7:26 that shotgun wielding guy is actually ripped from JAPANESE the Grand Theft Auto: Vice City PS2 version. The Vercetti gang - gang members have new models. No joke!
11:32 Mercedes won't open the door because of that one scene in Scary Movie. When he pulled the door handle while the other guy was trying to unlock the car...
Holy shit, the car crashing down and Ben's reaction broke me in half, I rewatched it 5 times and this was the most peak comedy moment in this channel, holy fuck
17:09 kinda true. Only after 2019-2020 SA (at least) started to see high quality mods that are both visually appealing (lots of lore friendly ones) and made by people who know a little bit of game design to make the game accessible for as many skill levels.
It's annoying how broken this mod is. It's a cool concept and I think the atmosphere's really cool looking, but I dont get how they cant fix the pulling out of car stun lock lol
I kinda love the mystery and dark mood of zombie mods. Takes a new perspective to the ingame world we are so used to Thanks, Ben ❤ Ps: I think a CLEO script for locking the car doors is a must have
Using additional mods that the devs didn't include would ruin any authentic experience playing the mods If the devs don't include a must-have script, that's on them lol
How can you release something like this without testing it at all? How can you think this is good? It seems like they put some work in to it, and this is the end result? I just don't understand it at all. It's obviously unplayable, you can tell in the first 5 minutes. What are the makers of these mods expecting you to do?
Seems like a mod for "self consumption" cuz beside the modder none knew why anything happened. In any designing course be it what its be, the first lesson is basically this, & I'd write it as atrociously as I can "user is not you so don't expect them to know what you know/think".
While an interesting concept, it ultimately falls apart due to lackluster balancing, copypasted characters with bad writing, and not to mention the second-to-last mission has you driving a truck from Shoreside to Portland. All while being chased by TANKS. Oh, and softlocks too. This mod would have been decent in the 2000s.
I don't understand if people make these mods for themselves and publish it because they think it's good enough or what. So many fundamental design issues, it's clear they don't have much knowledge about what they are doing. If it was for them and a few friends, sure, but they are publishing this online? At least have some people test before publicly releasing idk. So much potential being wasted :l
Damn, took me this long to realize Vercetti is a bit of an ass after he takes control of vice city. How Mercedes end up in liberty city of all places. And she became a lady of the night which is even more wild
When you mention that the devs of forelli redemption made another mod that’s bad, which mod was that? I might be mistaken but isn’t that Sindacco Chronicles? If not I’d love to hear your thoughts on that TC.
Looks like there is no good zombie mods for GTA games. And yes, I played GTA VC Long Night and it was terrible. Like, you can't get out of the car or else you gonna be stun locked, every none zombie enemy has a shotgun that does not even let you get up and the worst of all, GTA VC Long Night was crashing every single frigging minute. I never completed it. Played it for few hours and that was enough for me. And then there is this Long Night mod for GTA 3. It's not even a GTA 3, it's GTA Vice City but with GTA 3 map! How do I know? Look at the zombies. They are the same as in Vice City Long Night mod. And then the sound effects are the same, including animations and other stuff. So yeah, this mod does not deserve any attention.
Not to mention the Vice City police dispatcher in one of the final missions. And the only location she even calls out is Vice City. "Respond to a 10-28 in west Vice City." (should be "Respond to a 10-48 in west Cedar Grove.")
Honestly, "Lib e rty C ity" is my favorite map in the entire GTA series.
insane how gtavc zombie mods haven’t progressed since the early 2000s
7:26 that shotgun wielding guy is actually ripped from JAPANESE the Grand Theft Auto: Vice City PS2 version. The Vercetti gang - gang members have new models. No joke!
16:54 Not just forums. I can confirm this is the best mod I've ever seen... in the past 16 minutes and 54 seconds.
40:40 got crushed under weight of sin
I love me some slapstick comedy but not torture corn.
I like how this mod was supposed to be inspired by long night but not only did it copy most of the missions but it even copied the glitches 😂
11:32 Mercedes won't open the door because of that one scene in Scary Movie. When he pulled the door handle while the other guy was trying to unlock the car...
Actual comedy routine at 40:40 xD
3:06 Zombie with blue shirt and white pants. ... Sorry, Trousers. =Zommby Vercetti.
Holy shit, the car crashing down and Ben's reaction broke me in half, I rewatched it 5 times and this was the most peak comedy moment in this channel, holy fuck
17:09 kinda true. Only after 2019-2020 SA (at least) started to see high quality mods that are both visually appealing (lots of lore friendly ones) and made by people who know a little bit of game design to make the game accessible for as many skill levels.
It's annoying how broken this mod is. It's a cool concept and I think the atmosphere's really cool looking, but I dont get how they cant fix the pulling out of car stun lock lol
40:39 had me creasing bro
I kinda love the mystery and dark mood of zombie mods. Takes a new perspective to the ingame world we are so used to
Thanks, Ben ❤
Ps: I think a CLEO script for locking the car doors is a must have
Using additional mods that the devs didn't include would ruin any authentic experience playing the mods
If the devs don't include a must-have script, that's on them lol
21:49 zombies look like dance group
How can you release something like this without testing it at all? How can you think this is good? It seems like they put some work in to it, and this is the end result? I just don't understand it at all.
It's obviously unplayable, you can tell in the first 5 minutes. What are the makers of these mods expecting you to do?
Seems like a mod for "self consumption" cuz beside the modder none knew why anything happened.
In any designing course be it what its be, the first lesson is basically this, & I'd write it as atrociously as I can "user is not you so don't expect them to know what you know/think".
13:20 I think i can safely say that i likely found that 100 times more hilarious than Ben did 🤣
13:12 Ben resisting the urge to become a Zombie from playing this mod 😅
While an interesting concept, it ultimately falls apart due to lackluster balancing, copypasted characters with bad writing, and not to mention the second-to-last mission has you driving a truck from Shoreside to Portland. All while being chased by TANKS. Oh, and softlocks too.
This mod would have been decent in the 2000s.
Even watching this makes me laugh at how atrocious this mod is. Frosted Winter was terrible, but at least that mod had storytelling. This, none!
Seems like this is a mod at alpha state. Nowhere near finished but playable enough for testing
41:43 Rico from the Madagascar movies.
Weird that the text has different fonts lol
I don't understand if people make these mods for themselves and publish it because they think it's good enough or what. So many fundamental design issues, it's clear they don't have much knowledge about what they are doing. If it was for them and a few friends, sure, but they are publishing this online?
At least have some people test before publicly releasing idk. So much potential being wasted :l
So the Zombies only attacked you and nobody else? HMMM... It was as if those Shotgun Guys ARE conspiring with the Zombies... I wonder... 😏
Damn, took me this long to realize Vercetti is a bit of an ass after he takes control of vice city. How Mercedes end up in liberty city of all places. And she became a lady of the night which is even more wild
Ben playing yet another masterpiece
These zombie mods keep being the same low polish gameplay, sad
When you mention that the devs of forelli redemption made another mod that’s bad, which mod was that? I might be mistaken but isn’t that Sindacco Chronicles? If not I’d love to hear your thoughts on that TC.
@Nihilistic_Tendencies it is sindacco chronicles. I have a full playthrough on my channel with my thoughts, and will be playing the new update soon :)
Finally in the first 50 club
My only complaint is that there aren't LC model zombies
42:15 Stockholm syndrome but for mods and food?
40:49 Second English Ben?
Looks like there is no good zombie mods for GTA games. And yes, I played GTA VC Long Night and it was terrible. Like, you can't get out of the car or else you gonna be stun locked, every none zombie enemy has a shotgun that does not even let you get up and the worst of all, GTA VC Long Night was crashing every single frigging minute. I never completed it. Played it for few hours and that was enough for me. And then there is this Long Night mod for GTA 3. It's not even a GTA 3, it's GTA Vice City but with GTA 3 map! How do I know? Look at the zombies. They are the same as in Vice City Long Night mod. And then the sound effects are the same, including animations and other stuff. So yeah, this mod does not deserve any attention.
Not to mention the Vice City police dispatcher in one of the final missions. And the only location she even calls out is Vice City.
"Respond to a 10-28 in west Vice City." (should be "Respond to a 10-48 in west Cedar Grove.")
>no good zombie mods
>Zombie Andreas do exist
@@vitaliyleopard7309 And yet, it's still not a good mod. At least from my perspective.
When tightened come ?
When it's ready :)
The problem is that my parents will take my phone away and I won't be able to watch this video.
hi englishben
Load the good up to the youtubes.
I thought this mod was for vice city, odd to see in liberty city