The great Kunimitsu render in the thumbnail was made by David Chikardi. I wasn't able to reach him for his permission to use it. Hopefully it's cool. Please consider supporting his art: www.deviantart.com/davidchikardi/art/TEKKEN-7-Kunimitsu-II-862266848
@@kushan_tk Its because of lack of frames in some of his animations (lots of other characters as well), as well as the delay (or rather, lack of delay) between the start of his attack animation and the actual hit on the opponent. It means that when running in 120fps mode, he basically scores hits before the animation actually "contacts" the opponent. This makes it very difficult to evade him, as you basically need to see "into the future" to avoid him. This becomes very evident, when say for instance, you do a fast move like a 10 to 13 frame attack on him, and he does a 18 or 20 frame move, even AFTER you start your attack and still hits you at the same time (sometimes even before) as you hit him and send you flying / flipping away. This is one of the shortcomings that Tekken faces with running in higher FPS modes on PCs and or course newer console systems (the Xbox sX and PS5 are fully capable of running Tekken in 120FPS at 1440p). They will have to rework the entire animation and hitbox system to actually show moves being down perfomed rather than magic "unseeables" in future games as with higher FPS modes, they cannot hide the "fudged"stuff that is going on.
I feel like if they nerf combo damage and wall carry globally the movement criticism wouldn't feel so bad. If you guess wrong in this game you die. new players learn the wrong type of tekken, because mashing in someone's face has almost become normalized. Characters with wall carry as a unique trait are no longer unique because it is almost a standard requirement. Not to mention counter hit strings such as kuni's d341. Then we also have the issue of certain dlc characters having strong movement or absurd range (fahkuram,kuni, zafina,). Obviously sidestepping should be a timed calculated decision but why would anyone sane do that nowadays unless you are beyond confident in doing so? This makes incentives for new players to learn it harder not easier.
You’re completely right, but you know it’s only going to get worse from here. Kunis long range pressure is just a beta test for chin limos full screen polish air strike 50/50
50/50 between an actual mini tank like Dragunov's item move as a low launcher, a gun thats an actual part of her movelist with infinite range and great whiff recovery, and an orbital station with kinetic rods that can fire anywhere on the world at any time thats +18 on block and forces crouch
@@Alex-ii9sp I know. Leroy, Fahkumram, and now Kunimitsu are equipped with 50/50s that are just guessing games, and so many moves track right now, it's crazy.
Kunimitsu's dagger projectile pressure is the exact same pressure Scorpion has in MK with his teleport. You just have to stand and block IN CASE he does it. I hate that.
I’m pretty sure she’s meant to be an annoying character or a mix up character. So all in all to puss you off however I just started playing and she’s my main so I don’t care much.
@@STGcritical if a character is annoying to play against by design or by coincidence doesn't change the level of frustration you feel playing against them tho . Im pretty sure noctis wasn't meant to be annoying just accessible to newer players and he still was a bitch to play against when they released him
@@WalterTheMonkeyman I’m not denying anything you say there nor would I plus I don’t even know what annoying is in Tekken so I don’t know if the comparison to Noctis was legit or not.
@@STGcritical yes its the same as throw teching . Regarding things annoying in tekken i guess you'll have to find that out for yourself. Everyone has situations they have no problems dealing with . For me it's stuff i technically know the right response to but often fail to execute that option because it's hard to do like punishing blocked deathfists with electrics or shit like that.
"With Kunimitsu you are conditioned to stand still" Yeah, I knew Namco is trying to condition players to think Tekken 7 is 2D, in order to not fix their retarded moves that already connect when they're not strictly tracking moves, during a sidestep
I side walked a hell sweep from kazuya and got hit with the last move while I was behind him. Took a break and now all I do is block and punish. I can’t seem to side step anything. That or I’m trying to punish to soon, idk fuck the tracking in this game
Kuni’s ability to exert pressure from afar reminds me of your explanation of the mishima 50/50 in your “mixups are the engine of damage” video taken to a comically annoying degree.
Finally some real talk about this character. I'm tired of the Kuni downplay. Doesn't strike me at all as "mid-tier" with that level of space control, great combos and wall carry, super strong movement and evasion, stupidly strong mixups, great strings etc. She's not even as unsafe as some people say. And to top it all off, almost no execution whatsoever. Oh how I wish I didn't have to fight against this character.
I’m a beginner in Tekken and she’s my main and by her kit I can clearly see she’s meant to piss you off. Is she top tier how the hell would I know but she’s kinda like SFV Sagat tailored to piss you off so you either get frustrated and get off your game or you give up.
As someone who only plays against friends, and said friend is a kuni main, I didn't realize that this kind of pressure wasn't a normal thing, maybe I oughta try online so I can see what it's like having breathing room. As to your considering using a more 'youtubey' title, I will say that at least on my end this video title caught my attention much better than some generic all caps op title would.
But she’s a cool beginner character. I’m a beginner and she’s pretty easy to learn and I get to play someone who looks cool and has a cool map. I mean I can play Geese but I’m not that good with him still practicing
@@iBleed_RoyLty4368 Never once said that Julia’s execution was the hardest but ok. All I said that Kunimitsu’s wall to wall carry is better and easier than Julia’s.
@@STGcritical Julia’s around intermediate level. Execution is easier than advance characters like Lee, Steve, Hwoarang, Jin, 2ds and Mishimas but harder than beginner characters like Paul, Alisa, Law, Katarina, Miguel, Leroy, Kunimitsu, & Fahkumram.
This character is BS. and im tired of weebs defending this character saying not OP. with that said, honestly i dont really give a shit anymore whats OP or not, im just glad im not a pro player who needs to deal with all of these and i can just play this game casually without caring much winning or not. even the pro's dont want to deal with these BS balancing, they straight up use whatever character is broken strong during that particular season.
@@alexanderdaviescastle8134 instead of being so funny please fyo and read correctly. They aren’t saying she’s too strong or whatever its that she is annoying and just another cancer matchup to lean and to pay money to learn for
According to me she's mid high tier The things holding her back are lows on the neutral and she is a high risk high reward character. So for example i play someone and i get good reads on them im gonna win but if they read me well i'm gonna lose. She's way more balanced than leroy,fahkumram
@@abudora7786 and she has a millions gimmicks and without knowing ALL of them and GUESSING BETWEEN 10 OPTIONS you cant do shit to this character and yea i just wanna have fun playing this game but i cant and i dont wanna learn the matchup
Defintely agree with your explanations lol. Even Japanese players knew that her jab strings are very powerful and loopable and the kunai is effective against sidestep from the moment she was released haha
I remember everyone saying that fahkumram wasn't op when he came out "he's sluggish, he has too many highs". With kuni i see a lot of downplay because everyone, especially tekken content creators, just look at the goddamn frame data like the bible and say she's punishable. Not taking into account that you have to block first, and startup animation so fast that looks the same most of the time doesn't help, especially with tekken netcode. "You have to look at the color of the flame of her blade" Probably you didn't want to go too much into details i get it, but a mention of her absurd rage drive, her evercrushing disappearing hitboxes, stupid strong wallcarry, zafina like movement, her strong backturned stance and throw game was due. I get so salty talking about kuni, i apologize lol
I've been playing kuni for a good while. (my highest rank atm) and I haven't experienced any of this. Her 50/50's are hella risky and aren't that fast since they come from stances .
I thought we we're rollback netcode now. But, I've always thought she was punishable aside from a couple moves. I would just force the neutral and keep close whenever able with the occasional sidestep. I might not be fighting god tier Kuni's so my opinion might be a bit off.
Nope, I really don't like her. She makes tekken not fun. She shuts down your ability to play. Stepping, whiff punishing, exploiting weaknesses in strings... all things part of the package deal of playing and excelling at this game. But not with Kuni. Like you said, no matter where you are she's controlling you. Then to pile on the bs, her mixup's mixup has a mix up. I really don't like playing against her, and refuse to buy her because of it. Tekken 8 is going to be a hard sale for me, honestly. I cant stand playing tekken and losing matches because of the pure insanity some of these characters are. Its as if they don't even consider how many of us play online. And to end this, I am fine with her being lightning fast. I play lars and if dynamic entry was slow I probably wouldn't. But who the heck thought it would be a great idea to give her functionally unseeable throw/mid/low options, FROM AN UNSEEABLE STANCE. So often after matches I realize that by the time I've noticed she's moved, im getting hit. A lot of these dlc fighters have been bs, and its not even the fun kind like yoshi or the knowledge check that lei/hwo are. Meanwhile Gigas still kinda sucks... Tekken 8 is gonna be a hard freaking sale...
I think your problem is that you don’t play steve. Many dlc characters bullshit is solved by making them hold a b1. I used to get so triggered at the BS then i picked up Steve and now they don’t get to play, eat a b1 if you want 🤷♂️
The easiest tell to how punishing a character's stance is to play against CPU. Kuninmitsu rarely will get punished for stance uses. Every other character will always get punished.
When you mention any bad stuff about Kunimitsu's gameplay, you get bombarded by 20+ replies talking about how weak she actually is. At least that's what happened to me.
Definitely the lack of offline events is why Kuni is not talked about enough. We gotta remember how People were saying Fahk was mid or hig mid but more a few offline tourneys in Pakistan and Korea exposed how broken he is.
What's the point anymore. Character design and balance has been in the dumpster for a while now. It's not like it will actually do anything. She'll get nerfed if there's enough of an outcry then the next character will reset the cycle.
My experience against Kunimitsu is she's really strong in the beginning, almost over bearing. She can put pressure at any range and it neutralizes Meditation, Kincho, Indian Stance, and Dragonfly. On top of that, so many moves crush. So she's basically all the strengths of Yoshimitsu without the draw backs. That is until I played purely defensive, I found one. If Yoshimitsu's mix ups get countered, you can always use another. His mix up ability is endless. But with Kunimitsu, she only has about two or three powerful mixups. So once you learn to counter those, her utility drops extremely quickly. So what I learned is, she's a noob stomper. She will absolutely destroy low level players, but she's really going to have to work at higher levels. This is the exact opposite of Yoshimitsu where he tends to get stronger as the match up progresses, and as rank increases. That said, that is a blatant example of dominant strategy and artificial difficulty reducing the complexity of the game and reducing it to cheesing.
Wow, I really never thought of that before. You’re right, the way she’s built her mixups get predictable very fast if you aren’t trying your hardest to use all the different tools she has where they fit best. Yoshi doesn’t have that problem because he can always rely on his deadly oki and mental pressure with a lot of his mixups and bait stances like meditation and dragonfly to keep things fresh and hard to read. Yoshi is still the master in the relationship lol
bUt SHe hAs WeAk LoWS! I honestly am not good enough at tekken to care about the balance but I hate this character just because it feels like she's supposed to be creative yet every kuni feels exactly the same as the last.
I hate when people say a character has weak lows, when what they actually mean is that the character has risky lows. THEY AREN'T THE SAME THING, RISKY LOWS DON'T MATTER IF THE MIDS ARE SO SCARY YOU NEVER WANNA DUCK THIS CHARACTER BRUH
Sheesh I don’t know what’s happening what am I 3rd Dan I think if that’s a beginner rank but as a Kuni main I can say her lows are fine especially that dash low but she’s fun to play with so I use her. And to me she’s easy to learn and have fun with.
Same points I make with people I play against. She's a threat at every range, the mixups are e-n-d-l-e-s-s, she has easy access to guaranteed damage/follow ups, she can get in whenever the hell she feels like with no consequence...but people will parrot the same stuff that floats around about why she isn't overly powerful. Exhaustion is the exact feeling playing her for long stretches. It's just mentally draining. I don't think any other character does that to me in Tekken. On the flip side I think she's got awesome design and animations, so at least I'm looking at cool shit while I'm getting mixed to hell.
yeah, this character archetype (tricky ninja style character with a lor of ambiguous mix ups that are almost risk free, that applies pressure from everywhere and with high mobility that makes him/her very hard to hit) is the one that pisses me off the most. and everytime you express some annoyance while facing these characters, the guys that play them always give you the same answer, which is "duh, he/she's hard to play, you need execution, you take a lot of risks, everything is punishable, he/she has low health, you get killed in one combo" and other stuff that implies that their character is trash and yours is braindead. all this while they play a character that is impossible to hit because it's constantly moving and teleporting around, that has mix ups upon mixups that mix you up even while standing still and taking a piss, that can't be punished because they are safe on every goddamned move, that make your head ache three seconds after the round start with all this bs and after all of this nonsense you even have to listen to the guys that play them say that you need to be good to do this stuff. so annoying. anyway, i was not surprised to see that this chick continues the trend that leroy started. i was hoping they learned not to fuck with the players again, but they went on anyway. if they announce tekken 8 tomorrow, i think i would be more excited to watch grass grow then to be hyped for a game that has become just a huge p2w cash grab
She’s my main and your explanation of her sounds like Vega. I’m not disagreeing I mean I barely even know since I just started and need tips but I’m pretty sure it’s just her character archetype to be annoying. I don’t think she has very good damage tho
She’s not super strong like the male characters. The best practical juggle I could pull was only 110 with wall damage. With rage you can get 129, but somebody like Brian or Kazuya can do 150 easily
@@javascriptkiddie2718 Combo damage is not the sole indicator of a characters strength.I play this character along with many others.she can do everything. the only weakness this character has is her lows aren't great.reached god ranks with her in less than 100 games
I havent resonated this much with a video title in a long time. Another character brought forth by popular demand just to become a nuisance, but this one is arguably worse than the ones before her.
Listening to what you have to say about this game is honestly the best insight I feel like I can be getting and I really appreciate that you continue to make this content. Here's to hoping this covid shit dies off and we can go back to the good times with tournaments and locals. 🤲
She's hasn't been exhausting for me to play because I haven't played Tekken in like 4 months lol. I'm just here for the Wisperina feet pics and to make sure Frame doesn't get bitten by anymore crazy people at this point.
At first I was really annoyed by Kuni's Set and Dagger and the fact that she could pressure from a distance. But then I started doing this: Forget about blocking the dagger. Stay away and only focus your attention on Set. Try to step when they do it and try to force her to do it from far away. If she is kinda close use a long range keep out mid once in a while to make them hesitate to do it from mid range. The slide is 0 on hit, doesn't really give significant advantage. The mid is -9. They literaly lose their turn in your face. Never duck unless they abuse the slide too much. Once in a while to launch is enough to make them think twice about attempting it any time soon. Don't stay close too long. Chip away and back of again. Let her struggle to find a way to get in on you. Sudenly it becomes just as frustrating for them. I use this strat and since then even better players than me struggle (all things considered)
Hey Frame great as always, just wanted to throw in a little bit of anti-Manji tech. You mentioned her stonefeet move that she shares with Yoshimitsu. Well, unlike for example King's Ali Kicks there is an option select of sorts for the move. Once she begins spinning, if you block even one of the kicks you can just release block and start mashing 4. However many kicks she or Yoshi choose to commit to, you will block all of them and give her a receipt as soon as she finishes with no way for her to defend or avoid it. In other words, it's a gimmick string. She can just do one kick but in that case I believe she's actually much more punishable.
Kunai doesn't need to be as fast as it is. FC df+3 probably better off with TTT2 followup, instead of guaranteed Oki flip. Whole existence needs a buff by *putting her mother back in instead.*
I’m glad this video was analytical and not an emotional salt fest. I think if SET 2 was steppable, kunai always teleported you in front of them on block and 2,2,2,2,2 was all highs then she’d be fine.
I may be wrong, but another thing that makes her strong is her pretty good (not sure if this was mentioned in the video) KBD. It allows her to implement her good whiff punish game, pressure w/ her projectile, and bait out anything from her counter hit f3, 2, among other things. She’s able to space and get to her favored position so well. Part of the reason I like playing her. Always love strong mobility in a character.
That's because when you play Kuni you're putting all the responsability to know how to play the game into your opponent, so you can just enjoy playing free of pressure, that's what I call a gimmick character But when you're the one playing against her, all the responsability is on your side, so it turns frustrating and annoying
@@caiobruno8006 hey man all I’m saying is Steve b1, b1 doesn’t play with any of that “HA I BET YOU DIDNT LAB THIS MIXUP, I DONT EVEN KNOW HOW TO BEAT IT AND I SPAM IT”
@@Coolbeans554 Well, Steve's moves are all honest most of the time outside of a few stance cancels What makes him closer to gimmick than being a completely honest char is basically his complex gameplan, which is pretty hard to learn, but it's even harder to understand and fight against. At least that's my experience both being a main Steve and fighting against Steve
Soon as I read the title..I agreed.. when I see her online I tend to play her once, and I'm out.. just don't feel like playing that way. If u are going to create characters like this at least keep the other 40 sumthin other characters in mind that have to fight these kinda characters..
Chin Limo killed me. I don't think step 2 is that bad. At -9, she definitely loses her turn if it gets blocked. Her FC mix-up is cancer though. Mostly because the ff+2 flip-over KND is completely ridiculous in terms of oki.
If someone tries taking their turn after blocking, you can mix up SET+2 with: SET, FC, ws2,4. It looks exactly like SET+2, but has a second hit that knocks down. Then they never take their turn again and you get free SET+2 until you need to teach them again.
Played her a few days ago with my main Marduk. I managed to win about 2 or 3 matches out of about 10 to 12 matches. She rushed me down up close and dashed in whenever she felt. I just had to quit because I couldn't make it interesting.
I've been waiting for this one. The thing for me is that even when playing characters with notoriously strong approach tools, I'm the one that's afraid because her tools are even better. Kuni forces me to hit the brakes entirely and allow her to dictate how the match goes just with something like SET2. On paper she's nowhere as offensive (in regard to balance) as Leroy or Fahk but she certainly is oppressive in her own way. Trying to open up a patient Kuni that forces you to approach her with this in mind is certainly an ordeal.
Her projectile made me salty af the moment I saw it first try. It's simply too subversive and it makes no sense. Imo Tekken used to try to keep it more or less real so that a player would look at the screen how the characters are moving and doing their things and make decisions based on observations. What with not adding the frame data all this time and the fact that you have buttons asigned for each limb. This move suggests that you have to get used to do something completely opposite to what the whole system suggests. Feels like a light version of Kings df1 from T1.
i genuinely just think tekken has become a game filled with cheese and its not enjoyable anymore because will abuse that cheese whether its working or not. But now they've designed characters where it works better than ever before lol. I dont get it.
Kunimitsu should have a single dagger throw per round since at full range she gets a free teleport on block causing her to start her teleporting pressure and her mix ups. Her teleports should have a different colour palette when she teleports.
The old problem that Tekken privileges new chars. Classic chars has complex commands, are slow, close range, new chars has extremely easy commands, are fast and long range, the commands are so easy to connect.
I know they are 2 different characters but I feel the same when facing Julia, so fast, FC mixup, do not have the time to organize myself when transitioning in stance. F3 to close the gap etc... Looks like that kind of character/gameplay is becoming the norm.
I'm glad someone made a vid about this stupid character. People get carried so hard by this character atm so they like playing her but no one likes fighting against her.
This is a really interesting video to me since I'm a bit of a Tekken scrub and this is the sort of thing that pushed me into playing a lot less Tekken. Theres just so much stuff in the game that's high reward, low execution and very difficult to defend against. My main for instance, Heihachi, tends to get a lot of his value from fishing for ff2s. Theres just so much stuff like that in the game that feels incredibly exhausting to the point where at the mid ranks (I played at orange) defense didn't feel like much of a thing.
Great video and I totally agree with you yet again. None of your main characters are ones that I play so far, but you express a lot of what I feel about this game in your videos. Keep the great content coming 😁
Man when I play the matchup as Gigas seems very hard to get her off you. With range being one of his main styles of play kuni does have a few tools to close the gap and make you play her game at times. Comes down to placing your buttons like df1 correctly when she uses SET and having excellent def
Excellent video. I agree with your assessment. My friends and i talk about kuni in much the same way. She had potential but now she just has way too much going on to be considered fair
As a former Lei Wulong main and now a Kunimitsu main I can agree with majority of what you said/explained. She becomes easier to go up against when using other characters when she is a main though, knowing her moves and knowing how one plays her is what makes the match up easier from exhausting
I wouldn't really say that her dash stance isn't seeable, I often saw it and made the right decision on reaction, her low is launch punishable and her mid is minus, both don't do much damage on hit.
Awesome video, for any Kuni peeps who want more from SET or her lows do this, any time you get any kind of plus frame from a jab or your opponent does a -9 just go for a SET throw. You will land more SET 2 now. Don't under estimate simple D+4 (12/13F? -2 on hit) and DB+4(17F, 0 on hit) which is a beefed up D+4. D+4 recovers in crouch so at -2 they would have to respond with a 13F DF1. If you are playing a character weak to step/walk left you will make the DF1 whiff and can punish. Also since D+4 recovers in crouch and her crouch game is mean lol you figure it out. Thanks FW.
good players can react to throws, especially since the set 1+4 throw uses her leg and the set 1+2 throw is a 1+2 animation. also ducking set isnt that risky. since you will launch her if you duck the throws. the +12kg and 17dmg or whatever from set 2 isnt that scary unless you have your back against the wall. db4 isnt that good either its like what 11dmg, 0 on hit, 17f, doesnt high crush. like its not terrible but just very mediocre.
I see the same Mixups as Xiaoyu.. as a person who started playing Kunimitsu 2 weeks ago, I see Mixups almost like Xiaoyu with her back turned and very intimidating Mixups that can keep the player guessing (like most Tekken 7 characters)
Her space control is ridiculous... QCF+1 has a surprisingly beefy hitbox for a "fireball" type of move (it has hit me a few times while i was stepping/sidewalking... While playing Lili) so basically you are conditioned to just stand still and block it or block the F3 mixup which is lightning fast and is ridiculously annoying... Yes, her lows are kind of mediocre or bad honestly, but this only gives her more openings to more mixups like d4 into FC mixup...
This title is the perfect youtubey for you. It promises and forces an insight, which you, per use, deliver. The most alluring thing in the world is to get to know the why. Much more enticing than getting to know the conclusion, which the generic youtubey-clickbaitstrategy is. Thanks for a great video. You are on-point with never going down the road of the pussy
I'm a Kunimitsu player and to help players have fun, i have my opponents tell me what not to do. Now I don't even use the kunai throw, since everyone (including me) found it bs to have full screen pressure.
I wasn't ready for SET 2 when she came out😂 , playing Lars i thought it was like his DEN 2 where the stance takes 26-32 frames to start up so you can interrupt it on reaction most of the time and the mid (DEN 2) itself is 15f. I kept on trying to jab her out of it on reaction then I realized that her stance was incredibly fast and the move itself is 12f.
Its Tekken by name. It has new devs and they don't understand Tekken. I would make it a mandate to make my employees play Virtua fighter - "Tekken is a 3D fighter. Idiots!"
Which characters would you recommend playing in this game, if you want your wins to be truly your own, as opposed to feeling like you don't deserve your wins?
@@FrameWhisperer Then Raven is who I’ll pick the game back up with. Thanks. Btw, I was half-expecting you to say Lili; Josie, however, is a complete surprise. Linearity, I’m guessing.
maybe the kunai should only do 1 damage and have enough recovery so that someone can tech before kunimitsu can SET into them, would serve more as a reset back to neutral and a side switch, then she wouldnt be as oppressive from far away and minor mistakes from kunimitsu's opponent wont net her a huge reward from full screen. but i dunno if it would even be considered an option if its that neutered so maybe make it safer on block.
This character is a problem I kept rematching someone he sucked at lows but damm does she control how you said I was trying to bait em to use the Kunai throw but he just started spamming it without even caring and my rage are can’t punish it which is weird to me I also play eliza
The great Kunimitsu render in the thumbnail was made by David Chikardi. I wasn't able to reach him for his permission to use it. Hopefully it's cool. Please consider supporting his art:
www.deviantart.com/davidchikardi/art/TEKKEN-7-Kunimitsu-II-862266848
Try out the PC's 120FPS mod. Its smooth as silk and also makes some characters feel really OP, especially Bryan's launchers.
@TekkenVirus Virus I think her ewgf2 is kinda good for whiff punish, sure its not a tooth fairy, but its okay!
@@fredsas12 why Bryan?
@@kushan_tk Its because of lack of frames in some of his animations (lots of other characters as well), as well as the delay (or rather, lack of delay) between the start of his attack animation and the actual hit on the opponent. It means that when running in 120fps mode, he basically scores hits before the animation actually "contacts" the opponent. This makes it very difficult to evade him, as you basically need to see "into the future" to avoid him. This becomes very evident, when say for instance, you do a fast move like a 10 to 13 frame attack on him, and he does a 18 or 20 frame move, even AFTER you start your attack and still hits you at the same time (sometimes even before) as you hit him and send you flying / flipping away.
This is one of the shortcomings that Tekken faces with running in higher FPS modes on PCs and or course newer console systems (the Xbox sX and PS5 are fully capable of running Tekken in 120FPS at 1440p). They will have to rework the entire animation and hitbox system to actually show moves being down perfomed rather than magic "unseeables" in future games as with higher FPS modes, they cannot hide the "fudged"stuff that is going on.
I feel like if they nerf combo damage and wall carry globally the movement criticism wouldn't feel so bad. If you guess wrong in this game you die. new players learn the wrong type of tekken, because mashing in someone's face has almost become normalized. Characters with wall carry as a unique trait are no longer unique because it is almost a standard requirement. Not to mention counter hit strings such as kuni's d341. Then we also have the issue of certain dlc characters having strong movement or absurd range (fahkuram,kuni, zafina,). Obviously sidestepping should be a timed calculated decision but why would anyone sane do that nowadays unless you are beyond confident in doing so? This makes incentives for new players to learn it harder not easier.
Three things will forever remain the same:
1. Death
2. Taxes
3. Frame's intros
And I fucking love it!
hey c'mon, no taxes forever
You’re completely right, but you know it’s only going to get worse from here. Kunis long range pressure is just a beta test for chin limos full screen polish air strike 50/50
I can already feel her screaming from the bottom of the lungs "AC-130 ABOVE!"
50/50 between an actual mini tank like Dragunov's item move as a low launcher, a gun thats an actual part of her movelist with infinite range and great whiff recovery, and an orbital station with kinetic rods that can fire anywhere on the world at any time thats +18 on block and forces crouch
Oh yes, TEKKEN 7 WILL BE REMEMBERED AS THE MOST INFAMOUS, VILE GAME TO EVER BEAR THE TEKKEN NAME, my prophecy is still standing.
This aged kinda well
@@S0M3GUY778 a new GG:ST character came out with a plus on block orbital space cannon
"What is Tekken if I can't use movement to counter your offense?" - TheMainManSWE.
This kinda hit me. The fact that travking has been buffed and movement nerfed throughout the games life cycle is not too encouraging
@@Alex-ii9sp I know. Leroy, Fahkumram, and now Kunimitsu are equipped with 50/50s that are just guessing games, and so many moves track right now, it's crazy.
That would be Tekkens 4 and 7.
It's a 2D lmao
Yoooooooo that’s my mentality as a xiaoyu main. Move and keep moving. Don’t play at all if that back dash isn’t solid. Also who is chin limo ?
"be an annoying piece of shit bitch" spoke to me on a spiritual level
Kunimitsu's dagger projectile pressure is the exact same pressure Scorpion has in MK with his teleport. You just have to stand and block IN CASE he does it. I hate that.
Not really...maybe the old teleport when it was a mid
MK design with certain character with projectile. Tekken dont have many option to do full screen
Kuni’s kunai throw is basically Tobirama’s Flying Thunder God Kunai technique
@@purpledragonfly9006 Think that’s what he meant, and if it is, yes it was exactly like that.
Which confirms the theory that Tekken is now a 2D game being passed off as a 3D
"My character is not overpowered! S/he has (checks notes) this one incredibly specific thing that's slightly worse than everyone else's"
akumer
Yeah my df2 doesn’t launch crouchers how can my main be top tier
FGC comments can be absolutely unbearable. Smooth brain takes everywhere
Very accurate
Kuni players in a nutshell
The most exhausting part is those stupid god damn hand-signs that my opponent forces me to watch every time I lose.
rin 👈 pyoh 🖖toh 👉 sha 👌 kai 🤙 jin 👇 retsu 🤝 zai ✋ zen!🖕
Chin limo. Lmao. That caught me off guard.
Also, intro was fantastic as always. Never change
Her entire kit seems to be tailored to piss you off. She has a throw that leaves you in a mixup on break
I’m pretty sure she’s meant to be an annoying character or a mix up character. So all in all to puss you off however I just started playing and she’s my main so I don’t care much.
@@STGcritical if a character is annoying to play against by design or by coincidence doesn't change the level of frustration you feel playing against them tho . Im pretty sure noctis wasn't meant to be annoying just accessible to newer players and he still was a bitch to play against when they released him
@@WalterTheMonkeyman I’m not denying anything you say there nor would I plus I don’t even know what annoying is in Tekken so I don’t know if the comparison to Noctis was legit or not.
@@WalterTheMonkeyman oh and I don’t know what the hell a break is either. Is it like another word for throw teching.
@@STGcritical yes its the same as throw teching . Regarding things annoying in tekken i guess you'll have to find that out for yourself. Everyone has situations they have no problems dealing with . For me it's stuff i technically know the right response to but often fail to execute that option because it's hard to do like punishing blocked deathfists with electrics or shit like that.
Julia`s cosplay is good. So... When Eliza`s bikini outfit will be?
👀
Julia's not Julia`s
До тебя доебались из-за апострофа, лол
"With Kunimitsu you are conditioned to stand still"
Yeah, I knew Namco is trying to condition players to think Tekken 7 is 2D, in order to not fix their retarded moves that already connect when they're not strictly tracking moves, during a sidestep
I side walked a hell sweep from kazuya and got hit with the last move while I was behind him. Took a break and now all I do is block and punish. I can’t seem to side step anything. That or I’m trying to punish to soon, idk fuck the tracking in this game
Kuni’s ability to exert pressure from afar reminds me of your explanation of the mishima 50/50 in your “mixups are the engine of damage” video taken to a comically annoying degree.
Agree. I touch on the same thing in the video.
At least with how much of a trainwreck it can be sometimes to deal with a Mishima 50/50, it's very well earned
Kuni just...
Finally some real talk about this character. I'm tired of the Kuni downplay. Doesn't strike me at all as "mid-tier" with that level of space control, great combos and wall carry, super strong movement and evasion, stupidly strong mixups, great strings etc. She's not even as unsafe as some people say. And to top it all off, almost no execution whatsoever. Oh how I wish I didn't have to fight against this character.
1/16 braincell IQ of a character
kuni mains love to undersell this character, but no one is as annoying as her. she gets so much for free
xiayou and julia mains want to know your location
I’m a beginner in Tekken and she’s my main and by her kit I can clearly see she’s meant to piss you off. Is she top tier how the hell would I know but she’s kinda like SFV Sagat tailored to piss you off so you either get frustrated and get off your game or you give up.
May just be a character archetype of hers I guess
awano
As someone who only plays against friends, and said friend is a kuni main, I didn't realize that this kind of pressure wasn't a normal thing, maybe I oughta try online so I can see what it's like having breathing room.
As to your considering using a more 'youtubey' title, I will say that at least on my end this video title caught my attention much better than some generic all caps op title would.
The fact that Kunimitsu has arguably even better wall carry than Julia with piss easy execution is beyond me.
But she’s a cool beginner character. I’m a beginner and she’s pretty easy to learn and I get to play someone who looks cool and has a cool map. I mean I can play Geese but I’m not that good with him still practicing
Julia has execution?
@@iBleed_RoyLty4368 idk I’m new does she. I’m guessing not
@@iBleed_RoyLty4368 Never once said that Julia’s execution was the hardest but ok. All I said that Kunimitsu’s wall to wall carry is better and easier than Julia’s.
@@STGcritical Julia’s around intermediate level. Execution is easier than advance characters like Lee, Steve, Hwoarang, Jin, 2ds and Mishimas but harder than beginner characters like Paul, Alisa, Law, Katarina, Miguel, Leroy, Kunimitsu, & Fahkumram.
This character is BS. and im tired of weebs defending this character saying not OP. with that said, honestly i dont really give a shit anymore whats OP or not, im just glad im not a pro player who needs to deal with all of these and i can just play this game casually without caring much winning or not. even the pro's dont want to deal with these BS balancing, they straight up use whatever character is broken strong during that particular season.
Just alt+f4 when you don’t want to deal with trash dlc bs you can’t lab bc you didnt spent 1000€ on a game, that’s how i deal with kuni lmao
She's not that strong, you just suck
@@alexanderdaviescastle8134 instead of being so funny please fyo and read correctly. They aren’t saying she’s too strong or whatever its that she is annoying and just another cancer matchup to lean and to pay money to learn for
According to me she's mid high tier
The things holding her back are lows on the neutral and she is a high risk high reward character. So for example i play someone and i get good reads on them im gonna win but if they read me well i'm gonna lose. She's way more balanced than leroy,fahkumram
@@abudora7786 and she has a millions gimmicks and without knowing ALL of them and GUESSING BETWEEN 10 OPTIONS you cant do shit to this character and yea i just wanna have fun playing this game but i cant and i dont wanna learn the matchup
Defintely agree with your explanations lol. Even Japanese players knew that her jab strings are very powerful and loopable and the kunai is effective against sidestep from the moment she was released haha
I remember everyone saying that fahkumram wasn't op when he came out "he's sluggish, he has too many highs".
With kuni i see a lot of downplay because everyone, especially tekken content creators, just look at the goddamn frame data like the bible and say she's punishable. Not taking into account that you have to block first, and startup animation so fast that looks the same most of the time doesn't help, especially with tekken netcode. "You have to look at the color of the flame of her blade"
Probably you didn't want to go too much into details i get it, but a mention of her absurd rage drive, her evercrushing disappearing hitboxes, stupid strong wallcarry, zafina like movement, her strong backturned stance and throw game was due.
I get so salty talking about kuni, i apologize lol
I've been playing kuni for a good while. (my highest rank atm) and I haven't experienced any of this. Her 50/50's are hella risky and aren't that fast since they come from stances .
You hear the same dumbass tekken Reddit responses “her pressure is fake bruh” lmao...
@@OffMeta-Gaming of course it’s your highest rank lmao....easy as fuck to win with smh
I thought we we're rollback netcode now. But, I've always thought she was punishable aside from a couple moves. I would just force the neutral and keep close whenever able with the occasional sidestep. I might not be fighting god tier Kuni's so my opinion might be a bit off.
@@iBleed_RoyLty4368 whats your rank
Nope, I really don't like her. She makes tekken not fun. She shuts down your ability to play. Stepping, whiff punishing, exploiting weaknesses in strings... all things part of the package deal of playing and excelling at this game. But not with Kuni.
Like you said, no matter where you are she's controlling you. Then to pile on the bs, her mixup's mixup has a mix up. I really don't like playing against her, and refuse to buy her because of it.
Tekken 8 is going to be a hard sale for me, honestly. I cant stand playing tekken and losing matches because of the pure insanity some of these characters are. Its as if they don't even consider how many of us play online.
And to end this, I am fine with her being lightning fast. I play lars and if dynamic entry was slow I probably wouldn't. But who the heck thought it would be a great idea to give her functionally unseeable throw/mid/low options, FROM AN UNSEEABLE STANCE. So often after matches I realize that by the time I've noticed she's moved, im getting hit.
A lot of these dlc fighters have been bs, and its not even the fun kind like yoshi or the knowledge check that lei/hwo are. Meanwhile Gigas still kinda sucks... Tekken 8 is gonna be a hard freaking sale...
I agree with your whole statement
Imagine playing jack 7 against her!! #Mystruggles🤬😡🤬😡
I'm with you. If Tekken 8 continues on this path, I might have to find a new game.
I think your problem is that you don’t play steve. Many dlc characters bullshit is solved by making them hold a b1. I used to get so triggered at the BS then i picked up Steve and now they don’t get to play, eat a b1 if you want 🤷♂️
@@Coolbeans554 hahaha goofy
The easiest tell to how punishing a character's stance is to play against CPU.
Kuninmitsu rarely will get punished for stance uses. Every other character will always get punished.
People still argue that the game is "balanced"
All you need to complete that cosplay is a sumo creeping on you on streams. Dosukoi !!
I find it strange that more people aren't talking about this, but this could be because not many people play her in the higher ranks
I think it's because there is no offline atm so willfully denying the truth becomes very easy.
When you mention any bad stuff about Kunimitsu's gameplay, you get bombarded by 20+ replies talking about how weak she actually is. At least that's what happened to me.
At this point, I've just accepted that the dlc characters are bunk and found something else to play.
Definitely the lack of offline events is why Kuni is not talked about enough. We gotta remember how People were saying Fahk was mid or hig mid but more a few offline tourneys in Pakistan and Korea exposed how broken he is.
What's the point anymore. Character design and balance has been in the dumpster for a while now. It's not like it will actually do anything. She'll get nerfed if there's enough of an outcry then the next character will reset the cycle.
My experience against Kunimitsu is she's really strong in the beginning, almost over bearing. She can put pressure at any range and it neutralizes Meditation, Kincho, Indian Stance, and Dragonfly. On top of that, so many moves crush. So she's basically all the strengths of Yoshimitsu without the draw backs. That is until I played purely defensive, I found one. If Yoshimitsu's mix ups get countered, you can always use another. His mix up ability is endless. But with Kunimitsu, she only has about two or three powerful mixups. So once you learn to counter those, her utility drops extremely quickly. So what I learned is, she's a noob stomper. She will absolutely destroy low level players, but she's really going to have to work at higher levels. This is the exact opposite of Yoshimitsu where he tends to get stronger as the match up progresses, and as rank increases.
That said, that is a blatant example of dominant strategy and artificial difficulty reducing the complexity of the game and reducing it to cheesing.
if you're playing yoshi against her you can really blow her up with NSS flash
Wow, I really never thought of that before. You’re right, the way she’s built her mixups get predictable very fast if you aren’t trying your hardest to use all the different tools she has where they fit best. Yoshi doesn’t have that problem because he can always rely on his deadly oki and mental pressure with a lot of his mixups and bait stances like meditation and dragonfly to keep things fresh and hard to read. Yoshi is still the master in the relationship lol
This character carries so many people tbh, I hate playing against her. I'd rather play against Hwo or Lei for ffs.
Agreed, and those characters win a lot. But Kunimitsu is just exhausting af. She needs to get nerfed just like the rest of the dlc.
bUt SHe hAs WeAk LoWS! I honestly am not good enough at tekken to care about the balance but I hate this character just because it feels like she's supposed to be creative yet every kuni feels exactly the same as the last.
I hate when people say a character has weak lows, when what they actually mean is that the character has risky lows. THEY AREN'T THE SAME THING, RISKY LOWS DON'T MATTER IF THE MIDS ARE SO SCARY YOU NEVER WANNA DUCK THIS CHARACTER BRUH
@@Idontwantyourcookie hold back
She has bad lows on the neutral. In stance, crouch and side step she has decent lows that have decent damage but can cause launch on block
@@abudora7786 well that is rather risky instead of good/bad
many characters exist with these lows and some depend more on them than others
Sheesh I don’t know what’s happening what am I 3rd Dan I think if that’s a beginner rank but as a Kuni main I can say her lows are fine especially that dash low but she’s fun to play with so I use her. And to me she’s easy to learn and have fun with.
Her kunai is the only projectile I can't go over or under with a Yoshi stance
Thank you for finally explaining why I have aged half a decade since this character was released.
Same points I make with people I play against. She's a threat at every range, the mixups are e-n-d-l-e-s-s, she has easy access to guaranteed damage/follow ups, she can get in whenever the hell she feels like with no consequence...but people will parrot the same stuff that floats around about why she isn't overly powerful. Exhaustion is the exact feeling playing her for long stretches. It's just mentally draining. I don't think any other character does that to me in Tekken. On the flip side I think she's got awesome design and animations, so at least I'm looking at cool shit while I'm getting mixed to hell.
Awwww he called us lovelys 😊
I know she's OP because a green rank player I knew for a year suddenly got purple with her
Yeah, for people crying about Fahkumram being 'overpowered', Kunimitsu sure gets a pass. She's way too difficult to play against.
yeah, this character archetype (tricky ninja style character with a lor of ambiguous mix ups that are almost risk free, that applies pressure from everywhere and with high mobility that makes him/her very hard to hit) is the one that pisses me off the most. and everytime you express some annoyance while facing these characters, the guys that play them always give you the same answer, which is "duh, he/she's hard to play, you need execution, you take a lot of risks, everything is punishable, he/she has low health, you get killed in one combo" and other stuff that implies that their character is trash and yours is braindead. all this while they play a character that is impossible to hit because it's constantly moving and teleporting around, that has mix ups upon mixups that mix you up even while standing still and taking a piss, that can't be punished because they are safe on every goddamned move, that make your head ache three seconds after the round start with all this bs and after all of this nonsense you even have to listen to the guys that play them say that you need to be good to do this stuff. so annoying.
anyway, i was not surprised to see that this chick continues the trend that leroy started. i was hoping they learned not to fuck with the players again, but they went on anyway. if they announce tekken 8 tomorrow, i think i would be more excited to watch grass grow then to be hyped for a game that has become just a huge p2w cash grab
kunimitsu is the swiss army knife of tekken:
mix ups
space control
pressure
block/whiff punishment
excellent movement.
what can't she do?
She’s my main and your explanation of her sounds like Vega. I’m not disagreeing I mean I barely even know since I just started and need tips but I’m pretty sure it’s just her character archetype to be annoying. I don’t think she has very good damage tho
@@STGcritical lmao you’re a Kuni main
She’s not super strong like the male characters. The best practical juggle I could pull was only 110 with wall damage. With rage you can get 129, but somebody like Brian or Kazuya can do 150 easily
@@javascriptkiddie2718 so what?
@@javascriptkiddie2718 Combo damage is not the sole indicator of a characters strength.I play this character along with many others.she can do everything. the only weakness this character has is her lows aren't great.reached god ranks with her in less than 100 games
I havent resonated this much with a video title in a long time. Another character brought forth by popular demand just to become a nuisance, but this one is arguably worse than the ones before her.
I personally find, Marduk, Zafina, Ganryu, Leroy and Fahkumram more annoying the fight against, but I understand your guys fustration.
"popular demand"
@@trezayngounder558 You wanna say she wasnt highly requested?
@@MFUnicornBey Being requested by a vocal minority does not equal popular demand.
Daddy Frame coming thru with content! Love these new style of videos :)
Hey thanks! I like making them!
Listening to what you have to say about this game is honestly the best insight I feel like I can be getting and I really appreciate that you continue to make this content. Here's to hoping this covid shit dies off and we can go back to the good times with tournaments and locals. 🤲
She's hasn't been exhausting for me to play because I haven't played Tekken in like 4 months lol. I'm just here for the Wisperina feet pics and to make sure Frame doesn't get bitten by anymore crazy people at this point.
At first I was really annoyed by Kuni's Set and Dagger and the fact that she could pressure from a distance. But then I started doing this:
Forget about blocking the dagger. Stay away and only focus your attention on Set.
Try to step when they do it and try to force her to do it from far away. If she is kinda close use a long range keep out mid once in a while to make them hesitate to do it from mid range.
The slide is 0 on hit, doesn't really give significant advantage. The mid is -9. They literaly lose their turn in your face. Never duck unless they abuse the slide too much. Once in a while to launch is enough to make them think twice about attempting it any time soon. Don't stay close too long. Chip away and back of again. Let her struggle to find a way to get in on you.
Sudenly it becomes just as frustrating for them.
I use this strat and since then even better players than me struggle (all things considered)
I've been playing Kuni for a couple of weeks now and this is a good strat against her.
Hey Frame great as always, just wanted to throw in a little bit of anti-Manji tech. You mentioned her stonefeet move that she shares with Yoshimitsu. Well, unlike for example King's Ali Kicks there is an option select of sorts for the move. Once she begins spinning, if you block even one of the kicks you can just release block and start mashing 4. However many kicks she or Yoshi choose to commit to, you will block all of them and give her a receipt as soon as she finishes with no way for her to defend or avoid it. In other words, it's a gimmick string. She can just do one kick but in that case I believe she's actually much more punishable.
Kunai doesn't need to be as fast as it is.
FC df+3 probably better off with TTT2 followup, instead of guaranteed Oki flip.
Whole existence needs a buff by *putting her mother back in instead.*
fax too bad they won't and kuni is a anime character now where the original kunimitsu was just a badass
I’m glad this video was analytical and not an emotional salt fest. I think if SET 2 was steppable, kunai always teleported you in front of them on block and 2,2,2,2,2 was all highs then she’d be fine.
Just picked up Julia about 3 weeks ago and got her to Fujin, and I have to completely agree with this intro
I may be wrong, but another thing that makes her strong is her pretty good (not sure if this was mentioned in the video) KBD. It allows her to implement her good whiff punish game, pressure w/ her projectile, and bait out anything from her counter hit f3, 2, among other things. She’s able to space and get to her favored position so well. Part of the reason I like playing her. Always love strong mobility in a character.
Kuni is weird for me because I find her incredibly fun to play. That said I also detest fighting AGAINST her.
Yeah, same.
50/50s are fun when you are the one doing them.
That's because when you play Kuni you're putting all the responsability to know how to play the game into your opponent, so you can just enjoy playing free of pressure, that's what I call a gimmick character
But when you're the one playing against her, all the responsability is on your side, so it turns frustrating and annoying
@@caiobruno8006 hey man all I’m saying is Steve b1, b1 doesn’t play with any of that “HA I BET YOU DIDNT LAB THIS MIXUP, I DONT EVEN KNOW HOW TO BEAT IT AND I SPAM IT”
@@Coolbeans554 Well, Steve's moves are all honest most of the time outside of a few stance cancels
What makes him closer to gimmick than being a completely honest char is basically his complex gameplan, which is pretty hard to learn, but it's even harder to understand and fight against.
At least that's my experience both being a main Steve and fighting against Steve
I genuinely searched for 'Chinglimo" on Google until I realized you were actually talking about the polish lady and her chin teaser...
On a real note the music in the background makes this pretty funny lol
Kunimitsu has so many shinenigan moves that can lead to CH most of the time
Soon as I read the title..I agreed.. when I see her online I tend to play her once, and I'm out.. just don't feel like playing that way.
If u are going to create characters like this at least keep the other 40 sumthin other characters in mind that have to fight these kinda characters..
I one and done against her all the time. Feels like most of the dlc is just pay to win now.
@@chacazulo1987 that sums it up.. im playing with my basic traditional character
And here goes the DLC characters with everything possible..smh
Chin Limo killed me.
I don't think step 2 is that bad. At -9, she definitely loses her turn if it gets blocked.
Her FC mix-up is cancer though. Mostly because the ff+2 flip-over KND is completely ridiculous in terms of oki.
yes i agree set 2 isnt that good, just block and get your +9 9head
If someone tries taking their turn after blocking, you can mix up SET+2 with: SET, FC, ws2,4. It looks exactly like SET+2, but has a second hit that knocks down. Then they never take their turn again and you get free SET+2 until you need to teach them again.
@@CosmicVoid420 “just block that move bruh” that kind of response is surely from a scrub, that’s like saying “just block the hellsweeps bruh”
Played her a few days ago with my main Marduk. I managed to win about 2 or 3 matches out of about 10 to 12 matches. She rushed me down up close and dashed in whenever she felt. I just had to quit because I couldn't make it interesting.
Hey Frame.
Unironically, thank you for all the things you do for us!
I've been waiting for this one.
The thing for me is that even when playing characters with notoriously strong approach tools, I'm the one that's afraid because her tools are even better. Kuni forces me to hit the brakes entirely and allow her to dictate how the match goes just with something like SET2. On paper she's nowhere as offensive (in regard to balance) as Leroy or Fahk but she certainly is oppressive in her own way.
Trying to open up a patient Kuni that forces you to approach her with this in mind is certainly an ordeal.
Her projectile made me salty af the moment I saw it first try. It's simply too subversive and it makes no sense.
Imo Tekken used to try to keep it more or less real so that a player would look at the screen how the characters are moving and doing their things and make decisions based on observations.
What with not adding the frame data all this time and the fact that you have buttons asigned for each limb.
This move suggests that you have to get used to do something completely opposite to what the whole system suggests. Feels like a light version of Kings df1 from T1.
i'd rather fight leroy/fakhumran than kuni, it's imp to fight against her as eddy
nerfing SET is like nerfing julia's ff1, lei's razor rush etc.
i genuinely just think tekken has become a game filled with cheese and its not enjoyable anymore because will abuse that cheese whether its working or not. But now they've designed characters where it works better than ever before lol. I dont get it.
Kunimitsu should have a single dagger throw per round since at full range she gets a free teleport on block causing her to start her teleporting pressure and her mix ups.
Her teleports should have a different colour palette when she teleports.
This is a very thought provoking take. Its made me take a double look at Kuni. Thanks for the effort and time you put into this one.
The old problem that Tekken privileges new chars. Classic chars has complex commands, are slow, close range, new chars has extremely easy commands, are fast and long range, the commands are so easy to connect.
Paul
welcome to nu-tekken
Josie
I know they are 2 different characters but I feel the same when facing Julia, so fast, FC mixup, do not have the time to organize myself when transitioning in stance.
F3 to close the gap etc...
Looks like that kind of character/gameplay is becoming the norm.
I'm glad someone made a vid about this stupid character. People get carried so hard by this character atm so they like playing her but no one likes fighting against her.
I was SO excited after Kunimitsu's announcement, then i noticed shes just a guilty gear character. :/
" Chin limo " 😂
intro monologue so deadpan I felt obliged to get namco on it
This is a really interesting video to me since I'm a bit of a Tekken scrub and this is the sort of thing that pushed me into playing a lot less Tekken. Theres just so much stuff in the game that's high reward, low execution and very difficult to defend against. My main for instance, Heihachi, tends to get a lot of his value from fishing for ff2s. Theres just so much stuff like that in the game that feels incredibly exhausting to the point where at the mid ranks (I played at orange) defense didn't feel like much of a thing.
You just suck bro. Skill issue
Great video and I totally agree with you yet again. None of your main characters are ones that I play so far, but you express a lot of what I feel about this game in your videos. Keep the great content coming 😁
Man when I play the matchup as Gigas seems very hard to get her off you. With range being one of his main styles of play kuni does have a few tools to close the gap and make you play her game at times. Comes down to placing your buttons like df1 correctly when she uses SET and having excellent def
Excellent video. I agree with your assessment. My friends and i talk about kuni in much the same way. She had potential but now she just has way too much going on to be considered fair
As a former Lei Wulong main and now a Kunimitsu main I can agree with majority of what you said/explained.
She becomes easier to go up against when using other characters when she is a main though, knowing her moves and knowing how one plays her is what makes the match up easier from exhausting
dude not even 50 seconds into the video and i'm laughing out loud while wavedashing on the floor
I wouldn't really say that her dash stance isn't seeable, I often saw it and made the right decision on reaction, her low is launch punishable and her mid is minus, both don't do much damage on hit.
"Chin limo" is such a perfect name to the new char tbh. Ideal.
"She needs it. It's not even that good."
I hope we get a really long list of changes in the next patch or I am not rematching this character
I don't complain. If I get perfected 1st round I just plug.
Yeah, the projectile is dumb. No need to have it.
It’s even more annoying than Noctis’s f2 since it’s quicker.
@@Theterminato2013 It also has longer reach as well
Awesome video, for any Kuni peeps who want more from SET or her lows do this, any time you get any kind of plus frame from a jab or your opponent does a -9 just go for a SET throw. You will land more SET 2 now. Don't under estimate simple D+4 (12/13F? -2 on hit) and DB+4(17F, 0 on hit) which is a beefed up D+4. D+4 recovers in crouch so at -2 they would have to respond with a 13F DF1. If you are playing a character weak to step/walk left you will make the DF1 whiff and can punish. Also since D+4 recovers in crouch and her crouch game is mean lol you figure it out. Thanks FW.
good players can react to throws, especially since the set 1+4 throw uses her leg and the set 1+2 throw is a 1+2 animation.
also ducking set isnt that risky.
since you will launch her if you duck the throws. the +12kg and 17dmg or whatever from set 2 isnt that scary unless you have your back against the wall.
db4 isnt that good either its like what 11dmg, 0 on hit, 17f, doesnt high crush. like its not terrible but just very mediocre.
I see the same Mixups as Xiaoyu.. as a person who started playing Kunimitsu 2 weeks ago, I see Mixups almost like Xiaoyu with her back turned and very intimidating Mixups that can keep the player guessing (like most Tekken 7 characters)
Her space control is ridiculous... QCF+1 has a surprisingly beefy hitbox for a "fireball" type of move (it has hit me a few times while i was stepping/sidewalking... While playing Lili) so basically you are conditioned to just stand still and block it or block the F3 mixup which is lightning fast and is ridiculously annoying... Yes, her lows are kind of mediocre or bad honestly, but this only gives her more openings to more mixups like d4 into FC mixup...
I just love full screen checks, especially when the further the safer...
Thanks for the video, hope you're doing great!
This title is the perfect youtubey for you. It promises and forces an insight, which you, per use, deliver. The most alluring thing in the world is to get to know the why. Much more enticing than getting to know the conclusion, which the generic youtubey-clickbaitstrategy is. Thanks for a great video. You are on-point with never going down the road of the pussy
I'm a Kunimitsu player and to help players have fun, i have my opponents tell me what not to do. Now I don't even use the kunai throw, since everyone (including me) found it bs to have full screen pressure.
Im not gonna buy a dlc character so i can learn the match up to keep having fun at this game.
I can still alt+F4 everytime i see a kuni
I wasn't ready for SET 2 when she came out😂 , playing Lars i thought it was like his DEN 2 where the stance takes 26-32 frames to start up so you can interrupt it on reaction most of the time and the mid (DEN 2) itself is 15f. I kept on trying to jab her out of it on reaction then I realized that her stance was incredibly fast and the move itself is 12f.
Simply put its because movement in tekken is like trying to maneuver a tank
Its Tekken by name. It has new devs and they don't understand Tekken. I would make it a mandate to make my employees play Virtua fighter - "Tekken is a 3D fighter. Idiots!"
42 seconds into this and you already had to bangers
I thought i just needed to learn the match up. And maybe i do but i think kuntimitsu is kinda too strong.
Another Frame successfully Whispered. Your commentary pairs well with black coffee
Which characters would you recommend playing in this game, if you want your wins to be truly your own, as opposed to feeling like you don't deserve your wins?
Raven, Lars, Miguel, Josie, Armor King and Gigas
@@FrameWhisperer Then Raven is who I’ll pick the game back up with. Thanks. Btw, I was half-expecting you to say Lili; Josie, however, is a complete surprise. Linearity, I’m guessing.
maybe the kunai should only do 1 damage and have enough recovery so that someone can tech before kunimitsu can SET into them, would serve more as a reset back to neutral and a side switch, then she wouldnt be as oppressive from far away and minor mistakes from kunimitsu's opponent wont net her a huge reward from full screen. but i dunno if it would even be considered an option if its that neutered so maybe make it safer on block.
God the change in input lag between tv and pc monitor it's huge xD
FrameWhisperer is hot, wasn’t expecting that
swedes are so good at making these youtube intros
Your humor is incredible lol and you’re completely nonchalant about it
This character is a problem I kept rematching someone he sucked at lows but damm does she control how you said I was trying to bait em to use the Kunai throw but he just started spamming it without even caring and my rage are can’t punish it which is weird to me I also play eliza