ADDITIONS/ERRATA: -Suggestion is already a Subtle spell! And Stupefy (formerly Touch of Idiocy) now has a 30' range! -Fortissimo is buffed because it based on the highest Will DC, not a very hard level based DC -As a fan and critic I naturally will focus on issues I see. I want to make clear I think that anyone saying the Remaster is slapdash and poorly made is setting unrealistic expectations imo. I'd say the state of the books is about where the first printing of the Core Rulebook was in 2019 in amount of oversights, and remember that there is a huge delay between sending final copy to the printers in China and the street date, and Paizo didn't greenlight the Remaster until January. And Paizo had to act FAST. The huge influx of people checking out Pathfinder because of WOTC'S actions this year meant putting out a stable system now under an independent license. In fact, another complaint is "they sold us outdated books"! Should Paizo have waited?? Paizo can't win! Lol
What are your thoughts on the Warrior Bard not having a method of gaining Master Proficiency with weapons? Since their main feat relies on a successful hit, do you think the lack of accuracy impacts high level play? Should there be an option for a Bard and/or Druid to become Master with weapons instead of Legendary with spellcasting?
Honestly I'm surprised this remaster isn't _way more_ slapdash considering how little time they had to work on this. They had to... 1: Come up with ways to remove entire systems. 2: Revamp and rework a lot of smaller things still tied to the OGL. 3: Decided to still add and improve some goodies to improve the health of the game despite not being needed to divorce from the OGL, just to make the remaster a little less painful for the players when they didn't strictly have to. 4: Write it all down in a way that's digestible to players. 5: Make an editing pass over a HUGE amount of information. 6: Do the layout for two large books (which includes not only the structure of what topics goes where but also placing art, adding charts and examples, and in some cases making the text fit and curve around non-square art in a way that still looks nice and can be easily read). 7: Send the files off to the printer. 8: Receive a prototype print of both books to look over and make sure nothing went horribly wrong between the files and printer. 8: Get the books printed. 9: Get the printed books shipped out to location so that they can hit the shelves on release date. Oh, and that's assuming they skipped the "internally playtest, revise, rewrite" step, which in reality probably happened at least once if not multiple times. All of that in less than a year, and yet we're still getting books that sound like they're comparable to the first printing of the original core rulebook? Even with being able to essentially copy and paste parts of the book, that's still incredibly impressive. Impressive and kind of worrying, I really hope nobody at Paizo had to sacrifice their health to pull this off.
@@ezekieltamarkin280 There isn't a primary spellcaster in the game who gets it except the Warpriest Cleric for only 2 levels. Given the power of spellcasting, and the ability to give oneself a +2 by flanking or some other debuff, I dont' see a pressing need for it. (Already, the Bard was considered by some to be the strongest class in the game)
@@rainraven9881Agreed. It was a herculean effort. And to think of all the coordination by so many people that was necessary -- one change can affect other things -- makes my head spin.
There are a few hiccups in the remaster, due to it being released so quickly. I hope Paizo will get around to writing an errata. If they manage to fix these hiccups, PF2e will become the pinnacle of well-rounded rules systems.
And I will resume my plan of only ever buying PDFs. The value of a printed manual that has been revised 4 times + completely "remastered" + revised again looks very very low to me.
I wonder if Paizo will ever release age-restricted expansions that include certain spells ported from PF1, such as Symbol of Debauchery. As long as they keep the effects gender-agnostic, it shouldn't cause too much of an uproar.
Suggestion is now a subtle spell by default, so there's no real reason to apply Melodious Spell to it, but suggestion + diversion sounds like a strong combo.
👀 Unusual Composition can work with ANY sense? Taste for a cook? Smell with perfume? Touch for reasurring hugs? More esoteric ones like the innate sense of balance and time? I'm imagining a quiet bard at the wheel of a ship who inspires their captain and the crew by subtly steering the ship so it sways and tips a strangely comforting rhythm.
I think Unusual Composition is more versatile now. The old one was just a switch between auditory and visual. Now you are able to exactly define which senses you want to trigger. No limitation in how many or which one. Since it explicitly says that you can exclude any sense, you are theoretically able to target all senses EXCEPT seeing and listening. A somewhat exaggerated example: You perform a very inspiring fart. Your moves while doing so (seeing) are as inspiring as the sound of it (hearing) and because it's your very own signature move, your party likes the "good vibrations" of it (tremorsense) and the way you mark your territory with it (scent). I think you understand what I'm getting at.
There's one important thing to note about Fortissimo, the DC of the Performance check has been considerably lowered! Inspire Heroics has the DC being a very hard DC of the level of the highest level target of your composition, which according to archives of nethys for a level 8 PC would be a 29, but now the DC is the highest Will DC among the targets, which by level 8 is rougly between 22-26, funnily enough it could be even lower if your allies had some kind of penalty to their saves lol. Anyway considering a level 8 bard with master proficiency in performance and an applicable Virtousic Performer feat reaches a base +20 Performance it's super easy to succeed at the check, and have a considerable chance of crit succeeding for a massive boost. This is also a great combo with warrior muse's martial perfomance as it extend the duration of your performance, thus extending the duration of Fortissimo's boost.
The Bard was my first character, in many ways still my favorite. My biggest issue is that a "Maestro Bard" tends to make a better 'warrior' Bard then a "Warrior Bard". I still think this is true. While interesting that you don't need a Focus Point to extend your Composition with a "Warrior Bard", it is a Focus Point that you wouldn't have had anyway and is easier to maintain and for longer. I also think that theme should be renamed. Tactician perhaps. A Warrior Bard sounds like a Skald but doesn't live that dream. I set out to make a Skald type character and settled on a Maestro Bard w/ Champion Archetype. It seems like the Warrior Bard should have been a better fit.
There is a buff you aren't seeing here because it isn't readily apparent. Lingering Composition requires the Bard to invest heavily in Performance in order to succeed at it more often than not. Performance is, otherwise, not very useful in combat unless you play Polymath to substitute it for Intimidation. Bards, like most classes, gain skill increases once every other level, limiting them in what they can take skill-wise and, by extent, feat-wise in combat. The Warrior Muse no longer has to dip into Maestro for Lingering. The Warrior Muse no longer needs to invest so heavily into Performance. They can comfortably invest in Athletics for trips, grapples, disarms, and repositions. They can invest more comfortably in Deception for Feints. But, if you want to still go Performance heavy for Polymath, you no longer have to choose between it or Maestro for Lingering Composition. And then you can use Performance for all of your Intimidation needs. Oh, and Song of Strength received an indirect buff with unarmed Athletics checks being treated as Agile, further enhancing the Warrior Muse. Imagine hitting someone with Song of Strength active and then having a -4 and +1 to grapple or trip a target on the same turn and the turn after instead of a -5.
@@ninten90z70 That is completely fair. However the Composition doesn't extend on a successful Athletics check, only on a strike. My bard does invest in both Athletics and Performance (In that order). The level 4 Feat he took was also Polymath for Versatile Performance for Demoralize, Make an Impression, and Disguise. He does a lot of grappling and tripping. If I was to rebuild him, I still don't see myself taking Song of Strength or Warrior Muse. Sure it would be good for him, but my goal is to more support the team. A not uncommon turn for me would be Demoralize -> Grab/Trip -> Inspire. Effectively giving my team a +4/5 to hit. One of his Focus spells (taken at level 8 via Champion Dedication) is Athletic Rush, which is more reliable (to me) then Inspire Heroics as well as being able to synergize with Inspire Courage simultaneously, as well as other benefits such as being able to move as part of the cast. Sure a 'typical' bard could Inspire Heroics for a similar result but then we are back to needing Performance. I do agree though if you don't want Performance at all, in the Pathfinder Remaster a Warrior Bard might be the way to go. My point still stands, I just don't see my 'warrior bard' wanting to take the "Warrior Bard" subclass.l
@@Falkkos "However the Composition doesn't extend on a successful Athletics check, only on a strike." That seems like an oversight. Surely it should be on a successful Attack action out of any of them.
@@TacticusPrimeI agree but as it stands the wording is clear. It is only extended on a successful Strike. Not a successful attack. Trips and grapples are not Strikes
Reviving something old-ish here. But my interest was piqued. Where does a swashbuckler fit in here? They're the traditional charismatic/showboaty martial after all. Perhaps not supporty enough, on second thought. Or a thaumaturge for that matter. Regalia sticks out as that frontline support one might be looking for in a warrior bard. The marshall archetype is also surely relevant right?
Bon Mot was introduced with the Swashbuckler and was a major part of the Wit Swashbuckler's power budget. It's very likely that if it gets a Remaster (it doesn't need it, tbh, it's fine as is), that it'll also be released alongside the Swashbuckler in Core 2.
One more thing - Unusual Composition would still be relevant based on your criteria of 'selecting a style of performance' as UC specifies senses that are, well, unusual - such as tremorsense. This implies that you can use an action to target creatures that might otherwise be unable to be targeted by your performance by going after their special senses.
It's weird though. It being Linguistic makes it useless in a lot of encounters. You won't always know the language of your opponent. Even more commonly, your opponent won't even _know_ a language. I've fought so many encounters where it's just not an option
On your closing statement, I believe that the intention is that you get to choose what type of performance you do for any given composition - allowing a Dancer bard, like the sample presented in the Player Core, to use dance as their 'Courageous Anthem' and making it a Visual performance, allowing them to quite neatly citcumvent the ffects of, say, a Deafness spell cast on one of their allies. Yes in a way it's not clear but I think it's there for the purpose of flavouring your bards so that they can use whatever type of Performance you as a palyer see them doing - espeiclaly useful if you need to make a PErformance check and have, say, Virtuosic Performer. EDIT: With regards to Unusual Composition I think it's tehre for those tiems where your chosen type of performance doesn't work - such as if an ally is Burrowing and thus cannot see or hear you - but may have tremorsense, say from a polymorph effect)or even very bizarre cases like you being able to affect tour Deafened party member inside a DArkness spell by doing a performance that they cna percieve by sens eof smell! :D
I wish that the Warrior Bard was able to get built in scaling access to Medium Armor. Now that all bards get access to martial weapons, medium armor would let Warrior Bards be able to better stand out as a frontline/gish spell caster and also let them better make use of the many non finesse weapons. Maybe it'd be too strong given that any bard can take the Multifarious Muse class feat, but the Sentinel Archetype already exists and I'd like for bards to be able to get Medium Armor without limiting their archetype options. Edit: At least there should be a class feat, maybe at level 2 or 4 that's restricted to those with the Warrior Muse, that grants access to Medium Armor and maybe the Shield Block feat, although perhaps that'd be too strong.
For spell components, I think they made a good change, however they should keep the Traits Auditory and Visual to determine how and who is affected. You could have a Manipulate Spell Component but the spell itself is purely Auditory and won't affect those who cannot hear the effect of the spell, whether they see you cast the spell or not.
A small musical note (sorry, couldn't resist the pun): "fortissimo" is an actual musical term that indicates a full orchestra piece played VERY loudly. An example is the 1814 Ouverture by Tchaikowsky, which in some cases is played with CANNONS in the orchestra! (of course, playing indoors just requires very loud drums, for obvious reasons)
Well, fortissimo can be noted in any sheet of music in the orchestra, it's just Italian for "very loud." It doesn't require the full orchestra; a person playing a concerto may have fortissimo often while the accompaniment doesn't, or vice versa.
@@paulshelton5309 Actually it's Italian for 'very strongly'. In the context of music 'strength' refers to loudness, but in this case the Paizo designers are intentionally making a pun on this because the composition in question also raises the 'strength' of the effects of the composition, and the reason it's left in Italian is to make this pun much clearer than if it was fully translated. Other uses of the 'forte' Italian root ('fortis') which English speakers might be familiar with includes the word forte itself, which is usually used to describe something someone is good at (although it also means loud in music), fortification (to strengthen) of defenses and fortress (strong hold, lit 'strong place').
Melodious spell and everything else surrounding the Subtle trait seems annoyingly vaguely worded, as the description would suggest, but it does not explicitly declare, that it would also hide Manipulate traits and the like as part of hiding its 'spellcasting actions and manifestations'. I foresee some arguments at the table when this comes up and some GMs have their own mobs perform Reactive Strikes. A buff towards non-Warrior Bards is that they can now take the Marshal dedication without having to take any feats to gain martial weapon proficiency first, even if they don't intend to go into melee. Triumphant Inspiration (and Martial Performance) in the new Remastered context feels like it's intended to be able to use to extend a spell that would end at the end of the caster's turn - i.e. as if you're using Strikes as a Sustain action. The problem is that the current Duration rules end spells at the start of the caster's turn if the duration is given in rounds, so this wouldn't work and it pretty much can only be used as a random way to get compositions active without committing to casting the composition, making it a very questionable way to play a bard. Maybe it's possible to check if the Duration rules changed? Phantasmagoria is effectively a buff against bosses as in level 17+ games, there's basically always more than enough ways to inflict status penalties reliably through multiple party members (and the bard itself is capable of casting Synesthesia), while confusion stacks on top of status penalties. With a Resentment Witch in the party this confusion can even be extended near-indefinitely with a normal failure. However, it's a nerf against trash as things which would previously have been deleted from the table are... still around.
I’m a bit split on the spells formerly known as Phantasmal Killer and Weird, respectively. I think overall both are a technically a buff. Vision of Death as you point out does more damage on a crit. And the Frightened 4 & Fleeing is great. Most importantly, it removes Incap AND that Fort save. On the flip side, part of the actual fun of this spell was that very small chance for a player to outright kill the target. This takes that away. And I don’t enjoy taking away fun moments at my table. To be fair, this rarely triggers, because most creatures that fail the Will save have a high Fort save. Still, when it happens it’s a blast for the table. And as clean as it looks w/o the Fort save, it’s not like the original whole Crit Failure outcome was Incap, only that rarely experienced Insta-die. Given that everything else is the same on that spell, I’ll probably still use Phantasmal Killer. Or maybe I’ll use Vision of Death (with crit fail damage boost) but also let my players try for the insta-kill. As the GM, I’ll stick to having my baddies use Visions of Death as is, so as not to routinely destroy party members (completely). As for Weird, that’s also an interesting one. The benefit of taking away an enemy’s reactions is more situationally useful than a pure penalty to everything they do. But at high levels, reactions can be so deadly they are almost always a must-remove type of situation. Even non-offensive enemy reactions can still be crushing thanks to certain insta-heals and other buffs. More importantly, everyone and their mom already has a way to inflict Frightened 1 or 2 at this point. Not everyone can shut down reactions. And given that Weird is generally a spell you want to use against more than one target, causing Confusion can switch the dynamics of the fight quickly. But the crit fail here is a straight-up nerf. No matter how good Confusion is, the chance to insta-kill as many targets as you want is just better. Some enemies will insta-die under Weird, and that’s more fun I’m stealing from my players.
The area where the loss of the insta kill hurts is when you are fighting enemies that aren't exactly on your level, low level enemies to flex on so to speak. Yeah the odds of it working on the storm giant was always low to non existent. But a level 10 bard casting it at say a level 5 enemy now has no chance of killing it but probably had a okay shot before. And yeah weird with enough saves someone is going to crit fail/fail, now with its save you are sort of stopping the insta kill around level 6 enemies.
Phantasmal Killer having incap was a mistake. Glad they removed it but now you only really pick it up to make people run away, and martials won't be too happy with that.
The silence spell stops mimming brcause, although you aren't making the soubds, you can't mime without the french musing playing in the background so the spell creates and needs that sound as per cartoon logic.
About Read Aura, I think the main benefit used to be that you could target a bunch of items at higher levels and make sure you didn't miss anything seemingly irrelevant. I, too, really like that it now gives a bonus to identifying items. I really want to make a Warrior Muse Bard, but I have to admit that I *am* worried about never reaching the higher proficiency ranks with weapons...
I think compositions are designed to be open ended in their traits. I have no evidence to back this up, however, only that the intention seems to be that each bard can likely design their own compositions based on the text in the composition definition. So i think each composition has either visual, or auditory, or both traits up to the bard
I think letting bard choose between visual and auditory is the right thing to do and it should be part of the class spellcasting description. It's the Unusual Composition which needs to be changed
Thanks for the video. I am sad they took out visual and auditory. Those were important I feel to counter performance. I know I had a discussion with a player playing a bard trying to counter performance a fireball making the argument that verbal component was auditory. My argument was you don't have to hear someone cast fire ball to be effected by fireball. Also gave them an example of a bogard's croak is what that spell was meant for.
Unusual composition can be used to target a blind/deaf creature with lifesense, or protect your allies by excluding hearing and sight from the affected senses. But yeah it's mainly offensive imho (not sure many composition spells apply), because for buffing I usually allow to choose the trait according to the player's performance of choice flavorwise. (I also houserule a very flexible "Quick draw" for that because a violin or flute are so freaking cool but usually require 1+ hands so mechanically it seems always better to sing/tell jokes and danse than use an instrument)
The wording of Perfect Encore demands a prerequisite. Because the effect uses the word "additional", a prerequisite is required to give context as to what we are adding to. Of course, anyone with reasonable reading comprehension doesn't actually need the prerequisite to understand what the feat is doing; it's simply there as a matter of course.
I watched Phil Talking 20s opinion on the new recovery rules and now i think it is better. Someone also mentioned that there are glyphs for players in PFS that i think should be part of normal play to divy hero points from player to player
I guess the reasoning for unusual composition could be that people could smell your composition, since it does say 'any' sense perhaps they could feel it too, taste it perhaps.
For Perfect Encore, the requirement to have the Magnum Opus class feature is probably to prevent characters who archetype into Bard from taking it since they don’t get access to Magnum Opus but can take Bard class feats.
Its only the casting of ventriloquism that is not subtle. Once the spell is cast, then you can use its features for the duration. Note that the heightened version lasts for one hour. One just needs to be prepared.
I don't quite like that all spells require speech; it should've been tied to traits. Now some spells that did work while silenced won't work. They maybe even should've had a new trait that makes it clear if it uses speech, and clarify deafened condition at the same time, something like a trait called vocal. Now, my raging barbarian needs to chant a holy aria casting lay on hands and it's wierd
introduction - spontaneous spellcasting - heightening instead of makeing spell a signature spell bards (and other spontaneous casters) can lear a spell on higher rank than its base rank is
I actually agree with the magnum opus prerequisite and requirements like it, its good game design because its consistent with all other feats. It does not currently affect anything for this level 20 feat but its actually a good practice for future proofing in case some thing in the future allows you to take that feat without being a Bard Class, even though that probably will never happen since even the multi class won't let you ever get a level 20 feat. BUT more importantly prerequisites for class features is important for level 1-10 feats and so it SHOULD be carried forward to all feats for consistency even if it will never come up on those feats. Consistency is just good game design, even where it could be considered redundant or irrelevant.
38:10 What's the point? It works against creatures with lifesense or tremorsense. Or a Dirge of Doom (Is that a thing now?) could effect a blind and a deaf one simultanously.
I have an issue with Detect magic/read aura. On my tables, they are the least popular cantrips, they are ignored if I am lenient with the identify magic rules or they feel like a tax if I am not. And it has to do with the fact that they are like a pair of necessary spells and each fell a little bit useless without the other. Especially since many classes have 4-5 cantrips and many of those classes cannot change their known cantrips without retraining or feats. I usually rule that read aura is a 1-minute castin application of detect magic. Lessening the tax and the felling of many players that detect magic somehow does not give any information something very odd when the caster says... there is magic here... I don't know what it is.
I'd guess Bon Mot will be in the book with the Swashbuckler, who have a style based on its use... I guess we'll see though, Bon Mot felt at some times broken, but particularly against barbarians who couldn't use concentrate actions.
I think the bard is the only caster where vocalising your magic is really necessary, as sound is the way they materialize their magic. For all other casters I don't see the point why you need vibrating body tissue and air to cast a spell. All the intention is formed in your mind. I can see, like in Harry Potter, beginners speaking a spell out loud for easier visualization, but a trained caster should be able enough to do all the talking in their head. And even if a spell prevents the air from vibrating, the intention is still there and so the spell should work.
You missed a pretty big feat change (unless you mentioned it later and I missed it): Rallying Anthem, the old Inspire Defense, is now available to ALL bards, not just Maestro. This is a noticeable buff for warrior bards who could not use it before.
Just gotta give you props again Ronald. I love your videos. I like your take on things, your understanding of the rules and all the implications that come with them. Youre just a wealth of knowledge and you videos are a great resource! That said, do really think it's worth coughing up $165 for 3 new books? I have trouble selling myself that these books are worth $55 each, when just a few years ago they were $35, and even new books by other companies today are $40.
I Think I'm going to houserule it in a way: I'm going to ask my bard players to choose one type of performance at the character creations, and their spells all are gonna be have this performance type. Unusal composition will just allow them to kinda use different types
Couldn't agree more with you Ronald. I was literally going through the Auditory problem last night, and I don't see anywhere where it says that spells are verbal or auditory at all, aside from the (less than 20) spells that specifically have that trait, with compositions mostly not being one of them, which makes no sense at all. I love Paizo but they really rushed this out and it's got so many fixes needed that it genuinely is a huge problem for how I see the company now. Have they lost all their talented staff with WotC poaching them? Because even I am noticing problems on my FIRST read through! Did they even read through this ONCE before getting sent to the printers? And considering this will be a lot of new players first experience of the system, it's extremely bad that they did this.
I expect the Summon Dragon and Dragon Form Spells to be mentioned in the Wizard Video, with no other elaboration. Not like the spells will list anything other than the "New" Dragons. Some of them were released under the OGL in previous D&D editions.
38:19 in the images here you show the text of Performance saying it Gains one or more of the traits listed. Doesnt this mean that for a spell with say the auditory trait and manipulate trait but not the move or visual trait if you wanted to Dance to perform that spell it would then have all fpur traits? That seems very reasonable to me.
So Dancing to perform Courageous Anthem wouldnt have the Auditory trait at all. And one could still use Unusual Composition to affect allies who are both Blinded and Deafened but have Tremorsense or Scent available.
I hope I don't come off overly critical, but I think many of us may have gotten too mentally caught up in these spells having their former components. I think Paizo made these fully verbal and somatic agnostic but wanted to keep the balance of the old version so some spells require twiddling your fingers while singing or humming while dancing.
Have you considered that this "Composition trait issue" is simply a intentional buff? Previously, all compositions forcefully got the visual or auditory traits, based solely on their components. That is no longer a thing. Which means they are now mostly immune to silence and darkness. Previously all compositions had to include a specific kind of performance. Now, even those with traits only have a _suggested_ performance. You are not locked into a specific performance anymore.
Warrior Bards still suffer heavily from Lower Proficiencies when trying to mix things up in melee. Resetting their composition cantrips on a critical hit will essentially never come up, unless your GM uses a lot of mooks. Unless I'm missing something ofcourse (which is likely)
Great ongoing review - thanks. Not clear on the general rule regarding spell casting - do they ALL need hand gestures and vocalisation? How would you adjudicate a spell caster who is gagged and / or with hands tied behind their back.
They all need vocalization and create visual manifestations. Gestures are required if it has the Manipulate trait. The restrained condition prevents Manipulate actions
I think there is a good possibility bon mot will be in player core 2, as it is an important feat for the wit swashbuckler, and they may want to have the feat in the same book as the class I would have put it into player core regardless but oh well
I'm guessing the reason why they didn't add the traits to the composition spells is cause they wanted to allow you to pick/flavor a dance or a song, without forcing one or the other? I feel like they could make it so that your class lets you pick, and then adds the appropriate trait to every composition? but rip... Maybe a new trait that lets you pick one or the other? would probably be too powerful either way is my guess
I think the Prerequisite is there to make it harder for Bard Multiclassers to get the powerful Perfect Encore Feat, since I would think it's likely that they do not automatically get access to all class features. Am I correct? I don't have access to the pdf yet, of course.
Multiclass dedications have an effective level of class level/2 (as opposed to non-multiclass archetypes, which usually have an effective level of class -2). To take a level 20 multiclass feat, you'd need a level *40* character.
@@tufuiegoeris oh...huh. I've read and re-read the archetype rules many times and somehow missed this. gotta say the Archetype stuff can be really confusing
Slither is cool, but there seems to be an ambiguity - can the snakes take damage from anything other than direct attack? If I fireball the enemies stuck in it, will it temporarily destroy all the snakes and free the enemies? Presumably not, but clarification would be nice.
Why is "Unusual Composition" still relevant even if you can choose your performance willy nilly? Because with that feat i would allow a creature to be affected regardless of what senses it my has. Whatever limitations your performance may had before, now it may have none. I can come up with scenarios where a creature with only unusual senses could not be affected by any kind of "normal" performance. Like for a quick example a kind of landshark (underground with only tremor sense) that is swimming in a floating island of rock/ground could be affected even by a kind of stomping performance (river dance?) from another unconnected ground.
I think for triumphant inspiration it is unchanged since it basically recasts the composition cantrip, which lets you prolong it again the next time you hit. So in essence a critical Strike will save you 1 action.
Combined with Martial Performance it has a chance to become a perpetuum mobile. The disadvantage of Martial Performance is, that you must trigger it on the same turn you cast the composition cantrip, since otherwise it would end at the beginning of your next turn. After the second round the composition cantrip ends, because you can't extend it another time. BUT if you get a critical hit on the second round of the composition cantrip (which will most likely happen with your first strike) you cast a new one for free, which you can extend again with a second hit. Even better. RAW you trigger triumphant inspiration and martial performance with the same crit EVERY TIME! That's because of the way their triggers are written. Triumphant Inspiration activates a composition cantrip on a critical HIT. So it's already active when the creature takes the DAMAGE, which triggers martial performance afterwards.
@@TheRulesLawyerRPG it should also be noted that the level 1 feat only allows you to prolong the current composition cantrip while the level 14 feat allows you to change it to a different one
bard feats ARE class feats, if you're a bard. a class feat is just a 'fighter' feat or a 'wizard' feat that you get at every even level (and usually first for martials).
Aren’t all spells auditory now, except if they have a subtle trait. You need to speak for pretty loud to cast anything (or speak to your gm for an alternative auditory way)
Does arcane get any more summoning spells with the loss of dragon being their exclusive. I've always liked the conjurer wizard archetype which I don't know which school would fit that the best in the remaster but sadly they made arcane fairly weak in this regard, and now they lost there one exclusive.
As for martial bards and Warrior Muse bards - has the proficiency scaling changed? Before remaster, bard were only Trained in weapon use, which was fine at levels 1-4. At level 5, other martials (non-fighters) would be Experts, which meant the Bard was now army -2 attack compared to them. They would become an Expert at level 11 but the other classes would then become Master at 13. This meant that at some point, Bards were hopelessly behind on weapon attacks, which meant a melee Bard build was untenable. Has this changed? At least for the Warrior Muse bard? Sustaining a composition for free is great but if you can’t hit it’s absolutely useless.
I'm not too sure if I like Rouges being trained in all martial weapons. I get the logic, but I feel like it would give new comers the wrong impression. The most offensive sub-classes, Thief and Ruffian, only get their bonuses for specific weapon types/traits (agile/finesse for Thief, Simple for Ruffian). That said, I always wanted to do a war-fan Thief and now that's doable so that's pretty cool.
What I like is that previously there were a bunch of Martial weapons you could use for Sneak Attacks, but you didn’t have proficiency for. Rogues can use a Hatchet now, maybe if you wanted to leverage the Thrown trait instead of a Short Sword. What I’m unsure about is everyone getting proficiency with Halberds or so forth. You can’t necessarily use it effectively, since you’ll be missing a lot of damage, but it is a tool you can use. If non-Ruffian Rogues got proficiency with all Martial weapons with the Agile or Finesse traits, they only get the weapons they could sneak attack with, but also ALL the weapons they can sneak attack with. I’d let Ruffians get all weapons, but keep their current SA restrictions (d8 simple or d6 martial), since I don’t really have a problem with one of them having a Greatsword or so forth. But that is more complicated, and an easier rule (all the weapons) might be best.
@@thebitterfig9903 Do you happen to be a member of the OSR subreddit? I ask because last night there was a discussion about rouges with halberds lol. I mostly dislike it from a more flavorful POV. I liked how Rouges mostly used street fighting tactics in contrast to the more trained martials, I would've personally had it where they were trained in all martial agile/finesse weapons personally but it is what it is. I do confess that I was annoyed that a Rouge I was theory crafting couldn't use fan weapons, and now they can, so at least I have that going for me
@@amelialonelyfart8848 not on that subreddit. But as much as some weapons are a tad silly for Rogues, I do really love the Longspear Ruffian, tho. One of very few characters who wants to use an actual spear, which is a way more iconic weapon than a halberd or glaive. I just dig the vibe of this old campaigner, a soldier who knows all the dirty tricks, a bit of a rascal who bounced around mercenary companies. Not a fighter, but truly a rogue.
Gotta be honest, Derik Malenda has asked this question and I don’t have an answer: Why on earth was there a desire to give Bard Martial weapon “trained” prof, when they don’t get Expert until level 11, and none of their subclasses ever get higher than that? A bard is never going to be hitting with a weapon, and there’s no reason to use anything but their spells and cantrips.
It's really one of the point I think Paizo should have looked at D&D 5e. The components were listed before the spell, and the spell text was mostly flavor. And I think it would work SOOOO WELL with their traits system. It's really a missed opportunity. I'm ok with the magic schools reinvented, but it was unneccesary to undo the verbal/somatic/components part.
Mystery Games are ruined by several spells, mostly ones that were once in the Divination School, as well as any "Speak with X" type spells. Easy to solve a murder when you can just ask the victim.
Paizo just needs to hire you. You and many other RUclipsrs have discovered the flaws and errors in this release in a matter of days. Imagine how much time and money Paizo could SAVE by having you proofread.
I want to like and watch more of your videos, as they are a very good analytical breakdown into PF2e, but the constant jump cut edits are too jarring, almost headache endusing, to the point I hide the video and just listen (but then I miss out on the graphics).
ADDITIONS/ERRATA:
-Suggestion is already a Subtle spell! And Stupefy (formerly Touch of Idiocy) now has a 30' range!
-Fortissimo is buffed because it based on the highest Will DC, not a very hard level based DC
-As a fan and critic I naturally will focus on issues I see. I want to make clear I think that anyone saying the Remaster is slapdash and poorly made is setting unrealistic expectations imo. I'd say the state of the books is about where the first printing of the Core Rulebook was in 2019 in amount of oversights, and remember that there is a huge delay between sending final copy to the printers in China and the street date, and Paizo didn't greenlight the Remaster until January.
And Paizo had to act FAST. The huge influx of people checking out Pathfinder because of WOTC'S actions this year meant putting out a stable system now under an independent license. In fact, another complaint is "they sold us outdated books"! Should Paizo have waited?? Paizo can't win! Lol
What are your thoughts on the Warrior Bard not having a method of gaining Master Proficiency with weapons? Since their main feat relies on a successful hit, do you think the lack of accuracy impacts high level play? Should there be an option for a Bard and/or Druid to become Master with weapons instead of Legendary with spellcasting?
Honestly I'm surprised this remaster isn't _way more_ slapdash considering how little time they had to work on this. They had to... 1: Come up with ways to remove entire systems. 2: Revamp and rework a lot of smaller things still tied to the OGL. 3: Decided to still add and improve some goodies to improve the health of the game despite not being needed to divorce from the OGL, just to make the remaster a little less painful for the players when they didn't strictly have to. 4: Write it all down in a way that's digestible to players. 5: Make an editing pass over a HUGE amount of information. 6: Do the layout for two large books (which includes not only the structure of what topics goes where but also placing art, adding charts and examples, and in some cases making the text fit and curve around non-square art in a way that still looks nice and can be easily read). 7: Send the files off to the printer. 8: Receive a prototype print of both books to look over and make sure nothing went horribly wrong between the files and printer. 8: Get the books printed. 9: Get the printed books shipped out to location so that they can hit the shelves on release date. Oh, and that's assuming they skipped the "internally playtest, revise, rewrite" step, which in reality probably happened at least once if not multiple times. All of that in less than a year, and yet we're still getting books that sound like they're comparable to the first printing of the original core rulebook? Even with being able to essentially copy and paste parts of the book, that's still incredibly impressive. Impressive and kind of worrying, I really hope nobody at Paizo had to sacrifice their health to pull this off.
You forgot the biggest change to stupefy! It changed from touch range to 30ft. That's a huge buff for backline casters.
@@ezekieltamarkin280 There isn't a primary spellcaster in the game who gets it except the Warpriest Cleric for only 2 levels. Given the power of spellcasting, and the ability to give oneself a +2 by flanking or some other debuff, I dont' see a pressing need for it.
(Already, the Bard was considered by some to be the strongest class in the game)
@@rainraven9881Agreed. It was a herculean effort. And to think of all the coordination by so many people that was necessary -- one change can affect other things -- makes my head spin.
There are a few hiccups in the remaster, due to it being released so quickly. I hope Paizo will get around to writing an errata. If they manage to fix these hiccups, PF2e will become the pinnacle of well-rounded rules systems.
I assume they will continue with their plan of quarterly erratta updates once the Remaster has been officially released.
And I will resume my plan of only ever buying PDFs. The value of a printed manual that has been revised 4 times + completely "remastered" + revised again looks very very low to me.
@@lorenzovaletti4951where do you get the pdf?
@@BokehBard From Paizo's own website store of course
@@lorenzovaletti4951they should sell a printed binder bound version. That way we can home print the errata pages and swap them.
It's so amusing that Bard gets "69" Class Feats. I see you, Paizo.
I wonder if Paizo will ever release age-restricted expansions that include certain spells ported from PF1, such as Symbol of Debauchery. As long as they keep the effects gender-agnostic, it shouldn't cause too much of an uproar.
...nice.
Huhhehehehehhehehuh. That's cool.
Suggestion is now a subtle spell by default, so there's no real reason to apply Melodious Spell to it, but suggestion + diversion sounds like a strong combo.
Ah that's true, adding to my errata
👀 Unusual Composition can work with ANY sense? Taste for a cook? Smell with perfume? Touch for reasurring hugs? More esoteric ones like the innate sense of balance and time? I'm imagining a quiet bard at the wheel of a ship who inspires their captain and the crew by subtly steering the ship so it sways and tips a strangely comforting rhythm.
38:01 just imagining the bard dropping to the floor and doing windmills to hype up the party during combat
I think Unusual Composition is more versatile now. The old one was just a switch between auditory and visual. Now you are able to exactly define which senses you want to trigger. No limitation in how many or which one. Since it explicitly says that you can exclude any sense, you are theoretically able to target all senses EXCEPT seeing and listening.
A somewhat exaggerated example: You perform a very inspiring fart. Your moves while doing so (seeing) are as inspiring as the sound of it (hearing) and because it's your very own signature move, your party likes the "good vibrations" of it (tremorsense) and the way you mark your territory with it (scent). I think you understand what I'm getting at.
Hit the griddy to trigger the composition rather than hitting a sick solo.
There's one important thing to note about Fortissimo, the DC of the Performance check has been considerably lowered!
Inspire Heroics has the DC being a very hard DC of the level of the highest level target of your composition, which according to archives of nethys for a level 8 PC would be a 29, but now the DC is the highest Will DC among the targets, which by level 8 is rougly between 22-26, funnily enough it could be even lower if your allies had some kind of penalty to their saves lol.
Anyway considering a level 8 bard with master proficiency in performance and an applicable Virtousic Performer feat reaches a base +20 Performance it's super easy to succeed at the check, and have a considerable chance of crit succeeding for a massive boost. This is also a great combo with warrior muse's martial perfomance as it extend the duration of your performance, thus extending the duration of Fortissimo's boost.
I like the change to Fortissimo Composition, because it means you are literally turning the volume up to 11 to make your allies do things better.
The Bard was my first character, in many ways still my favorite. My biggest issue is that a "Maestro Bard" tends to make a better 'warrior' Bard then a "Warrior Bard". I still think this is true. While interesting that you don't need a Focus Point to extend your Composition with a "Warrior Bard", it is a Focus Point that you wouldn't have had anyway and is easier to maintain and for longer. I also think that theme should be renamed. Tactician perhaps. A Warrior Bard sounds like a Skald but doesn't live that dream. I set out to make a Skald type character and settled on a Maestro Bard w/ Champion Archetype. It seems like the Warrior Bard should have been a better fit.
There is a buff you aren't seeing here because it isn't readily apparent.
Lingering Composition requires the Bard to invest heavily in Performance in order to succeed at it more often than not. Performance is, otherwise, not very useful in combat unless you play Polymath to substitute it for Intimidation. Bards, like most classes, gain skill increases once every other level, limiting them in what they can take skill-wise and, by extent, feat-wise in combat.
The Warrior Muse no longer has to dip into Maestro for Lingering. The Warrior Muse no longer needs to invest so heavily into Performance. They can comfortably invest in Athletics for trips, grapples, disarms, and repositions. They can invest more comfortably in Deception for Feints. But, if you want to still go Performance heavy for Polymath, you no longer have to choose between it or Maestro for Lingering Composition. And then you can use Performance for all of your Intimidation needs.
Oh, and Song of Strength received an indirect buff with unarmed Athletics checks being treated as Agile, further enhancing the Warrior Muse. Imagine hitting someone with Song of Strength active and then having a -4 and +1 to grapple or trip a target on the same turn and the turn after instead of a -5.
@@ninten90z70 That is completely fair. However the Composition doesn't extend on a successful Athletics check, only on a strike. My bard does invest in both Athletics and Performance (In that order). The level 4 Feat he took was also Polymath for Versatile Performance for Demoralize, Make an Impression, and Disguise. He does a lot of grappling and tripping. If I was to rebuild him, I still don't see myself taking Song of Strength or Warrior Muse. Sure it would be good for him, but my goal is to more support the team. A not uncommon turn for me would be Demoralize -> Grab/Trip -> Inspire. Effectively giving my team a +4/5 to hit.
One of his Focus spells (taken at level 8 via Champion Dedication) is Athletic Rush, which is more reliable (to me) then Inspire Heroics as well as being able to synergize with Inspire Courage simultaneously, as well as other benefits such as being able to move as part of the cast. Sure a 'typical' bard could Inspire Heroics for a similar result but then we are back to needing Performance.
I do agree though if you don't want Performance at all, in the Pathfinder Remaster a Warrior Bard might be the way to go. My point still stands, I just don't see my 'warrior bard' wanting to take the "Warrior Bard" subclass.l
@@Falkkos "However the Composition doesn't extend on a successful Athletics check, only on a strike." That seems like an oversight. Surely it should be on a successful Attack action out of any of them.
@@TacticusPrimeI agree but as it stands the wording is clear. It is only extended on a successful Strike. Not a successful attack. Trips and grapples are not Strikes
Reviving something old-ish here. But my interest was piqued.
Where does a swashbuckler fit in here? They're the traditional charismatic/showboaty martial after all. Perhaps not supporty enough, on second thought.
Or a thaumaturge for that matter. Regalia sticks out as that frontline support one might be looking for in a warrior bard.
The marshall archetype is also surely relevant right?
Bon Mot was introduced with the Swashbuckler and was a major part of the Wit Swashbuckler's power budget. It's very likely that if it gets a Remaster (it doesn't need it, tbh, it's fine as is), that it'll also be released alongside the Swashbuckler in Core 2.
One more thing - Unusual Composition would still be relevant based on your criteria of 'selecting a style of performance' as UC specifies senses that are, well, unusual - such as tremorsense. This implies that you can use an action to target creatures that might otherwise be unable to be targeted by your performance by going after their special senses.
It's weird though. It being Linguistic makes it useless in a lot of encounters. You won't always know the language of your opponent. Even more commonly, your opponent won't even _know_ a language. I've fought so many encounters where it's just not an option
You were right!
On your closing statement, I believe that the intention is that you get to choose what type of performance you do for any given composition - allowing a Dancer bard, like the sample presented in the Player Core, to use dance as their 'Courageous Anthem' and making it a Visual performance, allowing them to quite neatly citcumvent the ffects of, say, a Deafness spell cast on one of their allies. Yes in a way it's not clear but I think it's there for the purpose of flavouring your bards so that they can use whatever type of Performance you as a palyer see them doing - espeiclaly useful if you need to make a PErformance check and have, say, Virtuosic Performer.
EDIT: With regards to Unusual Composition I think it's tehre for those tiems where your chosen type of performance doesn't work - such as if an ally is Burrowing and thus cannot see or hear you - but may have tremorsense, say from a polymorph effect)or even very bizarre cases like you being able to affect tour Deafened party member inside a DArkness spell by doing a performance that they cna percieve by sens eof smell! :D
That's what I think too.
I wish that the Warrior Bard was able to get built in scaling access to Medium Armor. Now that all bards get access to martial weapons, medium armor would let Warrior Bards be able to better stand out as a frontline/gish spell caster and also let them better make use of the many non finesse weapons. Maybe it'd be too strong given that any bard can take the Multifarious Muse class feat, but the Sentinel Archetype already exists and I'd like for bards to be able to get Medium Armor without limiting their archetype options.
Edit: At least there should be a class feat, maybe at level 2 or 4 that's restricted to those with the Warrior Muse, that grants access to Medium Armor and maybe the Shield Block feat, although perhaps that'd be too strong.
For spell components, I think they made a good change, however they should keep the Traits Auditory and Visual to determine how and who is affected. You could have a Manipulate Spell Component but the spell itself is purely Auditory and won't affect those who cannot hear the effect of the spell, whether they see you cast the spell or not.
A small musical note (sorry, couldn't resist the pun): "fortissimo" is an actual musical term that indicates a full orchestra piece played VERY loudly. An example is the 1814 Ouverture by Tchaikowsky, which in some cases is played with CANNONS in the orchestra! (of course, playing indoors just requires very loud drums, for obvious reasons)
That I knew and should've explained. Love the reference to the Overture!
Well, fortissimo can be noted in any sheet of music in the orchestra, it's just Italian for "very loud." It doesn't require the full orchestra; a person playing a concerto may have fortissimo often while the accompaniment doesn't, or vice versa.
@@paulshelton5309 Good point.
@@paulshelton5309 Actually it's Italian for 'very strongly'. In the context of music 'strength' refers to loudness, but in this case the Paizo designers are intentionally making a pun on this because the composition in question also raises the 'strength' of the effects of the composition, and the reason it's left in Italian is to make this pun much clearer than if it was fully translated.
Other uses of the 'forte' Italian root ('fortis') which English speakers might be familiar with includes the word forte itself, which is usually used to describe something someone is good at (although it also means loud in music), fortification (to strengthen) of defenses and fortress (strong hold, lit 'strong place').
Melodious spell and everything else surrounding the Subtle trait seems annoyingly vaguely worded, as the description would suggest, but it does not explicitly declare, that it would also hide Manipulate traits and the like as part of hiding its 'spellcasting actions and manifestations'. I foresee some arguments at the table when this comes up and some GMs have their own mobs perform Reactive Strikes.
A buff towards non-Warrior Bards is that they can now take the Marshal dedication without having to take any feats to gain martial weapon proficiency first, even if they don't intend to go into melee.
Triumphant Inspiration (and Martial Performance) in the new Remastered context feels like it's intended to be able to use to extend a spell that would end at the end of the caster's turn - i.e. as if you're using Strikes as a Sustain action. The problem is that the current Duration rules end spells at the start of the caster's turn if the duration is given in rounds, so this wouldn't work and it pretty much can only be used as a random way to get compositions active without committing to casting the composition, making it a very questionable way to play a bard. Maybe it's possible to check if the Duration rules changed?
Phantasmagoria is effectively a buff against bosses as in level 17+ games, there's basically always more than enough ways to inflict status penalties reliably through multiple party members (and the bard itself is capable of casting Synesthesia), while confusion stacks on top of status penalties. With a Resentment Witch in the party this confusion can even be extended near-indefinitely with a normal failure. However, it's a nerf against trash as things which would previously have been deleted from the table are... still around.
I’m a bit split on the spells formerly known as Phantasmal Killer and Weird, respectively. I think overall both are a technically a buff.
Vision of Death as you point out does more damage on a crit. And the Frightened 4 & Fleeing is great. Most importantly, it removes Incap AND that Fort save.
On the flip side, part of the actual fun of this spell was that very small chance for a player to outright kill the target. This takes that away. And I don’t enjoy taking away fun moments at my table. To be fair, this rarely triggers, because most creatures that fail the Will save have a high Fort save. Still, when it happens it’s a blast for the table.
And as clean as it looks w/o the Fort save, it’s not like the original whole Crit Failure outcome was Incap, only that rarely experienced Insta-die.
Given that everything else is the same on that spell, I’ll probably still use Phantasmal Killer. Or maybe I’ll use Vision of Death (with crit fail damage boost) but also let my players try for the insta-kill. As the GM, I’ll stick to having my baddies use Visions of Death as is, so as not to routinely destroy party members (completely).
As for Weird, that’s also an interesting one. The benefit of taking away an enemy’s reactions is more situationally useful than a pure penalty to everything they do. But at high levels, reactions can be so deadly they are almost always a must-remove type of situation. Even non-offensive enemy reactions can still be crushing thanks to certain insta-heals and other buffs. More importantly, everyone and their mom already has a way to inflict Frightened 1 or 2 at this point. Not everyone can shut down reactions.
And given that Weird is generally a spell you want to use against more than one target, causing Confusion can switch the dynamics of the fight quickly.
But the crit fail here is a straight-up nerf. No matter how good Confusion is, the chance to insta-kill as many targets as you want is just better. Some enemies will insta-die under Weird, and that’s more fun I’m stealing from my players.
The area where the loss of the insta kill hurts is when you are fighting enemies that aren't exactly on your level, low level enemies to flex on so to speak. Yeah the odds of it working on the storm giant was always low to non existent. But a level 10 bard casting it at say a level 5 enemy now has no chance of killing it but probably had a okay shot before. And yeah weird with enough saves someone is going to crit fail/fail, now with its save you are sort of stopping the insta kill around level 6 enemies.
Phantasmal Killer having incap was a mistake. Glad they removed it but now you only really pick it up to make people run away, and martials won't be too happy with that.
I hope we'll get hints about the Champion rework soon. The dropping of alignment effects them the most.
The silence spell stops mimming brcause, although you aren't making the soubds, you can't mime without the french musing playing in the background so the spell creates and needs that sound as per cartoon logic.
About Read Aura, I think the main benefit used to be that you could target a bunch of items at higher levels and make sure you didn't miss anything seemingly irrelevant. I, too, really like that it now gives a bonus to identifying items.
I really want to make a Warrior Muse Bard, but I have to admit that I *am* worried about never reaching the higher proficiency ranks with weapons...
I think compositions are designed to be open ended in their traits. I have no evidence to back this up, however, only that the intention seems to be that each bard can likely design their own compositions based on the text in the composition definition. So i think each composition has either visual, or auditory, or both traits up to the bard
Bards having martial weapon proficiency means now is the time for axe-guitar warrior-muse bards 🤗
Bon Mot is a feat of the Swashbucler the Wit style work around diplomacy and Bon Mot... so I gues they will reserve for the Core 2
from 1 Ron to another… great videos! Much thanks !
I appreciate you going into the weeds on this one. It's an important issue that I feel like can be easily overlooked in some parties.
I think letting bard choose between visual and auditory is the right thing to do and it should be part of the class spellcasting description. It's the Unusual Composition which needs to be changed
Thanks for the video. I am sad they took out visual and auditory. Those were important I feel to counter performance. I know I had a discussion with a player playing a bard trying to counter performance a fireball making the argument that verbal component was auditory. My argument was you don't have to hear someone cast fire ball to be effected by fireball. Also gave them an example of a bogard's croak is what that spell was meant for.
Unusual composition can be used to target a blind/deaf creature with lifesense, or protect your allies by excluding hearing and sight from the affected senses.
But yeah it's mainly offensive imho (not sure many composition spells apply), because for buffing I usually allow to choose the trait according to the player's performance of choice flavorwise.
(I also houserule a very flexible "Quick draw" for that because a violin or flute are so freaking cool but usually require 1+ hands so mechanically it seems always better to sing/tell jokes and danse than use an instrument)
The wording of Perfect Encore demands a prerequisite. Because the effect uses the word "additional", a prerequisite is required to give context as to what we are adding to. Of course, anyone with reasonable reading comprehension doesn't actually need the prerequisite to understand what the feat is doing; it's simply there as a matter of course.
9:58 - I forgot, how does Maestro get a second Focus Point at start?
I watched Phil Talking 20s opinion on the new recovery rules and now i think it is better. Someone also mentioned that there are glyphs for players in PFS that i think should be part of normal play to divy hero points from player to player
I guess the reasoning for unusual composition could be that people could smell your composition, since it does say 'any' sense perhaps they could feel it too, taste it perhaps.
For Perfect Encore, the requirement to have the Magnum Opus class feature is probably to prevent characters who archetype into Bard from taking it since they don’t get access to Magnum Opus but can take Bard class feats.
Archetypes can only get feats up to level 10. You need to be level 24 (impossible) to get a 12th level multiclass feat.
@@asadtipu5404You're right, I was away from my book when I wrote the comment. So, I do agree - no need to put that requirement, so it's redundant.
Its only the casting of ventriloquism that is not subtle. Once the spell is cast, then you can use its features for the duration. Note that the heightened version lasts for one hour. One just needs to be prepared.
I don't quite like that all spells require speech; it should've been tied to traits. Now some spells that did work while silenced won't work.
They maybe even should've had a new trait that makes it clear if it uses speech, and clarify deafened condition at the same time, something like a trait called vocal.
Now, my raging barbarian needs to chant a holy aria casting lay on hands and it's wierd
introduction - spontaneous spellcasting - heightening
instead of makeing spell a signature spell bards (and other spontaneous casters) can lear a spell on higher rank than its base rank is
I actually agree with the magnum opus prerequisite and requirements like it, its good game design because its consistent with all other feats. It does not currently affect anything for this level 20 feat but its actually a good practice for future proofing in case some thing in the future allows you to take that feat without being a Bard Class, even though that probably will never happen since even the multi class won't let you ever get a level 20 feat. BUT more importantly prerequisites for class features is important for level 1-10 feats and so it SHOULD be carried forward to all feats for consistency even if it will never come up on those feats. Consistency is just good game design, even where it could be considered redundant or irrelevant.
It's not consistent though; the other Level 20 feats don't state it.
38:10 What's the point? It works against creatures with lifesense or tremorsense. Or a Dirge of Doom (Is that a thing now?) could effect a blind and a deaf one simultanously.
I move to give all my bard spells the Olfactory trait, cuz I wanna inspire my allies by the delicious smell of freshly baked gingerbread cookies!
I like the Unusual Composition can include Smellovision.
I have an issue with Detect magic/read aura. On my tables, they are the least popular cantrips, they are ignored if I am lenient with the identify magic rules or they feel like a tax if I am not. And it has to do with the fact that they are like a pair of necessary spells and each fell a little bit useless without the other. Especially since many classes have 4-5 cantrips and many of those classes cannot change their known cantrips without retraining or feats. I usually rule that read aura is a 1-minute castin application of detect magic. Lessening the tax and the felling of many players that detect magic somehow does not give any information something very odd when the caster says... there is magic here... I don't know what it is.
Stupefy last longer on success than I would have expected. Nice.
I'd guess Bon Mot will be in the book with the Swashbuckler, who have a style based on its use... I guess we'll see though, Bon Mot felt at some times broken, but particularly against barbarians who couldn't use concentrate actions.
I think this video proves even more what you said earlier. HYPERLINKS ARE NEEDED. Sorry for the caps, but this is worth saying "out loud".
Unusual compisition just says any senses, which would include things like smell (or taste?) as well as niche or novel things like tremorsense.
I think the bard is the only caster where vocalising your magic is really necessary, as sound is the way they materialize their magic. For all other casters I don't see the point why you need vibrating body tissue and air to cast a spell. All the intention is formed in your mind. I can see, like in Harry Potter, beginners speaking a spell out loud for easier visualization, but a trained caster should be able enough to do all the talking in their head. And even if a spell prevents the air from vibrating, the intention is still there and so the spell should work.
5:31 - nice
You missed a pretty big feat change (unless you mentioned it later and I missed it): Rallying Anthem, the old Inspire Defense, is now available to ALL bards, not just Maestro. This is a noticeable buff for warrior bards who could not use it before.
Just gotta give you props again Ronald. I love your videos. I like your take on things, your understanding of the rules and all the implications that come with them. Youre just a wealth of knowledge and you videos are a great resource! That said, do really think it's worth coughing up $165 for 3 new books? I have trouble selling myself that these books are worth $55 each, when just a few years ago they were $35, and even new books by other companies today are $40.
The new phantasmal killer is gonna be really strong with Dirge of Doom. So long as you keep the cabtrip going, they'll never stop running!
Oooh
OH wait they'll be too far away for it to affect by that point actually lol
@@TheRulesLawyerRPGnot if you chase them. Sprint after the monster playing scary music
I Think I'm going to houserule it in a way: I'm going to ask my bard players to choose one type of performance at the character creations, and their spells all are gonna be have this performance type. Unusal composition will just allow them to kinda use different types
I hope PC2 will include a Detect Sanctification spell to replace Detect Alignment. It's a very nice RP tool for religious characters.
Does a dance-based Performance provoke Reactive Strike due to its "move" trait?
Couldn't agree more with you Ronald. I was literally going through the Auditory problem last night, and I don't see anywhere where it says that spells are verbal or auditory at all, aside from the (less than 20) spells that specifically have that trait, with compositions mostly not being one of them, which makes no sense at all.
I love Paizo but they really rushed this out and it's got so many fixes needed that it genuinely is a huge problem for how I see the company now. Have they lost all their talented staff with WotC poaching them? Because even I am noticing problems on my FIRST read through! Did they even read through this ONCE before getting sent to the printers?
And considering this will be a lot of new players first experience of the system, it's extremely bad that they did this.
I expect the Summon Dragon and Dragon Form Spells to be mentioned in the Wizard Video, with no other elaboration. Not like the spells will list anything other than the "New" Dragons. Some of them were released under the OGL in previous D&D editions.
I'm going to make a bard in the future so this will help me greatly
So can bards not counterperform another bard’s compositions now because they lack the auditory or visual trait?
38:19 in the images here you show the text of Performance saying it Gains one or more of the traits listed. Doesnt this mean that for a spell with say the auditory trait and manipulate trait but not the move or visual trait if you wanted to Dance to perform that spell it would then have all fpur traits? That seems very reasonable to me.
So Dancing to perform Courageous Anthem wouldnt have the Auditory trait at all. And one could still use Unusual Composition to affect allies who are both Blinded and Deafened but have Tremorsense or Scent available.
I hope I don't come off overly critical, but I think many of us may have gotten too mentally caught up in these spells having their former components. I think Paizo made these fully verbal and somatic agnostic but wanted to keep the balance of the old version so some spells require twiddling your fingers while singing or humming while dancing.
Have you considered that this "Composition trait issue" is simply a intentional buff?
Previously, all compositions forcefully got the visual or auditory traits, based solely on their components. That is no longer a thing. Which means they are now mostly immune to silence and darkness.
Previously all compositions had to include a specific kind of performance. Now, even those with traits only have a _suggested_ performance. You are not locked into a specific performance anymore.
Warrior Bards still suffer heavily from Lower Proficiencies when trying to mix things up in melee.
Resetting their composition cantrips on a critical hit will essentially never come up, unless your GM uses a lot of mooks.
Unless I'm missing something ofcourse (which is likely)
Great ongoing review - thanks. Not clear on the general rule regarding spell casting - do they ALL need hand gestures and vocalisation? How would you adjudicate a spell caster who is gagged and / or with hands tied behind their back.
They all need vocalization and create visual manifestations. Gestures are required if it has the Manipulate trait. The restrained condition prevents Manipulate actions
I think there is a good possibility bon mot will be in player core 2, as it is an important feat for the wit swashbuckler, and they may want to have the feat in the same book as the class
I would have put it into player core regardless but oh well
Your discord organized play, is that pathfinder society organized play or some other version?
Wait, did they change Fatal Aria or did you just cut the effects of lvl 17 or higher on the spell to make it fit into the screen?
I'm guessing the reason why they didn't add the traits to the composition spells is cause they wanted to allow you to pick/flavor a dance or a song, without forcing one or the other?
I feel like they could make it so that your class lets you pick, and then adds the appropriate trait to every composition? but rip... Maybe a new trait that lets you pick one or the other? would probably be too powerful either way is my guess
I think the Prerequisite is there to make it harder for Bard Multiclassers to get the powerful Perfect Encore Feat, since I would think it's likely that they do not automatically get access to all class features. Am I correct? I don't have access to the pdf yet, of course.
Multiclass dedications have an effective level of class level/2 (as opposed to non-multiclass archetypes, which usually have an effective level of class -2). To take a level 20 multiclass feat, you'd need a level *40* character.
@@tufuiegoeris oh...huh. I've read and re-read the archetype rules many times and somehow missed this. gotta say the Archetype stuff can be really confusing
Slither is cool, but there seems to be an ambiguity - can the snakes take damage from anything other than direct attack? If I fireball the enemies stuck in it, will it temporarily destroy all the snakes and free the enemies? Presumably not, but clarification would be nice.
What's wrong with Forcecage besides everything?
I just had Phantasmal Killer instakill a party member from the double crit fail effect, so i can understand why they would change it lol
Hey, can you please also talk about how they have nerfed the damage of almost all injury poisons? It really hampers a toxicologist build now
I bet that the bard getting 69 new feats was on purpose
Why is "Unusual Composition" still relevant even if you can choose your performance willy nilly?
Because with that feat i would allow a creature to be affected regardless of what senses it my has. Whatever limitations your performance may had before, now it may have none.
I can come up with scenarios where a creature with only unusual senses could not be affected by any kind of "normal" performance.
Like for a quick example a kind of landshark (underground with only tremor sense) that is swimming in a floating island of rock/ground could be affected even by a kind of stomping performance (river dance?) from another unconnected ground.
I think for triumphant inspiration it is unchanged since it basically recasts the composition cantrip, which lets you prolong it again the next time you hit. So in essence a critical Strike will save you 1 action.
If it's the same round you cast it (which is often), it would have no effect though
@@TheRulesLawyerRPG True, I am not sure how it could be reworded to be more beneficial.
Combined with Martial Performance it has a chance to become a perpetuum mobile. The disadvantage of Martial Performance is, that you must trigger it on the same turn you cast the composition cantrip, since otherwise it would end at the beginning of your next turn.
After the second round the composition cantrip ends, because you can't extend it another time. BUT if you get a critical hit on the second round of the composition cantrip (which will most likely happen with your first strike) you cast a new one for free, which you can extend again with a second hit.
Even better. RAW you trigger triumphant inspiration and martial performance with the same crit EVERY TIME! That's because of the way their triggers are written. Triumphant Inspiration activates a composition cantrip on a critical HIT. So it's already active when the creature takes the DAMAGE, which triggers martial performance afterwards.
@@TheRulesLawyerRPG it should also be noted that the level 1 feat only allows you to prolong the current composition cantrip while the level 14 feat allows you to change it to a different one
Do you get a bard feat and class feat at level 2? Or are those separate?
bard feats ARE class feats, if you're a bard. a class feat is just a 'fighter' feat or a 'wizard' feat that you get at every even level (and usually first for martials).
Aren’t all spells auditory now, except if they have a subtle trait. You need to speak for pretty loud to cast anything (or speak to your gm for an alternative auditory way)
Does arcane get any more summoning spells with the loss of dragon being their exclusive. I've always liked the conjurer wizard archetype which I don't know which school would fit that the best in the remaster but sadly they made arcane fairly weak in this regard, and now they lost there one exclusive.
I'm hoping Bon Mot will be in Player Core 2, due to its importance to the Wit Swashbuckler
Prismatic spells gone? No wall, spray or sphere?
I'm sure Bon Mot will return with the Swashbuckler, as that's even more thematic than the Bard.
6:30 heh heh heh
Ugh I knew it was inevitable!
nice
I guess you would need that magnum opus line if you were taking bard class feats as an archetype.
It makes me wonder when will be the next Pathfinder 2E Remaster Remaster or full on 2.5E/3E if ever.
As a bard fan, I'm gonna miss the term inspire courage. I know it's probably for OGL reasons but still.
As for martial bards and Warrior Muse bards - has the proficiency scaling changed? Before remaster, bard were only Trained in weapon use, which was fine at levels 1-4. At level 5, other martials (non-fighters) would be Experts, which meant the Bard was now army -2 attack compared to them. They would become an Expert at level 11 but the other classes would then become Master at 13. This meant that at some point, Bards were hopelessly behind on weapon attacks, which meant a melee Bard build was untenable. Has this changed? At least for the Warrior Muse bard? Sustaining a composition for free is great but if you can’t hit it’s absolutely useless.
I'm not too sure if I like Rouges being trained in all martial weapons. I get the logic, but I feel like it would give new comers the wrong impression. The most offensive sub-classes, Thief and Ruffian, only get their bonuses for specific weapon types/traits (agile/finesse for Thief, Simple for Ruffian). That said, I always wanted to do a war-fan Thief and now that's doable so that's pretty cool.
What I like is that previously there were a bunch of Martial weapons you could use for Sneak Attacks, but you didn’t have proficiency for. Rogues can use a Hatchet now, maybe if you wanted to leverage the Thrown trait instead of a Short Sword.
What I’m unsure about is everyone getting proficiency with Halberds or so forth. You can’t necessarily use it effectively, since you’ll be missing a lot of damage, but it is a tool you can use.
If non-Ruffian Rogues got proficiency with all Martial weapons with the Agile or Finesse traits, they only get the weapons they could sneak attack with, but also ALL the weapons they can sneak attack with. I’d let Ruffians get all weapons, but keep their current SA restrictions (d8 simple or d6 martial), since I don’t really have a problem with one of them having a Greatsword or so forth.
But that is more complicated, and an easier rule (all the weapons) might be best.
@@thebitterfig9903 Do you happen to be a member of the OSR subreddit? I ask because last night there was a discussion about rouges with halberds lol.
I mostly dislike it from a more flavorful POV. I liked how Rouges mostly used street fighting tactics in contrast to the more trained martials, I would've personally had it where they were trained in all martial agile/finesse weapons personally but it is what it is. I do confess that I was annoyed that a Rouge I was theory crafting couldn't use fan weapons, and now they can, so at least I have that going for me
@@amelialonelyfart8848 not on that subreddit.
But as much as some weapons are a tad silly for Rogues, I do really love the Longspear Ruffian, tho. One of very few characters who wants to use an actual spear, which is a way more iconic weapon than a halberd or glaive. I just dig the vibe of this old campaigner, a soldier who knows all the dirty tricks, a bit of a rascal who bounced around mercenary companies. Not a fighter, but truly a rogue.
Gotta be honest, Derik Malenda has asked this question and I don’t have an answer: Why on earth was there a desire to give Bard Martial weapon “trained” prof, when they don’t get Expert until level 11, and none of their subclasses ever get higher than that? A bard is never going to be hitting with a weapon, and there’s no reason to use anything but their spells and cantrips.
I wish they gave warrior bard medium armor.
Im playing one right now and i dont feel like i get much from it.
It's really one of the point I think Paizo should have looked at D&D 5e. The components were listed before the spell, and the spell text was mostly flavor. And I think it would work SOOOO WELL with their traits system. It's really a missed opportunity. I'm ok with the magic schools reinvented, but it was unneccesary to undo the verbal/somatic/components part.
On top of that there is also the Oracle...
Mystery Games are ruined by several spells, mostly ones that were once in the Divination School, as well as any "Speak with X" type spells. Easy to solve a murder when you can just ask the victim.
That assumes the victim saw the killer undisguised
69 bard feats. It feels deliberate
I think house of imaginary walls should not require speaking and get erratad
Look, everyone! Weird got nerfed!!!
Paizo just needs to hire you. You and many other RUclipsrs have discovered the flaws and errors in this release in a matter of days. Imagine how much time and money Paizo could SAVE by having you proofread.
Bard :D
Mimes should be more powerful when placed in a field of silence. That's just common sense.
Comment for the algorithm
I want to like and watch more of your videos, as they are a very good analytical breakdown into PF2e, but the constant jump cut edits are too jarring, almost headache endusing, to the point I hide the video and just listen (but then I miss out on the graphics).
Do 3 times the videos!
Maybe they will Remaster the Remaster. If only they had 4 years to figure this out.