[Unreal Engine] Creating a 3D Sci-Fi Video Game Scene w/ Pasqaule Scionti
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- Опубликовано: 2 окт 2024
- Take a deep dive into Unreal Engine with the talented Pasquale Scionti. In this tutorial Pasquale will walk you through his process to create a sci-fi themed scene which could be used in video game development.
🎨 Apps used: Unreal Engine
Check out Pasquale's work: www.instagram....
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Thanks for the shoutout (Ultra Volumetrics). Stumbled upon this video after watching and learning from 'Rocky forest path' and 'Witch's hut' videos. Thanks for sharing your knowledge and creating amazing things!
Thank you 🤟🏻
Thanks for the great Tutorial. I've always used dynamic light and baked was scary, but you explain everything very well, and the result looks great.
Thank you for watching
Thank you so much for making these! learned a lot! Amazing scene!
Thank you
I'll probably add this to my favorites❤ Thanks !
Thank you
Thank you for this great contribution! 👌
Thank you
Diving into light baking again with lightmass. And this is a fantastic guide! In your opinion is it better for example to attach a chair’s components to reduce draw calls or does baking work better with more components?
Thanks for great tutorial. Can you share background music please I really liked it I want to listen while I'm working.
Thank you background music is from Nvidia
What version of UE were you using for this tutorial? 5.x or still in the 4.XX?
Edit: My bad. Rewatched and saw 2:55 Unreal Engine 5.3
Is there a reason why u used high quality and not production when doing the final bake? Is there a clear difference?
Yes in this case you will barely notice the difference but for shipping a game production is the way to go
@@Sciontidesign Thanks for replying :D
Mine when building says (remove or build HLODs), which one is to choose?
Honestly I will hardly use bake lighting for my scenes but this tutorial was awesome
I salute
Thank you. It is most for mobile games or old platforms or who ever likes performance with less system hardware requirements.
@@Sciontidesign yea great work... i am a fan.... learnt a lot from your lighting techniques in your videos
@@UnrealDojo Thank you
Great tutorial. Any reason to use traditional lightmass baking over GPU baking?
Thank you yes because not everyone has RTX videocard and GPU lightmass is not perfect as traditional
v nice thank you
Thank you
master of lightning!
Thank you
@@Sciontidesign No, thank you. I learnt a ton of your workflow.
I'm following along but cant seem to get the exponential height fog to show at all....followed all steps 5-6 times over. Is there a setting in the project settings that must be enabled that I could have missed?
nevermind...found out I needed to enable the fog in the viewport with alt + f
@@nickleblanc4540sorry for late reply as I see comments only if I look but glad you found out. Cheers
Great stuff. I just really wish you used a proper microphone. It would have made this video a lot more enjoyable to hear.
Thank you. Blue Yeti seems a great microphone.
@@Sciontidesign I dont think the mic was working or it was across the room, as it sounds like your far. But Well done with the tutorial!
@@WillyCash69 Thank you