Blizzard Reveals Total Hardcore Death Count
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- Опубликовано: 23 авг 2024
- WoW Classic Hardcore deaths officially counted by Blizzard.
by@Warcraft • 2,961,039 PERMADEATHS ...
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Undercity elevator confirmed most dangerous mob in the game.
Wrath of the lift king
that was good
@@Balloonbot
I’ve seen so many clips of that Iunno how classic players are so clueless. Like by now it’s gotta be the most common death
I remember Preach did a tournament and the winner told people to join him a journey across Undercity and man... too many deaths LOL
That elevator is the hardest Mob in 15 years of wow.
#4 is Kungen healing your group. #3 is Mitch Jones tanking for you.
100% :))
#4 Kungen is pretending to be healing your group.
what happens when you combine the two?
@@ahappylictor3214 you gain an extra chromosome
#3 is contingent on you being a priest.
"Every 10 seconds, 1 Hardcore Player Dies."
You'd think that 1 player would give up
Stop clapping Bono
He's a very persistent player
kobold miner just spawncamping him in northshire valley
😂😂
Alliance gets killed by mobs. Horde gets killed by elevators.
and bridges xD
If you think that the majority of those fall deaths are Horde then I have some very unfortunate news for you my friends.
I fear no living enemy, but my axe cannot cleave fleshless gravity.
And trying to open bags on zeppelins 🤣
@@TheVandush lmao +1 for the reference.
They should do top 10 most deadly things in Hardcore Classic by level bracket, like level 1-10, 11-20, 21-30, 31-40, 41-50, 51-59 (60 being in their own bracket) and etc, it would be a bit more interesting since here its probably mostly death from people with their screen off and or rushing into mobs with zero thought process, I most interesting would be what kill people from level 51-59.
Bridge boss at 51-59
if i had to guess, Eranikus's name is on that list along with Fireguard Destroyers from BRD. probably in the top 5
@@ZugzugZugzugson theres also that hole in the floor boss that does major damage when you hold up your mouse to your monitor in st
Yeah really good video ideas, I wish they released the raw data. I'm curious what lvl the avg class gets and many other stats and also sorting them by race. The lvl 6 kobold miner seems like the hardest mob in the game, but without knowing the amount of characters that are human, and the avg level they get to, also depending on their class,it's almost impossible to determine.
"10 most pixel erasing things in hardcore"
Just a reminder that the two different Kobolds in the Fargodeep mine, the Tunneler + Miner combined have killed more then then Fall damage.
The Kobolds are the deadliest creatures on Azeroth.
thank god they are satisfied with looking for candles. if they decided to take over the world we'd be screwed.
You no take candle.
Next expansion
It's the respawn rate in that cave. I can remember dying in there because the entire cave respawned like every two minutes or something. It's faster than any other cave. Someone would get overwhelmed by the respawns, then try to run out of the cave training the mobs, which would then result in every player in the cave dying because of it.
Candles are OP
The irony is perma death really REALLY makes the power levels of bosses based on Lore feel really accurate
Literally hardest challenge for Horde players is attempting to survive moving from place to place
Bro the UC, TB, 1k elevators, the zeppelins, etc. Horde traveling just have way more bs ways to die if you accidentally hit auto run. Plus having to run through alliance zones to get to the horde ones, like: Wetlands + Loch Modan for Kargath and Darkshire for Stonnard (albeit with the NPC PVP glitch, Swamp of Sorrows is way more dangerous for Alliance). Also Horde just have more, but some worse flight paths, like Revantusk Village in the Hinterlands and Shadowprey Village in Desolace.
I'm sure there are more things I've missed, but damn, Horde is just less friendly to level.
@@ThisIsY0SEalliance have sewer beasts, the old town quest, missing diplomat, sv with no fp beside booty bay, swamp of sorrows pvp tagging,
each side have its own dumb ways to die, althought elevators will always be funny
They don't even get the chance to die to mobs. That explains the difference.
OK someone needs to make a "Dumb ways to die" video for hardcore wow.
It would be interesting to see an Alliance vs Horde falling death comparison. I'd wager Horde has at least 50% more gravity related deaths than Alliance.
Blizzard wouldn't admit, but Server errors definitely belongs to 1st place as causing the most deaths.
Oh Yeah, that rare boss “The DC” it’s #1 for sure
@@carlosbalza504Not that rare tbh 😅
Thank You😂😂😂
Plus one+😅👍
Stitches... Never forget.
There are way more kill caves in the alliance starting territories then in horde. I think it's the high chance of aggro is really what's killing people. It's like murloc beaches except tighter.
True. One of the harder areas for a lot of early Horde players is Sen'ji Isle. The place has several dangerous mobs, but since it is not a cave, there are far more chances for escape.
The main thing to take away here, imo, is that entering caves is very deadly, especially with crowded areas / faster respawn.
That and autorun is not your friend in harcore.
Yeah horde has a lot less deadly caves and a lot more high places to fall from
@@lanttu10 keep telling yourself that
@@lanttu10Not sure with a lot less, maybe a bit fewer at start, there is the cave in Mulgore, Skullrock cave, Burning Blade Coven, the Tiragarde keep, while Undead has the crypt, albeit I think far more die on Echo Isles, Thunder ridge, the kolkars in Barrens or Aragul in Silverpine, the deaths might be more spread out.
Or I think it's probably because there are just more Alliance characters.
@@lanttu10 Yeah that sounds right. Horde has UC elevator, thunder bluff and blimps. Alliance has no fall damage threats.
Alliance has starting zones that encourage you to enter caves then you go to the next zone and get hyperspawned on. I'm sort of surprised murlocs weren't on the list but apparently not dying to Kobolds on a level 7 quest makes people more savvy about the murlock quest (at least some of them, and that reduces the numbers dying).
Having leveled both Alliance and Horde on Hardcore, I can say with absolute certainty that Horde has it way easier in the earlier levels. Big difference in the number of caves that destroy you with hyperspawns, the caster mobs you might run across in the barrens cannot be compared to the ridiculous DPS of a Defias Pillager, and they have fewer mobs that CC. Horde mobs will stop to hardcast a 30s duration disease on you that drains a minor amount of stats. Alliance mobs proc a 5 minute debuff that makes you swing 33% slower. The mobs are pretty consistently stronger on Alliance side imo.
I’m on my 5th troll hunter and he’s level 12 now. I think this is the run.
Hope you get far buddy! Have a 42 gnome warrior that I was dcing on like crazy yesterday. So much so I disconnected mid flight but luckily fell into some water between westfall and duskwood… 😅 Dicking around on a nelf druid now just till I get over that close call. Lol cheers man
@@GrooveSpaceArk It's a multi dollar company. Be considerate, they're new.
Bruh if ur on ur 5th hunter give up lmao
@gofuckufucku2661 don't be toxic bro, I'm on my 3rd dwarf hunter and have gotten further than the rest of my characters. You never give up!
dead yet? ;P
To clarify, Voidwalker minion is so high up the list because it does not only count the ones in Durotar: there's Voidwalker minions in Arathi Highlands, Hinterlands, BRD, RFC, Wetlands, and most importantly Darkshore (a lot of new Night Elves die to these), and they all share the same NPC ID.
My only death is in Darkshore to voidwalker minion on my Night Elf warrior RIP.
Yeah Id still wager the most deaths come from that cave in durotar because of the named mobs voidwalker spawn that is just overtuned. Can kill you in about 3 hits if you are the same level.
@@cioncioff9555 even when i leveled in classic wow as horde, i never entered the cave in durotar that is talked about in the video. is it really that popular of a place to go
i bet 80% of those deaths are from gazz'uz voidwalker minion. Alliance dont have a lvl 14 quest mob with an overtuned pet deep inside a hyperspawn cave in a !!starting zone!! (1-10) had some close calls on him even with the skull used or as duo/trio
@@stuff4812 That cave is popular because its for a questline that leads into the RFC dungeon and rewards a bunch of weapons all named "of Orgrimmar" most people want the 2h axe though as its really good early on. Its generally some of peoples first green weapon that carries them for a bit.
It's interesting that 2 ways of dying (drowning and falling) on this list are also on the top 10 ways people die accidentally in real life.
The environment is truly the greatest boss ever seen.
Except for classic players, who are mainly dying of diabetes, strokes and heart disease.
@@vampiresquid But not before they’ve passed all their Monster Energy kidney stones 🤢
😬@@stonwall9065
Hyper spawns is the real problem with hardcore especially in skull rock I've had another warlock and pet spawn the second i killed the first warlock so then you're fighting 2 full health pets and a warlock which for some classes without heals or pets is impossible...
Gazz'uz spawns almost insta after death :D
I chain pulled zazalane 3 times because he respawned before the last body hit the ground
They should do a video like this based on level ranges. e.g. most deaths for lv 20 - 30, 30, - 40, 40- 50, 50 - 60. All these were pretty obvious.
That seems like a bit much, but it'd be cool to see the stats for all the lvl 60 deaths.
Agree, it's not interesting to see that a bunch of low level characters die to low level mobs. People die at like level 15 on average which is just pitiful, show me what's out there killing the most level 40's.
This this this. Was thinking the same thing through out the whole video
@@Glitch47278 I feel like disconnection is what is killing most 40+. Wouldn't be a great publicity for blizzard to share that.
Yeah agreed, I still liked that they did this video but most deaths being before level 10 made the results a little uninteresting. Would like to see the other killers at higher levels.
It's because I think alliance has more caves in those early zones and all those mobs fast respawn. I can't remember fully on the horde side but when I was playing HC addon on the old server I went cow horde and I ran into one cave I think. Most of the stuff in that first 2 starting area's before thunderbuff is outside. I know on the dwarf/gnome there are like 4 caves in the first 2 zones.
Mulgore has 2 caves and durotar has 1 cave don't remember about tirisfal. I don't think alliance leveling is harder than horde leveling normally but the alliance zones have more places that become a lot more dangerous with hyperspawns. The only really bad cave in horde zones is skull rock.
@@lanttu10 Durotar actually has 3 caves + the semi cave with Fizzik in it, + the narrow passage where the harpyies are. Undead only got on in the starting area but also a tomb
Its really just the fact that there's way more alliance players. There's plenty of caves in all starting zones.
Two things to keep in mind:
1. For some reason, there's a lot more Alliance players on hardcore
2. The Horde starting zones have almost no caves
1. Because alliance is easier doing pve, because of pally is great for threat.
2. True.
And the first cave they come across they get shredded by Voidwalkers.
Orcs, undead, and tauren all have at least one cave in their starting zone. And technically trolls share a zone with orcs. And I believe the faction player count is just assumed unless there is a tracker Im not aware of. This is all just alliance player cope.
@@chaos1638 Biggest cause of death for Tauren is boredom because their zone is empty and shit.
@@chaos1638 lol so each of the horde have one cave alliance have multiple and all their quests seem to lead them in those caves sometimes multiple times and the caves are set up differently then horde caves. as someone whos lvled both horde and alliance i can tell u right now alliance caves do to closer mobs (u get 2-4 mobs in a single pull) and hyper spawns (where u kill 3-4 mobs in a part of the cave the second that last npc dies the 3-4 mobs respawn and aggro instantly or the whole cave spawns instantly) are in fact much harder. in my experience i have never had an issue in a horde cave but have died and struggled in alliance caves mostly do to the two top issues that i named. claiming its alliance cope to someone who actually plays both sides actively every day is funny. my main is a horde and iv successfully lvled to 60 in hardcore with one death where as alliance i still havnt do to these issues in caves. ill be honest i said fuck alliance in hardcore after it happened to me 4 different times in 4 different caves.
The worst nightmare for any wow player is simply running through westfall and suddenly hearing
HUH
😂
They really need to supplement this list with a breakdown of counts vs location for the falling deaths, I want to know just how powerful that Undercity elevator is
Based on the number of corpses I see down there on any given day, I'd say it's probably the most powerful location.
I remember playing wow back in high school. Was level 3 and decided to go exploring. All the monsters were out of my league and it was like a horror movie trying to sneak back to the beginner area while avoiding the monsters.
Those are great moments. I used to “corpse drag” all the way to Alliance lands from Horde to spy on them and see what their side looked like.
Sometimes you just have to die in the swamp 20 times to get to Menethel Harbor
Something people are missing is how much more popular humans are than other Alliance races. The alliance deaths are going to be concentrated in the human zones, while the horde deaths will be distributed more evenly as the horde races are about as popular as each other.
Even if horde and alliance were equally popular and their death rates the same this factor alone would cause human zones to dominate the top ten list.
it is true that there are more alliance players in general and a lot of them tend to go human, but it really doesn't feel like horde races are distributet evenly. tauren starting zone feels dead compared to the other two and at the same time feels like the easiest of the three horde starting zones.
Imagine being human your entire life and still playing human in a game you can be an elf or a tauren in.
Dont forget other alliance races will try to make their way to Elwynn Forest and its not just humans
Would be good to see zone deaths. The barrens has so many dangerous different mobs I'd like to see overall zone death tolls.
Yeah or quest deaths
Yeah but they are spread out. This lost shows that the real danger is tight spaces with alot of groups. The chance of pulling 1 group extra by accident, freaking out because you know you have to run just to end up pulling more groups trying to run out of the cave.
Alliance Zones are just harder to level in, As horde you breeze through half of durotar and just skip to Barrens where most of the Barrens experience is just picking solo mobs and grinding them down, while Elwynn and Westfall are just hell to get through.
cope
Alliance have 10x better leveling areas most of the time.
More likely than not most kids gravitate toward the alliance. Horde has been known to be the faction with higher than average age. So, most of the deaths are probably just kids trying out a new game.
@@TheDougydooyou really think kids are playing hardcore classic? 😂 it's mostly middle aged men
Those early human starting areas were no joke. I remember how frustrating it was leveling there even 15 years later
unironically true. Westfall is absolutely deadly if you don't pay attention and are unlucky with mobspawns
People probably take lots of risks, because their level is low
Falling isn't what kills you, landing is.
In almost every case, real life or otherwise, this is true.
How much does Asmon actually know about playing hardcore at low level? The kobold miners being so deadly should be no surprise whatsoever. At level 5, players have no tools to escape and they spawn so fast. Sometimes it is so bad they spawn on top of you after you've killed 3 to 4 additional mobs.
You definitely died from kobold miners
You think you do but you don’t
"But we do!"
"You don't."
🤨
I love how they conveniently don’t talk about disconnect deaths, or that a lot of the fall damage deaths are likely because of flight path disconnects
Its done on purpose
There's no way to tally specifically if a death was caused by a disconnect. If you disconnect the character is still there in the world dying to something like a Kobold Miner, and that is what kills you as far as the stats are concerned (for fall damage on a FP).
Have you even played the game? Your last sentence is not true at all.
I died to a DC while jumping off the cliff at thousand needles. I was a lvl 42 mage… I clicked slow fall and when i loaded in I had used a light feather but i guess it didn’t register? so dumb.
I think they patched flight path DC, I had one yesterday during a flight annd reconnected and my character was alive in a cemetary but it nearly gave ma a heart attack
The hyper spawns are literally the worst part of HC classic. Even in Northside, a chest spawned next to the Defias bandit boss (pads or something) and I literally couldn't open the chest because he would just respawn and interrupt over and over.
Through the years I died countless times to being disconnected and the various deaths it causes: drowning, mobs/bosses, flight path dropping, TPK when healer/tank DC...
The server buggs was the deadliest.. people forgot
I have a falling death ...but in my defense I was running from like 15 Gnolls in Redridge, lol.
A lot of the top deaths are heavily due to the hyper spawns early on coupled with the bug that makes some of them randomly be aggressive the micro second they spawn instead of having the 3-4 seconds before they attack
Not seeing Sons of Arugal from Silverpine Forest on this list really impresses me tbh
They should do two more lists, one alliance one horde.
Actually ''voidwalker minions'' is *not* a Horde mob. The reason why they're so high on the list is that the ones in Durotar and the ones in Darkshore, the Hinterlands, the Wetlands and the Arathi Highlands all share the exact same NPC ID meaning they are all considered the same creature. So they're found in one Horde zone, two neutral zones and two Alliance zones meaning that they're actually more of an Alliance mob than a Horde mob.
in the addon you can see zone of death alongside and that voidwalker is huge on the list
I bet most of those deaths are from retail or WotLK players, where things work so much different. Asmon was asking why some hunters only feign for 1 second and jump back up. In WotLK, it only needs that 1 second and all threat is dropped, in Vanilla, it takes more...
All the two Horde players managed to die a total of 44891 times to voidwalker minion. Impressive.
Playing as horde the notification for someone dying in skull rock was constant, the biggest filter for horde at level 10. That place was littered with corpses.
My first death also, killed gazguz but the voidwalker got me.
It was so funny, i got invited to some guild full of low lvl's and one day we had over 100 messages of one of ours dying in skull rock xD
the reason the voidwalker is on this list is because it hits surprisingly hard for a pet. its actually more dangerous than its master, which i guess take a lot of players off guard.
I was one of the two. It was exhausting.
Damn the editors are fast. He not even finished the same stream yet when this was posted. You guys are on the ball
I think this shows how much more populated alliance is than horde. I play on skull rock and horde were almost invisible before the tournament
I don't think so most servers are mostly Horde it's just easier...
I personally don't play hardcore, but if I did I would make sure to outlevel mobs by at least 1-2 levels before doing anything that could be remotely dangerous (like caves with respawns).
I'll say this if you compare the early mobs between orcs and humans. Humans have a higher density of mobs that do not run away from you. Early or requests will commonly see things like crabs run away when they get low health.
While questing in elwynn its like watching moths to the flame in that cave. At a certain point you just stop caring and trying to save them.
Without watching, I suspect most of these will be coming from gravity, lava, or inside a cave/tower. (Probably too few deaths inside dungeons/raids to make the top but could be wrong!) I wonder if they'll be able to divide up the gravity category...
EDIT: And it turns out most people never make it out of the starter zones... I shoulda known better to give WoW players that much credit!
You gotta remember that Alliance starter zones have much more caves. In Durotar/Tirisfal you don't have any major quests in a cave until L10-12, whereas Dun Morogh and Elwynn have like 2 or 3 before L10 even.
There are quests in a cave in the level 1-5 area of Durotar.
@@vampiresquid Those don't really count, because dying at L1-5 is damn near impossible
If you play with deathlog on .. that thing goes off like a metronome, lol.
almost 3 million deaths and the highest has 74k? is that the diablo math all over again? xD
ive never played wow, but ive watched almost all or your wow hardcore videos and when it came to #1 and you were trying to think of what it could be, i thought to myself "it has to fall damage right?"
same
A video on most deaths (based on faction) would be nice. I'm not surprised about Alliance mobs getting it since more people roll alliance.
It bears worth clarifying that “Voidwalker Minion” is likely the minion of Gazz’Uz for a large portion of those deaths
Hyperspawns are the reason why so many are getting absolutely fucked by Kobold Miners and Wendigos. The respawn rate is insane.
I have no idea how people die to wendigos. You don't even need to go inside the cave for the wendigo quest do you?
@@Shivsey Depends if other people are killing them outside
Obviously the starting zones of the alliance are much harder than those of the horde.
alliance players are just worse
4:24 no. It tells you that no one is playing horde period. Non-existent horde characters can't contribute to statistics.
It doesn't help that a majority of the playerbase now blindly follows XP guides and those tell you to go through Human lands for the best exp rates, so everything is hyper spawning all the time and people are doing stupid shit trying to get as many tags as they can.
I want to know how many of those drowning deaths are Warlocks who don't know how to use their spells.
Asmongold+Alliance players never really had to deal with the elevator bosses and cliff/tower hazzards that Horde players have to deal with on a consistent bases.
-2 out of the 3 capitals have elevator bosses.
-Org and UC zep towers+zeps likely have a lot of deaths ealy levels as well.
-there are few other locations that have elevator bosses that the Horde deal with. That being the 2 at Thousand needles, 1 being the town and the other the border crossing between Barrens and Thousand needles.
-lots of vertical environmental hazards on Kalimdor and zones in and around Alterac.
Of course Alliance has some falling hazards, like Ironforges' pits and Tedrissil being a tree island. But its either very obvious (unless your doing inventory and not paying attention). Or players have to go out of their way to as is tge case for night elfs.
Would say that the falling hazards probably haze out more the problem players than what the vast majority of alliance mobs. As a lot of it is do to hyperspawns and limitations on the classes (at least for some classes at those early levels). Vs falling is(unless server lag or lock griefing) is the players' fault. And can not be blamed on anything else other than themselves.... Although some will try, heh.
Notice how most of the mobs are from low level alliance areas. Horde leveling is so much easier than Alliance
Alliance killer = Mobs, Horde killer = Movement
It's nice to have the number of deaths. I'd be curious to compare that with the number of "births", to see how many characters remain alive.
Nobody is playing Horde, everyones making humans.
So according to their own counts, the top 10 killers don’t even make up 500k of the deaths.
423,404 is the number of deaths to these top 10 out of the 2.9m+
Something isn’t adding up
A bunch of people die to random mobs then no?
because people die to elites, rares and many other mobs other than just those shown in the video
Since it's a top 10, all other causes of death are excluded. Hope they show off some more tho.
My guess is the alliance ones all hyper spawn and are all hard to run away from. In vanilla these mobs were deadly, but hyperspawn was a hyperbuff to them.
Im 99% horde person but i started an alliance priest and TBF... i gotta say alliance have much dangerous early zones and quests than horde.
Being on discord with fellow players I am under the impression that a lot of them have not actually played through the game or they are so use to retail and are being careless. I am still learning from their mistakes. A lot of them are ending up as repeat ones now though.
Fun fact: The horde starting zones are way emptier and more boring, and have less pro-active mobs due to the development back then. The dev's literally were finishing horde part right before release of the WOW. So the mobs, zones, quests are not so great like one alliance side.
Alliance have more quests in caves early on. Hyperspawns in the caves are what get ya.
Voidwalker and elevator took more deaths then all alliance deaths put together. Which would actually make it worse for horde, they only have to watch out for 2 things and still manage to rack up the highest Death count on this list. So alliance has it much harder and still managed to get less deaths then horde in total.
Yeah, that voidwalker minion is just crazy, like double the hp, more armor and hits like a truck. I even died to one. The caster, no problem. I had interrupt, they die fast, but the minion after took over 50% of my hp...
THIS is what im talking about we have a TOP 10 death counter and i CALLED it the environment is getting those kills
Would be interesting to know how many percent of created characters reach lv 60, per faction.
Horde also gets 10 glue and 5 sleep dust, lifesaver for those early levels before toolkit opens up
Kobolds spawn faster than you can kill them at that level.
I would have thought that Son of Arugal would have featured in the list
another way to look at it, is alliance zones are just harder and the horde are playing easy mode. You can tell horde suck by the elevator clips.
To be fair to the Horde on the Voidwalker pet there is a hyper spawn Gazz'uzz level 14 that spawns with a voidwalker like every 10 seconds and an elite 11 that spawns a voidwalker too...
More alliance mobs, just means more people probably play alliance
around 3:37 in HC, id figure youd wanna pull mobs way back from the pack areas and kill them far away like that, then go back and get another mob?
To be fair one number 10, one a normal sever only someone who is watching a video in the background and not paying attention, or a totally new person. ON a HC sever? DAMN NEAR EVERYONE when hyper spawning kicks in and you walk into the mines, realize REALLY quickly that *Everything is dead* then try to high tail it to the exit onto for *EVERYTHING* to spawn on top of you, half of them hitting you before fulliy spawning, only to somehow make it outside with an army behind you and a freshly spawn army waiting outside, *THAT IS HOW YOU DIE TO NUMBER 10!*
I feel terrible for it, but sometimes I play god when I see someone leveling in elwynn and I choose to help or not. I feel bad, but it sure is hilarious watching someone scurry for their life and the furious messages you get in a message lmao
I'd argue that the drowning is probably alliance too since most of the horde are undead lol. On the other side of the coin the elevator is undercity so fall damage is probably horde lol.
Troll/orc starting zone is actually pretty difficult once you hit 5 all the other quests are 7-10. Kul tiras, zanzil and skull rock are all very difficult
dont forget that goblin fucker who is surrounded by orcs inside a cavern which is full of thunder lizards. if you screw up by pulling too many in that area you're likely dead.-
@@ZugzugZugzugson ah fizzle, he almost killed me
I’ll never understand why so many people have an issue with the Undercity elevator.
-If you’re late to the door opening and it’s still open, don’t run in.
-If you’re going up or down, don’t leave late. If you’re unsure, stay in until you’re paying attention.
-stand in the middle. Not on the sides in front or behind.
-If the door is stale, don’t jump into the elevator.
It’s not that hard.
I think people just let their guard down because they're in a safe zone where there's not supposed to be any combat so they just try to walk in, also after doing it hundreds of times someone messes up eventually
Number 10, Kobold Tunneler - "Omg, who dies to one of these?"
My level 5 human mage did. :I
Two quests. Collect 10 somethings. Collect 8 somethings. Both dropped by the Kobolds. A lot of players killing kobolds. When I needed only one more questitem I waited at the very end of the mine for respawn because multiple people were running around even there. But suddenly every other player was gone. So I thought "I should probably get the hell out of here." and so I did. Or rather I tried. All kobolds respawned simultaniously. I did not get away. I managed to run to the middle of the mine and died there. Hehe. :D
Also in regards to Drowning deaths.... I think the tally for drowning includes hunters that don't know they have to abort feign death or die....
1. UC Elevator
2. Any mob that can net you
3. Rogue quest before lvl 20 xD
I've died to hyperspawns only. I have good situational awareness but when stuff just spawns so fast that's irrelevent.
half of those alliance ones are caves, those are dangerous
I never realized but w that String if Ears thing you can make a BR mode for WoW
Alliance has way more players, it makes sense that by raw numbers the death counts would be higher in alliance zones. I would love to see the breakdown weighted by faction pop %.
there's a fuckton more alliance
horde are killing kodos and vultures lvl 1-50, each mob having 1km2 of space in barrens, stonetalon, desolace etc.
Blizzard - "Yea the elevator is broken, FU!"
should have broken it down for horde vs alliance deaths
Kobold, imagine, you kill three, two spawn, than four spawn, than you are overhelmed
To be fair Special Olympus is an Alliance guild...
Voidwalker minion isn't Horde / faction specific either. They're everywhere.
3 mill total kills but that video only had like 250k listed?
There is so much alliance mobs because the alliance/horde population on HC is like 10:1.