Holy shit, I never knew that! I vividly remember panicking the first time I played that section because I couldn't remember which colour I needed! All this time I thought I had insane luck! You murdered that... you monster...
@@paradox11111111Which was over a decade now; Not exactly ancient, but more than enough time for the expression to make sense. The idea is also present in the first game, which is from 2007, even further back.
the accessibility in portal 2 is absolutely insane. i mean hell even the humor is accessible for all ages, there’s a lot of layers so that players of varying ages can get a laugh out of it. younger kids (me the first time i played portal 2) can appreciate the more blunt humor and great voice acting, and once they mature they’re able to appreciate the callbacks to the insane working conditions of the time, along with a general lack of care for employee health
Fun fact: Portal 2 is so good that Valve gave out copies of an education edition to schools which was used to teach literary analysis among other subjects.
This os the form of handholding i can get behind. Its not obstructive it is just there to make sure you get the intended experience the devs and writers slaved over
Yeah. The problem with hand-holding is that it breaks the immersion because you are being told what to do. But in this case, it would break the immersion more if you died because you clicked the wrong mouse button and had to restart the section. It’s the perfect example of using a technique that’s usually bad in a situation where it does the exact opposite. It’s why knowing the rules of a medium can help you break them in just the right ways to make them great.
its good because the player stilll have to aim and correctly place the portals, it just correct a missclick meaning you stil have to click the game dont click for you you portal have to be fired at the correct place its just correcting the left>right click
I think a lot of people didn't notice that because the good ones that could notice the change didn't make the portal color mistake, and the ones that couldn't notice it were the ones to most often make that mistake.
I was like "What, I didn't know they did that..." and then tried to remember when I played that level (which I did a few times, actually) and I realize that I just remembered the portal color every time... Cuz like, it's not too hard for me to track which portals are where, so I just ended up never making that mistake.
Not necessarily, I definitely remember these sections feeling a bit off and often feeling like I was supposed to die when I didn't. Now, I know why. I'm guessing that instinctually I knew I mis-clicked but when the mistake didn't happen I must have assumed I was "mistaken about my mistake". I think this is why even players who are a little bit better with tracking their portals still don't notice. Good players know that they goofed up the second they click the button, so if it's getting swapped then you're going to assume you made a different sort of mistake.
Oh yeah…😬 My sleep deprived brain was only thinking about the moon part (which only fires a blue portal regardless of what you press) when I was writing the script for this… All I can say is, me brain work no good
The sheer number of incredibly clever design choices in portal 2 that are there purely to make the game just more fun and less frustrating is always amazing to me.
@@MidvightMirage They map it that way for most first person games so that your primary action is always on your right index finger. On a mouse your right index finger lays on left click, and on a controller your right index finger lays on RT
I think you are correct because the left trigger aims down the sights and the right trigger fires bullets so I always try to place the left portal somewhere and then use the right portal for everything else. Sometimes I switch it up by accident and then I'll screw up something by shooting the wrong color sadly.
@@bland9876 I mean, I play with m&k if possible so I use m1 for blue and m2 for orange, but it sounds like it results in the same situation for controllers.
I noticed it on the end when you shoot a portal to the moon It was like "ooooh, what happens if i shoot the wrong portal?" Edit:wtf, thanks for the 1k likes, its my first comment with that amount of likes Edit 2: AYOOO, WHEN DID I GOT 2.9K LIKES???? thanks for the likes
Also notice that in every scripted scene, you enter through the orange portal. This is because of the "out of the blue" achievement which requires you to only ever exit blue portals (only enter orange portals)
man it really is all about easing the player into it. put lights where the player should go/look at make hitboxes advantageous to the player all these guides make the player feel like their doing the right thing, you give them a sense of flow
i had this thought watching Retro Replay years ago (back when it was just Troy Baker and Nolan North) that playing modern games requires a level of understanding that isn't too far off from being able to read. because you watch someone like Nolan North play a game like Uncharted and you realize that he doesn't have those same instincts, like looking and following directed light sources or looking for the basic color coding that indicates the way forward (Naughty Dog in particular is kinda famous for its usage of red and yellow in its climbing sections to tell you where to go). when you've played games all your life, you dont even think about that stuff, its just obvious to follow. I think a game like Mirror's Edge is a perfect game to learn that stuff with because of the fact that everything is flat white or highly saturated colors and red, as the forward color, easily works. in the same vein, on the other side of that coin, games like Portal are the some of the best games for figuring spacial reasoning and manipulating a 3D space.
@@M_1024 dude such amazing attention to detail, i had the exact opposite i played a marble physics puzzle game recently, and because i was running the game at a faster framerate a puzzle was literally impossible to complete (a ball was not going far enough) i had to go into my graphics card's settings and just for that applicaiton make it run at 30.
@@M_1024 indeed it is, but it also can't be avoided when dealing with physics. (physics engines always run at a fixed frame rate, otherwise they would stop being deterministic)
I remember the first time I played Portal 2 that part in chapter 9 with the mashy spike plate my dumb ass didn’t shoot either portal cause I somehow didn’t notice the portable surface so I died and so I did indeed have that intense moment abruptly cut off. So yeah as somebody who’s experienced how it feels I totally get it
There are plenty of places where it does punish you for mixing up the colors... It really only fixes it for you in a few places where you really aren't thinking about it.
There are plenty of places where it does punish you for mixing up the colors... It really only fixes it for you in a few places where you really aren't thinking about it.
I don't remember which part of the game I noticed it, but I was pretty shocked when I knew I'd pressed the wrong colour portal but didn't plunge to my death. I think it must only happen in fast paced platforming sections because it'd be pretty noticeable in levels which are more puzzle focused.
When I first found this out a couple years ago I was disappointed to find that they don’t give you an achievement for placing the right portal and not forgetting
I felt that slight disconnect myself in the tube section and remember thinking that i knew i pressed the wrong button but stayed up and was perplexed that it didnt drop me.
I have always loved hearing the dev audio in Valve Source games. They always say some very interesting stuff when it come down to game design and player behaviors. One of my favorite is "players tend to not look up"
I always place my static portal (the one the beam would be going into) as the blue portal. And the one I move around the most (beam coming out) is the orange portal. So situations like that, it's just always orange portal for me and I don't really have a problem with it. But that's cool they did that
When i played through the mashy spike plate bit of portal 2, i did the one thing the developers couldn't help me with - i didn't even notice the portal surface was there for the first 5 times
Losing track of what portals are where, is the EXACT reason i make sure to use the blue portals for things that have to move constantly (like outgoing funnels and such)
Valve is amazing with QOL features like this, especially in Portal and Half-Life. They're small and basically unnoticeable in the moment but make the game way more enjoyable.
i actually remember that because i did put the wrong portal, instantly realized my mistake and paniced and didnt die and was happily confused and thought to myself maybe i misremembered or the devs did something like this.
I mean it always is left for blue and right for orange. For these certain parts of the game, they don't swap the colors that get shot. Rather, they make it so that whichever you shoot is correct.
Reminds me of the ways in with Dead Cells helps to assist with platforming. Players have an expanded window for jumping and dodging, which really lets players focus on the more interesting aspects
i have to imagine it does this for the moon bit too, which makes sense cause my immediate first thought when you shoot it onto the moon was “what happens if you shoot the wrong one 😭”
For those that might be curious about other sorts of little tricks devs use. Coyote time in platformers, gives you a small window of time to jump after you've already left the ground, to help account for things like input lag or poor response times. Take a guess where the inspiration for term comes from. And for something completely by accident, in the original space invaders the whole thing where the enemies got faster as you destroyed them was an accident. My understanding is due to how the game would calculate the enemies next position and only update them all at once this meant as you reduced their numbers there would less time to process them all and thus they'd get faster.
I noticed eventually. I KNEW I didn't know which color to use, so I just risked it and picked either. I thought I was lucky, but I kept being lucky and noticed.
I noticed cause I was being dumb, I thought, yes orange will save me, click right, then it turned to blue. For the rest of the game I was so confused and always questioned which button did what
Of course, Portal 2 is an incredible game. I noticed this once when i fired the orange portal on the moon on purpose but it was corrected with the blue one.
Noticed this when I once clicked the wrong button to shoot the moon, and the correct portal was placed. I thought "wait.... they did this on purpose? That's grade A thinking!"
Dammit! I'm always so proud I remembered the right color in these tense moments, and now your telling me there's no way to even know whether I remembered correctly?
This was very stressful when it does happen, because you know your keybinds and the game just ignores your input, yes it made these points easyer but also like nah dude I clicked the wrong thing!
I’ve never had that happen for me and there have been plenty of times during those moments where I forgot which color portal I already had and fell to my death or whatnot
Last time I played the game I was curioua about the moon shot so specifically fired the wrong portal. It corrected itself, found it fascinating. Now you're telling me this happens in even more places I never noticed!? I've played this game like a dozen times! This is really cool though, obviously it would be incredibly immersion breaking and frustrating to die in these moments due to a portal mishap. Thanks Valve!
I recently replayed portal 2, and I wanted to see what would happen if I placed the same color portal in the ending part, and sure enough it auto corrected which was pretty funny
That’s why I prefer playing Portal 1 and 2 with a game pad. The portals being set on the left or right trigger seems to prevent getting them mixed up as often.
It's still left for blue and right for orange, the only thing different is that they retroactively change the existing portal to the other color if they need to
Ive memorized the buttons because of the achievement in the first game for playing through i think just the chambers while only stepping into orange portals
I can see this definitely being an initial problem, the devs were smart for thinking we wouldn't notice because I sure as hell didn't. In intense moments I just instinctively thought, "shoot portal at white surface!" Because the importance of the colors were the last thing on my mind. Its things like this that make the cinematic moments in game work so well.
Holy shit, I never knew that! I vividly remember panicking the first time I played that section because I couldn't remember which colour I needed! All this time I thought I had insane luck! You murdered that... you monster...
At least he didn't put you in a potato
Same
@@izoolsor fed him to birds
Meanwhile cave dying from rock from moon ranting about lemons and crap
I mean hey, there's still a 50% chance you DID get lucky
Ive never played portal but having the crosshair correlate to left: blue right: orange is pretty clever design for back in the day
Valve is the god of game design, some of the smallest details have actual reasoning and planning. they're insane
Idk if you notice in the clip, but the blue and orange are just outlines if you don't have any active portals and fill in once you place one
Play it
You say back in the day like portal is ancient, portal 2 came out in 2011!
@@paradox11111111Which was over a decade now; Not exactly ancient, but more than enough time for the expression to make sense. The idea is also present in the first game, which is from 2007, even further back.
the accessibility in portal 2 is absolutely insane. i mean hell even the humor is accessible for all ages, there’s a lot of layers so that players of varying ages can get a laugh out of it. younger kids (me the first time i played portal 2) can appreciate the more blunt humor and great voice acting, and once they mature they’re able to appreciate the callbacks to the insane working conditions of the time, along with a general lack of care for employee health
agreed. honestly we need more games like it
@@altosynesthesia Yeah. Quantum Conundrum is good for the puzzle platforming parts.
It's the old SpongeBob of video games
"Oh hi. How are you holding up? BECAUSE IM A POTATO!"
As a kid: Laughs because it's kinda funny.
As an adult: laughs because it's still funny
Fun fact: Portal 2 is so good that Valve gave out copies of an education edition to schools which was used to teach literary analysis among other subjects.
This os the form of handholding i can get behind. Its not obstructive it is just there to make sure you get the intended experience the devs and writers slaved over
Yeah, it's more quality of life than anything else
Yeah. The problem with hand-holding is that it breaks the immersion because you are being told what to do. But in this case, it would break the immersion more if you died because you clicked the wrong mouse button and had to restart the section. It’s the perfect example of using a technique that’s usually bad in a situation where it does the exact opposite. It’s why knowing the rules of a medium can help you break them in just the right ways to make them great.
This is a sort of "yeah, I know what you meant to do" handholding. ;)
its good because the player stilll have to aim and correctly place the portals, it just correct a missclick meaning you stil have to click the game dont click for you you portal have to be fired at the correct place its just correcting the left>right click
Definitly, this kind of handholding keeps the immersion, and quite frankly, most people probably didn't notice in that situation@@zacyquack
I think a lot of people didn't notice that because the good ones that could notice the change didn't make the portal color mistake, and the ones that couldn't notice it were the ones to most often make that mistake.
And the situation was so intense that they had no idea they even made a mistake
I was like "What, I didn't know they did that..." and then tried to remember when I played that level (which I did a few times, actually) and I realize that I just remembered the portal color every time... Cuz like, it's not too hard for me to track which portals are where, so I just ended up never making that mistake.
Thank you! I never shoot the wrong portal ToT
I knew about this because I'm the type of person that remembers exactly what portal I shot and presses the wrong button anyway.
Not necessarily, I definitely remember these sections feeling a bit off and often feeling like I was supposed to die when I didn't. Now, I know why. I'm guessing that instinctually I knew I mis-clicked but when the mistake didn't happen I must have assumed I was "mistaken about my mistake". I think this is why even players who are a little bit better with tracking their portals still don't notice. Good players know that they goofed up the second they click the button, so if it's getting swapped then you're going to assume you made a different sort of mistake.
The colors still correspond to the same buttons though, it's the already existing portal that swaps it's colour
Oh yeah…😬 My sleep deprived brain was only thinking about the moon part (which only fires a blue portal regardless of what you press) when I was writing the script for this…
All I can say is, me brain work no good
The sheer number of incredibly clever design choices in portal 2 that are there purely to make the game just more fun and less frustrating is always amazing to me.
Fun fact: if you play Portal 2 with a controller, the colours of the crosshair will switch positions
since RT = M1 and LT = M2
How do I make it normal with controller? In my opinion left should stay left and right should stay right
@@MidvightMirage They map it that way for most first person games so that your primary action is always on your right index finger. On a mouse your right index finger lays on left click, and on a controller your right index finger lays on RT
@@pinkie723 how do I set left mouse to left trigger
@@MidvightMirage steam controller settings, could also use a 3rd party program to change inputs
That's because right index corresponds to blue
The entire setup is based on right handed players
I always use the right one outside of puzzle situations, because I maintain orange as my initial stationary portal and blue as my quick action portal.
THIS
I think you are correct because the left trigger aims down the sights and the right trigger fires bullets so I always try to place the left portal somewhere and then use the right portal for everything else. Sometimes I switch it up by accident and then I'll screw up something by shooting the wrong color sadly.
@@bland9876 I mean, I play with m&k if possible so I use m1 for blue and m2 for orange, but it sounds like it results in the same situation for controllers.
I do this just because i don't like oreangy-yellowish light in the portal gun...
I noticed it on the end when you shoot a portal to the moon
It was like "ooooh, what happens if i shoot the wrong portal?"
Edit:wtf, thanks for the 1k likes, its my first comment with that amount of likes
Edit 2: AYOOO, WHEN DID I GOT 2.9K LIKES???? thanks for the likes
It also generates the portal at the center if you removed it
It will open 2 blue portals. And the other blue portal will have orange portals.
I was so proud of myself for using the right one actually T-T
😂@@Keshkup
oh same lol
That explains why as a kid, I'd keep forgetting which i last placed and take way longer on test chambers than i did during action sequences.
Also notice that in every scripted scene, you enter through the orange portal. This is because of the "out of the blue" achievement which requires you to only ever exit blue portals (only enter orange portals)
nuh uh
the achievment was in portal still alive not portal 2
ah fuck its bait
This is great because it gets rid of a immersion breaking pointless mistake you could make.
I was always super paranoid about my portal colors and always triple checked so i wouldn't make this error, guess i never had to lmao
In the situations where you could triple check you probably did have to
This is a nice invisible safety net that doesn’t break the flow. In our heads, we know what we need to do, but panic and haste can cause us to fumble.
I remember being slightly stressed at times about accidentally placing the wrong one at times like this, glad to know they thought of that.
i only ever witnessed this feature when i shot at the moon
In high stress situations, the color of the portal would be your HIGHEST CONCERN
man it really is all about easing the player into it.
put lights where the player should go/look at
make hitboxes advantageous to the player
all these guides make the player feel like their doing the right thing,
you give them a sense of flow
i had this thought watching Retro Replay years ago (back when it was just Troy Baker and Nolan North) that playing modern games requires a level of understanding that isn't too far off from being able to read. because you watch someone like Nolan North play a game like Uncharted and you realize that he doesn't have those same instincts, like looking and following directed light sources or looking for the basic color coding that indicates the way forward (Naughty Dog in particular is kinda famous for its usage of red and yellow in its climbing sections to tell you where to go).
when you've played games all your life, you dont even think about that stuff, its just obvious to follow. I think a game like Mirror's Edge is a perfect game to learn that stuff with because of the fact that everything is flat white or highly saturated colors and red, as the forward color, easily works. in the same vein, on the other side of that coin, games like Portal are the some of the best games for figuring spacial reasoning and manipulating a 3D space.
Also in momentum puzzles sometimes your velocity is corrected whan you hit an invisible trigger, so it's harder to mess up
@@M_1024 dude such amazing attention to detail, i had the exact opposite i played a marble physics puzzle game recently, and because i was running the game at a faster framerate a puzzle was literally impossible to complete (a ball was not going far enough) i had to go into my graphics card's settings and just for that applicaiton make it run at 30.
@@bluematter435 making a game framerate dependent is just bad game design tbh
@@M_1024 indeed it is, but it also can't be avoided when dealing with physics. (physics engines always run at a fixed frame rate, otherwise they would stop being deterministic)
I remember the first time I played Portal 2 that part in chapter 9 with the mashy spike plate my dumb ass didn’t shoot either portal cause I somehow didn’t notice the portable surface so I died and so I did indeed have that intense moment abruptly cut off.
So yeah as somebody who’s experienced how it feels I totally get it
I had to run through the section like four times before i saw the surface too
I have 1,000+ hours in the game, and yet, I don’t think I’ve ever noticed that.
wtf are you doing for 1000 hours
@@artefox0 probably speedruns, community maps, or portal mods, or just replaying the game every once in a while too.
There are plenty of places where it does punish you for mixing up the colors... It really only fixes it for you in a few places where you really aren't thinking about it.
There are plenty of places where it does punish you for mixing up the colors... It really only fixes it for you in a few places where you really aren't thinking about it.
I just finished portal 2 today and noticed this at the part where he kills you as I was trying to lose in every way possible
I didn't notice because I never forget what portal I need.
I didn't notice because I pressed the right one
Are you sure?
@@draconian3905 yeah because I looked at mouse stress fully
Same lol, I triple check looking at my mouse to make sure I got it right 😂😂 at some point your brain gets it and will just know
As far as you remember
OR DID YOU
I did notice because I wasn't sure which one to press and was about 90% sure I hit the orange one but a blue came out.
maaaan, and i always made sure to NEVER forget what colour portal i needed to use...
I don't remember which part of the game I noticed it, but I was pretty shocked when I knew I'd pressed the wrong colour portal but didn't plunge to my death. I think it must only happen in fast paced platforming sections because it'd be pretty noticeable in levels which are more puzzle focused.
Me: "Psh, I never ran into that... right? RIGHT?"
When I first found this out a couple years ago I was disappointed to find that they don’t give you an achievement for placing the right portal and not forgetting
I felt that slight disconnect myself in the tube section and remember thinking that i knew i pressed the wrong button but stayed up and was perplexed that it didnt drop me.
As an "out of the blue" achiever I ingrained the habit of keeping track of what portal is where
I have always loved hearing the dev audio in Valve Source games. They always say some very interesting stuff when it come down to game design and player behaviors. One of my favorite is "players tend to not look up"
But they stll thought it was a good idea to remove the last color fired thing from portal 1??
Yeah that function was useless and only for cowards like you XD😂
The wah?
@@alastor--radiodemon7556 In portal 1, the last portal you fired is marked with a circle on the crosshair, very useful, but it was removed in portal 2
@@alastor--radiodemon7556the little portal indicator on the same side as whichever portal you fired last
@@Starwortexcept that it IS in Portal 2, but in Portal 1 it actually works differently - it indicates if you can place portal
I remember trying to account for whatever portal I placed last, good to know I was wasting my neurons.
Never realised this since I always kept track of my portals.
I always get nervous trying to remember and assumed I guessed correctly
I always place my static portal (the one the beam would be going into) as the blue portal. And the one I move around the most (beam coming out) is the orange portal. So situations like that, it's just always orange portal for me and I don't really have a problem with it. But that's cool they did that
I wish horror games would learn from this. Nothing takes the scary out of the horror game like dying at an intense moment and needing to start over.
When i played through the mashy spike plate bit of portal 2, i did the one thing the developers couldn't help me with - i didn't even notice the portal surface was there for the first 5 times
Losing track of what portals are where, is the EXACT reason i make sure to use the blue portals for things that have to move constantly (like outgoing funnels and such)
Valve is amazing with QOL features like this, especially in Portal and Half-Life. They're small and basically unnoticeable in the moment but make the game way more enjoyable.
This also happens in the ending, they had such a good chance for a bad ending if you shoot the song portal
i actually remember that because i did put the wrong portal, instantly realized my mistake and paniced and didnt die and was happily confused and thought to myself maybe i misremembered or the devs did something like this.
I was waiting for the lyrics to come in at any moment and didnt pay any atention to the actual video...
it also happens when you shoot a portal to the moon
This is great game design! You always want your intensive moments uninterrupted, even if it makes them only fakely intense.
You don't 100% appreciate this until you've screwed up a momentum jump in split gate for this EXACT reason.
I mean it always is left for blue and right for orange. For these certain parts of the game, they don't swap the colors that get shot. Rather, they make it so that whichever you shoot is correct.
I've done like five playthroughs and never noticed this. Clever design indeed.
That is exactly the reason why I fell to death so often. They just changed the controls and I died.
I do remember a suspicious amount of blue portals at that section...
Some people remap it
I use left bumper blue, right bumper orange
This digging the deepest dying neuron in my brain that i noticed this
Oh, I just thought I remembered right... you've crushed my spirits years down the line
I remember feeling very gaslit when the blue portal went to the moon. I right clicked.
Reminds me of the ways in with Dead Cells helps to assist with platforming. Players have an expanded window for jumping and dodging, which really lets players focus on the more interesting aspects
I stressed for a WHILE at the end trying to remember which portal I needed to shoot at the moon. Pretty sure it autocorrected me
After hundreds of hours in this game, how did I not notice that… 😂
I first noticed it at the end when you have to shoot the moon.
As someone with dyslexia. I thank you Valve.
Wow, I was young and am sure I mixed them up during these cinematic moments. I am glad to have those memories so this is an awesome thought
i have to imagine it does this for the moon bit too, which makes sense cause my immediate first thought when you shoot it onto the moon was “what happens if you shoot the wrong one 😭”
Huh my-dumbass-proof design? Nice.
This made me realize that after 4 playthroughs of Portal 2 I never noticed the autocorrection oml
Ah yes
“The Part Where He Kills You”
That part
My favorite part
it works on firing a portal to the moon too. amazing video
I remember accidentally shooting the wrong color and then i was shocked i didn't fall to my death
For those that might be curious about other sorts of little tricks devs use. Coyote time in platformers, gives you a small window of time to jump after you've already left the ground, to help account for things like input lag or poor response times. Take a guess where the inspiration for term comes from.
And for something completely by accident, in the original space invaders the whole thing where the enemies got faster as you destroyed them was an accident. My understanding is due to how the game would calculate the enemies next position and only update them all at once this meant as you reduced their numbers there would less time to process them all and thus they'd get faster.
I noticed eventually. I KNEW I didn't know which color to use, so I just risked it and picked either. I thought I was lucky, but I kept being lucky and noticed.
I noticed cause I was being dumb, I thought, yes orange will save me, click right, then it turned to blue. For the rest of the game I was so confused and always questioned which button did what
I immediately made my jand look like a mouse shape and went right right orange left blue
I didn't notice, but thinking back.... Yeah, I remember struggling quite a bit with which was which except for those spots...
Me not noticing cause I always thought about it beforehand -_-
Of course, Portal 2 is an incredible game.
I noticed this once when i fired the orange portal on the moon on purpose but it was corrected with the blue one.
I remember noticing the first time I played. I didn't notice afterward because I didn't mess up (presumably)
That's why I love Valve. They always do the best game design. Tons of details help their games feel perfect and polished and they are.
I literally never noticed, even after playing this game multiple times throughout my life. That's crazy!
It's also what we call a Plot Armor.
This hits different after JUST finishing this part last night.
Noticed this when I once clicked the wrong button to shoot the moon, and the correct portal was placed. I thought "wait.... they did this on purpose? That's grade A thinking!"
Dammit! I'm always so proud I remembered the right color in these tense moments, and now your telling me there's no way to even know whether I remembered correctly?
Never noticed it and i just replayed it for the first time in forever
I knew there was something weird about certain sections! Sometimes I felt like I should have died but didn't, and I never understood why.
Same at the very end when you shoot at the Moon.
I only ever noticed it at the "final" shot at the moon!
This was very stressful when it does happen, because you know your keybinds and the game just ignores your input, yes it made these points easyer but also like nah dude I clicked the wrong thing!
I’ve never had that happen for me and there have been plenty of times during those moments where I forgot which color portal I already had and fell to my death or whatnot
Last time I played the game I was curioua about the moon shot so specifically fired the wrong portal. It corrected itself, found it fascinating. Now you're telling me this happens in even more places I never noticed!? I've played this game like a dozen times! This is really cool though, obviously it would be incredibly immersion breaking and frustrating to die in these moments due to a portal mishap. Thanks Valve!
They literally give you plot armor
instead of telling you to git gud they held your hand
Played Portal 2 twice, but never noticed that 😅
I always placed portal well, so i didn't knew about this.
I recently replayed portal 2, and I wanted to see what would happen if I placed the same color portal in the ending part, and sure enough it auto corrected which was pretty funny
i never had that issue, but its nice that the game had a failsafe just in case
I remember noticing that on The Part Where He Kills You, I thought it was a bug but it was pretty funny lol
That’s why I prefer playing Portal 1 and 2 with a game pad. The portals being set on the left or right trigger seems to prevent getting them mixed up as often.
It's still left for blue and right for orange, the only thing different is that they retroactively change the existing portal to the other color if they need to
I had training wheels and didn't even notice
Ive memorized the buttons because of the achievement in the first game for playing through i think just the chambers while only stepping into orange portals
I can see this definitely being an initial problem, the devs were smart for thinking we wouldn't notice because I sure as hell didn't. In intense moments I just instinctively thought, "shoot portal at white surface!" Because the importance of the colors were the last thing on my mind. Its things like this that make the cinematic moments in game work so well.