Great explanation to all this! It's super convenient to now have somewhere to point people to when they've got questions about how my janky ass deck works. Appreciate you GOAT!
This video has definitely given me the itch to come back to the game lol. Seeing the useful ways to use trinity burst alongside the calumons is really nice. I just wish calumon was easier to search and grab, i bottom decked him all the time when i played bt17.
I also realized that Calumon has so much synergy with MedievalGallantmon! if Medieval is in the field, Calumon can be played to trigger the digivolving effect, and overall can be used as suspension fodder, and even if you can get rid of one of them, the other will still have ways to pull through!
About what you said about an alternative to delete effect to exist: they can do something like yugioh: they have "send to graveyard" which is not a destruction but acheives the same result of getting rid of a card to the graveyard.
What made me realize this was the similar timing with two bodies with Overclock. It's wild. But fair I suppose. But I'm excited to try to update my Gallantmon deck too.
If you wanna swing multiple times at end of turn your need something like wargrowlmon bt12 that can give you memory at end of atk to put you back in the main phase. The reason the blitz ruling works like that is because you cannot have 2 Digimon attacking the opponent at the same time. This is the same reason you arresterdramon can't end of turn attack, and only 1 Digimon with overclock can attack end of turn
Yeah the “can’t declare an attack in the middle of another attack” has come up in the past. You can only use one Arrestdramon superior mode end of turn attack even if you have 2 for example.
Guy at my locals uses calumon in any deck he can play it in. I will confirm, its super annoying to deal with. At ine point he boosted a growlmon by 9000 dp. I was playing purple and could not keep a digimon in play long enough to be able to attack it. He got so much free memory and cards off them.
I like Megidra + ChaosGallant combo with the purple/red base. As stated before Gallantmon is about juggling memory back to your turn, so you go and check sec with megidramon if megidramon dies the guilmon played by its effect as long there is a BT17 Takato already on board you could still attack once again, if megidra lives chaosgallant may pop-it to play the guilmon + another takato usually +1 memory to return to your turn, but must important having 2 bodies chaosgallant and the new gallant stack puts your opponent for game since both are target for crimson mode ace.
Yeah as long as the Megidra attacks before end of turn, everything is good. I also messed with this combo a little bit and it’s a great way to sneak in an extra hit or two to close out games!
I've always really loved gallantmon as a digimon and the deck. I think it suffers from the same issue older iterations of imperial where it's still a bit clunky and you need pieces to pop off. Hoping one day we get a few pieces that pushes the deck just enough to be bonkers - as it deserves 😅
if you have both the bt12 and bt17 takato and the ex2 you can attack with both Gallantmon, you warp during your turn with bt12 and then blitz and after battle resolves you warp with the bt17 at end of turn and blitz.
These are the standard-size broccoli matte oversleeves. The packaging is light blue. That’s useful cause they color-code all of the different kinds. Keep in mind that the best oversleeves for you are gonna depend on the inner sleeve. Some of the For larger inner sleeves the broccoli’s will not fit right and you’ll need to go with something a little larger like KMC matte and clear sleeves. I’ve been kicking the can on a video about this topic for a while. Might be time to actually make it. Anywho hope this helps!
Thanks a lot for these videos. I didn‘t even know that you can activate two Takatos at the end of turn. Also, the fact that the second stack digivolves and potentially can kill another LV5 for potential Ace is really nice. I wanted to ask further. Let‘s say i did all what you showed and have an attacking Gallantmon and another that is unsuspended. If i get memory now, for example by the EX2 Takuto and go back to 0 memory. Can i now play anything and still have the blitz from the unsuspended Gallantmon?
Unfortunately no. EX02 Takato gives it “When Digivolving Blitz”. In this instance if you evolve into a Crimson Mode or X Antibody you can as Blitz only triggers when memory is passed to your opponent. Hopefully this makes sense.
The only way to get two attacks with the old takato is to simply EoT evolve only one of the guilmons and then get the memory back by killing something and resting ex2 takato. This way, you can then go into end of turn again, evolve your second gallant and use ex2 takato when evo blitz again
In old digimon the way they did remove from game was putting stuff on the point tracker. It would be really funny to put cards on the memory counter (they also had a few cards that removed from game to serve as the double-removed-from-game-never-coming-back mechanic)
I'm really interested in seeing how gallantmon changes and develops with the new LM Megidramon along with Trinity Burst and other cards. with how memory efficient the deck has gotten with the calumons and new guilmon, threatening trinity burst (from what I know of my janky ass list and little experience) is really scary considering how so many of the wargrowlmons are good
I found out about the blitz ruling back in BT11 with Machinedramon and Attack of the heavy mobile digimon. You are able to play another machinedramon after first one dies, and if the second one has sources then it gains rush and blitz. However, if you are resolving all of this during the attack of the first machinedramon then the second one can't attack
I also found out about this with Virus Imperial. If a Digimon in the deck dies with Shadramon's inheritable, you can play out a BT16 Wormmon and use effects to go back into a Dinobee which gives rush and can attack a player, but since that all cascaded off the first digimon's attack which hasnt ended, you dont get the attack off the Dinobee effect
I actually learned this same ruling with the same deck in bt9. When I blitz attack with gallantmon with x antibody under and I digivolve into gallantmon x then unsuspend with gallantmon x effect, I cannot trigger blitz again.
maybe a new removal for red could be "face down" cards in the battle area, which just sit there, or maybe become some kind of generic token? that way it would be a removal type that would get around "when it would leave the battle area" type effects.
I will maintain, seemingly eternally, that ex2 megi and ex4 chaosgallant is still the best way to play the archtype. All of the other support doesn't work quite right because they keep pivoting him in new bad directions. The mill plan is just the best version of the deck. Also new calumon is only good if you are playing purple alice, but thats too much setup against blue and LKX. Chaosgallant needs more support at the 5 and the 3 in order to be competitive. A gigimon with bt16 cupimons effect would also greatly improve the deck.
Twice in succession. I thought that I could just evolve, attack, and then evolve and attack again with that second evolve effect just pending in the background.
Gaining memory back after blitz was always Gallantmon's thing, it was just never that good at it 😅 but I think that's why some folks are going back to ST growlmon
These are the standard-size broccoli matte oversleeves. The packaging is light blue. That’s useful cause they color-code all of the different kinds. Keep in mind that the best oversleeves for you are gonna depend on the inner sleeve. For some of the larger inner sleeves the broccoli’s will not fit right and you’ll need to go with something a little larger like KMC matte and clear sleeves. I’ve been kicking the can on a video about this topic for a while. Might be time to actually make it. Anywho hope this helps!
Yeah, the end of turn attack processing feels pretty unintuitive. Like, I get it now, but having the non-when attacking effects resolved in the middle of an attack is just so strange instead of just waiting until the attack ends. It keeps certain degenerate stuff from happening, but I was wrecking my head when I found out that having two BT15 Motimons actually conflicts with each other.
I believe there is a mistake in the combo with bt17 takato and 3-color option. The option card have to resolve the option effect first which means if you attack after turn, u have to resolve end of turn before the check happens, which means u cannot swing for game by the gallant that digivolved from 17 takato.
No no, it's correct. The reason is because End of Turn procedures (and [End of Turn] effects) do not trigger until after all effects and attacks have resolved. So in the trinityburst scenario, you use the option and play the 2 tokens and give the wargrowlmon alliance and then attacks, this triggers both alliance effects because alliance has a "when this digimon attacks" timing and any other when attacking effects wargrowlmon may have. You resolve the attack procedures and after the attack finishes, End of turn procedures may start triggering takato's effect to evolve and attack a player.
@@LocoDS49 since the attack happens in the option text, so the attack is declared after memory moving. after memory moves to the other side, and all effects have to resolve within this attack? Alliance is given by the text, but the rest of when attacking is triggered by this attack, also include end of turn will be trigger since the memory has moved to opp’s and the option text have already done. isn’t it should resolve the end of turn after all when attack effects are resolved?
@@liuluk1233 No, because the whole attacking proccess is not part of the effect. Declaring the attack is part of the effect. Then you resolve attack procedures. You may ask the judges at Bandai Organized Play discord and someone will provide you with a better redacted answer (they've been responding to rullings questions longer than me and english is not my first language lol). Another reason why the whole attack is not part of the effect is because there is counter timing, block timing, effects that trigger because attack target was changed, security effects, on play effects of digimon played from security effects, end of battle and end of attack effects. You can't proccess all of thhat inside a single effect and leave the when atacking effects pending and because there are effects pending end of turn can't start.
Your interpretation is not correct as far as I know. Because Trinity burst says that you attack as part of its effect, end of turn triggers do not yet happen, so the Takato wouldn’t trigger until after the Trinity burst attack finishes. Someone double check me here but I’m pretty sure the way I’ve described it is correct.
@@East_ML You're 100% correct. EoT procedures DO NOT start until any and all currently pending effects and attacks have been fully resolved. As a Gallantmon main I've thoroughly familiarized myself with all rulings and timings having to do with Blitz and EoT because of all the back and forth the deck does with the memory.
I really do hope that EX08 has more than just the Gallant X and we actually get a full line. I‘d appreciate a purple/red line. We need a powercrept EX03 Wargrowl - an lvl5 with no inherit is really bad.
True, but that man is goated depending on region. I personally value the disruption and potential setup it provides. If a new one did similar things with an ESS he’d probably get replaced in a heartbeat.
While I'm really hoping to get a full X line in the coming set, my issue with it is that they conflict with the Takatos requiring exact names for the biomerge effects which is about another half of your plays to keep going...
BT19 Card Review: Gallantmon Cards ► ruclips.net/video/MDFtNVsuK48/видео.html
What i learned from buidling Gallantmon deck is that the deck is always gonna get support so ill never be done with it.
You and me both lol
Bt21 on it's way to make this true
Let's just hope the newer support gives gallantmon some new abilities besides dp deletion
Great explanation to all this! It's super convenient to now have somewhere to point people to when they've got questions about how my janky ass deck works. Appreciate you GOAT!
7:46 oh hey it's me!
Glad to help with the ruling stuff, it's some tricky setups!
Black delete effects is play cost based.
This video has definitely given me the itch to come back to the game lol. Seeing the useful ways to use trinity burst alongside the calumons is really nice. I just wish calumon was easier to search and grab, i bottom decked him all the time when i played bt17.
I also realized that Calumon has so much synergy with MedievalGallantmon! if Medieval is in the field, Calumon can be played to trigger the digivolving effect, and overall can be used as suspension fodder, and even if you can get rid of one of them, the other will still have ways to pull through!
About what you said about an alternative to delete effect to exist: they can do something like yugioh: they have "send to graveyard" which is not a destruction but acheives the same result of getting rid of a card to the graveyard.
What made me realize this was the similar timing with two bodies with Overclock. It's wild. But fair I suppose.
But I'm excited to try to update my Gallantmon deck too.
I learned from this that I can get two Gallantmon at the end of my turn. Nice!
As long as the support keeps coming in, my faith shall burn bright!
If only ulforce got the same type of love of support 😭
Dorugoramon player here. We do have multiple ways of removing Calumon. I should know, I also use Galantmon/Megidramon.
The Asterdramon: Superior Mode ruling for end of turn attack has been getting me since BT12.
I love using the EX2 Calumon alongside the B17 Takato for a free warp.
If you wanna swing multiple times at end of turn your need something like wargrowlmon bt12 that can give you memory at end of atk to put you back in the main phase. The reason the blitz ruling works like that is because you cannot have 2 Digimon attacking the opponent at the same time. This is the same reason you arresterdramon can't end of turn attack, and only 1 Digimon with overclock can attack end of turn
Yeah the “can’t declare an attack in the middle of another attack” has come up in the past. You can only use one Arrestdramon superior mode end of turn attack even if you have 2 for example.
I remember researching that specific interaction for a bunch of our local players during that format. Glad it's still the case now 😅
Guy at my locals uses calumon in any deck he can play it in. I will confirm, its super annoying to deal with. At ine point he boosted a growlmon by 9000 dp. I was playing purple and could not keep a digimon in play long enough to be able to attack it.
He got so much free memory and cards off them.
I like Megidra + ChaosGallant combo with the purple/red base. As stated before Gallantmon is about juggling memory back to your turn, so you go and check sec with megidramon if megidramon dies the guilmon played by its effect as long there is a BT17 Takato already on board you could still attack once again, if megidra lives chaosgallant may pop-it to play the guilmon + another takato usually +1 memory to return to your turn, but must important having 2 bodies chaosgallant and the new gallant stack puts your opponent for game since both are target for crimson mode ace.
Yeah as long as the Megidra attacks before end of turn, everything is good. I also messed with this combo a little bit and it’s a great way to sneak in an extra hit or two to close out games!
I've always really loved gallantmon as a digimon and the deck. I think it suffers from the same issue older iterations of imperial where it's still a bit clunky and you need pieces to pop off. Hoping one day we get a few pieces that pushes the deck just enough to be bonkers - as it deserves 😅
if you have both the bt12 and bt17 takato and the ex2 you can attack with both Gallantmon, you warp during your turn with bt12 and then blitz and after battle resolves you warp with the bt17 at end of turn and blitz.
This is a good point, if you can attack once the memory has passed over, but before end of turn trigger comes, there is a way to get those 2 attacks!
Great video! btw what are those oversleeves brand if you don't mind? they looks crisp!
These are the standard-size broccoli matte oversleeves. The packaging is light blue. That’s useful cause they color-code all of the different kinds. Keep in mind that the best oversleeves for you are gonna depend on the inner sleeve. Some of the For larger inner sleeves the broccoli’s will not fit right and you’ll need to go with something a little larger like KMC matte and clear sleeves.
I’ve been kicking the can on a video about this topic for a while. Might be time to actually make it. Anywho hope this helps!
Thanks a lot for these videos. I didn‘t even know that you can activate two Takatos at the end of turn. Also, the fact that the second stack digivolves and potentially can kill another LV5 for potential Ace is really nice.
I wanted to ask further. Let‘s say i did all what you showed and have an attacking Gallantmon and another that is unsuspended. If i get memory now, for example by the EX2 Takuto and go back to 0 memory. Can i now play anything and still have the blitz from the unsuspended Gallantmon?
Unfortunately no. EX02 Takato gives it “When Digivolving Blitz”. In this instance if you evolve into a Crimson Mode or X Antibody you can as Blitz only triggers when memory is passed to your opponent.
Hopefully this makes sense.
You would need to digivolve Gallantmon to trigger the "when digivolving" timing of blitz
The only way to get two attacks with the old takato is to simply EoT evolve only one of the guilmons and then get the memory back by killing something and resting ex2 takato. This way, you can then go into end of turn again, evolve your second gallant and use ex2 takato when evo blitz again
In old digimon the way they did remove from game was putting stuff on the point tracker. It would be really funny to put cards on the memory counter (they also had a few cards that removed from game to serve as the double-removed-from-game-never-coming-back mechanic)
I'm really interested in seeing how gallantmon changes and develops with the new LM Megidramon along with Trinity Burst and other cards. with how memory efficient the deck has gotten with the calumons and new guilmon, threatening trinity burst (from what I know of my janky ass list and little experience) is really scary considering how so many of the wargrowlmons are good
I found out about the blitz ruling back in BT11 with Machinedramon and Attack of the heavy mobile digimon. You are able to play another machinedramon after first one dies, and if the second one has sources then it gains rush and blitz. However, if you are resolving all of this during the attack of the first machinedramon then the second one can't attack
I also found out about this with Virus Imperial. If a Digimon in the deck dies with Shadramon's inheritable, you can play out a BT16 Wormmon and use effects to go back into a Dinobee which gives rush and can attack a player, but since that all cascaded off the first digimon's attack which hasnt ended, you dont get the attack off the Dinobee effect
I actually learned this same ruling with the same deck in bt9. When I blitz attack with gallantmon with x antibody under and I digivolve into gallantmon x then unsuspend with gallantmon x effect, I cannot trigger blitz again.
maybe a new removal for red could be "face down" cards in the battle area, which just sit there, or maybe become some kind of generic token? that way it would be a removal type that would get around "when it would leave the battle area" type effects.
I will maintain, seemingly eternally, that ex2 megi and ex4 chaosgallant is still the best way to play the archtype. All of the other support doesn't work quite right because they keep pivoting him in new bad directions. The mill plan is just the best version of the deck. Also new calumon is only good if you are playing purple alice, but thats too much setup against blue and LKX. Chaosgallant needs more support at the 5 and the 3 in order to be competitive. A gigimon with bt16 cupimons effect would also greatly improve the deck.
As a question of curiosity, how did you think it worked before? Did you think you could attack twice at once? Or twice in succession?
Twice in succession. I thought that I could just evolve, attack, and then evolve and attack again with that second evolve effect just pending in the background.
Blitz is such a cursed effect
Do you have a decklist we could see your current build?
I actually posted it in my discord a little while back. Check the images there!
@@East_ML which channel?
Prolly call the remove from Game effect Defrag maybe?
Gaining memory back after blitz was always Gallantmon's thing, it was just never that good at it 😅 but I think that's why some folks are going back to ST growlmon
The second blitz is like a missed timing in yu gi oh and mtg
Hi, a question, do you have oversleeves on your deck? If so, what size and brand are they?
These are the standard-size broccoli matte oversleeves. The packaging is light blue. That’s useful cause they color-code all of the different kinds. Keep in mind that the best oversleeves for you are gonna depend on the inner sleeve. For some of the larger inner sleeves the broccoli’s will not fit right and you’ll need to go with something a little larger like KMC matte and clear sleeves.
I’ve been kicking the can on a video about this topic for a while. Might be time to actually make it. Anywho hope this helps!
A video talking about oversleeves and deckbox would be great, it would help me a lot.
Yeah, the end of turn attack processing feels pretty unintuitive. Like, I get it now, but having the non-when attacking effects resolved in the middle of an attack is just so strange instead of just waiting until the attack ends. It keeps certain degenerate stuff from happening, but I was wrecking my head when I found out that having two BT15 Motimons actually conflicts with each other.
Dude, the banishment should be called Uninstall
Or call it overwrite. That’s how you fully remove data. You write new data over it.
Just say trash this card from the battle area
I believe there is a mistake in the combo with bt17 takato and 3-color option. The option card have to resolve the option effect first which means if you attack after turn, u have to resolve end of turn before the check happens, which means u cannot swing for game by the gallant that digivolved from 17 takato.
No no, it's correct. The reason is because End of Turn procedures (and [End of Turn] effects) do not trigger until after all effects and attacks have resolved. So in the trinityburst scenario, you use the option and play the 2 tokens and give the wargrowlmon alliance and then attacks, this triggers both alliance effects because alliance has a "when this digimon attacks" timing and any other when attacking effects wargrowlmon may have. You resolve the attack procedures and after the attack finishes, End of turn procedures may start triggering takato's effect to evolve and attack a player.
@@LocoDS49 since the attack happens in the option text, so the attack is declared after memory moving. after memory moves to the other side, and all effects have to resolve within this attack? Alliance is given by the text, but the rest of when attacking is triggered by this attack, also include end of turn will be trigger since the memory has moved to opp’s and the option text have already done. isn’t it should resolve the end of turn after all when attack effects are resolved?
@@liuluk1233 No, because the whole attacking proccess is not part of the effect. Declaring the attack is part of the effect. Then you resolve attack procedures. You may ask the judges at Bandai Organized Play discord and someone will provide you with a better redacted answer (they've been responding to rullings questions longer than me and english is not my first language lol). Another reason why the whole attack is not part of the effect is because there is counter timing, block timing, effects that trigger because attack target was changed, security effects, on play effects of digimon played from security effects, end of battle and end of attack effects. You can't proccess all of thhat inside a single effect and leave the when atacking effects pending and because there are effects pending end of turn can't start.
Your interpretation is not correct as far as I know. Because Trinity burst says that you attack as part of its effect, end of turn triggers do not yet happen, so the Takato wouldn’t trigger until after the Trinity burst attack finishes. Someone double check me here but I’m pretty sure the way I’ve described it is correct.
@@East_ML You're 100% correct. EoT procedures DO NOT start until any and all currently pending effects and attacks have been fully resolved. As a Gallantmon main I've thoroughly familiarized myself with all rulings and timings having to do with Blitz and EoT because of all the back and forth the deck does with the memory.
decklist?
Check other comments!
EX2 Takato >>>>>>>> BT19 Takato, ALWAYS
I really do hope that EX08 has more than just the Gallant X and we actually get a full line. I‘d appreciate a purple/red line. We need a powercrept EX03 Wargrowl - an lvl5 with no inherit is really bad.
True, but that man is goated depending on region. I personally value the disruption and potential setup it provides. If a new one did similar things with an ESS he’d probably get replaced in a heartbeat.
@@oreox1000 a man can dream👀. If Lopmon, Dogs and Leviamon Lines can do it why not Gallant/Megidramon?!
@@Semir972 right?! Hopefully the choice to make Gallantmon eternally fair ceases.
@@oreox1000 you‘re my type of people.
While I'm really hoping to get a full X line in the coming set, my issue with it is that they conflict with the Takatos requiring exact names for the biomerge effects which is about another half of your plays to keep going...
Lol missing the timing, as a Yu-Gi-Oh player this is the deck for me 🫡 I heckin love not resolving my card effects
Delete < Erased? 😅
Thanks, u just fucked my wallet. I'm a tamers fan boy.