I Recreated This 360 Degree Treadmill In Scrap Mechanic!

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  • Опубликовано: 30 апр 2024
  • Welcome back to Scrap Mechanic! Today I am trying to recreate the Disney Holotile treadmill floor!
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    What is Scrap Mechanic?
    Scrap Mechanic is a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
    find the game here store.steampowered.com/app/387... #scrapman #scrapmechanic
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Комментарии • 432

  • @easygoing4964
    @easygoing4964 Месяц назад +193

    so the reason why they only have a small patch on the floor and not fill the entire floor of the room is because they are afraid they might lag the earth.

  • @occasionalart7597
    @occasionalart7597 Месяц назад +182

    Man, Scrap Mechanic really has been out for over 7 years and STILL isn't finished, I don't know what to think about that.

    • @MahBor
      @MahBor 29 дней назад +20

      And it's still in alpha...

    • @link7417
      @link7417 29 дней назад +13

      two parts on that, the dev team is not actively working on the game, meaning that they mostly work on it between other projects the company does, and this is becoming the norm for sandbox games, they could have labelled it finished whit survival and no its not alpha MahBor, its been in Beta since 2016

    • @fl0G2
      @fl0G2 29 дней назад +7

      ​@@MahBori agree, games are being labeled as alpha for wayy too long, it should of came out of alpha after survival

    • @tylerjoyoung2192
      @tylerjoyoung2192 29 дней назад +3

      I would take that over getting the exact same game over and over again year by year just with different names. Like skyrim and call of duty and g t a. Those three games have been the exact same thing from the last Eight years or so.

    • @tylerjoyoung2192
      @tylerjoyoung2192 29 дней назад

      I guess what I'm saying is.I would take a game that is not full release, Completed thing with updates throughout. over getting a game that says it's done and then a year or two later getting the exact same game with just a little extra added on.

  • @Jsrg2.0
    @Jsrg2.0 Месяц назад +375

    ScrapMan just invented the tredmill 7 YEARS before it got real💀

    • @BISESHKARKI868
      @BISESHKARKI868 Месяц назад +5

      I mean it's in a game not irl so ehh

    • @Roni_mcconi
      @Roni_mcconi Месяц назад +1

      real

    • @YajNaizZenitram
      @YajNaizZenitram Месяц назад +36

      ​@@BISESHKARKI868he made it in a game but the principles are the same blud

    • @BISESHKARKI868
      @BISESHKARKI868 Месяц назад +4

      ​@@YajNaizZenitram ok thx but i didn't want to be rude with that comment I thought jsrg was talking about the treadmill in the video which was made after 7 year's not the scrap man video.

    • @yinwai4144
      @yinwai4144 29 дней назад

      TRUE

  • @theredbuilder8686
    @theredbuilder8686 Месяц назад +237

    I could probably mention that Simple Physics (even Simple 1) make joints (Suspensions, Bearings, Pistons) on static creations incredibly stiff, yet it still lowers lag. You could probably use that if you create similar mechanisms with this many joints needed.
    (Also, please clean reinstall Scrap Mechanic and clear the cache, i have seen your game do funny stuff, as in errors and similar, in your other videos, and i know this will fix most, if not all of those)

    • @Ekipsogel
      @Ekipsogel 29 дней назад +2

      What kind of stuff?

    • @theredbuilder8686
      @theredbuilder8686 29 дней назад +13

      @@Ekipsogel Mods erorring out, the game having weird crashes and bugsplats, the game throwing popups. That is what i am talking about, as he probably never reinstalled the game (nor did he remake the cache) since he started playing this game on the PC he is using.

    • @nul1fe
      @nul1fe 29 дней назад +2

      he probably forgot about that :D

    • @RudderBoo
      @RudderBoo 29 дней назад +6

      @@theredbuilder8686is that why whenever I start the game it says like mods not installed or something about the workshop?

    • @theredbuilder8686
      @theredbuilder8686 29 дней назад

      It's one of the causes, if it doesnt fix it, there is "Scrap Mechanic Error Fixer"@@RudderBoo

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 29 дней назад +22

    Plot twist: there is another 7 year ago scrapman from a different timeline, where he chose to become a Disney research engineer and is the actual creator of the omnidirectional treadmill

  • @diegootero1686
    @diegootero1686 Месяц назад +131

    I believe having the wheels constantly in an angle and then rotating them from below would've worked. It would only use three bearings (Wheel, angle and one for turning each assembly), making it lag free, and able to work with the small wheels.

    • @BISESHKARKI868
      @BISESHKARKI868 Месяц назад +4

      My brain is not brainning

    • @royalphrog
      @royalphrog Месяц назад +5

      I thought of this too 😂😂

    • @marluna_x
      @marluna_x Месяц назад +5

      Same, I'm amazed he didn't think of this

    • @royalphrog
      @royalphrog Месяц назад +2

      The hardest part is centering the wheel

    • @franghigli
      @franghigli Месяц назад +3

      You'd need a 4th bearing to recenter de wheel (this is important because then if you rotate the assembly, the wheel would not shift), but yeah, I had the same idea for optimization

  • @BLKBRDSR71
    @BLKBRDSR71 29 дней назад +12

    Imagine ScrapMan working for Disney...
    Ok you can stop imagining now.

    • @UnitOfE
      @UnitOfE 29 дней назад +3

      All I saw was a pay-wall :(

    • @BLKBRDSR71
      @BLKBRDSR71 29 дней назад +2

      @@UnitOfE 😆

  • @-user_redacted-
    @-user_redacted- 29 дней назад +6

    Someone at Disney watched a video of yours 7 years ago going "WRITE THAT DOWN WRITE THAT DOWN!"

  • @QwertySanchezSA
    @QwertySanchezSA 29 дней назад +24

    don't feel too bad, Scrapman, they just finally got a working prototype but these designs have patents going back as far as 2006

  • @_Le_Corbusier_
    @_Le_Corbusier_ Месяц назад +32

    Make it bigger!!! The positioning could be figuered out by sensors above , maybe do a collab with Kan for the Logic , becouse i could imagine it being a lot to handle

    • @royalphrog
      @royalphrog Месяц назад +3

      Pretty sure he tried that and it lagged

    • @icewhal
      @icewhal 29 дней назад

      It lagged really hard for him

    • @Creator--
      @Creator-- 29 дней назад +1

      @@icewhal He didn't use the physics slider tho, he could just turn the physics down

  • @jaiparab4582
    @jaiparab4582 Месяц назад +14

    GIVE THIS MAN AN ENGINEERING DEGREE

  • @FQT_Keller-Ash
    @FQT_Keller-Ash 29 дней назад +5

    OMG at 8:46 you can see the connections make a pentagram!!! Next thing you know scrapman is going to be a metal musician!
    Edit: I am going to pretend that I knew it was an octogram all along

  • @crazybird199
    @crazybird199 Месяц назад +7

    That old Scrap Mechanic footage gave me flashbacks

  • @indygowithay
    @indygowithay 29 дней назад +8

    Multiplayer monday idea: Hide and Spleef
    Buttons in hiding spots that makes that part of the map fall after 1 minute.

  • @royalphrog
    @royalphrog Месяц назад +7

    Could've done like a spinning wedge where the hyp would be the wheel

    • @royalphrog
      @royalphrog Месяц назад +1

      3 bearings
      1: spinning wheel
      2: controller + bearing for tilt
      3: spinning on the bottom

    • @royalphrog
      @royalphrog Месяц назад

      The wheel angle may mess it up if you have it above 5 maybe

  • @nu7xi8
    @nu7xi8 Месяц назад +9

    they can just be tilted then rotated instead of the pistons tilting it in several directions though

    • @triPocoPi9576
      @triPocoPi9576 29 дней назад

      that’s what i’m saying.

    • @antoineleone5134
      @antoineleone5134 28 дней назад

      It's not impossible, I managed it, but I didn't try this

  • @CryoiX
    @CryoiX Месяц назад +35

    You should try this in trailmakers because the physics engine is more tolerant

    • @diegootero1686
      @diegootero1686 29 дней назад +4

      No, trailmakers struggles a lot more with creation to creation collisions. Scrap mechanic is the game for this, the build just needs to be optimised.

    • @borderelite
      @borderelite 29 дней назад +1

      ​@diegootero1686 Yeah, I tried to make a forklift and learned about that issue, everything was fine till i tried to set the pallet i made on a shelf i made... evey time the pallet would decide to take a trip to the moon.

    • @CryoiX
      @CryoiX 29 дней назад

      @@diegootero1686 interesting in trailmakers I've had a easy time making complex builds and they run very well maybe it's my PC idk

    • @Alfred-Neuman
      @Alfred-Neuman 27 дней назад +2

      Someone named Quantum Chief was inspired by this video and made a better one in Space Engineers.
      Title: "Working Holotile Floor In Space Engineers"
      Space Engineers is a lot better than Scrap Mechanic for building "real world" inventions.

    • @CryoiX
      @CryoiX 27 дней назад

      @@Alfred-Neuman interesting I'll check it out

  • @espacioenblanco1214
    @espacioenblanco1214 29 дней назад +1

    It seems like the reason it lags is the wheels making contact, changing it to small wheels, but the same base may fix the problem. If you move a big object, it shouldn't be a problem anyway

  • @ValoFear
    @ValoFear Месяц назад +5

    Bro uploaded this *while* I was watching one of his videos 💀

  • @CrayXSc
    @CrayXSc 24 дня назад +2

    I wonder if you could moon walk as the character 😂

    • @SkeletonLand368
      @SkeletonLand368 13 дней назад

      It might be possible, that is, with a lot of work in trying to counteract the player’s initial forward or backward motion when you either press “W” or “S.” But it could indeed be possible, but the cost would be a couple hours, if not days of work.

  • @bogdandejanu4733
    @bogdandejanu4733 29 дней назад +1

    You could try this in Gearblocks, the game doesn't have logic parts yet but you can definitely try this concept out there, there are servos and pistons there that you can play with.

  • @Sterben-9029
    @Sterben-9029 Месяц назад +7

    I mean scrapman, if you almost inventing the same thing 7 years ago isn't an achievement, then idk what is

  • @tech-boy334
    @tech-boy334 Месяц назад +11

    You didn't have to use all those logic gates....
    Simply make a public logic gate group for one wheel and hook that up into all the pistons instead of giving every wheel its own set of logic, I don't know if that works, I don't play a lot of SM. But I do have knowledge about programming, and I am just thinking in object-oriented programming xD
    Create one public class for all the outputs, just call that class xD

    • @DaBaldEagul
      @DaBaldEagul 29 дней назад +1

      You could do that, put it would take much more time. Now you just hook the four controls in to every wheel's logic, and with your suggestion it would be 8 connections per wheel (2 pistons per direction).

    • @Ekipsogel
      @Ekipsogel 29 дней назад +2

      The problem is that hooking up wires is a visual process, and getting that many wires hooked up across each other gets difficult to see.

    • @tech-boy334
      @tech-boy334 29 дней назад

      With my logic, it would ONLY be 8 logic gates in total, why would you need 8 per wheel if you have infinite output connections and if all have the same functionality

    • @diegootero1686
      @diegootero1686 29 дней назад +1

      ​@@tech-boy334Because if you did that, you'd need to wire a lot more. If you want to think programming, think of having each assembly of wheel and piston inherit it's behaviour from one row, and every row inherits from the main control system. Yes, it's more classes, but less wiring. It's not a problem when you're programming, but it is when you have to wire everything visually.

    • @tech-boy334
      @tech-boy334 29 дней назад

      @@diegootero1686 Yea it obv, is, but your FPS wouldn't drop to -15, id rather go through a bit more wiring and therefore getting more frames than wiring less and decrease the frame rate

  • @omnirex5184
    @omnirex5184 Месяц назад +2

    11:39 - ScrapMan teaches the application of simulations XD

  • @ThePotatoMemer
    @ThePotatoMemer 29 дней назад +2

    Can't believe Disney stole scrapman's idea. Sue them for 15m.

  • @nerdlantis5490
    @nerdlantis5490 24 дня назад

    I think i remember watching that video!! Crazy that ive been watching for 7+ years!

  • @MakersAcres
    @MakersAcres 9 дней назад

    It is really fun to see my invention recreated like this! Thank you for the video!

  • @Playa_in
    @Playa_in 29 дней назад

    I like how Scrapman gives the color code to the logic and then name the the gates "color one color two")

  • @janbeznoska
    @janbeznoska Месяц назад +9

    Try to do it in trailmakers. Trailmakers should handle it better. You can use power couplers as the bearing hinges

    • @RealTheScienceCat
      @RealTheScienceCat 28 дней назад +1

      power couplers do not move on their own. the bearings need to.

  • @socialus5689
    @socialus5689 29 дней назад +1

    Oh damn, nostalgia hit looking at that old video.

  • @WhichIsIt
    @WhichIsIt 29 дней назад

    5:10 Another way to build it is a linkage because they don’t need to be individually rotatable, you build parallel arms on top of each other connect them with a perpendicular bar, the perpendicular bar will rotate as you move the parallel bars, to move the parallel bars you’ll have to use circular motion
    Edit: Tested it and was able to get a non laggy 5 by 5 version with non optimal build, so 3-4 times less laggy

  • @DrgnZip
    @DrgnZip 29 дней назад

    A couple suggestions: !: invert the pistons so the lower edge moves away from the held item instead of the upper edge moving into it, and 2: plug the direction buttons into the engine so it turns on only when you want something to move and you won't have the passive rotation (Though you could also add a button for that).

  • @DaShikuXI
    @DaShikuXI 29 дней назад +1

    Honestly you should try building the "spinning top" version at 4:20. That should require way less parts per wheel.

  • @Froggy-wm7sj
    @Froggy-wm7sj Месяц назад

    You could try having all pistons up by default and lower one corner by button, I suspect it would be less jumpy since the distance wheel would travel upwards would be shorter. Anyway dope video scrap 👍

  • @RandomPerson-ls4mk
    @RandomPerson-ls4mk 29 дней назад +1

    Bro, I didn’t know I’ve been watching your videos for more than seven years

  • @Eric-rz7is
    @Eric-rz7is 29 дней назад +1

    Hey scrapman I think you should do a spy car build with your friends on scrap mechanic or trail makers (maybe base them off 007 movies or something like that )

  • @JoshuaGanoTyraxLightning
    @JoshuaGanoTyraxLightning 29 дней назад +1

    I'm surprised ya had to ask us 'What's next?' at the end of the Vid... I'da thought it woulda been obvious... 'Trying to pull off this same stunt in Trailmakers'! 😈

  • @ERYK2109
    @ERYK2109 27 дней назад

    0:42 I've been subscribed to you for over 7 years!?!
    still amazing daily content 👍

  • @ColorblindUnicorn
    @ColorblindUnicorn 29 дней назад

    WP for the recreation!
    If you set pistons extended by default and retract them for controlling, this should reduce a lot "throws" 🤩.

  • @calebr8245
    @calebr8245 29 дней назад +1

    I bet you could do a 3x3 with the small wheel by instead going clockwise or counterclockwise with the pipes instead of towards each other. I would require slightly different wiring

  • @heyyafreya2664
    @heyyafreya2664 29 дней назад

    You should flip this concept upside-down and try to drive it like an omnidirectional-tank thingy!

  • @retroficient
    @retroficient Месяц назад

    Well this is super cool lol. Messing with logic is so rewarding

  • @danejones-qy6jy
    @danejones-qy6jy 29 дней назад

    Very good scrap.

  • @shajeetsavatapali8591
    @shajeetsavatapali8591 Месяц назад +1

    Love your content

  • @Dylan-wo8os
    @Dylan-wo8os 29 дней назад

    Omg @scrapman, I remember that car you showed at the start. It has NOT felt like 7 years ago 😂😂😭

  • @lanaranum6440
    @lanaranum6440 Месяц назад +3

    How is bro still finding things to do in scrap mechanic this guy is a genius

    • @1truekyoko
      @1truekyoko Месяц назад

      He was an engineer and in the circus the the circus requires some creativity

    • @-user_redacted-
      @-user_redacted- 29 дней назад

      ​@@1truekyokonah, ScrapMan wasn't an engineer, that'd be Kan iirc

    • @1truekyoko
      @1truekyoko 29 дней назад

      @-user_redacted- hmm idk a lot about the Kan lore but you may be correct

  • @Kind321
    @Kind321 29 дней назад +1

    The 3 block width one could be possible with true symmetry instead of A symmetry (from above)

  • @superiorband07
    @superiorband07 29 дней назад +1

    Please try to recreate the Hajile!!

  • @masterfulzora6755
    @masterfulzora6755 27 дней назад

    Could use a pipe grid like a swash plate, then each wheel is on 2 bearing for tilt and one for spin, then just push the grid into the poles holding the wheels up. 3 bearing per wheel and 1 piston bearing pair on each side of the floor.

  • @stormwallwarrior6095
    @stormwallwarrior6095 17 дней назад

    Here's an interesting idea, what if you did this but in 3D in a cube, probably in trailmakers, you could use anchors and hinges to move the object, though I don't know how you'd make it go around corners.

  • @joshuabates2200
    @joshuabates2200 29 дней назад

    A three block by three block plus sign, five bearings, four pistons, and a controller or logic system per wheel. My theory is that one bearing sits in the center of the cross, while each of the four others are on the sides of it, one in each pocket or corner. You figure out the rest of the details and layout. Best suggestion I've got. Have fun!

  • @Fouss_8
    @Fouss_8 29 дней назад

    Imagine, just imagine, if Disney engineers got their idea from scrapman video

  • @justinpatterson5291
    @justinpatterson5291 Месяц назад

    The gymbal core. Pivot from just below, piped off to one side. At wheel face, is the first tilt bearing. Piped around 90°, adds its second tilt point.

  • @Briscanator
    @Briscanator 29 дней назад

    This could be cool to try in Trailmakers!

  • @smarty265
    @smarty265 29 дней назад

    That is pretty crazy

  • @RuFFlesGaming
    @RuFFlesGaming 29 дней назад

    Since the object rides on the highest points, you would not want any pistons to go up at all. Instead of some going up, youd want the others to all go down, and the one that remains up to drop slightly to account for the corner rising

  • @dragade101
    @dragade101 20 дней назад

    I'm loving the #omnifloor design (#Holotile feels like an ok project name yet isnt a generalised name)

  • @donkey2340
    @donkey2340 29 дней назад

    Imagine a prison where there’s no walls, just really effective omni directional treadmills that force the inmates back towards the center. Would be so funny, the outside is so close yet you can never reach it

  • @Demonwolf05
    @Demonwolf05 29 дней назад

    To make it in a 3x3 you could just have the pistons on each corner turn to the right and have the second axis of each in the center block on their respective sides, keeping them disconnected from each other and still functional. Can't connect if they don't face each other :D

  • @teakebenoit8198
    @teakebenoit8198 29 дней назад

    ah yes. floor lag. very relatable. I have to deal with this constantly.

  • @Show_Zenro
    @Show_Zenro 28 дней назад

    Hey Scrapman nice Idear and i had my funn in simplefiing it😂

  • @TheCheeseEmperor
    @TheCheeseEmperor Месяц назад +6

    Ok so, I don’t know if anyone knows this but if you are on mobile you can double tap comments to like them????
    Since when?
    Anyways, have a good day

    • @nur-e-amanrefai9038
      @nur-e-amanrefai9038 Месяц назад +1

      If you're reading this, have a good day, you've got this.

  • @jaksus
    @jaksus 29 дней назад

    By putting the pistons into negatives (no input=active, input=inactive,) you should be able to greatly reduce the bounce.

  • @bahislyer1527
    @bahislyer1527 29 дней назад

    nice man

  • @predur4136
    @predur4136 29 дней назад

    maintaining the basic element for one wheel, try do do a version with one block distance for every basic block, in this way at least the wheel are no longer in contact, maybe in this way you can keep the functionality without the lag and maybe a larger version is sustainable

  • @Magnus_____
    @Magnus_____ Месяц назад +3

    Day 146 of asking scrapman to test how fast emp is in trailmakers

  • @rebelfriendlier6082
    @rebelfriendlier6082 Месяц назад

    Good video as always. 👍

  • @lemmyspeaks
    @lemmyspeaks 29 дней назад

    This treadmill will eventually become a Trendmill

  • @Jackthetech
    @Jackthetech Месяц назад +1

    I love your creations man, but I can't help but ask....any idea if Scrap Mechanic is ever gonna get that update they've been "working on" for years? Cause I love making things and seeing the crazy creations....but all the current good content is mods.

  • @PheonixT
    @PheonixT 29 дней назад

    Is it weird that I want an entire room of this stuff? I mean in the demo clips Scrap showed, the could move things, not just keep you in place. So with that in mind, Imagine like, a bedroom or study with this as the floor, nightstand too far to reach your water or lamp? Float it towards you! Or in a study, you could have multiple small desks that have different work on them and you could fluidly transition between the desks!

  • @K0wp3R
    @K0wp3R 24 дня назад

    this might be a bad idea, but instead of pistons you could have a bearing and controller based sort of scisor lift mechanism (the scisor part is just to keep the thing centered but with low angles, just a single bearing shoudl be fine) to make the "pillars" only move slightly, less collision, less up and down, less throwing the plate off... but maybe a tad more lag

  • @einskeviniam6695
    @einskeviniam6695 Месяц назад

    best video yet

  • @Mr_Fists
    @Mr_Fists 29 дней назад

    (may have bad quality because I just posted it, it will get better over time)

  • @mm-rj3vo
    @mm-rj3vo 29 дней назад

    You should do the always-tilted method. You'll need WAY less bearings

  • @not_smart_and_not_a_toy
    @not_smart_and_not_a_toy 29 дней назад

    0:36
    i findit funny that they are using a nintendo wii nunchuck
    even to this day the nintendo wii reigns supreme over all the other consoles

  • @SirPytan
    @SirPytan 20 дней назад

    Hey, love your videos, especially if you take real world concepts. Can you make a more performant version with the concept animation you showed in between. Because in theory you would only need like 3 bearings per module. One to rotate the stick, one to angle the stick to a fixed position and the last one for the wheel. Then you can make a greater platform. And if you also add floor on the same height then you could make a minigame out of it maybe build a small little house to move.

  • @thibault_4705
    @thibault_4705 Месяц назад

    You could go to a lower physics number like 7, should still work but with less lag.
    You could have build the arms in spirals with a 3x3 wheel. Or, just follow the real example and make it spin while being angled xD.
    I'd love to see a follow up with different experiments !!

  • @triPocoPi9576
    @triPocoPi9576 29 дней назад +1

    i think you only need 3 bearings. you just need to center the rotating bearing on the bottom

  • @bruhsobruh6044
    @bruhsobruh6044 29 дней назад

    Well, I believe that you can cut the mechanism in half with the only problem of needing controllers, using the same joints you used, but placing only two, one in the center of the X axis and one in the center of the Y axis and a pillar in the center to maintain stability and support if you put too much weight on it.
    Well, in terms of configuration, I have no idea how it would be assembled, but the idea is that the piston would have three stages, the neutral one where the piston would be extended one block upwards, if you want to turn it to the side of the piston, it would lower the piston by one block, To turn to the opposite side, you would lift the piston 1 block from neutral. I don't think it would work diagonally, but for the front, back, right and left it would certainly work, it would still be possible to make it more compact and less laggi.

  • @WholesomeBlue
    @WholesomeBlue 25 дней назад

    I recreated this consept in GearBlocks. It is way more optimised, although there is no logic. I also tried flipping it upside down and drive it as a car lol.

  • @OnemoreJoker
    @OnemoreJoker 29 дней назад

    Plot twist, the creator of the treadmill gives an interview saying he came up with the idea by watching a video game video on RUclips

  • @Banana_Croco
    @Banana_Croco 29 дней назад

    One thing with the positive and negative thing you talked about of course this would make it need more logic but you could have the pistons already extended and the side you want to tilt would make the piston go down

  • @BubbyLive
    @BubbyLive 29 дней назад

    I was screaming in my head
    "TURN DOWN PHYSICS TO HAVE IT BE BIGGER"

  • @davidkay1546
    @davidkay1546 29 дней назад

    If you use the crashlanders mod you can use the computer to give fractional power inputs to pistons allowing you to extend or retract pistons by a percentage so they can move less than a full block... you can also have the pistons start at 1 block extended so you can extend one side and retract the other allowing you to keep the wheels more or less level

  • @thomblueart8448
    @thomblueart8448 Месяц назад

    I can only imagine the real nightmare it must be engineering the real thing!😅

  • @rccookie6202
    @rccookie6202 29 дней назад

    You should rebuild the mechanism using the concept shown by the editor: the wheel has a constant tilt, and you just rotate where that points to. If you use two bearings to tilt the wheel (one rotates in the opposite direction), you can achieve the tilt in-place. One more bearing at the bottom and one to rotate the wheel itself makes for only 4 bearings, and should fit into 3x3.

  • @dylandebruyn356
    @dylandebruyn356 29 дней назад

    6:35 you could use this for the single rotor helicopter build from yesterday to prevent hinges from absorbing the torque

  • @EyySith
    @EyySith 29 дней назад

    I wonder if inverting the piston logic to shorten on command would work better - since reducing height of one side would be slightly offset by the added height from angling the wheel.
    Also, the editor added animation of the offset wheel would be an interesting test, perhaps using a bearing to angle the wheel while keeping it centered to the rotation point, and a 2nd to counter-rotate the wheel base would be cool to see.

  • @souldraigon6462
    @souldraigon6462 29 дней назад +1

    I'd like to suggest a new way to get double maybe even quadruple the suspension strenth on future ScrapMechanic vehicle's that are meant to carry extremely heavy loads of resources ect.. and I hope one day I could possibly show it (might not be as impressive as it sounds)

  • @timehunter9467
    @timehunter9467 29 дней назад

    Think Disney owe you some credit 🤣

  • @T_N_T_
    @T_N_T_ 27 дней назад

    thats crazy how he made it 7 years ago, thats just crazy

  • @ianbunch1583
    @ianbunch1583 22 дня назад

    You could have some logic that raises all of the pistons when none of the buttons are pressed. That way it won't go down so much, and there will be less bounce.

  • @hamdaanbasheer7428
    @hamdaanbasheer7428 Месяц назад +1

    i watched silly vehicles thinking "wow thats a cool car", now disney stole it 😂

  • @Nic.D.M.Mcintosh81
    @Nic.D.M.Mcintosh81 29 дней назад

    You should definitely try and flip it upside down and get it to work in the vehicle.

  • @SaneIV
    @SaneIV 29 дней назад

    Its really simple i think
    If u put the tires and a bearing on a hinge and tilt it, then putting the hinge on a pipe and that pipe on a bearing
    By moving the bearing alone it will rotate the tire without complications. At least that's what i think

  • @jebbecausejeb
    @jebbecausejeb Месяц назад

    That was fast. Wow.

  • @andregarten3266
    @andregarten3266 29 дней назад

    You could use only 7 bearings each, by using using one bearing on the bottom that is flat on the base, on top of that, one sideways facing to set an angle then on top of that a Turret style setup that uses 2 bearings for each direction, were you can the 2 bearings setup that you use on steering when you don't want the wheel to move

  • @Punchin83
    @Punchin83 29 дней назад

    I'm pretty sure the lag would be devastating, but can you make a much larger platform and support the edges with caster wheels that rotate to free spin to accommodate the direction of travel? I'd suggest it as part of a MPM, but the lag.... Maybe a more simplified version of it where you just have wheels going in different directions, even diagonal, that pop up to engage instead of this rotational method?

  • @techsbyglebbagrov7470
    @techsbyglebbagrov7470 29 дней назад

    Now turn it upside down, and you have a omnidirectional vehicle!

  • @Krokmaniak
    @Krokmaniak Месяц назад

    Negation on pistons would fix pushing problem. This way pistons would be up on default and they would tilt by lowering opposite site keeping top edge more or less on same level