its really good to have such fine detail in this tutorial. every little move is of so much importance to us hackers. thank you very very much. you have made my day.
Lo siento para mi espanol, necesito practico. Me gusto espana mucho! Fui a espana (Barcelona y Ibiza). Me gusto le gente, la comida, y especialidad la musica! Gracias!
Sweep is the most common name used by a host of apps using this method. Revolve is another term used in a slightly different way using a curve profile on a offset axis that you create from any angle or position. Screw an absolutely wrong term to use and is typical of Blender using confusing language descriptions of well established functions.
Which programs use the singular term "sweep" to do this function? I've heard of radial sweep and revolve sweep to do this, just not sweep. Sweep by itself, from all the apps I've used, is most commonly used for creating along a given path; extruding a profile of a crown molding along a path is a sweep function. Revolve is the most common that I've run across for this use in most CAD packages, and a couple DCC use lathe.
Listen, this was an amazing and efficient tutorial. No bullshit, no crappy bull. BUT. The shape you created is OPEN, and given the number of 3D Printers around, I think it would be nice if you added a tutorial telling about how to make it "solid", "filled", "heavy" or "closed", as you prefer.
A tutorial on how to make objects follow a curve would be nice :) For example, if you make a vertebra and want to make it follow a path so that it makes sort of a spine.
I did a curve tutorial a while ago: ruclips.net/video/UiVXZ07zZ1I/видео.html It “sort of” touches on that, but I’ll go much deeper and in 2.8. Thanks!!
Great! I am new in Blender and you gave me the fastes solution for drawing a railway wheel. But you should call this video "Revolution Solids in Blender...". I found it looking for other thing. Anyways its great! Thank you.
I was going to ask you about converting pencil to mesh which is a no no so far , although it would be great to hear your version as Im not getting it , anyway this is great because I need curves to make things look different and also it looks easy , I think even I could do it and I will.
Hi, I got a question. I did what you explained, but at the end I couln't Apply modifier screw to the curve. A sign appered saying that such a thing can not be done. Later a watch your video again, and, as I suspected, you really never pressed the apply button. What consecuenses does that have? May I use the resulting surface as a mesh later? Thanks
Hello and thanks. Actually I am not able to apply the screw modifier unless I transform the bezier curve into a mesh. But that done, it is no longer possible to modify the curve and consequently the revolved shape. Why?
Yes, I had that “modifier won’t work on a curve” issue with an earlier build of 2.8. It seems to be resolved now, unless they broke it again. Once you convert, there is no history in Blender like Maya. That would be awesome if there were. Are you using the latest 2.8 build? Let me know. Thanks!
@@KevBinge Thanks. I am using 2.80 beta, but I do not know which release. By the way is there any way to download the latest build withou installing again the entire software? Thanks.
The screw modifier isn't working for me. I make sure to have the curve selected, then add the screw modifier and nothing happens. It's still just an empty curve. Any idea what the issue might be? It looks pretty straight forward and I followed exactly what you did in the video, but for some reason it's just not working.
Hmm... Are you using the latest Blender 2.8 beta? Sometimes that fixes things. If not, check the angle in the modifier. Is that at 0 or 360? If it is at 0 you won't see anything. If it's not one of those things, maybe try "File -> Load Factory Settings", although this is a LAST resort as it will restore Blender to the original state it was in when you installed it. Let me know if any of that works. Thanks!
@@KevBinge I'm using 2.8 beta. Just installed less than a week ago. The angle was one of the first things I checked. I even checked each individual setting for the Screw modifier to make sure they all matched exactly what you had in the video. Seems like it's probably a bug. I watched your other video using the screw modifier with just vertices and it works correctly with that method. It seems to be an issue with the curves. It is a beta so I guess some issues are to be expected.
Wow, that sucks, but yeah, it’s beta lol. I’m glad that the other method works for you. That’s the one I prefer in blender myself, as I’m not a huge fan of their curve implementation yet, even though I did a video on it lol!
blender weirdness naming convention, I just don´t get why they felt it was necessary to call so many things differently to other 3D software, lamp for light, empty for null, screw instead of lathe or revolve. Personally I think screw should be renamed as revolve..even if Lightwave (which I use most) has it called lathe..and I wouldn´t mind renaming that as well to revolve. They did fix naming converntio from lamp to light at least :)
I love Lightwave, and have used it for years. Blender started as an in-house tool, and the names just carried over for a while I guess. 2.8 is a push to bring it in line with everything else, but it takes time.
@@KevBinge Thanks for showing it all. Yes..lightwave has some nifty tools as well, as for the screw tool in blender vs lightwave lathe, the screw tool it´s a bit more powerful in the sense that it uses both none destructive curves which can be edited, and also the screw is also modifier and adapts to the curve edit, and all of it can be changed at anytime without redoing it from scratch. I have to use the flexi bezier curve addon though to work as fast with lightwave curves, instead of adding a curve and edit it normally in blender. I do wich we could have the Lightwaves artspheres bezier curve though for blender, something like it..but there is no tool like that for blender, great for handles on a vase or something like that. I will record that process soon I think, and suggest to blender devs to try and implemnt something like that.
That would be awesome. Lightwave is a great tool that’s tried and true, and has been used in more commercials, TV shows, and films than I can count, and usually in the background. The devs may like that 😀
blender curve tool is abismal, it is so bad, why cant i just draw point by point and click on the curve to add a point like any other software. It is so unpractical. I just decided to get into blender and it is on a bad start already.
@@KevBinge that is such a retarded fanboy answer. Because its free, it is exempt from criticism? Maybe you have never used another software to see how easy it is to create curve.
I’m no fanboy and have been at this professionally since the mid 1990s. I’ve used all the major apps in production and have had to learn and re-learn software more times than I can count. Free to me is a gift, and I was just saying that you could pay for software that has the functionalities you want. Calling that a “retarded fanboy answer” and assuming a whole lot about me based on my honest answer to your comment sucks.
@@KevBingeSry but your answer sounded like "if you don't like it go see somewhere else", instead of discussing the issue i was mentioning in my comment. I have been working on 3d for a very longtime as well, we can talk about bryce3d, carrara if you want. With all this experience you have, i would guess you would agree that blender curve tool is far from being up to standard and need to be more pragmatic. It isn't because it is free that it is exempt from criticism, and as far as i understood they are trying to become an industry standard.
Yes. I do agree completely. The best curve tool is probably Max, but I’m not a fan of that software after pulling a few jobs with it and hitting the desk every 10 minutes. Maya has a nice curve tool also. Nothing beats Animation Master with Hash splines, and Lightwave even has a decent spline tool (I knew Larry aka SplineGod in person, R.I.P.). I’m sorry man, I hit your comment after getting slammed with some ridiculous trolling, so I was defensive and firing off quickly. (Some of this stuff makes me wonder about the mental stability of the general population lol). I could have explained myself better, as I see how the short reply could have come off that way. That wasn’t my intention. You are right though. Free or not, I’m hoping that the curve tool improves. It would be nice to be able to just let it down like other software. I do see grease pencil as an option that I haven’t gone into yet. That might hold the secret. Thanks for being human lol. We are on the same page 😀
Urgh, finally a clear tutorial explaining Bezier curves. Cheers bro.
Thanks! Cheers!
Great, this and Booleans are so powerful, thank you for these quick and dirty tutorials.
You’re welcome! Booleans are powerful but I only use them sporadically. Curves are nice once you get a “handle” on them 😀
Kev, your tutorials are so easy to follow and they definitely help with my own advancement of skills in Blender. Keep up the great work.
I’m really glad that it helps! I’ll keep doing my best! Thanks, and Merry Christmas if that’s your holiday!
@@KevBinge Merry Christmas to you and yours, my friend. And Happy New Year.
Nice and Simple Tutorial. Cool.
Glad it was helpful!
Well done Kev, many thanks!
You’re welcome, and thanks!
Thanks, BlenderBinge! Good easy to follow tutorial. I love your advice to "go play!" That's important in learning Blender!
Thanks! Yes, playing around really helps!
its really good to have such fine detail in this tutorial. every little move is of so much importance to us hackers. thank you very very much. you have made my day.
I’m trying 😀. Thank you for watching! Let me know if you have any questions. We’re all hackers in 3D 👍
Great content as always and easy to learn
Thank you!!
Wow! Great tips, as usual! Thanks
Thank you!
thank you very much for your great short vids man :)
You’re welcome 😀
Exactly what i was looking for, also thanks for being quick to the point and some bullshit rambling
Great to hear, and thanks!! I try to keep the bs to a minimum 😀
thank you for this video dude. i love your simple approach and down to earth language. funny too!
Thank you so much!! I’ll do my best to keep it up 😀
Very cool to make a mesh, thank you very much.
I like this technique 😀. Thanks!
awesome tutorial thanx
You’re welcome!
thanks! moving from 3dsmax and was looking for Lathe :)))
Oh yeah, it’s not called lathe, like in almost every other program lol. I had to search for a while too.
Great tip man. Thanks for mentioning SCREW to SPIN modifier naming :-)
You inspired me lol! Thanks!
Thanks for the great tutorial! Do you know how I can make it a solid object? So that the object can be 3D printable?
love this channel
Thank you!!
Tal vez te ponga feliz saber que te sigo desde españa, sigue asi :D
Lo siento para mi espanol, necesito practico. Me gusto espana mucho! Fui a espana (Barcelona y Ibiza). Me gusto le gente, la comida, y especialidad la musica! Gracias!
Great! Thanks
Sweep is the most common name used by a host of apps using this method. Revolve is another term used in a slightly different way using a curve profile on a offset axis that you create from any angle or position. Screw an absolutely wrong term to use and is typical of Blender using confusing language descriptions of well established functions.
Lol. Want really confusing terms, try Houdini 😀
Which programs use the singular term "sweep" to do this function? I've heard of radial sweep and revolve sweep to do this, just not sweep. Sweep by itself, from all the apps I've used, is most commonly used for creating along a given path; extruding a profile of a crown molding along a path is a sweep function. Revolve is the most common that I've run across for this use in most CAD packages, and a couple DCC use lathe.
Listen, this was an amazing and efficient tutorial. No bullshit, no crappy bull.
BUT.
The shape you created is OPEN, and given the number of 3D Printers around, I think it would be nice if you added a tutorial telling about how to make it "solid", "filled", "heavy" or "closed", as you prefer.
Oh wow, yeah, I didn’t think of the 3D air-tight req. Thanks for the heads up!
A tutorial on how to make objects follow a curve would be nice :) For example, if you make a vertebra and want to make it follow a path so that it makes sort of a spine.
I did a curve tutorial a while ago: ruclips.net/video/UiVXZ07zZ1I/видео.html
It “sort of” touches on that, but I’ll go much deeper and in 2.8. Thanks!!
Great! I am new in Blender and you gave me the fastes solution for drawing a railway wheel. But you should call this video "Revolution Solids in Blender...". I found it looking for other thing. Anyways its great! Thank you.
Thanks!! Maybe I should change the name then 😀. That might work well.
I was going to ask you about converting pencil to mesh which is a no no so far , although it would be great to hear your version as Im not getting it , anyway this is great because I need curves to make things look different and also it looks easy , I think even I could do it and I will.
Awesome! I could tackle that one! Thanks!! Good luck!
Thanks.
You’re welcome 😀
That's fucking amazing man!
Thanks!!
Thank's you!!
You’re welcome 😀
El Cubo 😀
Lol!
nice thanks binge
You’re welcome 😀
Hi, I got a question. I did what you explained, but at the end I couln't Apply modifier screw to the curve. A sign appered saying that such a thing can not be done. Later a watch your video again, and, as I suspected, you really never pressed the apply button. What consecuenses does that have? May I use the resulting surface as a mesh later? Thanks
Yes. It in effect seals the results of the modifier. You then lose the ability to edit the curve and have it affect the mesh. Does that help?
blenderBinge yes! Thanks
I presume you can convert it to a mesh, right?
Yes, it should convert nicely.
Hello and thanks. Actually I am not able to apply the screw modifier unless I transform the bezier curve into a mesh. But that done, it is no longer possible to modify the curve and consequently the revolved shape. Why?
Yes, I had that “modifier won’t work on a curve” issue with an earlier build of 2.8. It seems to be resolved now, unless they broke it again. Once you convert, there is no history in Blender like Maya. That would be awesome if there were. Are you using the latest 2.8 build? Let me know. Thanks!
@@KevBinge Thanks. I am using 2.80 beta, but I do not know which release. By the way is there any way to download the latest build withou installing again the entire software? Thanks.
I wish there were. I've been dumping folders and installing new ones ad infinitum lol!
@@KevBinge I cannot do that. It'd be a mess. LoL
It could be lol. I’ve been keeping it organized and only keeping the previous release.
Can i fill it in down?
can u give name all tools 2d to 3d like lathe, twist, extrude... pls
A like for the Ghostbusters reference. Well, actually for a good tutorial.
Thanks!
The screw modifier isn't working for me. I make sure to have the curve selected, then add the screw modifier and nothing happens. It's still just an empty curve. Any idea what the issue might be? It looks pretty straight forward and I followed exactly what you did in the video, but for some reason it's just not working.
Hmm... Are you using the latest Blender 2.8 beta? Sometimes that fixes things. If not, check the angle in the modifier. Is that at 0 or 360? If it is at 0 you won't see anything. If it's not one of those things, maybe try "File -> Load Factory Settings", although this is a LAST resort as it will restore Blender to the original state it was in when you installed it. Let me know if any of that works. Thanks!
@@KevBinge I'm using 2.8 beta. Just installed less than a week ago. The angle was one of the first things I checked. I even checked each individual setting for the Screw modifier to make sure they all matched exactly what you had in the video. Seems like it's probably a bug. I watched your other video using the screw modifier with just vertices and it works correctly with that method. It seems to be an issue with the curves. It is a beta so I guess some issues are to be expected.
Wow, that sucks, but yeah, it’s beta lol. I’m glad that the other method works for you. That’s the one I prefer in blender myself, as I’m not a huge fan of their curve implementation yet, even though I did a video on it lol!
@@KevBinge Yesterday I reinstalled using a slightly newer build and now it works correctly with curves.
Awesome! I'm grabbing the latest now that came out today. Thanks!!
Okay I did it, but when I export it to a .dae file I cannot upload it to SL, something about level of detail missing. Stumped.
Strange... are you in 2.8 and object or edit mode when you try? Thanks!
Poor El Cubo, always getting deleted in every tutorial. El Cubo is the Rudolph the Red-nosed Reindeer of geometric primitives.
I know. It’s definitely Rudolph lol! It may be the most deleted primitive in 3D, although it could be neck and neck with duplicates 😀
"Transform curve to mesh in order to apply constructive modifiers" - WTF?
For some modifiers, yeah. Curves are one area in Blender that could be simplified.
blender weirdness naming convention, I just don´t get why they felt it was necessary to call so many things differently to other 3D software, lamp for light, empty for null, screw instead of lathe or revolve.
Personally I think screw should be renamed as revolve..even if Lightwave (which I use most) has it called lathe..and I wouldn´t mind renaming that as well to revolve.
They did fix naming converntio from lamp to light at least :)
I love Lightwave, and have used it for years. Blender started as an in-house tool, and the names just carried over for a while I guess. 2.8 is a push to bring it in line with everything else, but it takes time.
@@KevBinge
Thanks for showing it all.
Yes..lightwave has some nifty tools as well, as for the screw tool in blender vs lightwave lathe, the screw tool it´s a bit more powerful in the sense that it uses both none destructive curves which can be edited, and also the screw is also modifier and adapts to the curve edit, and all of it can be changed at anytime without redoing it from scratch.
I have to use the flexi bezier curve addon though to work as fast with lightwave curves, instead of adding a curve and edit it normally in blender.
I do wich we could have the Lightwaves artspheres bezier curve though for blender, something like it..but there is no tool like that for blender, great for handles on a vase or something like that.
I will record that process soon I think, and suggest to blender devs to try and implemnt something like that.
That would be awesome. Lightwave is a great tool that’s tried and true, and has been used in more commercials, TV shows, and films than I can count, and usually in the background. The devs may like that 😀
Fat bottom jeans, lathe with the curvvvessss - WITH THE CURVESSS! (sorry...couldn't resist).
That’s awesome lol!!! CURVESSSS! Thanks!!
mine looks like a chicken drumstick. I'm very pleased.
Awesome!!
With a little dry humor😆
Just a little lol! Thanks!
blender curve tool is abismal, it is so bad, why cant i just draw point by point and click on the curve to add a point like any other software.
It is so unpractical.
I just decided to get into blender and it is on a bad start already.
That’s cool. There are a few other apps out there you can pay for if you want. No worries.
@@KevBinge that is such a retarded fanboy answer. Because its free, it is exempt from criticism?
Maybe you have never used another software to see how easy it is to create curve.
I’m no fanboy and have been at this professionally since the mid 1990s. I’ve used all the major apps in production and have had to learn and re-learn software more times than I can count. Free to me is a gift, and I was just saying that you could pay for software that has the functionalities you want. Calling that a “retarded fanboy answer” and assuming a whole lot about me based on my honest answer to your comment sucks.
@@KevBingeSry but your answer sounded like "if you don't like it go see somewhere else", instead of discussing the issue i was mentioning in my comment.
I have been working on 3d for a very longtime as well, we can talk about bryce3d, carrara if you want.
With all this experience you have, i would guess you would agree that blender curve tool is far from being up to standard and need to be more pragmatic. It isn't because it is free that it is exempt from criticism, and as far as i understood they are trying to become an industry standard.
Yes. I do agree completely. The best curve tool is probably Max, but I’m not a fan of that software after pulling a few jobs with it and hitting the desk every 10 minutes. Maya has a nice curve tool also. Nothing beats Animation Master with Hash splines, and Lightwave even has a decent spline tool (I knew Larry aka SplineGod in person, R.I.P.).
I’m sorry man, I hit your comment after getting slammed with some ridiculous trolling, so I was defensive and firing off quickly. (Some of this stuff makes me wonder about the mental stability of the general population lol). I could have explained myself better, as I see how the short reply could have come off that way. That wasn’t my intention.
You are right though. Free or not, I’m hoping that the curve tool improves. It would be nice to be able to just let it down like other software. I do see grease pencil as an option that I haven’t gone into yet. That might hold the secret.
Thanks for being human lol. We are on the same page 😀
Noob likes this.
Thanks!!
3:26 just like my ex.
😀😀
Sounds French.
Lol