Im really glad you reviewed this since I feel like youre probably one of the few people who are qualified to give opinions on this, considering youre both a mindustry pvp and total annihilation player
and im actively playing factorio space age as we speak, theres even been debate in the industrial annihilation discord if people should build decentralized bases or centralized bases with possibly a main bus. You can see 0:30 Im playing against a guy who pushed for decentralized bases but then ended up surrendering the match because he couldnt defend both of his bases at the same time, meanwhile i dont care if i lose my expansions.
@@underscorecow-gaming4486 that sounds pretty dope, i missed the experimentation that happened early on in erekirs lifecycle and im kinda sad that i dont get the chance to learn this game while its new, hope work clears up so i can sit down and play it
Serpulo and erekir are only figured out on certain maps and gamemodes, the vast majority of the community is settled in things like “antirush” being end game turrets or plugins that prevent combat.
2:55
Lol
early access indeed
Im really glad you reviewed this since I feel like youre probably one of the few people who are qualified to give opinions on this, considering youre both a mindustry pvp and total annihilation player
and im actively playing factorio space age as we speak, theres even been debate in the industrial annihilation discord if people should build decentralized bases or centralized bases with possibly a main bus. You can see 0:30 Im playing against a guy who pushed for decentralized bases but then ended up surrendering the match because he couldnt defend both of his bases at the same time, meanwhile i dont care if i lose my expansions.
@@underscorecow-gaming4486 that sounds pretty dope, i missed the experimentation that happened early on in erekirs lifecycle and im kinda sad that i dont get the chance to learn this game while its new, hope work clears up so i can sit down and play it
Serpulo and erekir are only figured out on certain maps and gamemodes, the vast majority of the community is settled in things like “antirush” being end game turrets or plugins that prevent combat.
True actually