The Clever Developer Trick in Portal 2

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  • Опубликовано: 6 июн 2024
  • A look into Portal 2
  • ИгрыИгры

Комментарии • 547

  • @natepetrie1216
    @natepetrie1216 Месяц назад +1927

    Holy shit, I never knew that! I vividly remember panicking the first time I played that section because I couldn't remember which colour I needed! All this time I thought I had insane luck! You murdered that... you monster...

    • @izools
      @izools 29 дней назад +76

      At least he didn't put you in a potato

    • @cookware9796
      @cookware9796 24 дня назад +5

      Same

    • @horizon1g
      @horizon1g 21 день назад +23

      ​@@izoolsor fed him to birds

    • @AlexzanX89
      @AlexzanX89 19 дней назад +2

      Meanwhile cave dying from rock from moon ranting about lemons and crap

    • @TrueFlameslinger
      @TrueFlameslinger 18 дней назад +6

      I mean hey, there's still a 50% chance you DID get lucky

  • @krackawoody2556
    @krackawoody2556 Месяц назад +7254

    Ive never played portal but having the crosshair correlate to left: blue right: orange is pretty clever design for back in the day

    • @Lunarcreeper
      @Lunarcreeper Месяц назад +469

      Valve is the god of game design, some of the smallest details have actual reasoning and planning. they're insane

    • @bencersparney3654
      @bencersparney3654 Месяц назад +154

      Idk if you notice in the clip, but the blue and orange are just outlines if you don't have any active portals and fill in once you place one

    • @maxwheatley4497
      @maxwheatley4497 Месяц назад +41

      Play it

    • @paradox11111111
      @paradox11111111 Месяц назад +86

      You say back in the day like portal is ancient, portal 2 came out in 2011!

    • @skinlizard2251
      @skinlizard2251 Месяц назад +68

      ​@@paradox11111111Which was over a decade now; Not exactly ancient, but more than enough time for the expression to make sense. The idea is also present in the first game, which is from 2007, even further back.

  • @coocato
    @coocato Месяц назад +3763

    the accessibility in portal 2 is absolutely insane. i mean hell even the humor is accessible for all ages, there’s a lot of layers so that players of varying ages can get a laugh out of it. younger kids (me the first time i played portal 2) can appreciate the more blunt humor and great voice acting, and once they mature they’re able to appreciate the callbacks to the insane working conditions of the time, along with a general lack of care for employee health

    • @altosynesthesia
      @altosynesthesia Месяц назад +62

      agreed. honestly we need more games like it

    • @sacrificiallamb4568
      @sacrificiallamb4568 Месяц назад +28

      @@altosynesthesia Yeah. Quantum Conundrum is good for the puzzle platforming parts.

    • @goddamnit
      @goddamnit Месяц назад

      It's the old SpongeBob of video games

    • @CyCen
      @CyCen Месяц назад +96

      "Oh hi. How are you holding up? BECAUSE IM A POTATO!"
      As a kid: Laughs because it's kinda funny.
      As an adult: laughs because it's still funny

    • @a-bombmori7393
      @a-bombmori7393 Месяц назад +43

      Fun fact: Portal 2 is so good that Valve gave out copies of an education edition to schools which was used to teach literary analysis among other subjects.

  • @Armpitfan
    @Armpitfan Месяц назад +1714

    This os the form of handholding i can get behind. Its not obstructive it is just there to make sure you get the intended experience the devs and writers slaved over

    • @rubenvanderark4960
      @rubenvanderark4960 Месяц назад +99

      Yeah, it's more quality of life than anything else

    • @zacyquack
      @zacyquack 29 дней назад +104

      Yeah. The problem with hand-holding is that it breaks the immersion because you are being told what to do. But in this case, it would break the immersion more if you died because you clicked the wrong mouse button and had to restart the section. It’s the perfect example of using a technique that’s usually bad in a situation where it does the exact opposite. It’s why knowing the rules of a medium can help you break them in just the right ways to make them great.

    • @travcollier
      @travcollier 29 дней назад +23

      This is a sort of "yeah, I know what you meant to do" handholding. ;)

    • @gabrielandy9272
      @gabrielandy9272 13 дней назад +2

      its good because the player stilll have to aim and correctly place the portals, it just correct a missclick meaning you stil have to click the game dont click for you you portal have to be fired at the correct place its just correcting the left>right click

    • @Linkatchu
      @Linkatchu 2 дня назад

      Definitly, this kind of handholding keeps the immersion, and quite frankly, most people probably didn't notice in that situation​@@zacyquack

  • @spidergod9940
    @spidergod9940 Месяц назад +1775

    I think a lot of people didn't notice that because the good ones that could notice the change didn't make the portal color mistake, and the ones that couldn't notice it were the ones to most often make that mistake.

    • @NuanceMeta
      @NuanceMeta Месяц назад +117

      And the situation was so intense that they had no idea they even made a mistake

    • @XoIoRouge
      @XoIoRouge Месяц назад +51

      I was like "What, I didn't know they did that..." and then tried to remember when I played that level (which I did a few times, actually) and I realize that I just remembered the portal color every time... Cuz like, it's not too hard for me to track which portals are where, so I just ended up never making that mistake.

    • @meowatbabiesthecat
      @meowatbabiesthecat Месяц назад +6

      Thank you! I never shoot the wrong portal ToT

    • @callmecharlie4250
      @callmecharlie4250 Месяц назад +14

      I knew about this because I'm the type of person that remembers exactly what portal I shot and presses the wrong button anyway.

    • @VagabondTE
      @VagabondTE Месяц назад +6

      Not necessarily, I definitely remember these sections feeling a bit off and often feeling like I was supposed to die when I didn't. Now, I know why. I'm guessing that instinctually I knew I mis-clicked but when the mistake didn't happen I must have assumed I was "mistaken about my mistake". I think this is why even players who are a little bit better with tracking their portals still don't notice. Good players know that they goofed up the second they click the button, so if it's getting swapped then you're going to assume you made a different sort of mistake.

  • @VVen0m
    @VVen0m Месяц назад +137

    The colors still correspond to the same buttons though, it's the already existing portal that swaps it's colour

    • @VG_Bites
      @VG_Bites  Месяц назад +63

      Oh yeah…😬 My sleep deprived brain was only thinking about the moon part (which only fires a blue portal regardless of what you press) when I was writing the script for this…
      All I can say is, me brain work no good

  • @jackdog06
    @jackdog06 Месяц назад +152

    The sheer number of incredibly clever design choices in portal 2 that are there purely to make the game just more fun and less frustrating is always amazing to me.

  • @ZappyRXQ
    @ZappyRXQ Месяц назад +273

    Fun fact: if you play Portal 2 with a controller, the colours of the crosshair will switch positions
    since RT = M1 and LT = M2

    • @MidvightMirage
      @MidvightMirage Месяц назад +7

      How do I make it normal with controller? In my opinion left should stay left and right should stay right

    • @pinkie723
      @pinkie723 Месяц назад +48

      ​@@MidvightMirage They map it that way for most first person games so that your primary action is always on your right index finger. On a mouse your right index finger lays on left click, and on a controller your right index finger lays on RT

    • @MidvightMirage
      @MidvightMirage Месяц назад +1

      @@pinkie723 how do I set left mouse to left trigger

    • @cenfer9962
      @cenfer9962 Месяц назад +4

      @@MidvightMirage steam controller settings, could also use a 3rd party program to change inputs

    • @FoxDog1080
      @FoxDog1080 Месяц назад +2

      That's because right index corresponds to blue
      The entire setup is based on right handed players

  • @arrakaarkana6281
    @arrakaarkana6281 Месяц назад +225

    I always use the right one outside of puzzle situations, because I maintain orange as my initial stationary portal and blue as my quick action portal.

    • @TabooRetka701
      @TabooRetka701 Месяц назад +8

      THIS

    • @bland9876
      @bland9876 Месяц назад +8

      I think you are correct because the left trigger aims down the sights and the right trigger fires bullets so I always try to place the left portal somewhere and then use the right portal for everything else. Sometimes I switch it up by accident and then I'll screw up something by shooting the wrong color sadly.

    • @arrakaarkana6281
      @arrakaarkana6281 Месяц назад +3

      @@bland9876 I mean, I play with m&k if possible so I use m1 for blue and m2 for orange, but it sounds like it results in the same situation for controllers.

    • @r_rred
      @r_rred Месяц назад +2

      I do this just because i don't like oreangy-yellowish light in the portal gun...

  • @Alexberries_147
    @Alexberries_147 Месяц назад +3081

    I noticed it on the end when you shoot a portal to the moon
    It was like "ooooh, what happens if i shoot the wrong portal?"
    Edit:wtf, thanks for the 1k likes, its my first comment with that amount of likes
    Edit 2: AYOOO, WHEN DID I GOT 2.9K LIKES???? thanks for the likes

    • @ottersmeep25
      @ottersmeep25 Месяц назад +142

      It also generates the portal at the center if you removed it

    • @SlimyCatMc
      @SlimyCatMc Месяц назад +35

      It will open 2 blue portals. And the other blue portal will have orange portals.

    • @Keshkup
      @Keshkup Месяц назад +20

      I was so proud of myself for using the right one actually T-T

    • @Apple_Beshy
      @Apple_Beshy Месяц назад +4

      😂​@@Keshkup

    • @Doodleshep14
      @Doodleshep14 Месяц назад

      oh same lol

  • @agentdopkant
    @agentdopkant Месяц назад +27

    That explains why as a kid, I'd keep forgetting which i last placed and take way longer on test chambers than i did during action sequences.

  • @InfraredScale
    @InfraredScale Месяц назад +52

    Also notice that in every scripted scene, you enter through the orange portal. This is because of the "out of the blue" achievement which requires you to only ever exit blue portals (only enter orange portals)

    • @jerfer.
      @jerfer. 23 дня назад +7

      nuh uh
      the achievment was in portal still alive not portal 2
      ah fuck its bait

  • @mrpayday7055
    @mrpayday7055 Месяц назад +2

    This is great because it gets rid of a immersion breaking pointless mistake you could make.

  • @Axolottalotl
    @Axolottalotl Месяц назад +68

    I was always super paranoid about my portal colors and always triple checked so i wouldn't make this error, guess i never had to lmao

    • @superyahoo1822
      @superyahoo1822 Месяц назад +6

      In the situations where you could triple check you probably did have to

  • @cbwmechbot
    @cbwmechbot Месяц назад +7

    This is a nice invisible safety net that doesn’t break the flow. In our heads, we know what we need to do, but panic and haste can cause us to fumble.

  • @emctwoo
    @emctwoo Месяц назад +11

    I remember being slightly stressed at times about accidentally placing the wrong one at times like this, glad to know they thought of that.

  • @critical_chaosyt
    @critical_chaosyt Месяц назад +7

    i only ever witnessed this feature when i shot at the moon

  • @provaricus627
    @provaricus627 29 дней назад +1

    In high stress situations, the color of the portal would be your HIGHEST CONCERN

  • @bluematter435
    @bluematter435 Месяц назад +107

    man it really is all about easing the player into it.
    put lights where the player should go/look at
    make hitboxes advantageous to the player
    all these guides make the player feel like their doing the right thing,
    you give them a sense of flow

    • @quinnmarchese6313
      @quinnmarchese6313 Месяц назад +1

      i had this thought watching Retro Replay years ago (back when it was just Troy Baker and Nolan North) that playing modern games requires a level of understanding that isn't too far off from being able to read. because you watch someone like Nolan North play a game like Uncharted and you realize that he doesn't have those same instincts, like looking and following directed light sources or looking for the basic color coding that indicates the way forward (Naughty Dog in particular is kinda famous for its usage of red and yellow in its climbing sections to tell you where to go).
      when you've played games all your life, you dont even think about that stuff, its just obvious to follow. I think a game like Mirror's Edge is a perfect game to learn that stuff with because of the fact that everything is flat white or highly saturated colors and red, as the forward color, easily works. in the same vein, on the other side of that coin, games like Portal are the some of the best games for figuring spacial reasoning and manipulating a 3D space.

    • @M_1024
      @M_1024 Месяц назад

      Also in momentum puzzles sometimes your velocity is corrected whan you hit an invisible trigger, so it's harder to mess up

    • @bluematter435
      @bluematter435 Месяц назад

      @@M_1024 dude such amazing attention to detail, i had the exact opposite i played a marble physics puzzle game recently, and because i was running the game at a faster framerate a puzzle was literally impossible to complete (a ball was not going far enough) i had to go into my graphics card's settings and just for that applicaiton make it run at 30.

    • @M_1024
      @M_1024 Месяц назад +1

      @@bluematter435 making a game framerate dependent is just bad game design tbh

    • @bluematter435
      @bluematter435 Месяц назад

      @@M_1024 indeed it is, but it also can't be avoided when dealing with physics. (physics engines always run at a fixed frame rate, otherwise they would stop being deterministic)

  • @spoonmcfork
    @spoonmcfork Месяц назад +7

    I remember the first time I played Portal 2 that part in chapter 9 with the mashy spike plate my dumb ass didn’t shoot either portal cause I somehow didn’t notice the portable surface so I died and so I did indeed have that intense moment abruptly cut off.
    So yeah as somebody who’s experienced how it feels I totally get it

    • @ProbablyAlivePerson
      @ProbablyAlivePerson Месяц назад

      I had to run through the section like four times before i saw the surface too

  • @voca-chan7953
    @voca-chan7953 Месяц назад +29

    I have 1,000+ hours in the game, and yet, I don’t think I’ve ever noticed that.

    • @artefox0
      @artefox0 Месяц назад +6

      wtf are you doing for 1000 hours

    • @milesbrown2261
      @milesbrown2261 Месяц назад +3

      @@artefox0 probably speedruns, community maps, or portal mods, or just replaying the game every once in a while too.

    • @travcollier
      @travcollier 29 дней назад +1

      There are plenty of places where it does punish you for mixing up the colors... It really only fixes it for you in a few places where you really aren't thinking about it.

    • @travcollier
      @travcollier 29 дней назад

      There are plenty of places where it does punish you for mixing up the colors... It really only fixes it for you in a few places where you really aren't thinking about it.

  • @ChickenNugget7
    @ChickenNugget7 Месяц назад +5

    I just finished portal 2 today and noticed this at the part where he kills you as I was trying to lose in every way possible

  • @jimothyjimone
    @jimothyjimone Месяц назад +1

    I didn't notice because I never forget what portal I need.

  • @A120AMIR12
    @A120AMIR12 Месяц назад +222

    I didn't notice because I pressed the right one

    • @draconian3905
      @draconian3905 Месяц назад +20

      Are you sure?

    • @A120AMIR12
      @A120AMIR12 Месяц назад +20

      @@draconian3905 yeah because I looked at mouse stress fully

    • @WoodsyGerm49
      @WoodsyGerm49 Месяц назад +5

      Same lol, I triple check looking at my mouse to make sure I got it right 😂😂 at some point your brain gets it and will just know

    • @maxwheatley4497
      @maxwheatley4497 Месяц назад +2

      As far as you remember

    • @FoxDog1080
      @FoxDog1080 Месяц назад +1

      OR DID YOU

  • @charlescrawford9972
    @charlescrawford9972 Месяц назад +10

    I did notice because I wasn't sure which one to press and was about 90% sure I hit the orange one but a blue came out.

  • @Hoehlenmaensch
    @Hoehlenmaensch Месяц назад +4

    maaaan, and i always made sure to NEVER forget what colour portal i needed to use...

  • @SineN0mine3
    @SineN0mine3 Месяц назад +4

    I don't remember which part of the game I noticed it, but I was pretty shocked when I knew I'd pressed the wrong colour portal but didn't plunge to my death. I think it must only happen in fast paced platforming sections because it'd be pretty noticeable in levels which are more puzzle focused.

  • @tinkerer3399
    @tinkerer3399 Месяц назад +1

    Me: "Psh, I never ran into that... right? RIGHT?"

  • @wingman4008
    @wingman4008 21 день назад +2

    When I first found this out a couple years ago I was disappointed to find that they don’t give you an achievement for placing the right portal and not forgetting

  • @jake3523
    @jake3523 29 дней назад +1

    I felt that slight disconnect myself in the tube section and remember thinking that i knew i pressed the wrong button but stayed up and was perplexed that it didnt drop me.

  • @lidiatheblackrose7798
    @lidiatheblackrose7798 Месяц назад +1

    As an "out of the blue" achiever I ingrained the habit of keeping track of what portal is where

  • @triberium_
    @triberium_ 19 дней назад +1

    I have always loved hearing the dev audio in Valve Source games. They always say some very interesting stuff when it come down to game design and player behaviors. One of my favorite is "players tend to not look up"

  • @mmmmmmmmmmmmmMicrowav
    @mmmmmmmmmmmmmMicrowav Месяц назад +16

    But they stll thought it was a good idea to remove the last color fired thing from portal 1??

    • @votch2798
      @votch2798 Месяц назад

      Yeah that function was useless and only for cowards like you XD😂

    • @alastor--radiodemon7556
      @alastor--radiodemon7556 Месяц назад +1

      The wah?

    • @lizzieaoi7140
      @lizzieaoi7140 Месяц назад

      @@alastor--radiodemon7556 In portal 1, the last portal you fired is marked with a circle on the crosshair, very useful, but it was removed in portal 2

    • @Starwort
      @Starwort Месяц назад +3

      ​@@alastor--radiodemon7556the little portal indicator on the same side as whichever portal you fired last

    • @gdhasmile
      @gdhasmile Месяц назад

      ​@@Starwortexcept that it IS in Portal 2, but in Portal 1 it actually works differently - it indicates if you can place portal

  • @AxelLeJeff
    @AxelLeJeff Месяц назад +1

    I remember trying to account for whatever portal I placed last, good to know I was wasting my neurons.

  • @CausticFoil
    @CausticFoil Месяц назад +1

    Never realised this since I always kept track of my portals.

  • @samcast1676
    @samcast1676 Месяц назад +1

    I always get nervous trying to remember and assumed I guessed correctly

  • @Sacred_Silence
    @Sacred_Silence 20 дней назад +1

    I always place my static portal (the one the beam would be going into) as the blue portal. And the one I move around the most (beam coming out) is the orange portal. So situations like that, it's just always orange portal for me and I don't really have a problem with it. But that's cool they did that

  • @m1_1911
    @m1_1911 Месяц назад +1

    I wish horror games would learn from this. Nothing takes the scary out of the horror game like dying at an intense moment and needing to start over.

  • @WinterGamesYT
    @WinterGamesYT Месяц назад +1

    When i played through the mashy spike plate bit of portal 2, i did the one thing the developers couldn't help me with - i didn't even notice the portal surface was there for the first 5 times

  • @chilidog2469
    @chilidog2469 Месяц назад +1

    Losing track of what portals are where, is the EXACT reason i make sure to use the blue portals for things that have to move constantly (like outgoing funnels and such)

  • @CricetoFunni
    @CricetoFunni Месяц назад +2

    Valve is amazing with QOL features like this, especially in Portal and Half-Life. They're small and basically unnoticeable in the moment but make the game way more enjoyable.

  • @Kunmei225
    @Kunmei225 Месяц назад +1

    This also happens in the ending, they had such a good chance for a bad ending if you shoot the song portal

  • @1stdragon123
    @1stdragon123 Месяц назад +1

    i actually remember that because i did put the wrong portal, instantly realized my mistake and paniced and didnt die and was happily confused and thought to myself maybe i misremembered or the devs did something like this.

  • @celestia2400
    @celestia2400 8 дней назад +1

    I was waiting for the lyrics to come in at any moment and didnt pay any atention to the actual video...

  • @LousyBook01
    @LousyBook01 27 дней назад +1

    it also happens when you shoot a portal to the moon

  • @kurushimee
    @kurushimee 18 дней назад

    This is great game design! You always want your intensive moments uninterrupted, even if it makes them only fakely intense.

  • @joykillz7431
    @joykillz7431 24 дня назад +1

    You don't 100% appreciate this until you've screwed up a momentum jump in split gate for this EXACT reason.

  • @ruffmadman
    @ruffmadman 29 дней назад +1

    I mean it always is left for blue and right for orange. For these certain parts of the game, they don't swap the colors that get shot. Rather, they make it so that whichever you shoot is correct.

  • @DrBuffaloBalls
    @DrBuffaloBalls 26 дней назад

    I've done like five playthroughs and never noticed this. Clever design indeed.

  • @mortimer.thegnome
    @mortimer.thegnome 17 дней назад

    That is exactly the reason why I fell to death so often. They just changed the controls and I died.

  • @YehudiNimol
    @YehudiNimol 12 дней назад

    I do remember a suspicious amount of blue portals at that section...

  • @dustin202
    @dustin202 29 дней назад +2

    Some people remap it
    I use left bumper blue, right bumper orange

  • @CroissantBenoit
    @CroissantBenoit Месяц назад +1

    This digging the deepest dying neuron in my brain that i noticed this

  • @Skye_YTT
    @Skye_YTT Месяц назад

    Oh, I just thought I remembered right... you've crushed my spirits years down the line

  • @Deaganus
    @Deaganus 19 дней назад

    I remember feeling very gaslit when the blue portal went to the moon. I right clicked.

  • @markfrellips5633
    @markfrellips5633 25 дней назад

    Reminds me of the ways in with Dead Cells helps to assist with platforming. Players have an expanded window for jumping and dodging, which really lets players focus on the more interesting aspects

  • @kevinjacob7858
    @kevinjacob7858 Месяц назад

    I stressed for a WHILE at the end trying to remember which portal I needed to shoot at the moon. Pretty sure it autocorrected me

  • @clebb13
    @clebb13 Месяц назад +2

    After hundreds of hours in this game, how did I not notice that… 😂

  • @DaltonHBrown
    @DaltonHBrown Месяц назад +1

    I first noticed it at the end when you have to shoot the moon.

  • @alexnichols0
    @alexnichols0 Месяц назад +6

    As someone with dyslexia. I thank you Valve.

  • @therockfan10001
    @therockfan10001 Месяц назад

    Wow, I was young and am sure I mixed them up during these cinematic moments. I am glad to have those memories so this is an awesome thought

  • @grassdog46
    @grassdog46 14 дней назад

    i have to imagine it does this for the moon bit too, which makes sense cause my immediate first thought when you shoot it onto the moon was “what happens if you shoot the wrong one 😭”

  • @blacklight683
    @blacklight683 Месяц назад +3

    Huh my-dumbass-proof design? Nice.

  • @ultrix2045
    @ultrix2045 Месяц назад

    This made me realize that after 4 playthroughs of Portal 2 I never noticed the autocorrection oml

  • @Zack_Zander
    @Zack_Zander 15 дней назад

    Ah yes
    “The Part Where He Kills You”
    That part
    My favorite part

  • @adamotu8885
    @adamotu8885 14 дней назад

    it works on firing a portal to the moon too. amazing video

  • @jakethesnake2511
    @jakethesnake2511 Месяц назад

    I remember accidentally shooting the wrong color and then i was shocked i didn't fall to my death

  • @StripesChaosGremlin
    @StripesChaosGremlin Месяц назад

    For those that might be curious about other sorts of little tricks devs use. Coyote time in platformers, gives you a small window of time to jump after you've already left the ground, to help account for things like input lag or poor response times. Take a guess where the inspiration for term comes from.
    And for something completely by accident, in the original space invaders the whole thing where the enemies got faster as you destroyed them was an accident. My understanding is due to how the game would calculate the enemies next position and only update them all at once this meant as you reduced their numbers there would less time to process them all and thus they'd get faster.

  • @Mopki3
    @Mopki3 Месяц назад

    I noticed eventually. I KNEW I didn't know which color to use, so I just risked it and picked either. I thought I was lucky, but I kept being lucky and noticed.

  • @conpanda4765
    @conpanda4765 Месяц назад +1

    I noticed cause I was being dumb, I thought, yes orange will save me, click right, then it turned to blue. For the rest of the game I was so confused and always questioned which button did what

  • @Dante_number1
    @Dante_number1 Месяц назад

    I immediately made my jand look like a mouse shape and went right right orange left blue

  • @joblessalex
    @joblessalex Месяц назад

    I didn't notice, but thinking back.... Yeah, I remember struggling quite a bit with which was which except for those spots...

  • @asdanjer
    @asdanjer Месяц назад +9

    Me not noticing cause I always thought about it beforehand -_-

  • @nery2981
    @nery2981 Месяц назад

    Of course, Portal 2 is an incredible game.
    I noticed this once when i fired the orange portal on the moon on purpose but it was corrected with the blue one.

  • @chronomize
    @chronomize 3 дня назад

    I remember noticing the first time I played. I didn't notice afterward because I didn't mess up (presumably)

  • @shad0w137.
    @shad0w137. Месяц назад

    That's why I love Valve. They always do the best game design. Tons of details help their games feel perfect and polished and they are.

  • @mataschmata
    @mataschmata 19 дней назад

    I literally never noticed, even after playing this game multiple times throughout my life. That's crazy!

  • @mentosvagabond
    @mentosvagabond 29 дней назад

    It's also what we call a Plot Armor.

  • @Raging-Lion
    @Raging-Lion 4 дня назад

    This hits different after JUST finishing this part last night.

  • @ZefDavenport
    @ZefDavenport 13 дней назад

    Noticed this when I once clicked the wrong button to shoot the moon, and the correct portal was placed. I thought "wait.... they did this on purpose? That's grade A thinking!"

  • @nagranoth_
    @nagranoth_ Месяц назад

    Dammit! I'm always so proud I remembered the right color in these tense moments, and now your telling me there's no way to even know whether I remembered correctly?

  • @gambit5667
    @gambit5667 17 дней назад

    Never noticed it and i just replayed it for the first time in forever

  • @VagabondTE
    @VagabondTE Месяц назад

    I knew there was something weird about certain sections! Sometimes I felt like I should have died but didn't, and I never understood why.

  • @DenisTriton
    @DenisTriton 8 дней назад

    Same at the very end when you shoot at the Moon.

  • @Poet_03
    @Poet_03 Месяц назад

    I only ever noticed it at the "final" shot at the moon!

  • @Steampunkzter
    @Steampunkzter Месяц назад +2

    This was very stressful when it does happen, because you know your keybinds and the game just ignores your input, yes it made these points easyer but also like nah dude I clicked the wrong thing!

  • @GangstaPanda328
    @GangstaPanda328 Месяц назад

    I’ve never had that happen for me and there have been plenty of times during those moments where I forgot which color portal I already had and fell to my death or whatnot

  • @3v1l73ddy
    @3v1l73ddy 20 дней назад

    Last time I played the game I was curioua about the moon shot so specifically fired the wrong portal. It corrected itself, found it fascinating. Now you're telling me this happens in even more places I never noticed!? I've played this game like a dozen times! This is really cool though, obviously it would be incredibly immersion breaking and frustrating to die in these moments due to a portal mishap. Thanks Valve!

  • @craftboy338
    @craftboy338 Месяц назад

    They literally give you plot armor

  • @TheGingusa
    @TheGingusa Месяц назад

    instead of telling you to git gud they held your hand

  • @MrBrigadierArchived
    @MrBrigadierArchived Месяц назад +1

    Played Portal 2 twice, but never noticed that 😅

  • @pokameni
    @pokameni 14 дней назад

    I always placed portal well, so i didn't knew about this.

  • @tacostuffmemes
    @tacostuffmemes 15 дней назад

    I recently replayed portal 2, and I wanted to see what would happen if I placed the same color portal in the ending part, and sure enough it auto corrected which was pretty funny

  • @pulsefel9210
    @pulsefel9210 Месяц назад

    i never had that issue, but its nice that the game had a failsafe just in case

  • @MalkeTFC
    @MalkeTFC Месяц назад

    I remember noticing that on The Part Where He Kills You, I thought it was a bug but it was pretty funny lol

  • @aspirec1376
    @aspirec1376 26 дней назад

    That’s why I prefer playing Portal 1 and 2 with a game pad. The portals being set on the left or right trigger seems to prevent getting them mixed up as often.

  • @luthfihar3211
    @luthfihar3211 8 дней назад

    It's still left for blue and right for orange, the only thing different is that they retroactively change the existing portal to the other color if they need to

  • @damienlongmire3131
    @damienlongmire3131 Месяц назад +1

    I had training wheels and didn't even notice

  • @Ginkami
    @Ginkami Месяц назад

    Ive memorized the buttons because of the achievement in the first game for playing through i think just the chambers while only stepping into orange portals

  • @hangry3102
    @hangry3102 25 дней назад

    I can see this definitely being an initial problem, the devs were smart for thinking we wouldn't notice because I sure as hell didn't. In intense moments I just instinctively thought, "shoot portal at white surface!" Because the importance of the colors were the last thing on my mind. Its things like this that make the cinematic moments in game work so well.