British SILENT HUNTER | Squad FV107 Scimitar FULL ROUND on Belaya

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  • Опубликовано: 11 сен 2024
  • Today we have some Scimitar full round gameplay onBelaya for you guys to enjoy! This is the full round if you guys wanna check the highlights should be in our channel
    If you want to be updated on our latest uploads or you want to play some armour feel free to join our discord server: / discord
    This game was recorded on the Exodus server, if you want to have similar games to this go check them out!
    You can purchase a whitelist following this link: / exodusgaming
    Check out the best Squad Screenshots here by Bezu: / bezugamesphotos
    www.artstation...
    #squad #gameplay #tanks

Комментарии • 8

  • @calebmorse3038
    @calebmorse3038 23 дня назад +3

    lmao imagine avoiding enemy infantry AT the whole round and then the moment squad physics flips you on your side you just get swarmed

  • @stray2748
    @stray2748 21 день назад +1

    team be like: "where's our armor?"
    but never: "hows our armor?"

  • @user-tn6lh7jo6f
    @user-tn6lh7jo6f 23 дня назад +5

    I wish they did something with reloads. And added FOX for brits. FV510 is too weak :(

  • @WETSquadArmourCommunity
    @WETSquadArmourCommunity  24 дня назад +1

    Don't forget to subscribe if you aren't already!

  • @GIboy1990
    @GIboy1990 22 дня назад +2

    Yall hate on the grad too much

    • @auburn8833
      @auburn8833 22 дня назад

      In AAS specifically it can be absolutely broken, especially 2 like on this layer. Prefire first point and watch the enemy team be unable to backcap

    • @Fabzil
      @Fabzil 22 дня назад

      @@auburn8833 With 20min reload time for the Grad, this is a one time event.
      A "easy" counter would be to have a couple IFVs drive to the backcap with infantry inside, and unload them inside buildings. While this is happening, the rest of the team is moving to the suspected 2nd and 3rd point.
      So basically a classic roll-out, but with 2 IFVs dedicated to the backcap instead of 1 scout car.
      By the time you are neutralizing your third flag, the enemy's grads are back into firing position, reloaded.

    • @auburn8833
      @auburn8833 22 дня назад

      @@Fabzil What you're proposing is to essentially give up map control, very terrible advice.
      So suppose we follow your strategy, that doesn't account for the militia still having their own armored vehicles, which makes all the other Infantry Squads going ahead to the other caps significantly more vulnerable. This is why a Grad on AAS is insanely strong, ONE person in a Grad can severly affect the offensive posture of the entire enemy team and put them on the backfoot, that is completely fucked balance wise.
      The first 5-10 minutes in Squad impact the outcome of the game immensely