Thank you for the excellent review, Farrel and Tally! Glad to see you liked the final version of the game! As for the "quick travel" and selling items, we made a decision to not talk about those in the rulebook. We wanted to hide them - like many other surprises - in the game for players to discover on their own. 😊
Just played this for the 5th time last night. The web based story book has really blown us away. So much smoother than using a book with numbers. The problem is that now I want that system for all CYOA games like Dragonholt and Artisans.
Hi! I'm on the verge with this game as it will be my first of this type. Do you still rate it? I think there will be an expansion, are you checking it out? Also what are your thoughts with replayability?
Thanks for your thoughtful review. I recently had a chance to play this 3-player. We didn't have a lot of time to spend on the rule book, just enough to get set up and start playing. We played cooperatively. I'm not sure if we did something wrong, but we each started with our own quest in a different area of the map, per the rules as we understood them. After playing for an hour, we still never bumped into each other to experience those joint adventures. Did we do something wrong, or does it just take more plays to meet up? I have since received the game and look forward to diving in some more, at which point this may become more clear. ;)
Hi! That is the thing about cooperative play in Lands of Galzyr, you actively have to work at it. You'll always need to have one or more adventurers in the same location, and then also for that quest to be one which allows people to help. So, it generally takes a little work, or luck.
@@BoardOfItReviews Ah, got it. That's what you touched on and now I think we were indeed playing correctly, we just didn't play long enough. Very good to know. Thanks!
Thank you for the excellent review, Farrel and Tally! Glad to see you liked the final version of the game! As for the "quick travel" and selling items, we made a decision to not talk about those in the rulebook. We wanted to hide them - like many other surprises - in the game for players to discover on their own. 😊
Thanks for sending it to us! We suspected that was the case and I completely see your side. Can't wait to see what comes next!
Just played this for the 5th time last night. The web based story book has really blown us away. So much smoother than using a book with numbers. The problem is that now I want that system for all CYOA games like Dragonholt and Artisans.
Yea, I think it's pretty revolutionary for avoiding faff and flipping around pages...plus prevents you from peaking ahead!
Hi! I'm on the verge with this game as it will be my first of this type. Do you still rate it? I think there will be an expansion, are you checking it out? Also what are your thoughts with replayability?
Just got mine like half an hour ago! So excited to play with my family ;D
Glad to hear and hope you all enjoy it as much as we do!
Such an easy, fun and relaxing game, a joy to play, just amazing.
We have so much fun doing voices and acting out the scenes!
@@BoardOfItReviews And now we all need to hear those ourselves! 😂
the two dogs so cute :) two big babies :D
Tell us about it!
Thanks for your thoughtful review. I recently had a chance to play this 3-player. We didn't have a lot of time to spend on the rule book, just enough to get set up and start playing. We played cooperatively. I'm not sure if we did something wrong, but we each started with our own quest in a different area of the map, per the rules as we understood them. After playing for an hour, we still never bumped into each other to experience those joint adventures. Did we do something wrong, or does it just take more plays to meet up?
I have since received the game and look forward to diving in some more, at which point this may become more clear. ;)
Hi! That is the thing about cooperative play in Lands of Galzyr, you actively have to work at it. You'll always need to have one or more adventurers in the same location, and then also for that quest to be one which allows people to help. So, it generally takes a little work, or luck.
@@BoardOfItReviews Ah, got it. That's what you touched on and now I think we were indeed playing correctly, we just didn't play long enough. Very good to know. Thanks!
Thanks, now I have to get that one too 😂
From the bottom of our heart....our bad 😉