The REMASTERED WITCH: Outclassing the wizard in Pathfinder 2e?

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  • Опубликовано: 8 июл 2024
  • SIX HOURS AND 13 MINUTES of video, researched, scripted, prepared, recorded, and edited in 16 days!
    I need a drink.
    0:00 Intro
    2:59 Witch basics
    6:27 General changes!
    8:09 The new Patrons!
    13:31 Feats
    19:59 Familiars
    24:19 Closing statement
    29:23 Witch vs. Wizard
    PATHFINDER REMASTER COVERAGE (Playlist):
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Комментарии • 184

  • @TheRulesLawyerRPG
    @TheRulesLawyerRPG  7 месяцев назад +102

    SIX HOURS AND 13 MINUTES of video, researched, scripted, prepared, recorded, and edited in 16 days!
    I need a drink.
    ADDITIONS/ERRATA:
    -Monk Dedication already gives the Witch a Class DC. Class DC comes up other ways that I haven't thought of, however!
    -Ceremonial Knife doesn't prevent you from hoarding a bunch of enchanted knives! Probably missing language of "this lasts until you make another" that I'm guessing will be errata'd.
    -I misunderstood the benefit of Witch's Broom - it is the daily anointing of any appropriate item! And so the +10 status bonus to Speed for an already existing Broom of Flying makes sense. (Btw, another example of why Tailwind is a poorly balanced spell!)
    -The Blood Ward hex spell, protecting its target from a creature type for up to 1 minute has been buffed (no more 10 minute cooldown).
    -Absorbed Familiar is a renamed (and now more versatile) version of Tattoo Transformation from Grand Bazaar

    • @Walthanar
      @Walthanar 7 месяцев назад +1

      you are a BOSS

    • @Dharengo
      @Dharengo 6 месяцев назад

      What makes Tailwind poorly balanced?

  • @robinbernardinis
    @robinbernardinis 7 месяцев назад +135

    Witch's Broom lets you create a temporary flying broomstick daily by anointing an item. It also lets you craft a permanent flying broomstick. If the item you choose to anoint in any given day happens to be a permanent flying broomstick, it gets a +10-foot status bonus to its Speed. There is no language that specifies that that permanent flying broomstick can't be one you crafted.

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 месяцев назад +33

      Thanks, will add to my pinned comment.

    • @MrNegetZ
      @MrNegetZ 7 месяцев назад +3

      Also it says it allows you to craft it as though you had the formula which makes it only 1 day.(yeah I guess you still need magical crafting but it's understandable kinda and it's just a lvl 1 feat that you need if you want to play a craftin mg character anyways..)

  • @kevinpatrick6080
    @kevinpatrick6080 7 месяцев назад +41

    The most shocking comparability between the Witch and Wizard is how practice of either class makes your hair turn white (just look at the iconics)!

  • @kevinbarnard355
    @kevinbarnard355 7 месяцев назад +18

    TIL Pinocchio is a Poppet Witch. The Blue Fairy is the patron (Faith's Flamerkeeper, or Spinner of Threads) and Jiminy Cricket is the familiar.

    • @IsaacMyers1
      @IsaacMyers1 Месяц назад

      kinda, except he doesn’t himself do any magic. the only magical thing he does is successfully prevent himself from turning into a donkey, maybe he summoned giganto?

  • @russellhumphrey5209
    @russellhumphrey5209 7 месяцев назад +20

    "But I hope it's been fruitful, for you"
    No lie these videos have been incredibly helpful for me, as someone that GMs in PFS and won't get the actual texts until day of the next meeting. Not only have them been very informative, but they served as nice little hype pieces to see how the adjustments are.

  • @TheGreatSquark
    @TheGreatSquark 7 месяцев назад +30

    Absorb Familliar is the old Tatoo Transformation ability from the grand bazaar, just with more flexibility in terms of flavor

    • @toodleselnoodos6738
      @toodleselnoodos6738 7 месяцев назад +4

      I love the additions to it. I absolutely love the idea that your familiar could possibly be in the amulet around your neck.
      Maybe your Old Friend uses it as it’s anchor and thus is a projection.

  • @Kiaulen
    @Kiaulen 7 месяцев назад +73

    So... last half of November is rules lawyer vacation, right?!? 🏝️

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 месяцев назад +27

      I even plan to play some games! Can you believe it?

    • @toodleselnoodos6738
      @toodleselnoodos6738 7 месяцев назад +8

      *(Calistria’s favored weapon intensifies)*

    • @queenannsrevenge100
      @queenannsrevenge100 7 месяцев назад +1

      Get your rest, man! You’ve been burning the midnight, morning, and afternoon oil on these things

  • @Skywardflare758
    @Skywardflare758 7 месяцев назад +21

    Which is in a really interesting state now. Hex cantrips no longer having the immunity for the most part and the Refocus changes are huge, as is their Hexes and feats being brought up to snuff. Resentment is annoyingly stronger than the rest, especially with how good the Occult list is for Witch, but at least it is “high risk” in that the familiar needs to be at risk and will be a primary target of the Witch themselves isn’t prioritized. Coven Spell is also amazing, probably my favorite Witch feat, though Sympathetic Strike is arguably the most “important”.
    Where things get interesting is Witch’s everything economy. In order to use the Familiar abilities, you need to position the familiar and pull off a Hex. Most Hexes has 30ft range and are Sustain, so you have to be in danger range as well, unless playing back with the Divine one. You can still dip Psychic or even Wizard for some focus spells, but they are awkward to use with the need to Hex. Plus, your familiar is now a major resource, as if it’s killed, you lose a major part of your kit. In a boss only day or a mostly low and trivial encounter day, this doesn’t matter as your familiar can put in a ton of work on a single boss (familiar abilities either offer a benefit or force the boss to burn actions and maybe MAP to kill it) and isn’t needed or at much risk in low encounters. In a day with multiple moderate and severe encounters though, it’s familiar reliance quickly becomes more of an issue, since losing it is a massive power loss but keeping it safe means you aren’t benefiting from it. Honestly, Champion dip looks like a good option for both Heavy Armor and Champion Reaction to protect the familiar.
    I also think that it isn’t an issue when compared to Wizard. Wizard does run out of gas harder, but it still has a ton of slots and other Thesis still give a ton of power. Plus, the extra slots mean that going Flexible Caster is much less painful on Wizard, and not needing to do the familiar and Hex dance means a Psychic dip is very easy to use.

    • @chengaming8120
      @chengaming8120 7 месяцев назад

      When i gm im going to give the creature a will save vs class dc vs the familiar power, literally infinite slow or synthestesia sounds like a pain

  • @angmori172
    @angmori172 7 месяцев назад +5

    I would take your lunch money for being a nerd, but then I remembered you're a lawyer, so I better don't.
    On the other hand, you're a lawyer, you probably have sweet lunch $$$. Hard choice.
    Love your content man, stay awesome.

  • @zanderzingh
    @zanderzingh 7 месяцев назад +34

    Thanks for all the reviews, congrats on the milestone of going through all classes! :)

  • @dren2543
    @dren2543 7 месяцев назад +21

    I havent watched this one yet, but wanted to thank you for all the effort you went through to give those of us interested a thorough look into what to expect in the upcoming changes.

  • @KaminoZan
    @KaminoZan 7 месяцев назад +25

    0:00-0:20 Wow, you're not bitter.... HAHA! :-P
    That was a great intro Ron, and yeah, these reviews have helped a lot. Thank you.

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 месяцев назад +17

      I swear I am not bitter! It's bullshit! I am nooooot....

  • @MrMagyar5
    @MrMagyar5 7 месяцев назад +10

    Thanks Ronald. Your videos are why I am going to make PF2 my main TTRPG system. Once I watched your videos and delved deeper into the game system, I found it to be far easier to use than 5e and I've been playing D&D since 1st edition. The ambiguity in so many elements of 5e make the game just a chore to play. The 3 action system is simple. For 99% of the game, you get 3 actions.. choose 3. I don't have to ask if player is done.. the DM doesn't have to ask me. If they payed attention, they know when I am done. Love it, so thanks for all you do!

  • @emmettbrown3463
    @emmettbrown3463 7 месяцев назад +6

    the witch's hut's leap is huge what the hell (love it)

  • @OldCodgerCoA
    @OldCodgerCoA 7 месяцев назад +4

    Something I noticed while looking at the familiars is that there is a new feat called Pet. This first level general feat makes for great roleplay for a character that intends to take a multiclass dedication (especially to Witch) and wants the pet before they get the power.

  • @patron7906
    @patron7906 7 месяцев назад +37

    Excited to hear these changes, I'd previously written off the Witch for mechanical reasons, but the theme behind it is very popular (as I recall, when Ronald was trying to convert some DND youtubers, in a group of five - two were witches...)

    • @higorlauer742
      @higorlauer742 7 месяцев назад +4

      I always loved witches gimmick, but never played one because i don't like their mechanics

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 месяцев назад +4

      Yeah, that's exactly my evidence as well!

    • @meggston6901
      @meggston6901 7 месяцев назад +1

      We have two withes in our current campaign (curse and shadow) and we are so pumped for this. I also had a completely different witch (winter) built for a different campaign that hasn't started yet. She'll need rebuilt after this, I'm so excited.

    • @XMaster340
      @XMaster340 7 месяцев назад

      I'm currently playing a curse witch in my current campaign and my GM already gave me permission to port them to the new version. I'm so excited! Although I'll probably ignore the hissing of my curse familiar. I just don't think it fits my very talkative parrot very well 😅

    • @patron7906
      @patron7906 7 месяцев назад +1

      @@XMaster340 Not sure how you play but I think Foundry is already got the remaster that can be added

  • @lizardtowel2625
    @lizardtowel2625 7 месяцев назад +7

    Unless I missed you calling this out, there was actually a noteworthy buff in the Basic Lesson options. The Lesson of Protection hex spell, Blood Ward, had its 10 minute immunity removed.

  • @Witko_
    @Witko_ 7 месяцев назад +10

    Thanks for all the coverage videos! Helped convince me to switch over to PF2E from 5E. Excited to get my own copies of the remaster books.

  • @slaplapdog
    @slaplapdog 7 месяцев назад +9

    The starless shadow seems like the lowest risk offensive familiar ability, since you can blond the target before sending the familiar in.

    • @FhtagnCthulhu
      @FhtagnCthulhu 7 месяцев назад

      You do need to be adjacent though, right? The 15 foot ones like resentment can stand behind the fighter and do it

  • @neurolancer81
    @neurolancer81 7 месяцев назад +3

    Awesome coverage Ron. Was waiting for this one.

  • @under20over40
    @under20over40 7 месяцев назад +4

    I know it was a ton of work, but i really appreciated how thorough you were in the presentation of all these bideos

  • @yalasongs
    @yalasongs 7 месяцев назад +2

    Congratulations on finishing the classes coverage! Thank you, they've been very useful :D

  • @chrisfleming1064
    @chrisfleming1064 7 месяцев назад +1

    Been looking forward to this one! Thanks for the remaster break down

  • @tannerdaugherty407
    @tannerdaugherty407 7 месяцев назад +3

    Loved all the work man this has been so helpful for sussing out the differences! Really appreciate all the hard work.

  • @HuseyinCinar
    @HuseyinCinar 7 месяцев назад

    Thank you for all the coverage. I’m loving these videos

  • @dylanhyatt5705
    @dylanhyatt5705 7 месяцев назад +1

    Well done for such an exhaustive review of the Remaster - really appreciated and as ever your assessments are detailed and sharp.

  • @Midgaardsormen
    @Midgaardsormen 7 месяцев назад

    Thanks for your hard work man, we apriciate it

  • @coreyeaston6823
    @coreyeaston6823 2 месяца назад

    This was very helpful, thank you.

  • @deladriendilmegilindir9499
    @deladriendilmegilindir9499 7 месяцев назад +2

    Would love to hear the rest of the one liners for each class, Ronald. Thanks for the video.

  • @noahfreeman8115
    @noahfreeman8115 Месяц назад

    Very helpful video!

  • @powercore2000
    @powercore2000 7 месяцев назад +1

    Thank you for the remastered video content. It was a great resource for condensing and streamlining what content my group and I do and do not want to take from it in our games going forward.

  • @willshea2460
    @willshea2460 7 месяцев назад

    Amazing videos!
    Also thank you for always bringing up the fact that people should really take into account what a class does in actual play, their action economy, or sheer fun of a class. Ive seen my fair share of Min-Maxers that only crunch number when discussing the viability of a class or build.
    So its great to hear an experience player talk about more than just spread sheets about crits and damage.

  • @darksavior1187
    @darksavior1187 5 месяцев назад +1

    Your point near the end about action economy and more rechargeable resources being mitigated by that limiter, is the same point I've made with regards to houserules I implemented to give casters much more recharging resources. I implement a rule whereupon spell casters get 1 spell at each spell rank they can cast, that they can treat effectively like a cantrip. This ends up giving them more castings of more powerful spells (like a cantrip meaning not just repeated casts, but scaling casts). And it initially sounds really OP to people I have shared this with, but in practice the action economy really is an effective limiter.

  • @chaceaaron
    @chaceaaron 7 месяцев назад

    Thanks for the explanation.

  • @juliannim6843
    @juliannim6843 7 месяцев назад +1

    I'd probably houserule that that a fungus form familliar could also take the "plant form" ability, just turning into a mushroom of tiny size instead.

  • @GorgoPrimus
    @GorgoPrimus 7 месяцев назад +8

    The Pet Feat has a line at the end stating that if your pet dies you can retrain the feat to get a new one... which takes a week of downtime to do on average. So the line about needing a week of downtime to get your Familiar back is effectively still there since Familiars stuff says it gives you the Pet Feat and then adds extra stuff on top for them to use.

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 месяцев назад +3

      There is a witch class feature that says it comes back during next daily preparations

    • @GorgoPrimus
      @GorgoPrimus 7 месяцев назад +1

      @@TheRulesLawyerRPG Right, I meant for non-Witches.

  • @Arbiter55555
    @Arbiter55555 2 месяца назад

    Ronald,
    Can't tell you enough how appreciative I am of how thorough, exact, and contextual your videos on the remaster has been. As a long time 3.5/PF1e player, looking for a better game, your videos have convinced me to pick up the 2e Remasters with CONFIDENCE. Genuinely some of the best RPG overview content I've seen on RUclips.
    Cheers!

  • @JohanRoland
    @JohanRoland 7 месяцев назад +1

    Spending three familiar abilities for a fast flying independent familiar seams like your buff/debuff turret will mostly be in position (40 feet per turn without actions and a single action if it needs to move the full 80). If there are reach 15 creatures the wich might want to employ an invisibility spell so that the familiar can sneek on it's turns instead, as it does not use the triggered hex effect it won't break the invisibility.
    But that can depend on adventures ofc, if the GM often says "across a thusand feet feald you see 5 balista crewed by skeletons" the wich, beastmaster and cavalier all cry in max two moves per turn.

  • @Keleva
    @Keleva 7 месяцев назад +2

    It's still incredibly funny to me that they put both Intelligence based prepared spellcasters that start with W in the same book for some reason

  • @mechamaya
    @mechamaya 7 месяцев назад

    Thanks for the thumbnail without a reaction face, and the great rundown of the witch. 😅 Hope the algorithm is ok with that.

  • @BestgirlJordanfish
    @BestgirlJordanfish 7 месяцев назад +9

    I think my biggest gripe with the Witch even now is that it feels like it has potential to be even more distinct by having fewer spell slots but ways to spellshape and hex for enhanced power.
    I feel like they really could’ve used the Witch to give the fantasy that D&D5E Warlock players wanted. Players transferring into PF2E don’t really get a really equivalent that lines up both mechanically and thematically (Witch, Sorcerer, and Psychic aren’t really that particular feel).
    And I know that may be an unfair want, but I feel it would also let sorcerer and wizard preserve their uniqueness more.

    • @BlueTressym
      @BlueTressym 7 месяцев назад +3

      As a recent transfer, I agree with this. I enjoyed the Warlock class in 5E from an RP viewpoint, even though some patrons were far stronger mechanically than others. However, in PF2E, there isn't a class that works right. The few people I have asked suggested the Witch as an obvious-seeming equivalent but I still cannot make my Warlock characters feel right in PF2E, whereas for most other classes, I've been able to get them ranging from "Close enough!" to "This is even better for what I wanted, yay!"
      The stat change is an obvious one that I think some people are underestimating as an issue. Yes, obviously I can restat my character to be an INT caster instead of a CHA one but that frequently screws up the concept. The skills I had and the role I took in 5E with that character were chosen with those stats in mind and my ability to use those skills and play those roles is heavily nerfed if I now have a CHA bonus of 0, or +1 at best. Not to mention backstory. I also can't just have INT high but keep CHA high because I need at least a few boosts into physical stats if I want my character to survive.
      Currently, I think the closest I can get is take Sorcerer, fluff it as being granted by a patron, and then I think there are some feats to let me get a familiar and/or do witchy stuff (I'm not familiar - pun intended! - enough with PF2E to know if I'm missing a trick somewhere).
      Also, this isn't any diss of PF2E; overall, it suits me much better than 5E. It's just this one thing that sadly hits me hard because of my RP preferences.

    • @genelearnsenglish4242
      @genelearnsenglish4242 7 месяцев назад +1

      I think I'd kill off my Witch character if the class became similar to Warlocks... Probably mechanically the most boring class in 5E.

    • @nicholasromero238
      @nicholasromero238 7 месяцев назад

      Imo, the best warlock class might actually be psychic; provided you're willing to put in even more work on the reflavoring.
      Mechanically, Psychic is built around spamming cantrips and then boosting them with amps; getting even more power (at a cost later) with unleash psyche. If you want to play as your eldritch blast slingin warlock, it gets pretty close.
      That said, unlike sorc, which, as you said, is really just a minor shift (powers granted by a creature of the appropriate bloodline rather than an ancestor), psychic would need a pretty significant shift unless your warlock patron leans into more spooky magic

    • @BlueTressym
      @BlueTressym 7 месяцев назад

      @@nicholasromero238 thanks for the suggestion. I will have to read up on the Psychic.

    • @BlueTressym
      @BlueTressym 7 месяцев назад

      @@genelearnsenglish4242 each to their own.

  • @cruzerion
    @cruzerion 7 месяцев назад +1

    Important when comparing the Wizard and Witch is that the abilities for The Inscribed One (the only arcane option for witches) are pretty lackluster, and the Familiar wizard doesn't really compare to spell blending or spell substitution in my eyes (in no small part because of drain bonded item becoming drain familiar).
    And when comparing the arcane witch to those two theses, they instead neatly sort themselves into three categories:
    Lasting power (Witch), for when your party doesn't like to rest
    Straight power (Spell blending Wizard), super powerful for 1-2 encounters after which you'll be longing for bed
    Flexibility (Spell substitution), the truest swiss army knife that can solve any problem given a little time
    And that feels like a good spot to be in, in my opinion. Though it would've been better if the wizards other theses weren't so meh

  • @JamesAdams-nd1td
    @JamesAdams-nd1td 2 месяца назад

    The modern Witch is really cool. When the book first came out, my favorite class was the Wizard, but now I’m starting to really love the Witch too. I’m already crafting a Nephilim Starless Sky Witch.

  • @20catsRPG
    @20catsRPG 7 месяцев назад +1

    I think the Resentment's familiar ability means it can sustain negative effects that have a duration, for example one minute, not a value, for example Slowed 3. That is how I'm going to rule it until we get a clarification from Paizo. It can keep effects with a duration going on indefinitely, as long as you cast hexes that is. Not too OP.

  • @horseblinderson4747
    @horseblinderson4747 6 месяцев назад

    Just saw how many options there are for magic spoons laddles, and cauldrons there are.
    Might be something worth looking into making a build around.

  • @flameloude
    @flameloude 7 месяцев назад

    20:07 absorbed familiar sounds like a name change from familiar tattoo

  • @zerg0s
    @zerg0s 7 месяцев назад

    Absorb familiar seems really good in that you can turn it into a gem and put that gem into a ring on your party’s frontliner’s finger. Boom, your familiar is always near the enemy, and it looks like they are using those abilities, not you!

  • @commenter1430
    @commenter1430 7 месяцев назад +2

    Hex cantrips are definitely a lot better now, but I wouldn't say they are so good that they are overshadowing normal leveled spells. Most of the effects are balanced to where the enemy is not affected if it succeeds on a save, which technically is how spells with the incapacitation trait are balanced anyways. Of course, they are much more spammable now so its still so they are definitely good, just not so strong as to unbalance the classes, akin to a more debuff oriented bard. The familiar abilities seem better though, since you are just getting free effects on top of your already decent hexes. Its kinda funny, they feel like wizards that draw way more aggro to deal with. Like the best way to deal with them are to chase them around to put them at risk and force them to use extra actions, or to dedicated a few attacks to killing a familiar. More annoying wizards feels like an appropriate tag line for the witch.

  • @TitaniumDragon
    @TitaniumDragon 7 месяцев назад +1

    I am not really worried about Evil Eye, but The Resentment's familiar ability is potentially problematic. The issue is that you can make it so that spells like Slow basically last indefinitely even on a successful save - this makes it so that, in effect, monsters will *always* fail saves against certain status spells against The Resentment. This makes them hyper-effective against solo encounters.
    The Resentment is an occult caster, so it does have the drawback of having the second worst spell list, so it does make sense to have a slightly better familiar ability - but I feel like this is probably just so powerful it will become the defacto witch path.
    There are some significant party composition drawbacks here, though, which has always been the occult witch's (and occult sorcerer's) main weakness.
    The main issue is that occult witches are controllers, and the occult spell list has poor AoE damage options and Soothe is not as good at healing as Heal is; on top of that, with how action-strapped witches are, leaning into the Healer archetype is not as much of an option for them, so they can't just lean into being a leader the way some occult characters can.
    The psychic can either take a path that gives them AoE damage spells or use Shatter Mind to make up for this gap, while the Bard is a leader thanks to their composition cantrips so doesn't have to fulfill the role of AoE damage dealer, but The Resentment has neither of these things. As a result, if you are running a The Resentment witch, you really need a Primal caster like a Druid Primal Sorcerer in the party, or a Cleric or Oracle who leans into their AoE damage options, as otherwise you're going to have problems against larger groups of monsters, where your spell list and familiar ability are far less useful, especially prior to level 9 when you start getting stuff like Black Tentacles/Slither.
    I think this is something that will require actual at-the-table testing to determine how powerful it is; in a vacuum, this seems hyper-powerful, but the party composition drawbacks do give me pause.

  • @bryanstrahm9961
    @bryanstrahm9961 7 месяцев назад

    Honestly the possibilities for Coven Spell Conceal Spell are fucking awesome.

  • @MrReaperHand
    @MrReaperHand 3 месяца назад

    I would also point out if you want to play an arcane witch you can only choose one patron so less options to get the broadest spell list.

  • @challst
    @challst 7 месяцев назад

    My guess is that the specialized familiars will show up in the Monster Core - as either a section or sidebars.

  • @pontchristophe3938
    @pontchristophe3938 7 месяцев назад +1

    Yeah the witch has more options... While their familiar is alive. With the new effect you have to put it in harms way; risking to loose it and a bunch of the new class features along with it for the rest if the day !
    The wizard doesn't have this risk during the very first combat of the day.

  • @gaeagaddy5099
    @gaeagaddy5099 7 месяцев назад +1

    I agree that the Resentment is going to be cookie cutter build due to the insane strength of evil eye & the freebie effect. It will always be useful since it can work on ally debuffs, even to the point that allies would totally defend a familiar to perma-gimp a boss. Only one choice for Arcane and the free effect is pewp... like foul, stinky pewp 😢

  • @enthusiasticgrog465
    @enthusiasticgrog465 7 месяцев назад +1

    I want my Cartomancer Witch back.

  • @TheGeckonator5000
    @TheGeckonator5000 7 месяцев назад

    The Wildling Steward familiar ability is unusual because Point Out requires you to be able to speak or else your party members need to make a perception check. Seems you need to take the Speech familiar ability to make full use of it.

  • @NateAllard
    @NateAllard 7 месяцев назад +2

    Wouldn't the stunning fist feat gained from the monk archetype in the current edition already use the monk class DC since the dedication feat mentions becoming trained in it?

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 месяцев назад

      Ah, it does! Small detail, but my OCD self insists on putting in the pinned comment =D

  • @Tzimisce
    @Tzimisce 7 месяцев назад

    Now that you've done all the remaster class guides, could you do a video on how the remaster changes affect non-core classes?

  • @enomiellanidrac9137
    @enomiellanidrac9137 3 месяца назад

    My favorite class being sorcerer I'm not quite thrilled to see the witch in the player core instead.

  • @legendarydigitize2523
    @legendarydigitize2523 7 месяцев назад

    Ceremonial knife doesnt state that the knife's magic is gone when spell charing a new knife
    That and it doesnt state any duration except the number of times you can use the spell imbued in the knife
    So theoratically, if one has many knives, you can make them all spellcharged one day at a time
    Especially during downtime

  • @benluther1824
    @benluther1824 5 месяцев назад

    witches seem much stronger now but not much for going for a dedication from another class... though they get a real nice familiar

  • @miraclemaker1418
    @miraclemaker1418 7 месяцев назад +1

    There's also now a disclaimer on valet saying that it doesn't work with independent explicitly. Regardless, can you also talk about the state of the poisons in player core? They have nerfed the damage of every single poison

    • @FhtagnCthulhu
      @FhtagnCthulhu 7 месяцев назад

      As someone who has played a toxicologist alchemist... poisons did not need the nerf.

  • @LightningRaven42
    @LightningRaven42 7 месяцев назад +2

    I think the only reason balancing the new The Resentment Patron's ability is the fact that Familiars are easy to kill. Maybe Paizo evaluated it wouldn't be all that strong because of that, but it is definitely a cut above all the rest.
    The new meta now will be making your familiar invisible and improve its chances of survival through that.

    • @toodleselnoodos6738
      @toodleselnoodos6738 7 месяцев назад

      Well, hello there again Old Friend oh pal…

    • @TitaniumDragon
      @TitaniumDragon 7 месяцев назад

      The other problem with The Resentment is that you are stuck with the occult spell-list, which is probably the second worst spell list and is significantly lacking in AoE damage/control options prior to level 9. Bards are leaders so don't have to worry about it, and psychics can cover for it via their conscious mind, but occult witches (and sorcerers) lack those options.
      As a result, you need to pair up with a Druid, Primal Sorcerer, or a Cleric or Oracle who lean heavily into AoE damage effects, as otherwise encounters against larger numbers of monsters will become a problem for you.
      It's hyper powerful against solo monsters, though.

    • @toodleselnoodos6738
      @toodleselnoodos6738 7 месяцев назад +1

      @@TitaniumDragon Holy shit, is Occult no longer considered the best?
      I know Rage of Elements REALLY made Primal even more awesome and rounded out, but I’ve always heard over and over that Occult is the best and Primal sucks because it struggles to target Will.
      What did I miss in the last few months?
      (I find all the Witches, except Inscribed One, to be amazing boss debuffers. I really like Wilding Steward being more safe against a boss than other Witches).

    • @XMaster340
      @XMaster340 7 месяцев назад

      ​​@@TitaniumDragonI don't know about hyper optimized play, but so far I've had no such problems even with my unremastered curse witch. Vomit Swarm deals quite a nice amount of damage against large groups of enemies and my summons allow the Magus to decimate them thanks to flanking boni.

  • @johncromer2603
    @johncromer2603 7 месяцев назад

    I will have to completely rework my witch... i can't wait. 😊

  • @Team_Orchid
    @Team_Orchid 7 месяцев назад +1

    Do Familiars still have the same HP as normal? If so I'm concerned that all the new witch features are gonna result in a tidal wave of dead familiars because those things are entirely too frail to be anywhere on the battlefield. I played with a character that archetyped into Witch before and all the familiar did after level 5 was ride around in pet cache, give me an extra spell, and give an extra focus point when out of combat. Anything else was too dangerous for it.

  • @danielmalinen6337
    @danielmalinen6337 7 месяцев назад

    So the witch has originally been the same as the warlock, but what is the origin and reason for the renaming?

  • @Keovar
    @Keovar 7 месяцев назад

    16:20 - Athame

  • @eyeh0
    @eyeh0 7 месяцев назад

    For Evil Eye, wouldn’t the Sickened condition disappear at the end of your next turn if you don’t Sustain it via Sustain rules? A Sickened condition without a duration doesn’t go away on it’s own, yeah, but this one does have a sustained one, so it follows those rules.
    I think it’s similar to how Frightened from Dirge of Doom goes away on its own normally via Frightened rules. However, it is must also follow composition spell rules, which means casting a new composition will end all ongoing effects of the previous composition. In this case, Frightened ends through composition rules instead of Frightened rules.

  • @lyracian
    @lyracian 7 месяцев назад +1

    Feed the Algorithm. It is hungry. Another enjoyable video.

  • @Jeff-cn9up
    @Jeff-cn9up 6 месяцев назад

    That's an easy solution for me. I simply don't allow them for players. Along with other bad classes like bards and monks. A rare NPC antagonist can be one, but that's it. You don't have to allow anything in your game that you don't like. Nothing is lost.

  • @Darth_Elise
    @Darth_Elise 7 месяцев назад +10

    I assume this is what your "Strongest Feat in the Game?" Video is going to cover, but Ceremonial Knife is absolutely broken as written.
    The feat has no language that limits you to a certain number of daggers, only language that limits you to making one per day. In addition there is no limit on the duration of time the dagger remains magical. This is very odd considering other similar "free item each day" feats such as Cauldron do contain this limiting language.
    This seems completely unintentional, but I do think it's a bit funny to imagine a witch running around with a trench coat full of free daggers loaded with up to 8th rank spells.

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 месяцев назад +2

      Ah! Adding to my pinned comment. Though I peg this as a momentary oversight. Worth mentioning tho!

    • @Darth_Elise
      @Darth_Elise 7 месяцев назад +2

      @@TheRulesLawyerRPG I'm so hype for your next video now! I was sure it was going to be about the Ceremonial Knife feat but now I have no idea!!!

  • @wondermuttperez255
    @wondermuttperez255 7 месяцев назад

    33:53 the witch has a specific weakness that the wizard doesn't have: if the witches familiar then the witch has no spells, because the familiar is the source of the witches magic.
    Edit: from the book-"Rather than interacting with you directly, your patron works through a familiar-a mystical creature that teaches you, serves as the conduit for your patron’s magic[...]"

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 месяцев назад +1

      Even if your familiar dies, it returns during your next daily preparations when you prepare your new batch. However, your familiar abilities are not available until then!

  • @adimiss
    @adimiss 7 месяцев назад

    Hey ron to the end point on witch action economy i feel as if you forgot that patreon's puppet exists allowing you to move your familiar as a free action. So positioning isnt that bad.

  • @Zerromi
    @Zerromi 7 месяцев назад

    27:23 I'm assuming that you mean there's less need to sustain Evil Eye because you can just reapply it to a target on subsequent turns? Because the language states "while the spell is active and you can see the target", and given the duration is "sustained up to 1 minute" I would assume that it drops off if you do not sustain. I'd rather keep the condition active if I've already made my save instead of having to fish for it again.

  • @ninten90z70
    @ninten90z70 7 месяцев назад

    I love how Witch now looks and feels like an actual witch. As for Witch Vs. Wizard . . .
    Familiars are very, very, very, VERY squishy. If a Witch is going to throw their valuable resource into harm's way constantly then they shouldn't be surprised when they suddenly go the rest of the day without that resource. So, that's another choice they have to carefully consider. Is the benefit worth the risk? Wizards, meanwhile, have less risk involved and need not worry so much over possible choice paralysis.

    • @TitaniumDragon
      @TitaniumDragon 7 месяцев назад

      The biggest vulnerability for familiars, honestly, isn't them getting attacked, it is AoEs. If you're fighting a dragon, its breath weapon nailing your familiar is basically a free extra damage chunk it does at zero action cost.
      An enemy attacking your familiar is just not a great use of their actions in most cases, as you are doing nothing to stop incoming damage. If a solo monster spends its actual strike actions on killing your familiar, it isn't spending those actions on something actually useful (i.e. killing your team).

  • @nyx234
    @nyx234 7 месяцев назад

    There is another book coming!

  • @AccelTurbo
    @AccelTurbo 7 месяцев назад

    Potions in the mornin' Potions in the evenin' Potions at suppertime! When Potions' on the Double, you can have Potions any time!

  • @Nairneh
    @Nairneh 7 месяцев назад

    I'm a little disappointed you didn't elaborate on the Patron's Presence feat and how hard it will be to set it up.

  • @Mushezable
    @Mushezable 7 месяцев назад

    Let's go WITCHES. Sad no updates for Baba Yaga patron but I guess I can reflavour one of the base ones.

  • @johncloud3823
    @johncloud3823 7 месяцев назад

    I want to play a pathfinder witch so badly. 😭

  • @bokavordur
    @bokavordur 7 месяцев назад +2

    I love the witch.
    I've always prioritised theme over power in TTRPGs. I usually avoid the most powerful classes and mechanics because I want to play what I enjoy, and I rarely enjoy beibg the absolute best.
    But, yeah the witch definitely needed some tuning and I'm glad to see this

  • @oj3730
    @oj3730 4 месяца назад

    Haven't the wizard class lost the achools of magic thing that comes from dnd? I think the fact that the witch gained a nice identity together with the wizard losing some makes it exceed the wizard class in the remaster

  • @simonjhudson7378
    @simonjhudson7378 7 месяцев назад

    Isn't Cackle limited by the number of Focus points you have?

  • @dannymckellow1981
    @dannymckellow1981 7 месяцев назад

    Comment for the algorithm

  • @user-vg6sg7kh1q
    @user-vg6sg7kh1q 7 месяцев назад

    while it looks likea a lot of changes once you select them not much has changed. The witch I currently play is level 6 with cleric dedication to an ocean deity so the winter patron was the closest one, I did not had a lot feat that I really wanted to take that I could not because of the amount of choice, Now there is a lot of them that I know I won't be able to take them all
    After the change It got one more new language because of human change, patron puppet replace phase familiar, my oddity identification is now broader, my familiar has a new ability of doing an ice zone , cauldron now produce potion every day and the spells have changed a lot . I never had to use the phase familiar and I did not had results from cauldron yet, I began a batch of 5 potions at level 4 which is not finished yet. So the big change is 2 things that were never used to something I will use all the time.

  • @Almighty_Mage
    @Almighty_Mage 7 месяцев назад +1

    Can finally consider witch for dual class but with with class 🤔

    • @toodleselnoodos6738
      @toodleselnoodos6738 7 месяцев назад +2

      Wilding Word and Patron’s Puppet don’t have the Concentrate trait, meaning…you can have an Wilding Steward Animal Barbarian that “growls” (Wilding Word) at an enemy, making them have a harder time hurting while your familiar occasionally blasts (Patron’s Puppet + Stitched Familiar).

    • @Almighty_Mage
      @Almighty_Mage 7 месяцев назад

      @@toodleselnoodos6738 always a plus to combo barbarian with a spellcaster

    • @legendarydigitize2523
      @legendarydigitize2523 7 месяцев назад

      Ceremonial knife being the core feat having many spell charged knives ready to use
      With mostly illusion and enchantment spells
      Combine with the rogue
      I call this dual class combo
      The Hex Stalker

  • @mikegould6590
    @mikegould6590 7 месяцев назад

    It should be said I'm brand new to PF2E. I've been reading the Witch in the Remaster, and apparently I'm missing all information on WHAT a Familiar stats look like. There's a lot of vagaries on what they are and what they do. "Normal animal but better" isn't really much information.
    Saying you can have a cat, then showing a winged cat, just amplifies the problem.
    Not new to RPGs. I've played many and varied kinds since 1979. This needs clarification.

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 месяцев назад

      Because of the scope of this vid I only focused on what's changed.
      It gets all the stats in the new Pet feat, plus whatever abilities you give to it. It's identical to the current Familiar rules essentially

  • @guilhermeedgar9795
    @guilhermeedgar9795 7 месяцев назад

    Can I use cackle and patreon's puppet on the same turn?

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 месяцев назад

      Since they're both hexes, no (very interesting to know tho!)

    • @guilhermeedgar9795
      @guilhermeedgar9795 7 месяцев назад

      I don't have seen the hex trait in cackle Kkkk ok, good to know

  • @boris_bulletdodger9109
    @boris_bulletdodger9109 7 месяцев назад +1

    Positive comment

  • @melreinh5265
    @melreinh5265 7 месяцев назад +4

    Woof. Seeing the other Familiar ability bonuses compared to Resentment. Sure being in 15 feet of the enemy is problematic, but that's compared to familiar abilities that have to be in melee range for their ability to do something immediately. (Flank/Snow Emanation).
    Should have said 5 Foot emanation for the snow familiar. Since that seems to be what it's describing. A "Burst centered on the caster" is just an Emanation effect right?

  • @slb797
    @slb797 7 месяцев назад

    The end…for now….next year…there will be…another book!

  • @dexasmoru8333
    @dexasmoru8333 7 месяцев назад

    I feel the Wizard is still the winner. All the DM"s I've played with will be quick to kill a pesky familiar. My dm's killed familiars when they could only scout. They going to slam them things now that they can do things in combat too. So wizard still wins.

  • @nikidelvalle
    @nikidelvalle 7 месяцев назад +1

    I'm not sure which class is better persay, but I do know which one is more interesting and fun... and it's not the Wizard.

  • @nicholasfoster2564
    @nicholasfoster2564 7 месяцев назад +1

    Great video! Definitely excited that the witch is getting some live. Still a little disgruntled the witch isnt a pure occult caster and is more like an Int-based sorceror, but thats an aside.
    One thing you sort of glossed over with the Resentment patron critique is it locks you into the Occult tradition of spells. Thats not inherently bad, but it is a very significant reason to not pick that patron.
    I still think Wizard overall has a good niche relative to the witch by focusing on the utility and versatility of having more lots both by default and through drain bonded object. And obviously if you pick a thesis thats not the familiar one you have a clear toolset the witch cant easily emulate.

    • @TitaniumDragon
      @TitaniumDragon 7 месяцев назад

      Yeah, the fact that you're stuck with the Occult spell list is a significant drawback from a party composition standpoint. Bards are leaders and Psychics can cover AoE damage with their conscious mind, but occult witches are supposed to be controllers but they have poor AoE control options prior to level 9, which is a very significant drawback. It is true that swarms of monsters are more of a problem at higher levels than lower levels, but it is still a significant drawback.

  • @shadow-faye
    @shadow-faye 7 месяцев назад

    Im pretty sure evil eye didnt let the frighten go away on its own either

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 месяцев назад

      Right, but it had to be sustained

    • @shadow-faye
      @shadow-faye 7 месяцев назад

      @@TheRulesLawyerRPG So with this version you could potentially sicken a new enemy every turn?

  • @lucerious4203
    @lucerious4203 7 месяцев назад

    I heavily dislike that sorcerer got removed from core 1 and put in the core 2 supplement.

  • @Keovar
    @Keovar 7 месяцев назад

    20:55 - So no corals, then?

  • @vendettarules1
    @vendettarules1 7 месяцев назад

    I wish they'd have added Baba Yaga as a patron for the witch. BUt otherwise I dig it.

    • @toodleselnoodos6738
      @toodleselnoodos6738 7 месяцев назад +2

      Im hoping they give an errata for Baba Yaga, Mosquito Witch, and Secrets, soon, but I wouldn’t be surprised if that gets delayed to complete all the other upcoming products and the rest of Core.

  • @Olimar92
    @Olimar92 7 месяцев назад

    Witch in is Core 1 because they needed a replacement for Sorcerer, and Summoner isn't getting as much of a change.

    • @Kiaulen
      @Kiaulen 7 месяцев назад

      Interesting then that they replaced a spontaneous caster with another prepared caster. Is bard the only spontaneous caster in the remaster?

    • @jonathancadle1261
      @jonathancadle1261 7 месяцев назад

      Why did they have to replace the Sorcerer? Why not include them?

    • @thestylemage2092
      @thestylemage2092 7 месяцев назад +1

      @@jonathancadle1261 Because Sorcerer will partially be affected by the dragon changes.

    • @Kiaulen
      @Kiaulen 7 месяцев назад

      And also because one of the goals of the remaster was to make a skinnier (less intimidating) book.

    • @TheRulesLawyerRPG
      @TheRulesLawyerRPG  7 месяцев назад

      I don't think that's a full explanation: they could've had another CRB class they're not changing much (like the Monk)

  • @martinjrgensen8234
    @martinjrgensen8234 7 месяцев назад +1

    Just talk to your dm when building your witch familiar. I bet he will be ok with you not being overly constrained by its rules.