The Launch Base footage from the Epcot video features the final palette but the prototype HUD. There's a much higher quality version of it in a Bill Nye VHS intro capture uploaded by a channel called ENunn that I can't link here.
There are two things I want in this world: The ability to write great stories...and a later Sonic 3 prototype potentially featuring a bucket of minor differences AND hopefully, maybe, fingers crossed, more MJ/Buxer tracks to hear.
I was going to say that I'm pretty sure that there's a build that boots directly to the level select, then I remembered: Sonic & Knuckles Collection will do that if you enable debug mode from the INI file. Probably not directly related, however. Also the sound driver in the VHS footage really can't handle FM sound effects, huh? (it makes quiet all FM channels instead of just interrupting the ones actually needed)
That's an interesting mention regarding S&KC. Regarding the VHS footage; I don't think it's the fault of the sound driver. The audio recording is just very bad in that tape.
@@SilverSonic1992 At first I thought that too, but then I noticed that sound goes very quiet only when a FM sound effect plays (and nothing happens when no sound effect plays, or a PSG-only sound effect plays). I may need to check again in case I got the wrong impression but there seemed to be a pretty consistent pattern across the video. It's possible it could be some frequency as well rather than FM, but it certainly doesn't seem random, e.g. when you kill a boss the sound goes nearly mute while it explodes then it comes back once the explosions end.
It still messes me up that in likely a matter of *days* they completely overhauled Sonic's entire animation work to go from the Sonic 2 style to the more familiar Sonic 3 style. Surely the animations were all ready and they just had to stuff them into the ROM but...that in itself is still a heroic task to do in a couple days.
What I feel would be the Treasure Trove for us is if we get an Internal Build that presents to us exactly Sonic the Hedgehog 03 looked like during both the Sega Virtua Processor Era, as well as if we get early Internals prior to it built directly on top of MD '92's Retail Build that present to us what all of its unused zones looked like before becoming what we got in Late I993 and onwards; we already have a comprehensive list of analysis that lets us at least know which zones belong to what we got in Part 0I and & Knuckles' Retail Builds, but I wonder how different they probably were during initial development before they got their massive detail boost in those essential updates, it will be a feat and a half if that becomes a reality for us to witness and present to us what the game could've looked like if it was closer to I992's visual approach. ~ Ocean Wind: Angel Island. ~ Secret Jungle (Wood Zone): Mushroom Hill. ~ Sand Shower: Desert Palace, Sandopolis. ~ Warp Point: Hidden Palace '94, Sky Sanctuary (select elements, through the rest most likely goes to the concept art for Castles in the Sky). ~ Tropical Sun: Angel Island. ~ Blue Lake/Blue Ocean: Azure Lake, Hydrocity. ~ Rock World: Icecap. ~ Madness Mountain: Marble Garden (Castle Elements), Endless Mine (Castle and potentially scrapped Dust Hill/Mystic Cave elements), Sandopolis (select Castle and Haunted House elements combined to flush out the Desert and Pyramid aspects). ~ Rock World II: Icecap II (Act II melting would've probably been in the Ruined Present, caused from Oil Ocean's pollution). ~ Craig Stitt's Carnival Zone Concept with the Elephant: Balloon Park. ~ Genocide City 0I & II: Launch Base, Chrome Gadget (potential candidate for gameplay elements that didn't fit Launch Base and were repurposed for CG). ~ Wing Fortress II: Flying Battery. ~ Genocide City III: Death Egg '94 (Act 0I Only). ~ Green Hill '92 on Fire: Angel Island. ~ Fire Mountain: Lava Reef. ~ Olympus: Hidden Palace '94. ~ The Last Battle in Space (Death Egg '92): Carnival Night (the Futuristic City and Barber Pole~style Red and White Floor from Death Egg '92's Concept Art may have been repurposed for it), Death Egg '94 (Act II), The Doomsday. ~ Super Sonic versus Doomsday Dragon: Unused. Could there be a chance that this was drawn at some point during MD '92's development, or is it solely a product of Sonic 03? At this point, it is clear that no less than 093% of all the intended zone~based content (that we know of) that didn't make it into MD '92 clearly made it into Sonic 03: Part 0I & Knuckles in some capacity or another, and even then not everything that the devs wanted got in (most notably Mecha Sonic's extra abilities and especially the Doomsday Dragon, which for all we know might have been held off until as far forward as Stillness & Motion (Frontiers), given the battle with Wyvern definitely makes some visual nods to the Concept Art); the original vision of the Time Travel plot/Death Egg Saga was incredibly massive and I can only imagine what this game would've looked like had it been completed as intended instead of being broken up into Three separate entries due to deadlines (MD '92), business partnerships (Part 0I's deal with McDonald's to be out by February of I994), and development conflicts (Part 0I's restructuring, C's cancellation, & Knuckles), so much is still not known to the general populace and at least with last year's presentation of Tom Payne, Brenda Ross, and Craig Stitt's material we have a very good presumption of how things went going forward (but not a fully accurate nor definitive one just yet). The question now is pretty much if we will ever get a proper documentary or even preservation of most of the remaining material from Sonic 03's development that specifically predates the November 03 of I993 build, the likelihood seems optimistically believable and wishfully that will happen while the lot of those who worked at Sega from that era still physically exist; as with what happened in our journey waiting for more on MD '92's history, our patience will pay off here in kind, many of us have waited close to Twenty to Thirty Years for proper answers and all I hope is that the core details are not left in the dark for much longer, I feel that we truly are close to the major revelations that will fill in a very big part of the puzzle and what we learn will truly open the door to a wider insight to what was going on with Sega's ambitions in Fiscal Year I993 that could've potentially impacted other projects simultaneously.
1:38 what if that wasn't a printing error but it actually did look dark because if this was after Carnival Night originally, they hadn't changed it to be daytime yet? All the other colors look normal so it makes me wonder.
6:58 That photo is from “Sonic 3 & Knuckles.” In the “Sonic Origins” version, Knuckles sock color is green and Tails runs in, instead of flying down. Also, what happened to your ROM hack “Sonic 3 Delta?”
It was from a gaming magazine known to make lots of stupid jokes that weren't funny. You should have seen when that same gaming magazine covered an imported japanese Dragon Ball Z game. The people at that magazine hated DBZ for some reason and made up all sorts of stupid captions about saying "these guys are just fighting over their cans of hairspray" and "here we see roided anime dudes getting into a burping match", and other cringe jokes that aren't funny. This was just another one of those.
it was probably just a joke from the magazine or they thought knuckles was a girl but there isnt a scrapped romantic plotline in the game.. maybe. but its actually impressive how many ppl i met in my life that also thought knuckles was a girl
Currently, the only thing that I found was that the Simon Wai prototype of StH2 was reposted as the actual game on some South Korean rom websites UPDATE: I found a screenshot of a build that predates Simon Wai. I need help documenting it and posting to forum.
@@PlaystationTaxation69999 SonAmy is a mistake, seen by many people on the internet. (I warn people not to look this up, if they are/aren't curious. Especially the newer generation of people.)
He didn't. He said "it's a better scan". As in it came from a different magazine and piece of found media that had better quality. He didn't say HE scanned it.
The Launch Base footage from the Epcot video features the final palette but the prototype HUD. There's a much higher quality version of it in a Bill Nye VHS intro capture uploaded by a channel called ENunn that I can't link here.
Oh wow, you're right!
@@SilverSonic1992love u still make content on this prototype keep up the great work cant wait for more videos
@@SilverSonic1992 the sprites knuckles is restored in rom hack sonic 3 complete and ohter things in more
@@SilverSonic1992 Makes sense as the change WASN'T done for the life icon, so the HUD update was seemingly list-minute.
Uhh wat? That video had just a clip of Azure Lake from Competition mode... not Launch Base.
Ain't no way the legend came back
Digging in game codes takes a lot of time.Finding something cool in them to talk about takes a lot longer.
What do you mean he came back. His last video was uploaded only 2 months ago.
There are two things I want in this world: The ability to write great stories...and a later Sonic 3 prototype potentially featuring a bucket of minor differences AND hopefully, maybe, fingers crossed, more MJ/Buxer tracks to hear.
+1 for minor prototype differences video.
yeah itd be awesome to see
heck yeah
an entire video on the vhs recording of sonic 3 would be nice, learning about all the changes in detail would be cool in my opinion
i would also like to see this
Yeah, me too!
hi i agree
hi i agree
Hopefully one day we can find these lost Prototypes
6:37 Sonic's true love 🗿
Why the moyai? (
@@tyleranderson4834moai*
NEW SILVER SONIC 1992 VID DROPPED, LET'S GO
amazing work catching those little details among the prototypes! I would like to see a video showing the differences on the Sonic 3 VHS prototype
He remembered his account password, let's go!
A video documenting all the differences in the VHS tape build would be cool 7:55
wake up babe new Silver Sonic 1992 vid dropped
Keep up the great beta/prototype videos! We love them!
I honestly hope we get even older builds
i wonder if the svp demo could ever show up one day
6:35 Still a better love story than Twilight
I was going to say that I'm pretty sure that there's a build that boots directly to the level select, then I remembered: Sonic & Knuckles Collection will do that if you enable debug mode from the INI file. Probably not directly related, however.
Also the sound driver in the VHS footage really can't handle FM sound effects, huh? (it makes quiet all FM channels instead of just interrupting the ones actually needed)
That's an interesting mention regarding S&KC. Regarding the VHS footage; I don't think it's the fault of the sound driver. The audio recording is just very bad in that tape.
@@SilverSonic1992 At first I thought that too, but then I noticed that sound goes very quiet only when a FM sound effect plays (and nothing happens when no sound effect plays, or a PSG-only sound effect plays). I may need to check again in case I got the wrong impression but there seemed to be a pretty consistent pattern across the video.
It's possible it could be some frequency as well rather than FM, but it certainly doesn't seem random, e.g. when you kill a boss the sound goes nearly mute while it explodes then it comes back once the explosions end.
do the video with the differences seems in the prototype footage pls. there is a lot of differences that worth to count =D
The development of Sonic 3’s always an interesting one…!
It still messes me up that in likely a matter of *days* they completely overhauled Sonic's entire animation work to go from the Sonic 2 style to the more familiar Sonic 3 style. Surely the animations were all ready and they just had to stuff them into the ROM but...that in itself is still a heroic task to do in a couple days.
4:23 Glass Sonic.
2:48
i cannot unsee this now
What I feel would be the Treasure Trove for us is if we get an Internal Build that presents to us exactly Sonic the Hedgehog 03 looked like during both the Sega Virtua Processor Era, as well as if we get early Internals prior to it built directly on top of MD '92's Retail Build that present to us what all of its unused zones looked like before becoming what we got in Late I993 and onwards; we already have a comprehensive list of analysis that lets us at least know which zones belong to what we got in Part 0I and & Knuckles' Retail Builds, but I wonder how different they probably were during initial development before they got their massive detail boost in those essential updates, it will be a feat and a half if that becomes a reality for us to witness and present to us what the game could've looked like if it was closer to I992's visual approach.
~ Ocean Wind: Angel Island.
~ Secret Jungle (Wood Zone): Mushroom Hill.
~ Sand Shower: Desert Palace, Sandopolis.
~ Warp Point: Hidden Palace '94, Sky Sanctuary (select elements, through the rest most likely goes to the concept art for Castles in the Sky).
~ Tropical Sun: Angel Island.
~ Blue Lake/Blue Ocean: Azure Lake, Hydrocity.
~ Rock World: Icecap.
~ Madness Mountain: Marble Garden (Castle Elements), Endless Mine (Castle and potentially scrapped Dust Hill/Mystic Cave elements), Sandopolis (select Castle and Haunted House elements combined to flush out the Desert and Pyramid aspects).
~ Rock World II: Icecap II (Act II melting would've probably been in the Ruined Present, caused from Oil Ocean's pollution).
~ Craig Stitt's Carnival Zone Concept with the Elephant: Balloon Park.
~ Genocide City 0I & II: Launch Base, Chrome Gadget (potential candidate for gameplay elements that didn't fit Launch Base and were repurposed for CG).
~ Wing Fortress II: Flying Battery.
~ Genocide City III: Death Egg '94 (Act 0I Only).
~ Green Hill '92 on Fire: Angel Island.
~ Fire Mountain: Lava Reef.
~ Olympus: Hidden Palace '94.
~ The Last Battle in Space (Death Egg '92): Carnival Night (the Futuristic City and Barber Pole~style Red and White Floor from Death Egg '92's Concept Art may have been repurposed for it), Death Egg '94 (Act II), The Doomsday.
~ Super Sonic versus Doomsday Dragon: Unused. Could there be a chance that this was drawn at some point during MD '92's development, or is it solely a product of Sonic 03?
At this point, it is clear that no less than 093% of all the intended zone~based content (that we know of) that didn't make it into MD '92 clearly made it into Sonic 03: Part 0I & Knuckles in some capacity or another, and even then not everything that the devs wanted got in (most notably Mecha Sonic's extra abilities and especially the Doomsday Dragon, which for all we know might have been held off until as far forward as Stillness & Motion (Frontiers), given the battle with Wyvern definitely makes some visual nods to the Concept Art); the original vision of the Time Travel plot/Death Egg Saga was incredibly massive and I can only imagine what this game would've looked like had it been completed as intended instead of being broken up into Three separate entries due to deadlines (MD '92), business partnerships (Part 0I's deal with McDonald's to be out by February of I994), and development conflicts (Part 0I's restructuring, C's cancellation, & Knuckles), so much is still not known to the general populace and at least with last year's presentation of Tom Payne, Brenda Ross, and Craig Stitt's material we have a very good presumption of how things went going forward (but not a fully accurate nor definitive one just yet).
The question now is pretty much if we will ever get a proper documentary or even preservation of most of the remaining material from Sonic 03's development that specifically predates the November 03 of I993 build, the likelihood seems optimistically believable and wishfully that will happen while the lot of those who worked at Sega from that era still physically exist; as with what happened in our journey waiting for more on MD '92's history, our patience will pay off here in kind, many of us have waited close to Twenty to Thirty Years for proper answers and all I hope is that the core details are not left in the dark for much longer, I feel that we truly are close to the major revelations that will fill in a very big part of the puzzle and what we learn will truly open the door to a wider insight to what was going on with Sega's ambitions in Fiscal Year I993 that could've potentially impacted other projects simultaneously.
Another banger from Silver Sonic 1992 🗣🗣🗣
1:38 what if that wasn't a printing error but it actually did look dark because if this was after Carnival Night originally, they hadn't changed it to be daytime yet? All the other colors look normal so it makes me wonder.
The better scan reveals it to be daytime. It also was daytime in the 1103 prototype.
3:00 I'm pretty sure that I have an old promotional booklet that has this unused photo.
Yeah, it seems to have been used after all.
In the launch base zone mini in 1993 prototype there's two pipes
Yooo, new video 😎
6:58 That photo is from “Sonic 3 & Knuckles.” In the “Sonic Origins” version, Knuckles sock color is green and Tails runs in, instead of flying down. Also, what happened to your ROM hack “Sonic 3 Delta?”
You're right - good catch. Sonic 3C Delta is no longer in development.
Finally a video about this topic
6:37 what is the context of that caption? I'm confused
It was from a gaming magazine known to make lots of stupid jokes that weren't funny. You should have seen when that same gaming magazine covered an imported japanese Dragon Ball Z game. The people at that magazine hated DBZ for some reason and made up all sorts of stupid captions about saying "these guys are just fighting over their cans of hairspray" and "here we see roided anime dudes getting into a burping match", and other cringe jokes that aren't funny. This was just another one of those.
Typical humor of 1990s gaming magazines.
7:09 unrelated but dang the sonic 3 title screen looks nice on an old vhs
Composite video in general makes sonic 3 look much better especially on a crt TV
@@Wardell_ione
Yeah. Because of the dithering patterns on most of the graphics.
They were designed with CRT TVs in mind.
@@SonicPlayer2004 mhm
sick he's back
You forgot the blue spheres special stage Epcot footage 5:18 and the launch base footage at the 0:31 mark in the advert
I didn't include that because there wasn't any visual differences and thus no way to confirm it to be a prototype.
@@SilverSonic1992did you mean the blue spheres footage?
Is it possible for that last prototype that holding a button on the controller takes you to the level select screen?
Could be.
I would like a video about the tape of the late version of Sonic 3 prototype
Maaan, thank you >3
Hi hello slide owner here lol.
please upload more i like your content so much
S3 Proto
Main Protos/Popular protos
S3 11/03/93 (Popular) S3 11/20/93 (UNKNOWN) S3 EPROM (Very Popular)
S3C 04/08/94 (MOST POPULAR) S3C 05/17/94 (Less Popular)
Any new information here?
6:35 omg
sprites knuckles con medias verdes restored used in sonic 3 complete sonic 3 air and origins version
real
lost media!1 😱
Oh and SILVER SONIC 1992 IS BACK BITCHES
btw whats the june 1993 prototype?
im guessing that's when they started working on the game
6:35 what even is the context behind that romantic plotline??
it was probably just a joke from the magazine or they thought knuckles was a girl but there isnt a scrapped romantic plotline in the game.. maybe. but its actually impressive how many ppl i met in my life that also thought knuckles was a girl
Well.. find them then????,
If it's that easy, why don't you do it?
Come on. Show me your Sonic 3 prototype. Go get it. I'll wait right here for you to come back.
@@the-NightStarI don't like your attitude punk
I am trying thru Google Dorking and stuff
Currently, the only thing that I found was that the Simon Wai prototype of StH2 was reposted as the actual game on some South Korean rom websites
UPDATE: I found a screenshot of a build that predates Simon Wai. I need help documenting it and posting to forum.
I have a visual impairment and was expecting a proper video with talking, not just a slide show.
For better or worse, a community poll voted against voiceovers in these videos.
Well, deal with it
Sonic X Knuckles ❤️ ❤️
😂😂😂
6:40 _"It's true love. Sonic's girlfriend meets her love near the waterfall."_
That's Knuckles, not Amy.
SonAmy has never been a thing and it will never be a thing. They aren't a couple. Sonic doesn't like Amy romantically. The end.
@@the-NightStar Thank you.
@@PlaystationTaxation69999 SonAmy is a mistake, seen by many people on the internet. (I warn people not to look this up, if they are/aren't curious. Especially the newer generation of people.)
@@tyleranderson4834 That's arguably both worse.
9:01 the level select seems to be identical to one one in sonic 3c 0408 and the final s3&k product
7:50 I am interested in such a thing. I am going to let you know in the comments.
You have let me know.
1:43 What program did you used to scan this image?!
I wasn't the one who made the scans.
He didn't. He said "it's a better scan". As in it came from a different magazine and piece of found media that had better quality. He didn't say HE scanned it.
@@the-NightStar Still I wonder what program is used to scan these images.
@@the-NightStar Not even a magazine. I gave him scans of a set of photo slides that I currently own.
6:38 the fuck??
6:37 GIRLFRIEND??? WTF???