Snake Rig Advanced with Variable FK |Maya 2022|

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  • Опубликовано: 2 ноя 2024

Комментарии • 41

  • @ada002
    @ada002 Год назад +1

    Awesome job !!!! What an infinite amount of control and a well thought process. Good job !
    SHARING IT !

    • @Saurabhrigtd
      @Saurabhrigtd  Год назад +1

      Thanks a lot for liking and sharing my work ❤️

  • @MaxLohinov
    @MaxLohinov 2 года назад +2

    Hey! That's a really cool rig. Good job with that! But I'd suggest to connect IK ribbon to FK so they can work at the same time. But this is a little tricky topic. That's a food for your mind!

    • @Saurabhrigtd
      @Saurabhrigtd  2 года назад

      Thanks for the feedback. Are you stating something like hybrid FK which works with Ik aswell, that we get in advance skeleton spine rig?

    • @MaxLohinov
      @MaxLohinov 2 года назад

      @Saurabh Kapoor Not sure, cause I think advanced controlling IK controls with FK controls and there's just one surface following those controls or the other way around. But I'm talking about completely seperate systems. Like the layers of deformation. Where you can have an individual FK system working and then IK spline on top of that or something and you can add more if you want. And this all works at the same time. But it's layered. So you can't control the first layer with your last one. I hope it's clear, because it might seem complicated. But the setup itself really is complicated

  • @rameshdhv9893
    @rameshdhv9893 2 года назад +1

    Awesome Rig!!!!! 👌👌👌

  • @emanuelcs2288
    @emanuelcs2288 4 месяца назад

    @Saurabhrigtd For the collision part, did you use Maya muscle? Do you have a tutorial that you can share with me?

    • @Saurabhrigtd
      @Saurabhrigtd  4 месяца назад +1

      @@emanuelcs2288 Yes I used maya muscle for current setup, but you can use maya matrix based collision setup to make rig faster

    • @emanuelcs2288
      @emanuelcs2288 4 месяца назад

      @@Saurabhrigtd thank you so much. Do you know any tutorial that you can recommend? please

    • @Saurabhrigtd
      @Saurabhrigtd  4 месяца назад +1

      @@emanuelcs2288 you can check
      Collision rig with matrix by Marco D'Ambros TD
      And
      Just search maya smart collision setup for muscle collision

  • @azraeltse
    @azraeltse 10 дней назад

    Hello, the rig look so great, could you mind let me have a try this rig? Thanks!

  • @EnricoPatucci
    @EnricoPatucci Год назад +1

    Amazing!

  • @kakaxifx4913
    @kakaxifx4913 Год назад +1

    great job !

  • @ganeshgunjal5235
    @ganeshgunjal5235 4 месяца назад +1

    Graet JOB !!! will u pls make the tutorial how to make this rig

    • @Saurabhrigtd
      @Saurabhrigtd  4 месяца назад

      Thanks for liking my work,
      Unfortunately making a tutorial for whole rog would be extremely time taking. i can still provide tutorial for a specific part if needed

  • @sachinsawant203
    @sachinsawant203 2 года назад +1

    super work

  • @smsbabu143
    @smsbabu143 2 года назад +1

    Hi 👋 This is mani.......... I want to know How to create Unreal Engine 5 standards rig in maya pls replay Thank you🙂

    • @Saurabhrigtd
      @Saurabhrigtd  2 года назад

      To create unreal standard rigs in maya, you need to understand that the rig should have one skincluster for main mesh only and all other secondary should be blendshape but no skinning and also the joints should be in single chain hierarchy

  • @emanuelcs2288
    @emanuelcs2288 5 месяцев назад

    I need help, How do you apply the Sine deformer to affect all Controls?

    • @Saurabhrigtd
      @Saurabhrigtd  5 месяцев назад +1

      I used multilayer setup, I applied sine deformer to a new nurbs surface and attached same number of locator/joint chain as main fk to the surface
      The values of the loc/joint chain is directly getting feeded into the main fk chain which drives all other ctrls
      Same is done with other multilayer ctrls

    • @emanuelcs2288
      @emanuelcs2288 5 месяцев назад

      @@Saurabhrigtd thank you very much for your response.
      It would be possible, I don't want it to be a bother. Can you share a small video explaining it, to understand it better.
      Anyway, I will look for more information on this. Thank you

    • @emanuelcs2288
      @emanuelcs2288 5 месяцев назад

      For the multilayer setup to use, you create a ribbon and apply different blendshapes to it? Is this the idea? ​@@Saurabhrigtd

    • @Saurabhrigtd
      @Saurabhrigtd  5 месяцев назад +1

      @@emanuelcs2288 yes thats one of the way, applying sin and other deformer to multiple ribbons and then bledshaping them to the main ribbon which drive main fk
      Or you can just apply deformer to one ribbon and transfer the values of joint chain directly to main fk offset grp without blendshaping

    • @Saurabhrigtd
      @Saurabhrigtd  5 месяцев назад +1

      @@emanuelcs2288 I'll try to make one video tomorrow if I get time

  • @rhyza3387
    @rhyza3387 8 месяцев назад

    Hi, how long time for make this kind of rig ? Nice rig

    • @Saurabhrigtd
      @Saurabhrigtd  8 месяцев назад +1

      Hi, Thanks for liking my work, you can buy the rig and tools on my Gumroad page.
      Actually it took me around 3 months for this rig because I didn't had a roadmap of the rig, usually I researched along the week and then implement it on the rig doing a RnD. So there was a lot of back and forth during the creation.
      Currently I can recreate this rig in 20-25 days

  • @atulbhandarkar1654
    @atulbhandarkar1654 2 года назад

    Hay where did you get this kind of var- FK plug in can you share with me too and if you made it by yourself then will you share with me to ☺️☺️

    • @Saurabhrigtd
      @Saurabhrigtd  2 года назад

      This is not a plugin, I created this rig system in it

  • @housamkhamees2269
    @housamkhamees2269 Год назад

    How can i get it ?

  • @HIHI-hc1rn
    @HIHI-hc1rn 2 года назад

    Awesome, Are you willing to sell your 'rigging file'?

    • @Saurabhrigtd
      @Saurabhrigtd  2 года назад

      Hey thanks for liking it, currently I'm not selling this as there are still some issues to fix.
      Maybe I can list this rig in future

  • @路周-n1y
    @路周-n1y Год назад

    大佬

  • @smsbabu143
    @smsbabu143 2 года назад

    please post snake rig tutorial as soon as possible...

    • @Saurabhrigtd
      @Saurabhrigtd  2 года назад

      Currently occupied with heavy deadlines and festive season so Can't make it, Also can you specify the part you want a tutorial for as the whole snake rig tutorial would be a long series.

  • @sineshmani9135
    @sineshmani9135 Год назад

    Waw 👏👏👏 great job 😊 Can I get the rigged model please 🙏

    • @Saurabhrigtd
      @Saurabhrigtd  Год назад +1

      Hey, there are still some updates left in the rig, I'll soon upload this rig in gumroad to download