I hate to point this out but what you state in regards to #9 regarding when the discard step takes place well that contradicts the rule book since the rules state and I quote "If you ever find that you have 6 or more cards, you MUST IMMEDIATELY choose and discard the excess to the discard pile"
One thing I haven't seen mentioned anywhere is how co-op games can also be played solitaire. As it's player vs game, it doesn't really matter if it's multiple players or just one vying against the game. Just play as if you were four people, taking four distinct turns, and it works fine. I would think that the game manufacturers would want to advertise that their co-op games could be played with one player, as doing such would open a larger market for persons like myself who don't often have others available or interested in gaming.
alright you got me. I didn't realize how awesome the diver was and I think I probably would have misplayed double Waters Rises card. I was all set to say "I know all this" and I learned something... so cool.
Most of these are pretty easily explained on the cards or in the rules, but MAN that first rule about removing the location cards after they sink, definitely missed that one, the video was worth it for that alone. I was wondering why the game was so incredibly easy, and it felt odd to keep drawing cards for empty tiles. I kind of had a feeling. Thanks!
TyDeL I am certain in the rules it states that cards of the locations which have gone into the abyss remain in the discard pile...maybe some reprints have different wordings?
Also, when claiming a treasure the used treasure cards go in a normal discard pile not the box. The diver doesn't have to swim in a straight line either. .
Hand Limit .You may only have 5 cards in your hand, including Treasure and Special Action cards. If you ever find that you have 6 or more cards (for example because you drew more cards or received cards from another player) you must immediately choose and discard the excess to the Treasure discard pile. If you choose to discard a Special Action card, you may use its action before discarding.
@@Bakemovies Have 5 cards, take 1, so you have 6, discard 1 (using the special ability if it has one and you want to). Have 5 cards again, take another 1, discard 1. Now left with 5 still.
Cesar: The player of the Helicopter card chooses which tile is affected and where to take that tile's occupants (but of course all players should agree).
Where do you get the ruling on being able to move the diver/explorer according to their abilities? That's true in Forbidden Desert, but in Island it *explicitly* says "adjacent cards". I think you're wrong, unless you're the board game designer?
I believe you are right Sarah. If you play by the rules the Navigator should not able move other players according to their abilities. I like this video but somehow I feel that he made up rule #6.
Here's Matt Leacock (the game designer) clarifying on this issue: boardgamegeek.com/article/5017773#5017773. The Navigator moves characters according to their abilities, as stated here in the video.
Thanks for the heads up for these rules! I believe, however, that there is a flaw in your demonstration of rule #4. Upon drawing the Golden Gate card, you place it off camera instead of into the Flood discard pile. The rulebook included with the game states to "Draw cards 1 at a time and place them face up onto the Flood discard pile", meaning it should have been shuffled back into the deck to possibly be drawn again during the same Flood phase. This could be really bad near the end of the game when most of the tiles are gone, because, for example, you could end up drawing Fools' Landing twice and losing.
JackRabbit894 Good point. That would be a boring way to lose. I think I'll make an exception in that situation, and interpret the rule as follows: "draw (and resolve) cards 1 at a time, THEN place all of them in the discard pile."
I like the video, there are some odd audio artifacts though, I might recommend investing in a cheap pop filter, or perhaps you were inadvertently bumping the mic? I did enjoy Forbidden Island, but Desert was, for me, the better game.
Based on Matt Leacock's explanation over on a boardgamegeek thread, the diver can move through any number of adjacent tiles, even if they are not in line (ie he can zigzag) for one turn. Someone also asked about playing sandbags card after the waters rise is turned over. My understanding of the rules is that yes, you can do that. Another rule worth noting (at least from my understanding) is that you can still win the game if fools landing is cut off, but it requires extra helicopter lift cards, which can be hard to obtain near the end of the game.
So you can't play a sandbags card to save a tile that's just turned over, but can you play it in the time between turns? For example, if a Waters Rise card turns over, and I know that one of the cards in the discard pile I'm shuffling and putting back on top of the flood pile is Fools' Landing, can I sandbag Fools' Landing at that point?
Could somebody explain the exact sequence of events when you draw 2 Waters Rise cards in a row? I noticed that this player didn't play any flood cards at the end of his first Waters Rise card draw?
When 2 Waters Rise cards are drawn in a row, shuffle the discard pile only once, but move the Water Level marker up 2 tick marks. This is taken straight from the rule book, page 6. So you'd draw the 2 Waters Rise cards, shuffle the flood discard pile just the one time, then draw the appropriate number of flood cards that match the new water level after it has been moved up two tick marks.
Can you trade with someone who already has the max number of cards? Are you allowed to discard cards you think you don’t need, or do you have to exceed 5 cards then make the choice?
can you trade if the receiver will then exceed: yes, it's in the manual that you may end up with 6 cause someone donated to you, but you must then get rid of one immediately. And about the 2nd question, I think you only discard when you have 6 or more. if less than 5 you gotta keep them.
I hate to point this out but what you state in regards to #9 regarding when the discard step takes place well that contradicts the rule book since the rules state and I quote "If you ever find that you have 6 or more cards, you MUST IMMEDIATELY choose and discard the excess to the discard pile"
good point!
One thing I haven't seen mentioned anywhere is how co-op games can also be played solitaire. As it's player vs game, it doesn't really matter if it's multiple players or just one vying against the game. Just play as if you were four people, taking four distinct turns, and it works fine.
I would think that the game manufacturers would want to advertise that their co-op games could be played with one player, as doing such would open a larger market for persons like myself who don't often have others available or interested in gaming.
Jim Alexander I play that way too! I control 2 or 3 players by myself :)
I am 100% in agreement with this comment!
alright you got me. I didn't realize how awesome the diver was and I think I probably would have misplayed double Waters Rises card.
I was all set to say "I know all this" and I learned something... so cool.
Nicely done! These are definitely rules that need special attention.
Most of these are pretty easily explained on the cards or in the rules, but MAN that first rule about removing the location cards after they sink, definitely missed that one, the video was worth it for that alone.
I was wondering why the game was so incredibly easy, and it felt odd to keep drawing cards for empty tiles. I kind of had a feeling.
Thanks!
TyDeL I am certain in the rules it states that cards of the locations which have gone into the abyss remain in the discard pile...maybe some reprints have different wordings?
Also, when claiming a treasure the used treasure cards go in a normal discard pile not the box.
The diver doesn't have to swim in a straight line either.
.
so you mean the diver can move diagonally?
@@misterasterisco5217 when moving through flooded and/or sunken tiles he can turn
"There are 4 ways to lose" *me knowing there are actually 70million and the only way to win is to not play*
Love the idea for this video, you should do more
This was great. I hope you keep making these?
Really original idea for game series, congrats dude
Such an interesting idea for a video series. Really like it.
Hand Limit .You may only have 5 cards in your hand, including Treasure and Special Action cards. If you ever find that you have 6 or more cards (for example because you drew more cards or received cards from another player) you must immediately choose and discard the excess to the Treasure discard pile. If you choose to discard a Special Action card, you may use its action before discarding.
right. so how can one, as stated in the video, grab two treasure cards with a full hand (5+2)????
@@Bakemovies Have 5 cards, take 1, so you have 6, discard 1 (using the special ability if it has one and you want to). Have 5 cards again, take another 1, discard 1. Now left with 5 still.
that was very helpful for game-play. thank you for posting this.
thanks, this cleared some confusing rules
Great channel!
The green explorer card doesn't say the gimmick consumes an action, have you noticed? should we assume? or is they free to move for ever?
Cesar: The player of the Helicopter card chooses which tile is affected and where to take that tile's occupants (but of course all players should agree).
So I can reply to myself, but not other people?
Where do you get the ruling on being able to move the diver/explorer according to their abilities? That's true in Forbidden Desert, but in Island it *explicitly* says "adjacent cards". I think you're wrong, unless you're the board game designer?
I believe you are right Sarah. If you play by the rules the Navigator should not able move other players according to their abilities. I like this video but somehow I feel that he made up rule #6.
Here's Matt Leacock (the game designer) clarifying on this issue: boardgamegeek.com/article/5017773#5017773. The Navigator moves characters according to their abilities, as stated here in the video.
Thanks for the heads up for these rules! I believe, however, that there is a flaw in your demonstration of rule #4. Upon drawing the Golden Gate card, you place it off camera instead of into the Flood discard pile. The rulebook included with the game states to "Draw cards 1 at a time and place them face up onto the Flood discard pile", meaning it should have been shuffled back into the deck to possibly be drawn again during the same Flood phase. This could be really bad near the end of the game when most of the tiles are gone, because, for example, you could end up drawing Fools' Landing twice and losing.
JackRabbit894 Good point. That would be a boring way to lose. I think I'll make an exception in that situation, and interpret the rule as follows: "draw (and resolve) cards 1 at a time, THEN place all of them in the discard pile."
You have to draw one at a time ... no one says you can't sandbag between draws, though. That's what they're for at endgame.
I like the video, there are some odd audio artifacts though, I might recommend investing in a cheap pop filter, or perhaps you were inadvertently bumping the mic?
I did enjoy Forbidden Island, but Desert was, for me, the better game.
When you discard the water rise card, you do not shuffle it and place it back on the flood deck pile, am I right? Cos I was stuck cos I did this haha
Water's rise card goes into the treasure card deck, not the flood deck.
Thanks for this BoardGameAids!
Based on Matt Leacock's explanation over on a boardgamegeek thread, the diver can move through any number of adjacent tiles, even if they are not in line (ie he can zigzag) for one turn.
Someone also asked about playing sandbags card after the waters rise is turned over. My understanding of the rules is that yes, you can do that.
Another rule worth noting (at least from my understanding) is that you can still win the game if fools landing is cut off, but it requires extra helicopter lift cards, which can be hard to obtain near the end of the game.
So you can't play a sandbags card to save a tile that's just turned over, but can you play it in the time between turns? For example, if a Waters Rise card turns over, and I know that one of the cards in the discard pile I'm shuffling and putting back on top of the flood pile is Fools' Landing, can I sandbag Fools' Landing at that point?
Yes
Could somebody explain the exact sequence of events when you draw 2 Waters Rise cards in a row? I noticed that this player didn't play any flood cards at the end of his first Waters Rise card draw?
When 2 Waters Rise cards are drawn in a row, shuffle the discard pile only once, but move the Water Level marker up 2 tick marks. This is taken straight from the rule book, page 6.
So you'd draw the 2 Waters Rise cards, shuffle the flood discard pile just the one time, then draw the appropriate number of flood cards that match the new water level after it has been moved up two tick marks.
@@sroeland1 Some people just tend to not read the entire manual, don't you think? ;)
Well done. Thanks!
Can you trade with someone who already has the max number of cards? Are you allowed to discard cards you think you don’t need, or do you have to exceed 5 cards then make the choice?
can you trade if the receiver will then exceed: yes, it's in the manual that you may end up with 6 cause someone donated to you, but you must then get rid of one immediately. And about the 2nd question, I think you only discard when you have 6 or more. if less than 5 you gotta keep them.
Nice video. Thanks. :)
Can the diver move in an L shape if the middle tile is drowned
yes
Yes as long as it isn't already flipped over.
Sorry, last comment got cut off by accident. Might I suggest Arkham Horror as a possible game for this series?
Life ruined on the first rule that I diddd miss 😭😭
I had the same question
Do you really need the Helicopter lift - card to win the game?
Sinfoss Unfortunately yes
I disagree completly with rule #6, as it says specifically adjacent.
Rule #6 is not wrong. Game designer confirms this: boardgamegeek.com/thread/524604/article/5017773#5017773