Goblin Evolution | Clash Royale
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- Опубликовано: 24 ноя 2023
- 🍃3 concept of Evo-Gob 🍃
#1 Ambush - hide in the bush and stab any enemy nearby.
#2 Camouflage - Blending in with the background, stay undetected and fast-charge towards the tower.
#3 Elixir Collector - Collecting elixir while attacking, each stab counts, fill up your elixir bar when the enemy dies.
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Which concept do you like? Leave your ideas & comments down below.
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Idea 3 is broken
Fr, If it was just 0.1 elixir it would still be a bit broken
Edit: imagine evolved goblins vs Golem ☠️
I agree that’s like if it was cheating with Elixir
A broken evolution??? Supercell would never
@@no-Zbee💀
@@no-Zbee You’re right, Sike, Supercell actually added a broken evolution once!
Camouflage is an amazing and perfect concept for a evolution, simple and efficient
Sneaky Goblin
@@dongjunleejuly13thikr
Royal Ghost: 🗿
Goblin that is invisible but his stats doesn't get change like Valkyrie only she has got is the tornado effect
this idea have clash mini
Amazing concepts as always. Idea 3 is kinda ridiculous though, there has to be more limits on that.
How about each goblin can get one elixir for the first hit or they give half an elixir per hit or every other guy sense there’s four of them
@@sebas_hiexactly what I was thinking
It's a nice idea since it references the goblins being thieves, and both those ways balance it well enough
@@sebas_hiI think that would still be op
@@sebas_hiwe prob need to do that if every goblin hit they will get 1 elixir so basically 0.25 elixir per hit
@@republic_of_Nusiaactually probaly goblins should get a broken elixir that if you use troops it would be as weak as a goblin
Bro lowkey predicted suspicious bush
I feel like sneaky goblins would be a logical evolution
Yeah I mean like we have evo barbs that rage like super barbs in coc
They didn't give the Archer the invisiblity power so I guess sneaky goblin are gonna join.
Meanwhile Royal ghost: 🗿
0:18 Bro predicted the Goblin power in the Goblin Boost challenge
Bro predicted the sus bush
bro predicted suspicious bush 💀
The first concept Is actually a really good Idea for a new card. Love It
I don’t understand how is that useful
My concept is that the higher elixir unit they eliminate the stronger they get
thas a good idea imo
Basically Evo barbs lol
@@pepsi3168 not really
My concept Is that the opponent's card that get's killed by the goblins make them more powerful based in the opponent's card cost
bro kinda predicted the new card
Came here after seeing goblin cage evo video. Trailer is completely inspired by this video 😂
Idea no.1: goblin drill but a bush
Idea no.2: normal goblins when they hit something so it's useless
Idea no.3: that's actually cool
What are u talking about idea 2 is rly good
0:13 bro predicted the event.
I love how he makes 2 reasonable ideas and then 1 just insane
3 new graveyard evolution concepts
1) Larger graveyard
2) Lasts longer
3) Spawns giant skeletons
3 new pekka evolution ideas
1) has more health
2) drops a small bomb when dead
3) spawns 15 mini pekka per hit
Evo Log idea
1- 10% more damage with 2 royal recruit without shield pushing it till the end and start attacking when reach the end
2- When it roles it would plants which will use as trap to absorb opponent card health 5% per second for 2.5 second.
3- All touched cards will start moving slow for 5 sec.
The 2th idea actualy looks good whit some balances
"the 2th idea"
2nd idea sounds fun. Basically introducing sneaky goblins into cr!
Ambush gob bush should be its own new card. So op
he got it right, it's a new card in clash lol
No way he actually predicted suspicious bush
idea 2 is good, i think make their invisibility recover faster than royal ghost’s, and give them a first hit damage boost or a very fast first hit speed to utilise the invisibility, or make them stronger when not cloaked and heal when cloaked or smth
I always came here not only for the concepts, but for the renders too. Don't stop making those amazing videos!
Man, I can't believe you didn't perfectly balance idea number 3 before posting this.
Concept 2 is on point
1st idea is awesome
2nd idea would be better if they are harder to see than being like a ghost.
What I mean by this is that they are spotted by a delay or they are seen when they are closer to the spotter.
3rd idea would be Balance if the stabs were to bring in 0.25 elixir than a broken 1 elixir.
I love idea 2, idea 3 is cool, but very broken, and idea 1 could be its own separate card
I like the warhammer reference because no one has seen a purple goblin
Idea 2 is pretty gud 3 is op 1 is balanced
idea 2 is perfect, just a model change to make it as if they have bush or foliage on them would work. obviously they would need a tiny extra bit on top as its a bit underwhelming
i think the first one is the best, but i think a Goblin Gang evolution would be cooler.
Holy, imagine they steal opponent’s elixir like Clash of Clans.
Idea 3 rework: they get 0,5 elixir for every card they kill
Make that 0.2 elixir
Now we need goblin hut evolution
I think idea 1 would be better as its own card
Kinda perdicted the sneaky bush
Who’s here after the goblin evolution teaser 😭
Only me and u
I like concept 2nd beceuse its like sneaky goblin in clash of clans they can invisible (camouflage)
2 isn't possible, the same reason they didn't did that with archers.
Imagine trying to stop at the last second a prince charge or a mini pekka hit xd, or just trying to distract an x-bow
I had a rework and a pretty cool idea for concept 2.
What if the evo goblins become invisible when they are going to die, And if the enemy troop, like a mini Pekka, that kills goblins with one hit, tres to kill them, because the attack kills him instantly, they activare invisibility but with 1 hp like a clone. The invisibility (to make it more original) its only for 2 seconds. In fact, the goblin in clash mini has the ability to be come invisible when he has low hp, so I think that this is a good idea.
Thanks for reading all the comment, here, have a cookie 🍪 :D
i see it being like the sneaky goblin from coc, where they are just invis for a few seconds after deployment
I assume they would add invisibility, so they would be similar to sneaky goblins, that were introduced as super troops in clash of clans
even if concept 3 is broken i can see supercell doin it just because its supercell and i can see the gub-bush being the evolution for sphere goblins
so much effort man! underrated!
i have some more idea's
1, they will be giant, 3X health, 4X damage and speed is slow and still 4 goblin's
2, they will go on the tower's, 5X health, tower damage 419, speed is very slow and 4 goblin's
3, goblin army, every time goblin touches a building or a tower, there will spawn 1 more goblin
What you would pick for the goblin evo?
Goblin normal Is the best
Clash Royale 2016❤
first one is AMAZING, couldnt make it any better
Concept 1 them goblins are gonna jump you like a gang
Hmm a goblin shooting poision dart is cool i think
if idea 3 got toned down a lot it could accually be a super good one (something like 0.2 elixir every stab)
NOTE: i am not even CLOSE to thinking that i am good at balancing clash royale, if you disagree with this, then thats why
@@orangejuise5594a different rebalance, if a goblin kills a card it gets the elixir used to place it down equal to half of it rounded down with a minimum of 1, killing a giant would give you 2 elixir in return. Additionally goblins are buffed slightly and maybe spawns one more?
Bro, the camouflage concept is solid, it is good, but probably the globins will need some buffs like don't die to arrows (or just don't die to log), a decent buff on their damage like being 120 to 200
For idea 3, the goblins could just harvest the elixir used to deploy the card. For instance, if the evo goblin kill a giant, they harvest 5 elixir.
He predicted the goblin power challenge
Consept 3 is das einzige was benutzt werden würde😂
Supercell, hire this man.
I would do flying goblins like from this archers animation
1st concept is pretty good. But I think they won't add that. But 2nd is also good and as it's like coc's sneky gob, more chance is to add this on cr.
i love the fact thatt this guy actually understands that evolutions are only for commons and he isnt saying "MeGa KnIgHt EvOlUtIoNs!!! 1!! 1!! "
They should do the sneaky goblins from COC
i like the first idea it cool
I SWEAR TO GOD I KNEW THIS WAS GONNA HAPPEN AFTER ARCHERS
The camouflage is the only applicable evolution.
The first one seems good. Just too difrent to be an evo. Maybe a 3-4 elixer card tho.
It's a new card that will be released in clash lol
@@viitor_h Yeah saw that earlier. Looks promising and pretty okay
(*after super cell seeing this post*) Time to get more moneys
You should make Goblin Cage next
I honestly love the bush idea
I think for idea 3 it should depend on the amount of elixir the unit it’s attacking costs. For example if they were attacking a Witch and the Skeletons it would give 1 elixir for each hit until it reaches 5 elixir and 1 elixir for 1 Skeleton.
But i think idea 3 is the best and it should take 3 rotations for it to be evolved.
CCfun never dissapoints us!
I think idea 2 is fair
Idea one seems REALLY good.
second one is literally sneaky goblin from clash of clans
1st idea might be coming soon.
I think the pick pocket ability (3rd one) could make more sense for the bandit.
I mean it makes sense for goblins since in clash of clans they target resources first
Personally I think Idea 2 is the best, Idea 1 can definetely make the goblins worse in certain scenarios, such as pulling. And Idea 3 is just.. broke lol
The first one reminds me of plants vs zombies
Sneaky goblins like the clash of clans supertroop. The appeareance should be also the same. A little bit of life and damage, removing one goblin should be pretty balanced and good for an evolution.
Idea 3 is a bit op maybe like 5 or 8 hits it gets exlirs
Love concept 2
I can actually see the camouflage one being implemented
Idea One And Two Fit More With The Dart Goblin
Maybe They Could Have Peirce Through Any Tank By 1?
Tbh these ideas arent bad
Number 1 should be good if that gets classified as a building and you could pull win conditions with it
Number 2 is tbh just balanaced, way too balanced for an evolution, so i think it should get something like royale ghost where it can go back to invis
Number 3 seems to be way too broke, it should drain out the spent elixir from what it kills, or just give half for more balance so like idk Giant = 3 elixir, Hog rider = 2 elixir
Sneaky goblins in clash royale
Concept 2 is basically royal ghost
Bro 3 is amazing
idea 1 feels right
Here's my idea to balance idea 3
So, you get around 0.5 elixir for cards that cost 3 elixir or less (needs to eliminate every unit in swarms to get elixir, and spawned units, like witch's skeletons don't give elixir)
If they kill a card that costs 4-6 elixir, you get 1 elixir (the same rules as the 3 elixir ones)
And if they kill a card that costs 7 elixir or more, you get 2 elixir (you guessed it, the same rules apply)
Also they will get a random ass buff to health and damage, like other evolutions
The first idea is pretty unique
Goblin Evolution: Jumps Like Megaknight
El 2 seria lo ideal
idea one is probably the best evolution idea i've seen.
and it's kinda getting added???
Goblins the best common card
Idea: They become stationary but are completely invisible until someone walks near 3 tiles of them and then they pop out dealing 2x damage and have invincibility for 5 seconds.
idea 1 should be its own troop
The truth is that camouflage would be a very good mechanic in the game but I want to know if they become immune to Zap or arrows?
Idea 4: Goblin poison
the fisrt one is the solid concept ever saw
Camouflage makes sense, since in clash of clans there are sneaky goblins
idea 3 is more for a champion's ability, it would be like the spell of the mother witch, only that if it is destroyed it would give you the elix of what the troop is worth, this effect would obviously be limited, for example if you reach Destroy a giant with this effect you would have 5 elixir, however if it happens you will only spend eleixir on the skill
They should steal your opponent's gems every time they hit the towers
i think it would be cool if goblins and spear goblins had poison tipped spears and daggers which would inflict poison onto the opponents cards.
Idea 1 would be way better suited for goblin gang
Idea 2 is cool, but just completely destroys its defensive capabilities as a cycle card. Interactions like defending inferno dragon, prince/dark prince, bandit and other threats where it needs to take the targeting are just deleted. Maybe put this idea on wall breakers or spear gobs instead
Idea 3... 2 cost elixer colecter?
This is dope