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Skeleton Knight (Victor) - Mechwarrior 5 Gameplay
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- Опубликовано: 23 апр 2022
- Mod list:
Beam Effect
Camo Spec
Cockpit Glass
Coyotes Mission
Field Repairs
Global Illumination Enhancement
Improved Mech Shader
Lore-based Mech Variants - YAML
MechWarrior Music Medley
Mod Options
MW2 Betty
No Friendly Fire
No Dialog HUD
No Wear and Tear
Nostalgic Sounds Redux
Orbital Drop Airstrike Replacement
OmniCore - Inner Sphere OmniMechs (YAML - YAW)
P8K WeaponFx Changes
ProHUD
Remove JumpShip Animation
Savage Wolf MC-MKIV YAML Edition
Simple Zoom
Smaller Upgrade Traits (cheap1slot))
Source HD Texture
Star Map Mouse Over - Mission Logos
The Equipment Collection Formerly Known As HarJel (YAML)
vonBiomes
War FX
Xenopax Optimization
Yet Another Mechlab
Yet Another Weapon
Yet Another Weapon Clan
VERY NICE!!! I got a soft spot for the Victor too. But, I had to give it up in the later rounds for my SWEET FRONTLINE MORALE DESTROYER BANSHEE!!!
That’s a clean paint job
love that visuals mod,music mod and also that in every video you have different configuration mech:)
i also love surprises in coyotes mission like in rescue mission i have to fight with swarm of 30 urban mechs :P and in patrol mission there comes 90! vtols - that was fun!
is your victor fucking healing itself?!
black carapace
Harjel, baby!
What is an XXL Gyro can't find it in TT rule or by searching.
Saves 2 tons of weight at the cost of taking up 6 critical slots in addition to those a gyro normally occupies. The 6 additional critical slots are divided between the center torso, left torso, and right torso; 2 in each.
i wish i could mod the game like you. soo much more freaking cooler than the base game.
What was the black carapace in the centre torso? I’ve never heard it in battletech before.
@@iOnlySignIn If I may, what is the effect of it?