due to the AR elements, is there any element of variation between game-play? Like, if you beat it, and then replay it are there some things that are different so as to provide a fresher (though obviously not a completely brand new) experience? Basically, if I buy this, and play it with friends. Would it be a "that's it. great. we beat it." and then every time i try to play it with new friends, I'm standing there with all the answers and experiences?
I think it's like a good video game. The main story will largely be the same, but rolls and how you move through it will vary just enough to still keep it fun, like with the Arkham games.
This concept is too soon to take off. BUT if this game is good, it will be a great start for AR Table top games. Hopefully all the RD for this game will allow 🔁rabbit hole to continue to push the envelope in this evolving game space.
Looks quite interesting- I like that the AR element seems to have some interactivity to it:)
due to the AR elements, is there any element of variation between game-play? Like, if you beat it, and then replay it are there some things that are different so as to provide a fresher (though obviously not a completely brand new) experience?
Basically, if I buy this, and play it with friends. Would it be a "that's it. great. we beat it." and then every time i try to play it with new friends, I'm standing there with all the answers and experiences?
I think it's like a good video game. The main story will largely be the same, but rolls and how you move through it will vary just enough to still keep it fun, like with the Arkham games.
This concept is too soon to take off. BUT if this game is good, it will be a great start for AR Table top games. Hopefully all the RD for this game will allow 🔁rabbit hole to continue to push the envelope in this evolving game space.