Ker Nethalas: A solo fantasy survival ~ Starting Domain PART 1

Поделиться
HTML-код
  • Опубликовано: 4 фев 2025

Комментарии • 17

  • @BookWyrm1060
    @BookWyrm1060  9 месяцев назад +1

    UPDATE!!!!!
    i asked someone about what i did wrong and they were very helpful! So here is what I know right now.
    - Armor integrate dice, we roll that specific dice after combat if we used that piece of armor. when we roll a 1 or 2 on that dice - the dice goes down like the tension dice.
    - Enemys do fumble too, so I should have done that.
    - Toughness goes down first unless specified! toughness is easier to get back then health.
    - Exhaustion only happens when specified! i didn't need to start adding them on as I went along. Only when it is said do I add them.
    I'll do a video on the things I did wrong.

  • @blackoathentertainment
    @blackoathentertainment 9 месяцев назад +3

    Thanks for the video! Just a small note: you don't start off with a backpack, initially you can only carry stuff on the "Gear" section, which is basically the things you can carry on your self. Combat went pretty well, the only thing that you did wrong was adding up both dice and looking up the result on the Damage Done table. What you should do instead is looking each die, separately, on the table. So if you roll two 3s, that means 2 damage total. It's a small detail but it matters in the long run, trust me!

    • @BookWyrm1060
      @BookWyrm1060  9 месяцев назад +1

      Ah! thank you so much for clearing that up! I really appreciate it alot!
      I'll make sure to sort that out before the next video.
      You are a star my friend!

    • @BookWyrm1060
      @BookWyrm1060  9 месяцев назад +2

      also a question if that is ok?
      should i have taken the damage off my toughness instead of my health first?

    • @blackoathentertainment
      @blackoathentertainment 9 месяцев назад +1

      @@BookWyrm1060 yes, you always start reducing your Toughness first, then when that reaches 0, you reduce your Health. Toughness recovers quickly, Health doesn't.

    • @BookWyrm1060
      @BookWyrm1060  9 месяцев назад +1

      @@blackoathentertainment thank you so much, i'll make sure to sort that out.

  • @BookWyrm1060
    @BookWyrm1060  9 месяцев назад +3

    things i now know:
    Perception is key! without it you die XD
    I'm not 100% sure how toughness + exhaustion works.
    also I looked at the wrong hit die table for humanoid a few times. because I'm a fool!
    The first go of this with Clive Alive was bad, I made more mistakes then this one. if you want to see how really NOT to do it. let me know and I shall upload it.
    Any tips, hints and help would be grand! i sort of confused myself in this.
    I might need to make a cheat sheet for myself to remember things.

    • @vens_corner
      @vens_corner 9 месяцев назад

      This thing sounds mechanically complicated,

    • @BookWyrm1060
      @BookWyrm1060  9 месяцев назад +1

      @@vens_corner yes but i asked someone about it and they did explain some things to me. Also it does have co-op features.

  • @vens_corner
    @vens_corner 9 месяцев назад +2

    You, having characters die.... I am shooketh lol

    • @BookWyrm1060
      @BookWyrm1060  9 месяцев назад +1

      my first character was...bad XD i made mistakes with the first one, so here is clive alive twin brother, carl.
      I might get you o have a look at the book and see if you can explain things to me.

    • @vens_corner
      @vens_corner 9 месяцев назад +1

      Fair enough, also a name suggestion. Liam Lives....

    • @vens_corner
      @vens_corner 9 месяцев назад +1

      Or Silas Survives

    • @vens_corner
      @vens_corner 9 месяцев назад +1

      Egbert Endures

    • @BookWyrm1060
      @BookWyrm1060  9 месяцев назад +1

      @@vens_corner oh i love them. i shall write them down for future characters lol

  • @Ninjamouseman007
    @Ninjamouseman007 5 месяцев назад

    quick question what are you using for the map & token?

    • @BookWyrm1060
      @BookWyrm1060  5 месяцев назад

      I was using roll20 to do the map and token.