[Unreal Engine] Creating a 3D Sci-Fi Video Game Scene w/ Pasqaule Scionti

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  • Опубликовано: 2 окт 2024
  • Take a deep dive into Unreal Engine with the talented Pasquale Scionti. In this tutorial Pasquale will walk you through his process to create a sci-fi themed scene which could be used in video game development.
    🎨 Apps used: Unreal Engine
    Check out Pasquale's work: www.instagram....
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Комментарии • 36

  • @itsmebvg
    @itsmebvg 17 дней назад +1

    Thanks for the shoutout (Ultra Volumetrics). Stumbled upon this video after watching and learning from 'Rocky forest path' and 'Witch's hut' videos. Thanks for sharing your knowledge and creating amazing things!

  • @HomAxz
    @HomAxz 5 месяцев назад +4

    Thanks for the great Tutorial. I've always used dynamic light and baked was scary, but you explain everything very well, and the result looks great.

  • @JamyzGenius
    @JamyzGenius 5 месяцев назад +3

    Thank you so much for making these! learned a lot! Amazing scene!

  • @electromonkey.artstation
    @electromonkey.artstation 5 месяцев назад +2

    I'll probably add this to my favorites❤ Thanks !

  • @brunocandia9671
    @brunocandia9671 5 месяцев назад +2

    Thank you for this great contribution! 👌

  • @JimJams-qf9vv
    @JimJams-qf9vv 6 дней назад

    Diving into light baking again with lightmass. And this is a fantastic guide! In your opinion is it better for example to attach a chair’s components to reduce draw calls or does baking work better with more components?

  • @burak_C-j8m
    @burak_C-j8m 5 месяцев назад +2

    Thanks for great tutorial. Can you share background music please I really liked it I want to listen while I'm working.

    • @Sciontidesign
      @Sciontidesign 5 месяцев назад +1

      Thank you background music is from Nvidia

  • @Sluggernaut
    @Sluggernaut 3 месяца назад

    What version of UE were you using for this tutorial? 5.x or still in the 4.XX?
    Edit: My bad. Rewatched and saw 2:55 Unreal Engine 5.3

  • @MR3DDev
    @MR3DDev 5 месяцев назад +1

    Is there a reason why u used high quality and not production when doing the final bake? Is there a clear difference?

    • @Sciontidesign
      @Sciontidesign 5 месяцев назад

      Yes in this case you will barely notice the difference but for shipping a game production is the way to go

    • @MR3DDev
      @MR3DDev 5 месяцев назад

      @@Sciontidesign Thanks for replying :D

  • @Mrlate-f
    @Mrlate-f 3 месяца назад

    Mine when building says (remove or build HLODs), which one is to choose?

  • @UnrealDojo
    @UnrealDojo 5 месяцев назад +2

    Honestly I will hardly use bake lighting for my scenes but this tutorial was awesome
    I salute

    • @Sciontidesign
      @Sciontidesign 5 месяцев назад +3

      Thank you. It is most for mobile games or old platforms or who ever likes performance with less system hardware requirements.

    • @UnrealDojo
      @UnrealDojo 5 месяцев назад +2

      @@Sciontidesign yea great work... i am a fan.... learnt a lot from your lighting techniques in your videos

    • @Sciontidesign
      @Sciontidesign 5 месяцев назад

      @@UnrealDojo Thank you

  • @JimJams-qf9vv
    @JimJams-qf9vv 3 месяца назад

    Great tutorial. Any reason to use traditional lightmass baking over GPU baking?

    • @Sciontidesign
      @Sciontidesign 3 месяца назад +2

      Thank you yes because not everyone has RTX videocard and GPU lightmass is not perfect as traditional

  • @richikbhattacharjee6976
    @richikbhattacharjee6976 3 месяца назад +1

    v nice thank you

  • @kthxbye1132
    @kthxbye1132 5 месяцев назад +3

    master of lightning!

    • @Sciontidesign
      @Sciontidesign 5 месяцев назад

      Thank you

    • @kthxbye1132
      @kthxbye1132 5 месяцев назад

      @@Sciontidesign No, thank you. I learnt a ton of your workflow.

  • @nickleblanc4540
    @nickleblanc4540 4 месяца назад

    I'm following along but cant seem to get the exponential height fog to show at all....followed all steps 5-6 times over. Is there a setting in the project settings that must be enabled that I could have missed?

    • @nickleblanc4540
      @nickleblanc4540 4 месяца назад +1

      nevermind...found out I needed to enable the fog in the viewport with alt + f

    • @Sciontidesign
      @Sciontidesign 3 месяца назад

      @@nickleblanc4540sorry for late reply as I see comments only if I look but glad you found out. Cheers

  • @JonnyRay82
    @JonnyRay82 5 месяцев назад

    Great stuff. I just really wish you used a proper microphone. It would have made this video a lot more enjoyable to hear.

    • @Sciontidesign
      @Sciontidesign 5 месяцев назад

      Thank you. Blue Yeti seems a great microphone.

    • @WillyCash69
      @WillyCash69 5 месяцев назад +1

      @@Sciontidesign I dont think the mic was working or it was across the room, as it sounds like your far. But Well done with the tutorial!

    • @Sciontidesign
      @Sciontidesign 5 месяцев назад

      @@WillyCash69 Thank you