[Fan Edit] Grayfruit and a Pair of Strange Japanese Shmups

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  • Опубликовано: 25 дек 2024

Комментарии • 22

  • @PixelCherries
    @PixelCherries Год назад +75

    another masterful gex edit thank you queen

  • @duncanurquhart5278
    @duncanurquhart5278 Год назад +48

    we need to bring back the art of using crusty ass pictures of real people as sprites

  • @porygonlover322
    @porygonlover322 7 месяцев назад +5

    for the record the frog boss is an elaborate pun on 牛蛙 (bullfrog), 蝸牛 (snail), and then at the end their shared kanji 牛 (cow)

  • @NovaDelta
    @NovaDelta Год назад +8

    dear god the ever increasing amount of Men in the stadium on that one stage

  • @CitizenLenny
    @CitizenLenny 8 месяцев назад +10

    The way Cho Aniki mechanics generally work (to my understanding) is that powerups fill up cumulatively. You start out a new continue with a certain power level, e.g. 10, and collecting powerups increases it linearly to a certain maximum, e.g. 100. Increasing power increases the amount of bullets you shoot as well as making certain bullets in your spread bigger and more damaging.
    What makes it extra awkward however is that both your orbital familiars share this mechanic, but they each have to collect powerups _individually_. If you collect powerups with just your main guy, only he gets stronger while your options remain the same and vice versa.
    However (!), while your options also have the ability to block certain projectiles, every time they do so they get hurt and their power level is decreased. If they get hurt too much to the point that their power level is emptied out (signified by when they strike a funny pose, 'french girls' as gray put it) they cease to shoot entirely and - if not supplied with any new powerups - will abandon you once you reach the boss of a given stage (out of anger for mistreating them, probably).
    That's already pretty bad, but as gray did figure out, powerups and bomb moves are also gradually accessed as you fill up your power level meter. Both your main character's power level and that of your options counts towards this, I believe. Using any of those moves however has a cost attached to it and will decrease your power level accordingly, kind of like a mana bar. This is made worse by the fact that the game doesn't at all say what any of the super moves do and trying to experiment to find out can totally mess you up and gut your power level when you critically need it.
    This is all topped off with the Gradius-like mechanic where using a continue will reset your power level entirely, when the entire game seems to be designed with the idea in mind that you only continue becoming stronger and stronger throughout it with late game enemies and bosses having absolutely ridiculous health pools that become outright impossible to deplete with just your starting power (the brain boss being a particularly absurd example).
    Kyuukyoku Muteki Ginga Saikyou Otoko is a very badly designed game, it is safe to say.
    (I know this video is months old and gray will likely never see/have a use for this comment, but I just wanted to toss this knowledge I happened to have into the aether in case somebody seeing this video got curious.)

    • @555Soupy555
      @555Soupy555 8 месяцев назад

      thank you so much i was so confused

    • @porygonlover322
      @porygonlover322 7 месяцев назад +2

      its a shame kyuukyoku... otoko is the one people know because its EASILY the worst one and the rest are actually pretty good

    • @pocketpc_
      @pocketpc_ Месяц назад

      Would be so easy to make it playable with a single modification: power level is retained through continues (maybe with a SMALL penalty). Could probably do it with an Action Replay/Game Genie - type code.

  • @RexBlanchimont
    @RexBlanchimont Год назад +16

    I think what's frustrating with games like Cho Aniki is that there's basically no way to look up info on it because - let's be real here - what English-speaking person is going to put a significant amount of time looking into an obscure (?) Japanese shoot-em-up and document its mechanics? There's so many games out there that aren't ever going to have any English depth because they weren't super famous and it drives me batty
    Gripes aside, I appreciate the edits of streams that wouldn't really catch much attention otherwise. It's nice seeing more lesser-known games get at least a *little* attention

    • @porygonlover322
      @porygonlover322 7 месяцев назад +3

      speaking as Cho Aniki's Strongest Soldier its not actually that much more popular in japan. like its arguably more popular here because for whatever "weird foreign thing" is easier to swallow than "weird thing from my own nation"

  • @yeetmeister4432
    @yeetmeister4432 Год назад +8

    I love the gray man

  • @keiclera6596
    @keiclera6596 Год назад +12

    hell ♂ yes ♂, didn't ♂ even ♂ know ♂ gray ♂ played ♂ that ♂ game ♂
    ok I'll stop with the gachimuchi posting, also I really appreciate the free fan edits eventhough you have your commissions lol

    • @Gexuma
      @Gexuma  Год назад +1

      Of course, I'm not stopping the fan edits!

  • @charleshaskell2056
    @charleshaskell2056 Год назад +4

    HE'S BACK
    I THINK
    HE MIGHT NOT HAVE LEFT I'M NOT SURE HOW TO DEFINE IT

  • @alexandreturcotte6411
    @alexandreturcotte6411 Год назад +3

    I'm a simple man; I see Cho Aniki and Grayfruit, I click.

  • @meepinson453
    @meepinson453 Год назад +5

    awesome more fruit guy

  • @nohlinthejay1246
    @nohlinthejay1246 Год назад +2

    100 Gex-uma drops another awesome Grayfruit edit.

  • @gotwoo280
    @gotwoo280 Год назад +4

    Hell yeah more awesomely edited fruit

  • @cardboardb0x851
    @cardboardb0x851 Год назад +3

    Holy shit

  • @gurbo8734
    @gurbo8734 Год назад +2

    Very Nice, good edit.