Yes, but Tercos already performed better unupgraded with higher armor and accuracy (and comes eariler). And if you are other clans you would not use matchlock unless imported anyway.
@@jlima5509 Yeah, as Otomo, I recruit my Tercos from the Armorer settlement, and use them as front line infantry with guns. Back them up with Fire Rockets to rain death.
@@TheVikingGeneral you could use the carrolean stratagy with sword wielding musketeers and a minority of pikemen with morale buffs and experience advancing against enemy lines into close range before firing devastating volleys and charging
For both gameplay and historical reasons, I think Shogun 2 made a mistake shoving matchlock units so deep into the tech tree. As you said: by the time you get matchlock units as a non-Otomo clan, it really doesn’t matter at all except for the spectacle. I’ve downloaded two versions of a mod called “Earlier Matchlock Recruitment” in order to get access to guns earlier and I’ve been having a lot of fun with it. Getting access to guns at Attack by Fire rather than Gunsmith makes a huge difference. One of the two versions of the mod also lets all trading ports give access to Imported Matchlocks and I think it’s def a pretty unique change to the game. I went from basically never seeing a gun unit from the ai to regularly seeing 1-2 per army and it makes battles a bit more interesting tactically. Do recommend trying mods, I think the improvement to shogun 2 is worth it.
Yup, sadly that's the way they implemented it. But I guess they probably didn't expect people to be good enough at the game that the later arts are kinda useless. I've never even finished the final art for example.
@@TheVikingGeneral Irl, Oda Nobunaga had access to guns as early as 1549 (4 years after the campaign's start date). This is far before any clan gets even close to guns ingame except for the Otomo, even if you ignore Chi and rush guns. This should've been enough of a hint to CA that the gun techs need to be changed, but unfortunately the only way to fix it now is with mods. My buddy and I have been playing a lot of co-op Shogun 2 over the past few months and after trying both variants of the mod, we just can't go back. We're both huge fans of vanilla style Shogun 2, but this mod makes the game both more fun and more historically accurate. It how the game should've been from the start. Edits: Thanks for all the content btw! I'm always amazed by how active the Shogun 2 community is, even 10 years after the game's release. I picked up the game in 2016 and my buddy had basically never played tw before a few months ago. The fact both of us love this game so much despite having no nostalgia for it shows how amazing the game is. I love variety and replayability of Warhammer, I enjoy the difficulty of Attila and it's awesome battles, but I always go back to Shogun 2 after getting my fill of the others. It may not be as replayable as the other TWs due to the smaller map and lack of variety, but what it does do it does near perfectly. And then of course there's FOTS which just takes Shogun 2 to another level. My friend is still waiting for a sale before he picks up FOTS since he doesn't wanna pay full price for a 10 year old expansion, but he already knows he's gonna love it.
@@zktwo Haha, glad you enjoy the game in your way! Personally, I don't play with mods for total war games (except empire I guess), but mainly because I don't want to (ok, I can't) choose a mod and stick to it. I'll end up spending more time modding a game than playing it xD. On the concept of historical inaccuracy, the Egypt faction from the Rome 1 game (and soon the remastered as well) is highly inaccurate as well. I do think CA does their research, but changes some things in a way they think will be more fun. Luckily people can use mods if people feel CA made a mistake. I would maybe also check out instant-gaming. (not affiliated, just personal) It's like G2A, but ran by a company which is able to get keys cheap. So no shady person to person selling going on.
I would say that it depends because if you play Oda early rush type campaing then you won't have enought time to properly build your pike and shot army for ottomo they get acces very early so it doesn't matter where the tech is but with most other clans you might want to prolong your campaing to build up your economy enough to not strugle during realm divide which means that if you play shimazu or takeda getting the tech isn't realy too big of a problem but at the same time most of the other clans will have no use from using matchlocks since superior bow range make it simply better and even if you want to play with boomsticks recruiting rocket launchers is simply better
My favorite experience playing Shogun 2 is playing as the Ashikaga and using the early matchlock mod. Turn 4 is realm divide but hey, you got matchlocks on your max tier city :)
Using guns is indeed very enjoyable experience. It's so awesome to watch how samurai take their last stand as the matchlock fire, echoes higher, beating like the sound of drums.
In my opinion, using Portuguese Tercos as the main line infantry doesn't even make any sense for this game. It says in the game encyclopedia that these troops are supposed to be rare, only sent out to "aid" Portuguese allies (and not be the main fighting force). This inherently means that Portuguese Tercos should be only a small portion of a Japanese Army. The fact that they are not limited to 4 units per campaign (like Date bulletproof samurai) is just so that they can sell the DLC itself.
As a person who has almost 1k hours in shogun2. Step 1: get matchlock units Step 2: raise taxes to maximum Step 3: 3-5 maybe 6 matchlock units per stronghold Step 4: watch them destroy all rebels while your main army focuses on getting more strongholds gg
Honestly people should start using the imported matchlocks more. It gets around the issue of the slow research, are QUITE effective, even if they aren't on the level of samurai matchlocks, and don't even require you to become christian! Just make the nanban trade port, make sure you can handle the religious discontent on that one province, and there you go, you got yourself guns!
You can get it the earliest in the southern island, one of the clans there already has the building. Capture the province and you'll trigger the event automatically
Yep,like you said on the comment the 2nd part. totally agree with the conclusion. But i usually use S2 early gunnery mod, when i play as the other clan. Basically it put the the attack by fire arts as the same line with way of the spear arts and gunpowder mastery arts on the same line as encampment arts. So i get to recruit matchlock a little bit faster. Thanks for the video.
I noticed the hunting lodge in Echizen. Personally I would recommend not building it for all ranged units (except artillery). The amount of accuracry it gives is relatively low, so it will lose against a unit that has the armor upgrade. For province specialty I'd say both armor and accuracy work well.
Honestly, fire by rank is usually better just because it allows your gunners to be more compact. LoS is so valuable for gunners so having 1 thin squad hogging the best shooting spots justs makes your other gunners manoeuvre unnecessarily which is v dangerous. Single file can work if they're the only gunner unit in the area and you just want a quick, powerful volley off.
@@Jazzcat135 FbR would be better if it worked. Problem is, FbR simply does not work. I've seen multiple times when enemy cav runs head first into matchlocks set to FbR and never receive a single shot because of the absurd delay. Sometimes the same can happen with enemy infantry as well, and it is due to how picky the game is with the formation. If one man is not 100% in place and ready the cycle does not start. Such pickiness is also why the "Tosa Shuffle" occurs, which you see in FOTS when a unit is taking a lot of fire (The lads just shuffle about as they reform rather than returning fire). If FbR worked properly I would use it constantly, but getting it to behave is a nightmare. Much better is to get a mod that removes the really stupid lock that makes it so only the front rank can fire (A lock not present on Donderbus and Mounted Gunners, dismount those lads and every dude who gets Line of Sight on a target fires) and permits Kneel Fire. That lets you fire 3 ranks deep (Sometimes more) without the nonsensical delay.
Using a mod to make gunpowder available earlier is one of the few instances I recommend using a mod for a total war game, even for a newer player. Needing a tech called 'mastery' just for a *peasant* version of a unit just seems extreme.
Please make guide for Horse Archer and Fire Bomber, those are niche units but I think people will be interested with if you are able to showcase their potential
I might need to try something with a few Mods I have installed. One of them allows me to build upon the improvements offered by the Encampment upgrades so that Line Infantry Matchlock Samurai could make for a fun Campaign structure
Here's how I'm using matchlocks: The "Expanded Japan Mod" (www.twcenter.net/forums/showthread.php?602818-Expanded-Japan-(97-new-regions-101-new-factions) yields a map with nearly 3x as many provinces, and "More Campaign Years" (steamcommunity.com/sharedfiles/filedetails/?id=110937071) is compatible, adding 70 years of play, before 1545 starts. With these mods, a "Long Campaign Victory" requires controlling 100 total provinces, and shifts when RD happens to a bit over 45 provinces owner. 64 turns, in that campaign, is just a prologue that takes you most the way toward realm divide. I was a few turns past getting Gunpowder Mastery (having also secured some chi techs) and owned about 47 provinces (Kyoto included) when RD hit, and have fully 50 years of turns left to stabilize my economy, battle down the pesky rebels, and leverage true firepower. If you want to play an epic map that more fully captures the epic scale of the Sengoku Jidai, with the time to go further down the tech trees in your play, I highly recommend these two mods. As the Oda, the gunpowder tech pathway takes you through the Long Yari Ashigaru unlock, and Shingen shall tremble before your centuries-early pike and shot formations. The map also makes the North much denser and more packed with provinces, making an Uesugi campaign that leverages their superior warrior monks more viable (as warrior monk armies could feasibly come online), while at the same time significantly improving their first 20 turns of expansion because the long-province issue isn't there.
I'd say, that you shouldn't even consider matchlock units unless you have like 2 schools and great rng while completing arts. For central Japan clans it is possible, (take Yamanouchi and Imagawa), but not really for anyone else.
I found it easier to grab 2 schools as a seaborne southern clan, since you can get 1 in Kyushu, then sail up the coast to grab the one near Kyoto (and Kyoto itself if you dare).. It's the path of least resistance, since the central region has too many great clans to fight through- especially the Takeda-Hojo-Imagawa triple alliance..
Getting access to them earlier with potential upgrades to improve accuracy, lower cost, lower recruitment time, increase reload speed etc later in the game would have been perfect.
there are mods out there that will give you the time to do that and more castles and regions to take to give you that campagin time needed to get to the matchlocks. you should try those mods.
When playing oda i go for equal field then rush for matchlock ashigarus. Even though Heaven and earth more important, having two/four matchlock ashigarus per fortress level castle will help fend off a full army, so more map control
Hypothetical question since im playing vanilla, but what if you just played shimazu and converted to Christianity really early on. 2 turn imported matchlocks until the ashigaru/samurai unlock mid-late game.. would that be a decent firearm-centric campaign? Importeds don’t have to be amazing as long as they’re the only matchlocks on the field right? lol
Napoleon and Empire Total War are my guilty pleasure. I don't know why, but seeing the smoke everywhere, cannonballs flying round it almost feels like I can smell the gunpowder.
I hope he's okay, I've been seeing how he was active to respond (by hearting) to every comment up till 3 weeks ago he stopped, and his last reply was if he's okay and he said no at the time of asking, got me worried not gonna lie.
I'm not okay indeed, but I will be returning soon. I hope. I have planned some time to work on videos tomorrow. I have explained more in detail on the discord ;)
This has to be the very worst thing about Shogun 2. The single most significant development during the sengoku jidai was the widespread mass adoption of matchlock muskets. Armies could consist of 50% matchlocks or more and here we have a game about the era where matchlocks barely show up, kinda suck and are not really worth using unless you are playing a certain clan. The equivalent would be if they made _FRICKIN BOWS_ a late game technology in either Medieval 2 or Rome 2 and the general advice if you wanted to use bows at all was to play as the "bow nation". It is flabergasting. Fix it with mods.
@@TheVikingGeneral Yeah, you are right about that. I wanted to include two games that both newer and older players could relate to and was a bit hasty about it. Now, what would be equivalent during the Roman era? Something that defined the combat of the time, it doesn't have to be a ranged weapon... For campaigns that start during the early republic the late game technology is going to be sword and shield infantry. After all, during the time of the Samnite wars Rome transitioned from the using the greek phalanx to using the more flexible maniple system of hastati, prinicpes and triarii where all had swords except for the triarii. Well, now you will be using the greek phalanx untill the late game and that is only if you are willing to neglect a bunch of other research. Becuase the Rome games cover such a large area different nations will need to have different things locked away. For Carthage it will need to be galleys and for Parthia it will need to be cataphracts and horse archers.
@@mattislindehag3065 Oh yeah, I understand your point, I was just a little confused with the bows and Romans :P I think that the developers made a deliberate choice there, but I'm not completely sure what the reasoning behind that was. I mean, if we look at Rome 1, one of the biggest ahistorical aspects is the Egyptian faction, since during that time it would be a mainly greek cultured faction, like the seleucids. It probably has to do with balancing actual history with fun gameplay.
Buffing up a matchlock samurai's melee stat to use them as proper line infantry is honestly not something I'd have thought of. Thanks for the idea
It's actually pretty effective. Although the lack of melee defence does hurt in actual melee combat.
@@TheVikingGeneral reject samurai. Return to portuguese terço
Yes, but Tercos already performed better unupgraded with higher armor and accuracy (and comes eariler). And if you are other clans you would not use matchlock unless imported anyway.
@@jlima5509 Yeah, as Otomo, I recruit my Tercos from the Armorer settlement, and use them as front line infantry with guns. Back them up with Fire Rockets to rain death.
@@TheVikingGeneral you could use the carrolean stratagy with sword wielding musketeers and a minority of pikemen with morale buffs and experience advancing against enemy lines into close range before firing devastating volleys and charging
All of Japan: whatever game you're playing it won't work you can't defeat me.
Otomo:I know but he can.
Portuguese tercos:FIRE IN RANK!!!
The name of the game is empire total war
For both gameplay and historical reasons, I think Shogun 2 made a mistake shoving matchlock units so deep into the tech tree. As you said: by the time you get matchlock units as a non-Otomo clan, it really doesn’t matter at all except for the spectacle. I’ve downloaded two versions of a mod called “Earlier Matchlock Recruitment” in order to get access to guns earlier and I’ve been having a lot of fun with it. Getting access to guns at Attack by Fire rather than Gunsmith makes a huge difference. One of the two versions of the mod also lets all trading ports give access to Imported Matchlocks and I think it’s def a pretty unique change to the game. I went from basically never seeing a gun unit from the ai to regularly seeing 1-2 per army and it makes battles a bit more interesting tactically. Do recommend trying mods, I think the improvement to shogun 2 is worth it.
Yup, sadly that's the way they implemented it. But I guess they probably didn't expect people to be good enough at the game that the later arts are kinda useless. I've never even finished the final art for example.
@@TheVikingGeneral Irl, Oda Nobunaga had access to guns as early as 1549 (4 years after the campaign's start date). This is far before any clan gets even close to guns ingame except for the Otomo, even if you ignore Chi and rush guns. This should've been enough of a hint to CA that the gun techs need to be changed, but unfortunately the only way to fix it now is with mods.
My buddy and I have been playing a lot of co-op Shogun 2 over the past few months and after trying both variants of the mod, we just can't go back. We're both huge fans of vanilla style Shogun 2, but this mod makes the game both more fun and more historically accurate. It how the game should've been from the start.
Edits:
Thanks for all the content btw!
I'm always amazed by how active the Shogun 2 community is, even 10 years after the game's release. I picked up the game in 2016 and my buddy had basically never played tw before a few months ago. The fact both of us love this game so much despite having no nostalgia for it shows how amazing the game is. I love variety and replayability of Warhammer, I enjoy the difficulty of Attila and it's awesome battles, but I always go back to Shogun 2 after getting my fill of the others. It may not be as replayable as the other TWs due to the smaller map and lack of variety, but what it does do it does near perfectly.
And then of course there's FOTS which just takes Shogun 2 to another level. My friend is still waiting for a sale before he picks up FOTS since he doesn't wanna pay full price for a 10 year old expansion, but he already knows he's gonna love it.
@@zktwo Haha, glad you enjoy the game in your way! Personally, I don't play with mods for total war games (except empire I guess), but mainly because I don't want to (ok, I can't) choose a mod and stick to it. I'll end up spending more time modding a game than playing it xD.
On the concept of historical inaccuracy, the Egypt faction from the Rome 1 game (and soon the remastered as well) is highly inaccurate as well. I do think CA does their research, but changes some things in a way they think will be more fun. Luckily people can use mods if people feel CA made a mistake.
I would maybe also check out instant-gaming. (not affiliated, just personal) It's like G2A, but ran by a company which is able to get keys cheap. So no shady person to person selling going on.
I would say that it depends because if you play Oda early rush type campaing then you won't have enought time to properly build your pike and shot army for ottomo they get acces very early so it doesn't matter where the tech is but with most other clans you might want to prolong your campaing to build up your economy enough to not strugle during realm divide which means that if you play shimazu or takeda getting the tech isn't realy too big of a problem but at the same time most of the other clans will have no use from using matchlocks since superior bow range make it simply better and even if you want to play with boomsticks recruiting rocket launchers is simply better
How to use matchlock units in campaign
Step 1. Wait for matchlock research to be completed
step 2. Conquer all of Japan
step 3. Cry
Instructions incomplete, i cry first and conquered china
The Mongol Experience...@@flaggy185
My favorite experience playing Shogun 2 is playing as the Ashikaga and using the early matchlock mod. Turn 4 is realm divide but hey, you got matchlocks on your max tier city :)
Sounds tough but fun!
Using guns is indeed very enjoyable experience. It's so awesome to watch how samurai take their last stand as the matchlock fire, echoes higher, beating like the sound of drums.
In my opinion, using Portuguese Tercos as the main line infantry doesn't even make any sense for this game. It says in the game encyclopedia that these troops are supposed to be rare, only sent out to "aid" Portuguese allies (and not be the main fighting force). This inherently means that Portuguese Tercos should be only a small portion of a Japanese Army. The fact that they are not limited to 4 units per campaign (like Date bulletproof samurai) is just so that they can sell the DLC itself.
Perhaps, but they are definitely fun to use :P
Haha guns go boom
Yeah they could treat the Tercos like UK, US & France Marines in FoTS by limiting the number of units recruitable
As a person who has almost 1k hours in shogun2. Step 1: get matchlock units
Step 2: raise taxes to maximum
Step 3: 3-5 maybe 6 matchlock units per stronghold
Step 4: watch them destroy all rebels while your main army focuses on getting more strongholds gg
Seeing you improved matchlocks melee stats is the most cursed thing I've ever see. Anyway nice vid.
Well, it's actually quite effective :P
@@TheVikingGeneral well, why not use in conjunction of melee and archer support.
@@fletcher-ashipwithmanysist4282 because that limits the time you can spend blasting
Honestly people should start using the imported matchlocks more. It gets around the issue of the slow research, are QUITE effective, even if they aren't on the level of samurai matchlocks, and don't even require you to become christian! Just make the nanban trade port, make sure you can handle the religious discontent on that one province, and there you go, you got yourself guns!
Only way to get matchlocks early as a non otomo clan is to pray for the nanban event
Kinda fun, praying for Christians to arrive :P
Pray? This event is triggering around tour 40 ( im not sure if it works the same way for all clans, but for Oda it's work)
@@konanpl8936 It depends on the clan you play. You get it earlier the further west you are on the map.
You can get it the earliest in the southern island, one of the clans there already has the building. Capture the province and you'll trigger the event automatically
@@profhobo8681 Yup, the Bungo province (held by the otomo at the start) starts with a nanban trade port.
Thanks for these. I just got into shogun 2 and it's nice to see people still making videos for it.
Glad you like them!
Been waiting for this
Hope you like it!
Yep,like you said on the comment the 2nd part. totally agree with the conclusion.
But i usually use S2 early gunnery mod, when i play as the other clan. Basically it put the the attack by fire arts as the same line with way of the spear arts and gunpowder mastery arts on the same line as encampment arts. So i get to recruit matchlock a little bit faster.
Thanks for the video.
Yeah, I with that mod it sound like they become more viable.
Thanks for the Shogun vids man. I recent got into shogun after playing Warhammer 2! Been needing these
Glad I could help!
I noticed the hunting lodge in Echizen. Personally I would recommend not building it for all ranged units (except artillery). The amount of accuracry it gives is relatively low, so it will lose against a unit that has the armor upgrade. For province specialty I'd say both armor and accuracy work well.
Can you make a video about fire by ranks and not, just to tell the difference 🙏
I think such a video is warranted
Honestly, fire by rank is usually better just because it allows your gunners to be more compact. LoS is so valuable for gunners so having 1 thin squad hogging the best shooting spots justs makes your other gunners manoeuvre unnecessarily which is v dangerous.
Single file can work if they're the only gunner unit in the area and you just want a quick, powerful volley off.
@@TheVikingGeneral can’t wait to see it
@@Jazzcat135 FbR would be better if it worked. Problem is, FbR simply does not work. I've seen multiple times when enemy cav runs head first into matchlocks set to FbR and never receive a single shot because of the absurd delay. Sometimes the same can happen with enemy infantry as well, and it is due to how picky the game is with the formation. If one man is not 100% in place and ready the cycle does not start. Such pickiness is also why the "Tosa Shuffle" occurs, which you see in FOTS when a unit is taking a lot of fire (The lads just shuffle about as they reform rather than returning fire). If FbR worked properly I would use it constantly, but getting it to behave is a nightmare.
Much better is to get a mod that removes the really stupid lock that makes it so only the front rank can fire (A lock not present on Donderbus and Mounted Gunners, dismount those lads and every dude who gets Line of Sight on a target fires) and permits Kneel Fire. That lets you fire 3 ranks deep (Sometimes more) without the nonsensical delay.
@@demomanchaos what's the name of the mod
quality content, I enjoyed watching this
Glad you enjoyed it. :)
Otomo players really be trying to play empire total war
I mean, what else are we/they supposed to play?
Usage of matchlock in campaigns is rare because people usually win during the early to middle game
I recomemb the Pike and Shot mod on Steam, it makes Gunpowder units more easily available early on
I don't really play with mods sadly ;)
Using a mod to make gunpowder available earlier is one of the few instances I recommend using a mod for a total war game, even for a newer player. Needing a tech called 'mastery' just for a *peasant* version of a unit just seems extreme.
Please make guide for Horse Archer and Fire Bomber, those are niche units but I think people will be interested with if you are able to showcase their potential
I currently have quite a long list to work through before I get to those units I'm afraid. :(
I might need to try something with a few Mods I have installed. One of them allows me to build upon the improvements offered by the Encampment upgrades so that Line Infantry Matchlock Samurai could make for a fun Campaign structure
Ooh, that sounds fun indeed.
@@TheVikingGeneral I do need to give Matchlocks in Campaign a chance in any case
Here's how I'm using matchlocks: The "Expanded Japan Mod" (www.twcenter.net/forums/showthread.php?602818-Expanded-Japan-(97-new-regions-101-new-factions) yields a map with nearly 3x as many provinces, and "More Campaign Years" (steamcommunity.com/sharedfiles/filedetails/?id=110937071) is compatible, adding 70 years of play, before 1545 starts. With these mods, a "Long Campaign Victory" requires controlling 100 total provinces, and shifts when RD happens to a bit over 45 provinces owner. 64 turns, in that campaign, is just a prologue that takes you most the way toward realm divide. I was a few turns past getting Gunpowder Mastery (having also secured some chi techs) and owned about 47 provinces (Kyoto included) when RD hit, and have fully 50 years of turns left to stabilize my economy, battle down the pesky rebels, and leverage true firepower. If you want to play an epic map that more fully captures the epic scale of the Sengoku Jidai, with the time to go further down the tech trees in your play, I highly recommend these two mods. As the Oda, the gunpowder tech pathway takes you through the Long Yari Ashigaru unlock, and Shingen shall tremble before your centuries-early pike and shot formations.
The map also makes the North much denser and more packed with provinces, making an Uesugi campaign that leverages their superior warrior monks more viable (as warrior monk armies could feasibly come online), while at the same time significantly improving their first 20 turns of expansion because the long-province issue isn't there.
I'd say, that you shouldn't even consider matchlock units unless you have like 2 schools and great rng while completing arts. For central Japan clans it is possible, (take Yamanouchi and Imagawa), but not really for anyone else.
Yeah, I haven't really minmaxed the rushing of the gunpowder mastery, but it's still a long time without getting anything else.
I found it easier to grab 2 schools as a seaborne southern clan, since you can get 1 in Kyushu, then sail up the coast to grab the one near Kyoto (and Kyoto itself if you dare).. It's the path of least resistance, since the central region has too many great clans to fight through- especially the Takeda-Hojo-Imagawa triple alliance..
Getting access to them earlier with potential upgrades to improve accuracy, lower cost, lower recruitment time, increase reload speed etc later in the game would have been perfect.
mods...
I thought I was finally going to see how to use Gunpowder properly in Shogun 2. Just to find out I have been, by not using it.
The sad reality
there are mods out there that will give you the time to do that and more castles and regions to take to give you that campagin time needed to get to the matchlocks. you should try those mods.
When playing oda i go for equal field then rush for matchlock ashigarus. Even though Heaven and earth more important, having two/four matchlock ashigarus per fortress level castle will help fend off a full army, so more map control
That really helps yeah, but I find by the time I unlock gunpowder mastery, I pretty much don't need them anyway. :P
When you think who would win between Samurai and a Knight, truth is the Knight evolved so much he now has a gun...
There's a reason all armies use guns now. And the bigger the better it seems.
How to play gunpowder armies in feudal japan. Be portuguese
Pretty much :)
Keep the good content man it helps a lot of people now en days thx man and cye you later
Thank you, will do!
"watch as all of Japan crumbles to you and your Portuguese friends." I think his name was Jesus or something
Hypothetical question since im playing vanilla, but what if you just played shimazu and converted to Christianity really early on. 2 turn imported matchlocks until the ashigaru/samurai unlock mid-late game.. would that be a decent firearm-centric campaign? Importeds don’t have to be amazing as long as they’re the only matchlocks on the field right? lol
Yeah, but transferring the units can still take a while though
Can you do a video on stealth? Im doing a hattori campaign and it would help a lot
I can put it on my to do list, but I'm not sure that it'll be helpful for you if the video comes out :P
@@TheVikingGeneral yeah that campaign is already over. Moved onto FotS
I finished oda short campaign at legendary difficulty . In 50 turns .
With only yari ashigaru + bow ashigaru .
To get matchlock ia way too long...
Yup, that's the sad truth of the matchlock units in shogun 2.
@@TheVikingGeneral
👍👍👍
Could you tell us how to use the bamboo wall ability?
Can you make video about Weierstrass Units for Vanilla mod?
I don't really play with mods sadly :(
if you want to have fun with guns, just go with Otom.... Sorry, I mean Napoleon Total War
Napoleon and Empire Total War are my guilty pleasure. I don't know why, but seeing the smoke everywhere, cannonballs flying round it almost feels like I can smell the gunpowder.
I played Empire and Napoleon first and then decited to play Shogun 2 just for the Otomo xD@@TheVikingGeneral
im playing with a mod thatadds wako raiders with muskets, so basically i have kisho ninjas with guns xD
Can't benifet from matchloks unless you are otomo or you use mod 😅
I mean, you can, it's just not as effective as other methods
@@TheVikingGeneral yea of course, but it wouldn't be enjoyable as being the only clan having fire arms
Will you ever come back making videos?
I hope he's okay, I've been seeing how he was active to respond (by hearting) to every comment up till 3 weeks ago he stopped, and his last reply was if he's okay and he said no at the time of asking, got me worried not gonna lie.
I'm not okay indeed, but I will be returning soon. I hope. I have planned some time to work on videos tomorrow. I have explained more in detail on the discord ;)
Yes
hey you alright man?
At your time of asking, not really, but I'm doing a bit better now. ;)
Playing Otomo is just larping as an Japanese Napoleon or Fredrick the Great.
Well, he's technically not killing them, he's convincing him to lay down his arms permanently. ;)
2:35 matchlock spammers in multiplayer be like
I don't know much about multiplayer, but dealing with an army full of portuguese tercos would be terrifying.
@@TheVikingGeneral no matter how much you charge at them they'll just pull back and the tercos behind them would open fire
This has to be the very worst thing about Shogun 2.
The single most significant development during the sengoku jidai was the widespread mass adoption of matchlock muskets. Armies could consist of 50% matchlocks or more and here we have a game about the era where matchlocks barely show up, kinda suck and are not really worth using unless you are playing a certain clan. The equivalent would be if they made _FRICKIN BOWS_ a late game technology in either Medieval 2 or Rome 2 and the general advice if you wanted to use bows at all was to play as the "bow nation".
It is flabergasting. Fix it with mods.
Boshin wars?
@@imperialchimpanzee122 oops. stupid of me. fixed it.
I mean, if I recall correctly during the Roman period, the main ranged weapons were slings and thrown pila.
@@TheVikingGeneral Yeah, you are right about that. I wanted to include two games that both newer and older players could relate to and was a bit hasty about it.
Now, what would be equivalent during the Roman era? Something that defined the combat of the time, it doesn't have to be a ranged weapon...
For campaigns that start during the early republic the late game technology is going to be sword and shield infantry. After all, during the time of the Samnite wars Rome transitioned from the using the greek phalanx to using the more flexible maniple system of hastati, prinicpes and triarii where all had swords except for the triarii.
Well, now you will be using the greek phalanx untill the late game and that is only if you are willing to neglect a bunch of other research.
Becuase the Rome games cover such a large area different nations will need to have different things locked away.
For Carthage it will need to be galleys and for Parthia it will need to be cataphracts and horse archers.
@@mattislindehag3065 Oh yeah, I understand your point, I was just a little confused with the bows and Romans :P
I think that the developers made a deliberate choice there, but I'm not completely sure what the reasoning behind that was. I mean, if we look at Rome 1, one of the biggest ahistorical aspects is the Egyptian faction, since during that time it would be a mainly greek cultured faction, like the seleucids. It probably has to do with balancing actual history with fun gameplay.
Let me guess, you tried to find use for fire projecting mangonels, and now you hate the game? That's why there will not be any videos about shogun 2?
Haha, sorry no, I'm 'just' pretty ill. Hopefully I'll have some new videos soon!
@@TheVikingGeneral Oh, I'm sorry to hear that. Being sick sucks i hope you get better soon