Super Nes Instinto Superior parte 14.

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  • Опубликовано: 16 сен 2024
  • Essa é uma série onde mostramos vários jogos de Super Nes que chegam perto, se equivalem e até superam jogos de Arcades e consoles em 32bits, nós chamamos isso de Super Nes Modo Instinto Superior, fazendo clara referência a série DBZ SUPER, o vídeo mostra que quando bem explorado mesmo tendo um hardware inferior, Super Nes pode fazer coisas incríveis.

Комментарии • 10

  • @inceptional
    @inceptional 3 года назад +1

    Starts at 0:33 For people who say the SNES is too slow and can't put many enemies onscreen in beat 'em ups: It's clear to me that the main reason most SNES beat 'em ups didn't put more than usually 3-4 enemies on screen was simply because they wanted to avoid flicker rather than the machine couldn't handle it. And, with some nicely optimized code, it's clear slowdown doesn't really have to be an issue in such cases either. Impressive stuff.

    • @TurboXray
      @TurboXray 2 года назад

      That's not correct. That's not correct at all

    • @TurboXray
      @TurboXray 2 года назад

      @@inceptional Nice fast edit. I can't be trusted at my word? What does that even mean?

  • @marcosvander2479
    @marcosvander2479 3 года назад +2

    *CHUPA MEGA DRAIVE CONSOLE DE SOM ROCO KKKKKKKKKKKK*

  • @xmini-ul7je
    @xmini-ul7je Год назад

    Knowing all the ports that the Sega Genesis could get because of the SGDK, even Final Fight, we should be more demanding for the same for Snes, please consider on making a video on that, and if possible in english cause it will reach more people. And PVSNES LIB doesn't qualify as a good tool kit for that, compared to SGDK. Just imagine the possibilities (compared to the Genesis), more than twice the amount of background tiles, more sprites on screen, more palettes, better sound, and the possibility of no slowdown, taking games like Super Smash TV, Parodius, Rendering Ranger, Gundam ED, TMNT in time as proof of having dozens of sprites and many things happening at the same time. Let's bring the Snes to the next level!!!. See ya.

  • @JoaoPedro-zl6bg
    @JoaoPedro-zl6bg 3 года назад +2

    Capcom lixo poderia ter feito Final fight 1 bem próximo.

  • @albertodiez4215
    @albertodiez4215 3 года назад

    Pero si estáis Comparando juegos diferentes. SNES está lleno de parpadeos, aunque era de esperar por qué hay demasiados sprites demasiado grandes. La buena versión era la tercera parte

    • @albertodiez4215
      @albertodiez4215 2 года назад

      @@Vinicius-hs2rf Os flipais pero bien. Los sprites que se pueden poner son los que son, hagas lo que hagas con el código. De la misma forma que la resolución es la que es. La única forma de poder eliminar los parpadeos es dibujar y borrar los personajes sobre los fondos. Es difícil de implementar y demasiado costoso para la CPU de una SNES por mucho que optimices y habría que sacrificar un poco los fondos. Aunque con un chip de apoyo la SNES si que lo podría hacer. De la misma forma que una 32x también lo podría hacer

  • @albey1816
    @albey1816 2 года назад

    What is this? some kind of Demo hack of Final Fight? - Where is the download link?

  • @cahmercier
    @cahmercier 3 года назад +4

    Lá mejor version es de sega CD kkkkkk