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i'm so excited to try this out. is there a variable setting to it? for example, when you boolean add two meshes together the intersection is one uniform setting. the bevel, so to speak, is even all around the intersection. i'm curious to know if we can have variable bevel sizes in one intersection.
@@hubertkrzykalski Big fan of your modelling techniques but just wondering if the UV's go crazy when adding bumps and roughness type textures cause I wanna build scenes using this type of boolean modelling but not sure if I can texture it well.
If we boost this comment to 20 likes joe Biden said he’d give me a new car
facts
we can do it broski 🗣️🗣️ less go
You're half way there 🎉
Fr
@@opz1002 Get this man his car!!!
oh man can't wait to play with it, blender people going crazy rn
will this be expensive?
I dont know, sorry
This is going to be so useful! The speed that you can harness with that tool alone is worth it already. Can't wait for it to be available.
Now do a retopo xD
LETS GO!!!! cant wait to try it out myself
Interesting, but what do you do when it's finish ? Can you just merge everything ? Remesher?
You can remesh everything into standard polygons
i'm so excited to try this out. is there a variable setting to it? for example, when you boolean add two meshes together the intersection is one uniform setting. the bevel, so to speak, is even all around the intersection. i'm curious to know if we can have variable bevel sizes in one intersection.
As of right know, nor do I have any information it will be possible
Thanks for teaching ^^
This is exactly what I would want as a concept designer. Super excited to try this! But I guess first I just need to learn Blender though haha
Go for it!
@@hubertkrzykalski Thanks man. Do you know any resource that is good place to start for learning the tools needed to do type of stuff?
Basic navigation and tools are only needed for this stuff, any tutorial will do that teaches that. Chose the subject that you like and go for it
@@hubertkrzykalski Thank you very much sir!
Can it be converted back to mesh?
Yes
This is so exciting 😮😮 Looks fun to work with it
It certainly is!
is there a reason people don't texture these type of models etc never see people add a roughness map on the renders like ben bolton etc
It is an extra step for me, I would rather start modeling another model than even spend as little as 20 minutes on texturing
@@hubertkrzykalski Big fan of your modelling techniques but just wondering if the UV's go crazy when adding bumps and roughness type textures cause I wanna build scenes using this type of boolean modelling but not sure if I can texture it well.
I have never UV'ed any of my models for concepting purposes. I do only procedural textures with box projections
@@hubertkrzykalski Thanks man UV's is a pain I just want to push concepts with nice texture anyways possible.
Show me the geometry...
Very very nice
Is it possible to go into edit mode with the booleans and create more complex shapes?
No, changes in edit mode dont change anything with the shape
Banger Video
When will it be released
End of march
Thanks!! I need it so badly!!🤪🤪@@hubertkrzykalski
Can u also use custom meshes ?
Not yet and I doubt so
@@hubertkrzykalski ah so it all has to be done via cube sphere cylinder etc ?
There are 14 or so shapes to use
its a messsss i can see the mess upright :D doing changes must hard in terms of organisation
It definitely gets easier with practice
Like every parametric top down system you need to know what you do …