Goblin Evolution | Clash Royale

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  • Опубликовано: 24 ноя 2023
  • 🍃3 concept of Evo-Gob 🍃
    #1 Ambush - hide in the bush and stab any enemy nearby.
    #2 Camouflage - Blending in with the background, stay undetected and fast-charge towards the tower.
    #3 Elixir Collector - Collecting elixir while attacking, each stab counts, fill up your elixir bar when the enemy dies.
    🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿🌿
    Which concept do you like? Leave your ideas & comments down below.
    Share, Like & Subscribe. 💚 Thanks for supporting the channel, more fun idea in the making...
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Комментарии • 298

  • @adelioelroy6874
    @adelioelroy6874 8 месяцев назад +995

    Idea 3 is broken

    • @mestredoniteni17
      @mestredoniteni17 8 месяцев назад +102

      Fr, If it was just 0.1 elixir it would still be a bit broken
      Edit: imagine evolved goblins vs Golem ☠️

    • @rogerscreationmore8780
      @rogerscreationmore8780 8 месяцев назад +16

      I agree that’s like if it was cheating with Elixir

    • @no-Zbee
      @no-Zbee 8 месяцев назад +64

      A broken evolution??? Supercell would never

    • @eliapiludu8666
      @eliapiludu8666 8 месяцев назад +3

      ​@@no-Zbee💀

    • @rogerscreationmore8780
      @rogerscreationmore8780 8 месяцев назад +3

      @@no-Zbee You’re right, Sike, Supercell actually added a broken evolution once!

  • @Ilmi9n9me
    @Ilmi9n9me 8 месяцев назад +418

    Camouflage is an amazing and perfect concept for a evolution, simple and efficient

    • @dongjunleejuly13th
      @dongjunleejuly13th 8 месяцев назад +38

      Sneaky Goblin

    • @creeperpro1232
      @creeperpro1232 6 месяцев назад

      ​@@dongjunleejuly13thikr

    • @orangebobcat7980
      @orangebobcat7980 5 месяцев назад +16

      Royal Ghost: 🗿

    • @m.r.n50nnoice19
      @m.r.n50nnoice19 5 месяцев назад +7

      Goblin that is invisible but his stats doesn't get change like Valkyrie only she has got is the tornado effect

    • @Floppa098
      @Floppa098 4 месяца назад +1

      this idea have clash mini

  • @twentysevenmoles485
    @twentysevenmoles485 8 месяцев назад +405

    Amazing concepts as always. Idea 3 is kinda ridiculous though, there has to be more limits on that.

    • @sebas_hi
      @sebas_hi 8 месяцев назад +3

      How about each goblin can get one elixir for the first hit or they give half an elixir per hit or every other guy sense there’s four of them

    • @vibreart.mp3
      @vibreart.mp3 8 месяцев назад +1

      ​​@@sebas_hiexactly what I was thinking
      It's a nice idea since it references the goblins being thieves, and both those ways balance it well enough

    • @republic_of_Nusia
      @republic_of_Nusia 8 месяцев назад +3

      @@sebas_hiI think that would still be op

    • @republic_of_Nusia
      @republic_of_Nusia 8 месяцев назад +1

      @@sebas_hiwe prob need to do that if every goblin hit they will get 1 elixir so basically 0.25 elixir per hit

    • @Funletthefun
      @Funletthefun 7 месяцев назад

      @@republic_of_Nusiaactually probaly goblins should get a broken elixir that if you use troops it would be as weak as a goblin

  • @user-bv2fe5kp1m
    @user-bv2fe5kp1m 2 дня назад +15

    Bro lowkey predicted suspicious bush

  • @lohiboi6331
    @lohiboi6331 8 месяцев назад +51

    I feel like sneaky goblins would be a logical evolution

    • @I_love_space.
      @I_love_space. 8 месяцев назад +2

      Yeah I mean like we have evo barbs that rage like super barbs in coc

    • @Yuji_boxing_mate.
      @Yuji_boxing_mate. 8 месяцев назад

      They didn't give the Archer the invisiblity power so I guess sneaky goblin are gonna join.

    • @unknown_user4463
      @unknown_user4463 5 месяцев назад

      Meanwhile Royal ghost: 🗿

  • @Ceo0fBr4wlStar5
    @Ceo0fBr4wlStar5 2 дня назад +4

    0:18 Bro predicted the Goblin power in the Goblin Boost challenge

  • @Cheezamer
    @Cheezamer 22 часа назад +7

    Bro predicted the sus bush

  • @Ted2-yo8yw
    @Ted2-yo8yw 19 часов назад +6

    bro predicted suspicious bush 💀

  • @rigboy1234
    @rigboy1234 4 месяца назад +12

    The first concept Is actually a really good Idea for a new card. Love It

  • @Imthatguy1857
    @Imthatguy1857 8 месяцев назад +64

    My concept is that the higher elixir unit they eliminate the stronger they get

    • @disguisedpuppy
      @disguisedpuppy 8 месяцев назад +2

      thas a good idea imo

    • @pepsi3168
      @pepsi3168 8 месяцев назад +1

      Basically Evo barbs lol

    • @Imthatguy1857
      @Imthatguy1857 8 месяцев назад +5

      @@pepsi3168 not really
      My concept Is that the opponent's card that get's killed by the goblins make them more powerful based in the opponent's card cost

  • @chowdersez2077
    @chowdersez2077 16 часов назад +4

    bro kinda predicted the new card

  • @abdulbasitkhan7448
    @abdulbasitkhan7448 День назад +2

    Came here after seeing goblin cage evo video. Trailer is completely inspired by this video 😂

  • @ozarakiniro9786
    @ozarakiniro9786 5 месяцев назад +9

    Idea no.1: goblin drill but a bush
    Idea no.2: normal goblins when they hit something so it's useless
    Idea no.3: that's actually cool

    • @ayres817
      @ayres817 4 месяца назад +4

      What are u talking about idea 2 is rly good

  • @GreatPudding
    @GreatPudding 12 дней назад +2

    0:13 bro predicted the event.

  • @ItWasntAFart
    @ItWasntAFart 8 месяцев назад +20

    I love how he makes 2 reasonable ideas and then 1 just insane

    • @Blizzardisclose
      @Blizzardisclose 7 месяцев назад +4

      3 new graveyard evolution concepts
      1) Larger graveyard
      2) Lasts longer
      3) Spawns giant skeletons

    • @nyenye2006
      @nyenye2006 6 месяцев назад +1

      3 new pekka evolution ideas
      1) has more health
      2) drops a small bomb when dead
      3) spawns 15 mini pekka per hit

    • @priyanshutripathi5229
      @priyanshutripathi5229 4 месяца назад

      Evo Log idea
      1- 10% more damage with 2 royal recruit without shield pushing it till the end and start attacking when reach the end
      2- When it roles it would plants which will use as trap to absorb opponent card health 5% per second for 2.5 second.
      3- All touched cards will start moving slow for 5 sec.

  • @oliverfreitas8593
    @oliverfreitas8593 7 месяцев назад +21

    The 2th idea actualy looks good whit some balances

  • @Doughboy_Gobbler23
    @Doughboy_Gobbler23 8 месяцев назад +4

    2nd idea sounds fun. Basically introducing sneaky goblins into cr!

  • @fatehal-gamal8102
    @fatehal-gamal8102 14 дней назад +3

    Ambush gob bush should be its own new card. So op

    • @viitor_h
      @viitor_h 2 дня назад +1

      he got it right, it's a new card in clash lol

  • @veeebeens803
    @veeebeens803 22 часа назад +3

    No way he actually predicted suspicious bush

  • @3xyz
    @3xyz 8 месяцев назад +11

    idea 2 is good, i think make their invisibility recover faster than royal ghost’s, and give them a first hit damage boost or a very fast first hit speed to utilise the invisibility, or make them stronger when not cloaked and heal when cloaked or smth

  • @doadworks
    @doadworks 8 месяцев назад +26

    I always came here not only for the concepts, but for the renders too. Don't stop making those amazing videos!

  • @noahclaycameron
    @noahclaycameron 25 дней назад +1

    Man, I can't believe you didn't perfectly balance idea number 3 before posting this.

  • @DSoe-dw4dn
    @DSoe-dw4dn 3 месяца назад +2

    Concept 2 is on point

  • @welldonesir3996
    @welldonesir3996 5 месяцев назад +3

    1st idea is awesome
    2nd idea would be better if they are harder to see than being like a ghost.
    What I mean by this is that they are spotted by a delay or they are seen when they are closer to the spotter.
    3rd idea would be Balance if the stabs were to bring in 0.25 elixir than a broken 1 elixir.

  • @Name9999thatisacoolnumber
    @Name9999thatisacoolnumber 8 месяцев назад +1

    I love idea 2, idea 3 is cool, but very broken, and idea 1 could be its own separate card

  • @Snipertf2x
    @Snipertf2x 3 месяца назад +1

    I like the warhammer reference because no one has seen a purple goblin

  • @TheThrashP
    @TheThrashP 8 месяцев назад +2

    Idea 2 is pretty gud 3 is op 1 is balanced

  • @3xyz
    @3xyz 8 месяцев назад +3

    idea 2 is perfect, just a model change to make it as if they have bush or foliage on them would work. obviously they would need a tiny extra bit on top as its a bit underwhelming

  • @marceloaugusto9787
    @marceloaugusto9787 8 месяцев назад +3

    i think the first one is the best, but i think a Goblin Gang evolution would be cooler.

  • @Sans_The_Skeleton
    @Sans_The_Skeleton 8 месяцев назад +3

    Holy, imagine they steal opponent’s elixir like Clash of Clans.

  • @FlechesIUTU
    @FlechesIUTU 8 месяцев назад +2

    Idea 3 rework: they get 0,5 elixir for every card they kill

    • @Falinks31
      @Falinks31 8 месяцев назад +1

      Make that 0.2 elixir

  • @user-pf8kh3fv5k
    @user-pf8kh3fv5k 3 месяца назад +1

    Now we need goblin hut evolution

  • @javierrangel6945
    @javierrangel6945 8 месяцев назад +1

    I think idea 1 would be better as its own card

  • @yeetblaster2007
    @yeetblaster2007 День назад +3

    Kinda perdicted the sneaky bush

  • @madcitytwerkers1567
    @madcitytwerkers1567 2 месяца назад +5

    Who’s here after the goblin evolution teaser 😭

  • @user-sn8tg7xn2j
    @user-sn8tg7xn2j 5 месяцев назад +1

    I like concept 2nd beceuse its like sneaky goblin in clash of clans they can invisible (camouflage)

  • @davidyc2731
    @davidyc2731 4 месяца назад +3

    2 isn't possible, the same reason they didn't did that with archers.
    Imagine trying to stop at the last second a prince charge or a mini pekka hit xd, or just trying to distract an x-bow

  • @adrimen7329
    @adrimen7329 8 месяцев назад +3

    I had a rework and a pretty cool idea for concept 2.
    What if the evo goblins become invisible when they are going to die, And if the enemy troop, like a mini Pekka, that kills goblins with one hit, tres to kill them, because the attack kills him instantly, they activare invisibility but with 1 hp like a clone. The invisibility (to make it more original) its only for 2 seconds. In fact, the goblin in clash mini has the ability to be come invisible when he has low hp, so I think that this is a good idea.
    Thanks for reading all the comment, here, have a cookie 🍪 :D

  • @incomplet1396
    @incomplet1396 8 месяцев назад +2

    i see it being like the sneaky goblin from coc, where they are just invis for a few seconds after deployment

  • @Its_me_Stolas
    @Its_me_Stolas 2 месяца назад +1

    I assume they would add invisibility, so they would be similar to sneaky goblins, that were introduced as super troops in clash of clans

  • @podar2190
    @podar2190 5 месяцев назад +1

    even if concept 3 is broken i can see supercell doin it just because its supercell and i can see the gub-bush being the evolution for sphere goblins

  • @spooky882
    @spooky882 8 месяцев назад +1

    so much effort man! underrated!

  • @geronliit3119
    @geronliit3119 16 дней назад +1

    i have some more idea's
    1, they will be giant, 3X health, 4X damage and speed is slow and still 4 goblin's
    2, they will go on the tower's, 5X health, tower damage 419, speed is very slow and 4 goblin's
    3, goblin army, every time goblin touches a building or a tower, there will spawn 1 more goblin
    What you would pick for the goblin evo?

  • @Joker-or6gk
    @Joker-or6gk 8 месяцев назад +1

    Goblin normal Is the best
    Clash Royale 2016❤

  • @AbdullahArguer
    @AbdullahArguer 7 месяцев назад +1

    first one is AMAZING, couldnt make it any better

  • @burpyiscool16
    @burpyiscool16 4 месяца назад +1

    Concept 1 them goblins are gonna jump you like a gang

  • @tamikolieangel2041
    @tamikolieangel2041 6 месяцев назад +1

    Hmm a goblin shooting poision dart is cool i think

  • @orangejuise5594
    @orangejuise5594 4 месяца назад +2

    if idea 3 got toned down a lot it could accually be a super good one (something like 0.2 elixir every stab)

    • @orangejuise5594
      @orangejuise5594 4 месяца назад +1

      NOTE: i am not even CLOSE to thinking that i am good at balancing clash royale, if you disagree with this, then thats why

    • @timce9220
      @timce9220 3 месяца назад

      @@orangejuise5594a different rebalance, if a goblin kills a card it gets the elixir used to place it down equal to half of it rounded down with a minimum of 1, killing a giant would give you 2 elixir in return. Additionally goblins are buffed slightly and maybe spawns one more?

  • @luisgustavocerqueira2884
    @luisgustavocerqueira2884 7 месяцев назад +1

    Bro, the camouflage concept is solid, it is good, but probably the globins will need some buffs like don't die to arrows (or just don't die to log), a decent buff on their damage like being 120 to 200

  • @bizbug2687
    @bizbug2687 7 месяцев назад +2

    For idea 3, the goblins could just harvest the elixir used to deploy the card. For instance, if the evo goblin kill a giant, they harvest 5 elixir.

  • @italoangelillis3861
    @italoangelillis3861 13 дней назад +1

    He predicted the goblin power challenge

  • @Maxi_4747
    @Maxi_4747 8 месяцев назад +2

    Consept 3 is das einzige was benutzt werden würde😂

  • @sirpancake3277
    @sirpancake3277 4 месяца назад +1

    Supercell, hire this man.

  • @bearstream7147
    @bearstream7147 3 месяца назад +1

    I would do flying goblins like from this archers animation

  • @banglatouch8773
    @banglatouch8773 5 месяцев назад +2

    1st concept is pretty good. But I think they won't add that. But 2nd is also good and as it's like coc's sneky gob, more chance is to add this on cr.

  • @imLorro
    @imLorro 8 месяцев назад +1

    i love the fact thatt this guy actually understands that evolutions are only for commons and he isnt saying "MeGa KnIgHt EvOlUtIoNs!!! 1!! 1!! "

  • @ONLYINOHIO--
    @ONLYINOHIO-- 6 месяцев назад +2

    They should do the sneaky goblins from COC

  • @Somethin001
    @Somethin001 8 месяцев назад +1

    i like the first idea it cool

  • @10D3NCI3S
    @10D3NCI3S 8 месяцев назад +1

    I SWEAR TO GOD I KNEW THIS WAS GONNA HAPPEN AFTER ARCHERS

  • @thecosmiccube8178
    @thecosmiccube8178 8 месяцев назад +1

    The camouflage is the only applicable evolution.

  • @kongernen9373
    @kongernen9373 27 дней назад +2

    The first one seems good. Just too difrent to be an evo. Maybe a 3-4 elixer card tho.

    • @viitor_h
      @viitor_h 2 дня назад +1

      It's a new card that will be released in clash lol

    • @kongernen9373
      @kongernen9373 2 дня назад

      @@viitor_h Yeah saw that earlier. Looks promising and pretty okay

  • @GoddessGalaxy454
    @GoddessGalaxy454 5 месяцев назад +1

    (*after super cell seeing this post*) Time to get more moneys

  • @carpet163
    @carpet163 8 месяцев назад +1

    You should make Goblin Cage next

  • @ReZoTitan
    @ReZoTitan 2 месяца назад +1

    I honestly love the bush idea

  • @moai-money
    @moai-money 8 месяцев назад +3

    I think for idea 3 it should depend on the amount of elixir the unit it’s attacking costs. For example if they were attacking a Witch and the Skeletons it would give 1 elixir for each hit until it reaches 5 elixir and 1 elixir for 1 Skeleton.
    But i think idea 3 is the best and it should take 3 rotations for it to be evolved.

  • @Hibban.
    @Hibban. 8 месяцев назад +1

    CCfun never dissapoints us!

  • @Clash-Master14
    @Clash-Master14 8 месяцев назад +2

    I think idea 2 is fair

  • @65FM1Edits
    @65FM1Edits 8 месяцев назад +1

    Idea one seems REALLY good.

  • @cps_12
    @cps_12 5 месяцев назад +1

    second one is literally sneaky goblin from clash of clans

  • @blacknight8073
    @blacknight8073 2 дня назад +3

    1st idea might be coming soon.

  • @pubg-blsy3352
    @pubg-blsy3352 8 месяцев назад +9

    I think the pick pocket ability (3rd one) could make more sense for the bandit.

    • @landonmcghee5100
      @landonmcghee5100 7 месяцев назад +1

      I mean it makes sense for goblins since in clash of clans they target resources first

  • @curdzfordayz1151
    @curdzfordayz1151 8 месяцев назад +1

    Personally I think Idea 2 is the best, Idea 1 can definetely make the goblins worse in certain scenarios, such as pulling. And Idea 3 is just.. broke lol

  • @Nagwar
    @Nagwar 28 дней назад +1

    The first one reminds me of plants vs zombies

  • @ronifernandez6113
    @ronifernandez6113 2 месяца назад +1

    Sneaky goblins like the clash of clans supertroop. The appeareance should be also the same. A little bit of life and damage, removing one goblin should be pretty balanced and good for an evolution.

  • @Lich45
    @Lich45 8 месяцев назад +1

    Idea 3 is a bit op maybe like 5 or 8 hits it gets exlirs

  • @kayo3091
    @kayo3091 8 месяцев назад +1

    Love concept 2

  • @kkaelyn002
    @kkaelyn002 4 месяца назад +1

    I can actually see the camouflage one being implemented

  • @charvhar
    @charvhar 8 месяцев назад +1

    Idea One And Two Fit More With The Dart Goblin
    Maybe They Could Have Peirce Through Any Tank By 1?

  • @sleepycat7837
    @sleepycat7837 8 месяцев назад +1

    Tbh these ideas arent bad
    Number 1 should be good if that gets classified as a building and you could pull win conditions with it
    Number 2 is tbh just balanaced, way too balanced for an evolution, so i think it should get something like royale ghost where it can go back to invis
    Number 3 seems to be way too broke, it should drain out the spent elixir from what it kills, or just give half for more balance so like idk Giant = 3 elixir, Hog rider = 2 elixir

  • @DTRMBean
    @DTRMBean 4 месяца назад +1

    Sneaky goblins in clash royale

  • @WEC748
    @WEC748 2 месяца назад +1

    Concept 2 is basically royal ghost

  • @ChaosBaum123
    @ChaosBaum123 8 месяцев назад +1

    Bro 3 is amazing

  • @funnydotyes
    @funnydotyes 3 месяца назад +1

    idea 1 feels right

  • @the_lost-
    @the_lost- 8 месяцев назад +1

    Here's my idea to balance idea 3
    So, you get around 0.5 elixir for cards that cost 3 elixir or less (needs to eliminate every unit in swarms to get elixir, and spawned units, like witch's skeletons don't give elixir)
    If they kill a card that costs 4-6 elixir, you get 1 elixir (the same rules as the 3 elixir ones)
    And if they kill a card that costs 7 elixir or more, you get 2 elixir (you guessed it, the same rules apply)
    Also they will get a random ass buff to health and damage, like other evolutions

  • @friendlyneighborhoodnoob
    @friendlyneighborhoodnoob 8 месяцев назад +1

    The first idea is pretty unique

  • @margaret233
    @margaret233 3 месяца назад +2

    Goblin Evolution: Jumps Like Megaknight

  • @ellocangofernandez3850
    @ellocangofernandez3850 5 месяцев назад +2

    El 2 seria lo ideal

  • @Beckettepicgaming
    @Beckettepicgaming 3 месяца назад +1

    idea one is probably the best evolution idea i've seen.

  • @SeongPlays
    @SeongPlays 8 месяцев назад +2

    Goblins the best common card

  • @qua_xor3348
    @qua_xor3348 8 месяцев назад +1

    Idea: They become stationary but are completely invisible until someone walks near 3 tiles of them and then they pop out dealing 2x damage and have invincibility for 5 seconds.

  • @pixstorm8432
    @pixstorm8432 8 месяцев назад +1

    idea 1 should be its own troop

  • @Zeus-zx9vh
    @Zeus-zx9vh 2 месяца назад +1

    The truth is that camouflage would be a very good mechanic in the game but I want to know if they become immune to Zap or arrows?

  • @MrAji26
    @MrAji26 8 месяцев назад +1

    Idea 4: Goblin poison

  • @stereoriper3602
    @stereoriper3602 8 месяцев назад +1

    the fisrt one is the solid concept ever saw

  • @oscarpro8349
    @oscarpro8349 7 месяцев назад

    Camouflage makes sense, since in clash of clans there are sneaky goblins

  • @bowko6081
    @bowko6081 8 месяцев назад +1

    idea 3 is more for a champion's ability, it would be like the spell of the mother witch, only that if it is destroyed it would give you the elix of what the troop is worth, this effect would obviously be limited, for example if you reach Destroy a giant with this effect you would have 5 elixir, however if it happens you will only spend eleixir on the skill

  • @israelmateo2050
    @israelmateo2050 8 месяцев назад +1

    They should steal your opponent's gems every time they hit the towers

  • @mrboy4802
    @mrboy4802 8 месяцев назад +1

    i think it would be cool if goblins and spear goblins had poison tipped spears and daggers which would inflict poison onto the opponents cards.

  • @SwoppeWasTaken
    @SwoppeWasTaken 8 месяцев назад +1

    Idea 1 would be way better suited for goblin gang
    Idea 2 is cool, but just completely destroys its defensive capabilities as a cycle card. Interactions like defending inferno dragon, prince/dark prince, bandit and other threats where it needs to take the targeting are just deleted. Maybe put this idea on wall breakers or spear gobs instead
    Idea 3... 2 cost elixer colecter?

  • @SantiagoVargas-vl8dr
    @SantiagoVargas-vl8dr 8 месяцев назад

    This is dope