ConjureSDF - Review & Timelapse

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  • Опубликовано: 29 сен 2024
  • Check out the developer, João to learn more about it
    / johnkazart
    SOCIALS
    Portfolio: www.artstation...
    Twitter: / hubertkrzykal
    Email/Business: hubert.krzykalski@gmail.com

Комментарии • 46

  • @Kiebeblend
    @Kiebeblend 6 месяцев назад +43

    If we boost this comment to 20 likes joe Biden said he’d give me a new car

  • @AshishSharma-yj1nb
    @AshishSharma-yj1nb 6 месяцев назад +2

    oh man can't wait to play with it, blender people going crazy rn

  • @phy6geniuxYTcreations
    @phy6geniuxYTcreations 6 месяцев назад +1

    will this be expensive?

  • @karleclaire
    @karleclaire 6 месяцев назад +4

    This is going to be so useful! The speed that you can harness with that tool alone is worth it already. Can't wait for it to be available.

  • @Fasimedes
    @Fasimedes 6 месяцев назад +2

    Now do a retopo xD

  • @Munsplit
    @Munsplit 6 месяцев назад +2

    LETS GO!!!! cant wait to try it out myself

  • @Florianescuer
    @Florianescuer 6 месяцев назад +1

    Interesting, but what do you do when it's finish ? Can you just merge everything ? Remesher?

    • @hubertkrzykalski
      @hubertkrzykalski  6 месяцев назад

      You can remesh everything into standard polygons

  • @red4666
    @red4666 6 месяцев назад +1

    i'm so excited to try this out. is there a variable setting to it? for example, when you boolean add two meshes together the intersection is one uniform setting. the bevel, so to speak, is even all around the intersection. i'm curious to know if we can have variable bevel sizes in one intersection.

    • @hubertkrzykalski
      @hubertkrzykalski  6 месяцев назад

      As of right know, nor do I have any information it will be possible

  • @everythingeverybody6526
    @everythingeverybody6526 6 месяцев назад +1

    Thanks for teaching ^^

  • @ohlssonster
    @ohlssonster 6 месяцев назад +2

    This is exactly what I would want as a concept designer. Super excited to try this! But I guess first I just need to learn Blender though haha

    • @hubertkrzykalski
      @hubertkrzykalski  6 месяцев назад

      Go for it!

    • @ohlssonster
      @ohlssonster 6 месяцев назад +1

      @@hubertkrzykalski Thanks man. Do you know any resource that is good place to start for learning the tools needed to do type of stuff?

    • @hubertkrzykalski
      @hubertkrzykalski  6 месяцев назад +1

      Basic navigation and tools are only needed for this stuff, any tutorial will do that teaches that. Chose the subject that you like and go for it

    • @ohlssonster
      @ohlssonster 6 месяцев назад

      @@hubertkrzykalski Thank you very much sir!

  • @ThatVinci
    @ThatVinci 6 месяцев назад +1

    Can it be converted back to mesh?

  • @FAT64
    @FAT64 6 месяцев назад +1

    This is so exciting 😮😮 Looks fun to work with it

  • @RenzW
    @RenzW 6 месяцев назад +1

    is there a reason people don't texture these type of models etc never see people add a roughness map on the renders like ben bolton etc

    • @hubertkrzykalski
      @hubertkrzykalski  6 месяцев назад +1

      It is an extra step for me, I would rather start modeling another model than even spend as little as 20 minutes on texturing

    • @RenzW
      @RenzW 6 месяцев назад

      @@hubertkrzykalski Big fan of your modelling techniques but just wondering if the UV's go crazy when adding bumps and roughness type textures cause I wanna build scenes using this type of boolean modelling but not sure if I can texture it well.

    • @hubertkrzykalski
      @hubertkrzykalski  6 месяцев назад +1

      I have never UV'ed any of my models for concepting purposes. I do only procedural textures with box projections

    • @RenzW
      @RenzW 6 месяцев назад +1

      @@hubertkrzykalski Thanks man UV's is a pain I just want to push concepts with nice texture anyways possible.

  • @TheAlchemistXYZ
    @TheAlchemistXYZ 6 месяцев назад

    Show me the geometry...

  • @ahsankhan-nc6wd
    @ahsankhan-nc6wd 5 месяцев назад

    Very very nice

  • @anthonybrault6531
    @anthonybrault6531 6 месяцев назад

    Is it possible to go into edit mode with the booleans and create more complex shapes?

    • @hubertkrzykalski
      @hubertkrzykalski  6 месяцев назад

      No, changes in edit mode dont change anything with the shape

  • @capetauzumaki9094
    @capetauzumaki9094 6 месяцев назад +3

    Banger Video

  • @何树健
    @何树健 6 месяцев назад

    When will it be released

    • @hubertkrzykalski
      @hubertkrzykalski  6 месяцев назад +2

      End of march

    • @何树健
      @何树健 6 месяцев назад

      Thanks!! I need it so badly!!🤪🤪@@hubertkrzykalski

  • @cekuhnen
    @cekuhnen 6 месяцев назад

    Can u also use custom meshes ?

    • @hubertkrzykalski
      @hubertkrzykalski  6 месяцев назад

      Not yet and I doubt so

    • @cekuhnen
      @cekuhnen 6 месяцев назад

      @@hubertkrzykalski ah so it all has to be done via cube sphere cylinder etc ?

    • @hubertkrzykalski
      @hubertkrzykalski  6 месяцев назад

      There are 14 or so shapes to use

  • @Spacedewelope
    @Spacedewelope 6 месяцев назад

    its a messsss i can see the mess upright :D doing changes must hard in terms of organisation

    • @hubertkrzykalski
      @hubertkrzykalski  6 месяцев назад

      It definitely gets easier with practice

    • @cekuhnen
      @cekuhnen 6 месяцев назад +3

      Like every parametric top down system you need to know what you do …