveset for tag or team fighting games. 1v1 is where it's at for me. Platform fighters are not in my focus that much anymore either. I prefer a more grounded neutral
You failed to bring up Arena fighters, which typically play from the perspective of behind the back of the character you’re controlling. Examples include the Naruto Ninja Storm series, Kill la Kill IF, Power Stone, etc…
It is an aesthetic, they also tend to have a focus on chain combos as opposed to link combos, and can include air dashes or assists. Marvel has chain combos and assists but isn’t an anime fighter due to its aesthetic not matching, but Kohime Enbu is, despite playing more like SamSho. It is confusing but you get the idea.
One of the most interesting features of the fighting genre is that players have the ability to relatively easily migrate between titles and even play a couple of games at the same time. Is this possible between different sub-genres? Please share your opinion and experience in the comments here.
Definitely possible as a lot of sub genres intersect. Like I started using Jump force a 3D anime arena fighter to get into Tekken a 3D martial arts fighter
You have too many divisions and yet still missed some like combat sports .. I get maybe they're classified as sports but it's still a mix of genre like platform fighters
the title for this video makes it sound like it is going to be a lot more provacative than it is...
To add to the assist-based category, there’s also Nitroplus Blasterz: Heroines Infinite Duel, Dengeki Bunko Fighting Climax and Million Arthur: Arcana Blood. Nitroplus & Dengeki allows you to choose two Assist characters while Million Arthur supports three Assist characters.
In Dengeki, there’s a two types of Assists: a Support and a Blast Support. The Support functions as a standard Assist character while the Blast Support enhances your Blast ability.
In Nitroplus, your assist characters are tied to a resource called Partner Gauge and pressing A+D will call your first assist and B+D will call your second assist.
In Million Arthur, assist characters are referred as “Support Knights” and each of them cost 1-3 Mana to use. The main difference is that 1-Mana assists can only be cancelled from normals, 2-Mana assists can only be cancelled from normals and specials and 3-Mana assists can be cancelled from anything (normals, specials and supers), but this does not apply to projectiles. Additionally, each character has one of three elements: Fire, Ice and Wind. Each element can apply different effects such as increased damage, hitstop and health regeneration.
I like FGCharts separating "anime" and "airdasher" into their own categories. Which makes sense given how many recent anime art styled FGs (GBVS, DNFD, UNI, etc) don't have airdashing (save for character-specific examples). But yeah, I think you guys pretty much nailed it. Look up Dengeki Bunko and Nitroplus Blasterz - a couple good assist-based FGs and also anime!
I don't know, while I'm glad the distinction of airdashers is getting more traction, the non-airdasher variety aren't exactly new either.
"Aquapazza" (2011), "Battle Fantasia" (2007), "Koihime Enbu" (2016), "Blade Arcus" (2014), and so on are common examples usually brought up that were on the PS3, or at least that I'm familiar with. As well as "Umineko: Golden Fantasia" (2010) though that was only on PC I believe. Then again, "Under Night" (2012) was during that time as well so...eh. Further back, "Akatsuki Shisei Ichigō" (2003) I guess.
Point is, non-airdasher "Anime" fighters aren't exactly a modern thing from the the last couple years.
@@shadowmaksim yeah, you're right. I only pointed out recent ones (and yes, I was aware of old versions of UNI, but I included it as it only really gained more notoriety in the past half decade) since they are likely more prevalent in ppl's minds. I should've said "recent and more well-known", maybe.
I think they should just drop the "anime fighters", most of them aren't even based on anime (anime is a medium, not an artstyle)
@@Mari_Izu technically true, and therefore fair lol.
I just find that a ridiculous nerdy hair splitting for no reason. And maybe even the "anime" label should never have existed. Because the way i see the situation after researching for a bit, the problem is that the label was created way back then probably just to avoid having GG and the new wave of similar ("anime") style fgs to mix with the mainstream and famous Capcom 2d fgs.
The fact is that the SF series, after SF2, adopted the anime art style created by Darkstalkers and Marvel. Capcom actually created "anime fgs" with DS in 94. So what is that all about then? Art style? If so, SF, Marvel and DS should be in the anime label. Or is it the fast, over the top, gameplay? If so, Marvel and DS should be in the anime label. But in the old school fgc notion both werent put in that label. That may have changed later, but it wasnt like that early on.
Cobra Kai shoulda got a Virtua Fighter style 3D fighting game instead of what we actually got. Imagine
-playable Daniel: strong neutral, minimalist combos, defensive play style
-playable Johnny: best specials, offensive play style, lots of combos that end in a sweep or spin kick or both or a combination of the two
-playable Chozen: stance based play style to alternate between karate and weapons
-playable Kreese: strong, shorter combos, lots of command grabs (though they’ll mostly be combo animations)
-playable Silver: huge reach, devastating combos, possibly glass canon since his fight with LaRusso was kinda short
-playable Stingray: an entire “flow chart Ken” system based around crescent kicks, replaces the dash step with a crawling animation to confuse the other player
Somebody needs to hire you to take this idea further and give us the game we need and deserve!
I have some issues with the "Arena Fighters" part 4:34, since Smash Bros in fact DID NOT invent that.... it was The Outfoxies, and in that game the objective is not to knock your opponent off the stage, it is to *literally kill your opponent* by using weapons and your surroundings.
So it's incorrect to say that every platform fighter is "the same as Smash", *AND DON'T START THINKING* "ohhhh, but that's the only exception!!".... Digimon Rumble Arena is also about reducing your opponent's HP to zero, you can knock them off too, but only reduces a bit of their HP; PlayStation All-Stars Battle Royale is about scoring KOs, which you can only do by using your character's super move, and to do that you need charge your "all-star meter" by fighting the other characters; and also in Battle Stadium D.O.N. you win by keeping your "health bar" the longest while reducing your opponent's.
Street Fighter has always been my main game, i'm slowly getting in to Tekken and my ice cold take is that there needs to be more 3D Fighters, Every time I see Virtua Fighter at a tournament it's hype as fuck but it's a PS3 release title that sure has been updated, but it's on one console and the netcode is awful. DOA is dead, Soulcalibre is okay but not doing great. If you are a 2D enjoyer, you can play so many series with so many games old and new, if you want 3D, Tekken is really the only game in town.
Which is why I'm sad that 3D players don't seem to support each other. We're a niche within a niche. Why not play them all to help show that people care about them?
We used too. Remember the bloody Roar series?
100% agree
Word
Problem with Soul Calibur (a series I adore) is it usually takes back seat to Tekken so it takes forever between iterations. We would need a revitalization of one of the older series or a complete newcomer to the scene to get more 3D games I feel.
*there are NOT enough fighting game sub-genres 💡
3:48 you put the wrong Naruto Ultimate Ninja series, which is a 2D Arena Fighter
the video was great and all,almost you cover everything, but i got a little disopointed that you didn't mention DOA Series for its tag battle...this is like key feature in all doa games since doa 2, with tones of tag animation
I started out playing cracked anime air dashers (BB main) and now I enjoy a bit slower paced games like GBVS. Air dashers usually have things that are unreactable and coin tosses which can get a bit old after a while.
GBVS is more about neutral and strike/throw, rather than get one knock down and put people in the blender. Though there are some characters that have unreactable setups like Ferry and Lancelot can put you in the blender.
Also noting that Tekken did tag before with both Tekken Tag Tournament 1&2 and KOF having assist and then tag in their games too, not everyone was interested in either franchise going for a different approach of keeping things fresh but when executed right it can be the most satisfying thing to watch when skilled players are going at it :)
I love how every time they want a bad example of a fighting game. They always go to NRS titles. 😅😅😅😅
That's how you know they're legit lol
Which example did they use here?
no. no the f there are not.
what you want it to be like rpgs where people call pretty much any and everything an rpg???
The thing is that there is a kind of common tendency of some too hardcore nerds inside a specific hobby field to create unnecessary elaborated classifications and labeling, maybe to forcedly highlight and raise more attention about specific objects in that general category.
Not that the whole idea is wrong... i only mean when the labeling obviously goes past the reasonable limits. And the feeling of those limits are actually not so subtle and mysterious... for the people who are not completely self absorbed out of touch hardcore nerds who arent able to look outside their own bubble and judge it objectively.
So for that hardcore nerd there will be no reasonable limit to that labeling hair splitting. Its only a matter of their level of free time and mental energy and willingness to get in those nerdy pointless activities (instead of even playing a game). I believe what goes inside the "anime" label is the best example of that whole proccess. The own label creation is absurd in first place.
Some say to many, I say not enough.
Also, you didn’t mention arena fighters like Naruto ultimate ninja storm, Demon slayer, or ones justice
battle area fighters (don’t know actual name) like shinobi strikers, rumbelverse, and I wanna say xenoverse but I think that one falls under arena fighter aswell.
Rythem fighters like god of Rock
Realistic fighters lole wwe, UFC.
Beat ‘em up fighters. Diesel Legacy, (which only had a beta but looked sick)
Mecha fighters, AC6, Gundam versus
So many cool and diverse fighters that are sun genres of sub genres that give people who may not like a particular fighting game could most likely still fight a type they would enjoy.
Those are all cool subgenres within their own realm of fun factor but those aren’t true fighting games
@@versatilelord8893Except the "truest" fighting games are the ones simulating real martial arts so basically Fight Night and the UFC games oppose to everything else which are fictionalized spin offs.
@@mindeyethemasterscreen2712 to me those are just sport games
Not real fighting games
@@mindeyethemasterscreen2712 to me those are just sport games
Not real fighting games
Tekken my ultra main but I love DOA/Soul cali as well. KOF my Fav 2D fighter. MK,SF, DC and VF dope too. Just started gettin into guilty gear/BlazeBlu semi recent. SNK vs Capcom 2 was goated
@06:00 The pioneers there were PS1's Poy-Poy (questionable how much of a fighting game it actually is), and Dreamcast's Power Stone (2 is particularly well polished as a fully 3D platformer fighting game).
I would not call arena fighters a sub genre of 3D fighters. They’re more like platform fighters (I’ve called brawlers) if anything.
I think it's worth mentioning PlayStation All Stars under the platform category. For better or worse, it tried something different than using ring-outs to KO opponents
The 2 genres i hate are platform and arena fighters
Man, I love fighting games. During the 90s and 00s, I played every fighting game I could get my hands on.
Quite a few of them made a sweet lasting impression. But I've eventually settled on Tekken 👊
With all the Martial Arts and Combat Sports around the world and across time, their should be MORE sub-genres.
Not really... there are enough. It makes no sense to create certain separations.
What sub-genres could we put arena Fighters like ARMS ans Power Stone into ?
i feel like anime as a genre is not really great because the things you learn in games like guilty gear and melty blood don't exactly translate as well to something like under night in birth because the extra dimension of air movement fundamentally changes how a game plays and under night is a lot more in line with games like samurai shodown because of it's grounded weapon based cast
What was the point of the title of your video? Was it a question? A statement?
You only mentioned the fighting game genres but what is the problem with “too many”?
Your title made it seem like we were going to get your specific perspective and commentary about the amount of fighting game types there are.
People clicked on your video to get your thoughts, we already know what fighting games exist.
I wouldn't be surprised if Neco Arc had her own fighting game 🤣🤣🤣🤣🤣🤣
the dumbest thingis separating 2d and anime fighters(SF and MK, can be anime as heck). So, for simplicity let's drop anime fighters and just call them 2d fighters. I mean, you don't call SF Alpha an Anme Fighter. Arena fighters can involve games like powerstone and Final Fantasy-Dissidia as well. There, I helped fix the genres.
Anime is one of the most ridiculous cases of the fgc subgenre creation and labeling. Because the inventor of that art style was actually Capcom in Darkstalkers and Marvel, and quickly adopted by SF later... but these games arent put in the label. And supposing it isnt for the art style but rather the over the top gameplay, then at least DS and Marvel had to enter... but they werent called "anime" when the definition was created. Maybe after some time people wanted to force that "correction", but its a late initiative anyway.
The people who invented the term didnt meant to use it for those Capcom fgs, only for everything else that looks "anime", over the top, etc... and that's an important fact, for showing their thinking bias. The idea apparently was to use whatever excuse to separate Capcom fgs from GG and everything else, despite the fact they are all inspired by Capcom's DS and Marvel.
Capcom created DS, Marvel, made a Jojo fg, applied an anime art style on SF, and kept using the style until the end of their classic fgs in CvS. Most of their production in the 90s and early 00s was in "anime" looks. Still, Capcom is never treated by Capcom fans as an anime fg company. That shows how nonsense that is.
One thing I like about this is that all the different genres are non-exclusive tags. Way too often do I see people trying to fit the entire FG genre into 3 wide encompassing boxes that do not accurately represent the large variety of game styles and often leads to misrepresentations and oversimplifications like "if the game is X, it must also be Y and Z or else it's not an X".
If I could add one more tag, though I don't really have the name for it, it would be games with or without meter that allow for EX moves, Cancels and Supers, with NASB adding it to a platform fighter recently, in contrast to more footsie-based games like Smash or VF. Maybe "Resource Fighters".
The more the better I say Bring it!
It's actually a good thing considering you have games like Mk1 being Esg and Sf6 with agenda characters in thier game.So it allows you to appreciate other fighting games instead and even retro gaming instead.
Variety is the spice of life.
Hmm, I think I'm going to have to disagree somewhat. While there are definitely more sub-genres for fighting games than you'd expect, some of these listed here are kind of superfluous.
"Weapon-based" and "Anime" are more aesthetical than anything grounded through mechanics. "Anime" in particular has inconsistent qualifications that differ depending on who you even ask. "Crossover" puzzles me why it is it's own sub-genre since guest characters often do the same thing but the fighters they are in aren't usually separated like that. Is it due to scale?
I am a bit conflicted on "Assists". On one hand, yeah, they offer a clear mechanical distinction but, on the other, it's more of an add-on to already existing mechanics. An Air-Dasher with assists, an Arena Fighter with assists, kind of like that.
Though that's a common issue with making up sub-genres for anything. What should or shouldn't constitute a sub-genre can often just boil down to an argument over semantics. Overall, there's bound to be a flavor of fighter for everyone to enjoy...unless you outright just don't like fighting games as a whole anyway.
The excessive labeling is a ridiculous proccess and that isnt really constructive. Like "anime", one of the most ridiculous cases. Because the inventor of that art style was Capcom in Darkstalkers and Marvel, and quickly adopted by SF later... but these games arent put in the label. If it isnt for the art style but rather the over the top gameplay, then at least DS and Marvel had to enter... but they werent called "anime" when the definition was created way back then. Maybe after some time people wanted to force that "correction" but its a late proccess anyway. The people who invented the term didnt meant to use it for those Capcom fgs, only for everything else that looks "anime", over the top, etc, and that's an important fact, for showing their thinking bias.
UMK3 had team based modes
You even had tournament mode
I think you should have mentioned that
id say 3d is completely difrent were it should bve waranted as subgenere on its own. its just plays way difrent and requires difrent subset of skills. does not help that fighting and FIGHTING GAME dont mean the same. huuu genre names are so bad in gmain
I don't understand the meaning of this title. Games are diverse. That's good, not bad. We have a choice, and that's what it all boils down to. I'll go further: I miss more games as radical as Bushido Blade or Hellish Quart.
I need a new KI game!
Yes please!
We do too but we still have KI 3 for now. Supporting the game with the recent update is how we’ll ensure that we get a sequel
@@versatilelord8893 hope
@@lordronn472 mind if I add you online so we could play KI sometime?
i just want before i die play a fighting game with an actually great story,but i guess that is not really possible when you have crap loads of different characters and you have to ``show off`` all of them at the same time as a writer and writting a great story would also mean to break ``time tested`` writting patterns which no big time writter would ever do cuzz that would not be ``safe`` choice.
Fighting games are great lore bro
Mortal kombat tends to present their stories the best but franchises like kof, skull girls, KI, Samurai showdown, blazblue, guilty, street fighter and tekken all have amazing lore
It's all just Rock, paper, scissors lmao
No there isnt. I sont see people complaing about all the different types of shooters and all the different rpgs, so no. I dont think so.
nrs games are special, an mk player will not enjoy sf or other fighting games
True, don't know why though.
Not really tbh. MK was my foray into FGs but I enjoyed SF4
It took a bit but I really got into 2 other fighting games.
BBTag
Psychic Force 2012
A lot of us were brought up playing both so liking both is normal to those who did.
I'm a MK Fan and I just can get into Dragon Ball Fighterz, but I was good at MvC3 for some reason
If fighting games dont play different, this "too many subgenre" stuff wouldn't be a thing.
But they all do play different tho
You could’ve added mobile fighting games and mugen in it tbh
My favorite subgenre has to be either 2d 1v1 or 3d 1v1. I'd rather not have to remember another character's moveset for tag or team fighting games. 1v1 is where it's at for me. Platform fighters are not in my focus that much anymore either. I prefer a more grounded neutral
You failed to bring up Arena fighters, which typically play from the perspective of behind the back of the character you’re controlling. Examples include the Naruto Ninja Storm series, Kill la Kill IF, Power Stone, etc…
He brought those up as a sub genre under 3d fighters, calling them 3d Arena fighters.
Anime fighters is a useless term. They’re usually still just 2d or 3d or maybe even arena.
It is an aesthetic, they also tend to have a focus on chain combos as opposed to link combos, and can include air dashes or assists.
Marvel has chain combos and assists but isn’t an anime fighter due to its aesthetic not matching, but Kohime Enbu is, despite playing more like SamSho.
It is confusing but you get the idea.
No there aren't lmao