Depth of field, atmospheric compositing, bloom, & camera shake in After Effects - VFX Plane Part 06

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  • Опубликовано: 22 янв 2020
  • In the final part of this series, we composite depth of field and atmospheric perspective using a Z Depth pass. Also, learn how to create bloom in V-Ray and After Effects, camera shake, and add film grain. At the end, we render out a preview file using the Media Encoder. Thanks for watching!
    0:09 Depth of field and defocus with Z Depth and Camera Lens Blur
    5:54 Replacing files and footage
    6:50 Atmospheric perspective
    14:06 Bloom in V-Ray
    14:49 Bloom in After Effects
    16:36 Camera shake
    19:56 Add film grain
    21:08 Final V-Ray render
    21:52 After Effects preview render settings with the Media Encoder
    My modified model with textures:
    drive.google.com/drive/folder...
    Original model and textures:
    www.turbosquid.com/FullPrevie...
    Join the Discord server! / discord
    Portfolio: lindenstirk.com/
    Artstation: www.artstation.com/cgstirk
    Patreon: / cgstirk
    #cgstirk #vfxartist #vfxtutorial
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Комментарии • 30

  • @animean5512
    @animean5512 3 года назад +2

    Even though i can’t master ae like u im here to watch your tutorial and IM GONNA SHARE it cuz u deserve more views !

    • @CGStirk
      @CGStirk  3 года назад

      Thank you! Have a happy New Year!

  • @misterarkadin
    @misterarkadin 4 года назад +4

    You’re awesome, this was great. I’ve been doing this for years and I still picked up a few things. Really well done, good info, perfect tempo, easy to listen to. Good work.

    • @CGStirk
      @CGStirk  4 года назад

      Awesome! Thank you!

  • @MsMyportfolio
    @MsMyportfolio 4 года назад +1

    You are a great artist bro

  • @VfxKopele
    @VfxKopele 9 месяцев назад +1

    19:35 you can also apply Motion Tile to mirror the edges if you don't want to scale

    • @CGStirk
      @CGStirk  9 месяцев назад

      Good point

  • @CGStirk
    @CGStirk  2 года назад

    Project files for this tutorial and many others are available on my Patreon: www.patreon.com/cgstirk

  • @imad3d536
    @imad3d536 3 года назад +1

    Thank you, its great

    • @CGStirk
      @CGStirk  3 года назад +1

      Thanks! Glad you liked it!

  • @MithunPerera1992
    @MithunPerera1992 Год назад +1

    Super nice 😊

  • @bossnoob8624
    @bossnoob8624 3 года назад +1

    Nice work! Hope to see more tutorials like this, such as compositing of interaction between some complete characters and virtual objects, want to know how you would consider making them realistic in every detail at every layers.

    • @bossnoob8624
      @bossnoob8624 3 года назад +1

      Just to ask a little bit, the HDRI background is almost immovable, it makes the last few frames of the composition feel a little bit broken and fake.Is there a good way to fix that. Just a personal opinion, please forgive me if I offend that

    • @CGStirk
      @CGStirk  3 года назад +1

      By default, the dome light texture does not move and shouldn't unless you're doing a time-lapse or the world must move around the object. Now, all animations in Maya ease-in and ease-out by default, so to prevent the camera slowing down to a stop, select the last keyframe for each camera channel and make the tangents linear. That should fix the issue. Ideally, you would also have 3D clouds closer to the plane which would give the scene more depth too, and the perceived parallax would increase, adding more movement to the scene.

    • @bossnoob8624
      @bossnoob8624 3 года назад

      @@CGStirk Thank you for your additional answers. Is there any chance that you can make a supplementary video to simulate those 3D cloud? The speed and depth of field of the cloud seems to be more difficult to control. By the way the previous videos helped me sort out a lot of doubts, a lot of the details are pretty obscure but you've introduced them too, thanks again to your nice tutorial and keep going.

  • @qwame41
    @qwame41 4 года назад +1

    good tut

  • @wakeup2.369
    @wakeup2.369 2 года назад +1

    How Create this in video footage?

    • @CGStirk
      @CGStirk  2 года назад

      Not easily. You'd probably have to rotoscope elements of the plate and color the mattes to create a natural looking depth pass. There are a few tools that do this automatically. I've tried Depth Scanner, but I can't recommend it right now. The results are too jittery.

  • @rexrule2090
    @rexrule2090 3 года назад +1

    whats the music starting @19:30

    • @CGStirk
      @CGStirk  3 года назад +1

      Bittersweetener by Duckmaw 💯

    • @rexrule2090
      @rexrule2090 3 года назад +1

      @@CGStirk Thanks man awesome tutorial, I have made one with F35 but yours look cooler :)
      check this out
      streamable.com/7hazao

    • @CGStirk
      @CGStirk  3 года назад +1

      Nice work. I love to see artists sharing their work from this series! One note about the exhaust, make sure to blur the Exhaust matte with a Fast Box Blur. Don't blur the Exhaust adjustment layer otherwise you will still see hard edges.

    • @rexrule2090
      @rexrule2090 3 года назад +1

      @@CGStirk Thank you very much for checking the video and giving tips, I wasnt sure why my exhaust was different from yours but now i know. I will blur the exhaust matte, Great Tutorial , Cheers :)

    • @CGStirk
      @CGStirk  3 года назад +1

      You're welcome! It's a step that I somehow cut from the video 🤦‍♂️. Thanks for checking out the channel!