@@scintillam_deiIn the Classical world "atheist" essentially meant "godless" and referred to people who didn't uphold accepted civil religion; Socrates was accused of "atheism," and Julian the Apostate referred to Christians as "atheists" because they did not worship the traditional Roman gods. The Huns did not worship the Christian God and had no qualms against looting and destroying churches, so they easily fit this Classical definition.
I think its great too, but it makes Voobly look like it only existed between MSN gaming zone and HD edition, which is not the case. Voobly with Userpatch was much better then HD edition in any ways, and all the pros where playing there up until 2020 when DE came out
Boy, it's really been 23 years since I was gifted Aoe 2: Conquerors at a Christmas. I remember opening the guidebook, the tech tree wet-ink sheet and cold saturdays logging in and playing the Huns Campaign. Good times gents, good times
Hah yeah. I came home to a message from my good buddy (landline answering machine - didn't have a cell phone!) telling me to come over and check out this sweet medieval computer game he bought. It was retail Age of Kings. After trying it, the next day I bought it myself! Those were the days man. So much has changed.
something that wasnt mentioned is that the second CA bonus nerf wasnt actually meant as a nerf, but was done to compensate for the general reduction in CAs' gold cost from 65 to 60 happening in the same patch. effectively they were changed from 34w55g/30w49g to 36w54g/32w48g, allowing them to stay at essentially about the same cost.
Yeah but that change meant all other civs had their cav archers significantly cheaper while Huns barely changed the price, effectively nerfing Hun CA in comparison to other civs. So it's still a nerf.
Father Armand was silent for a long time. He glanced over at the head on a stake. 'A Hunnic trophy,' he said. 'I think the man was a Visigoth. He died at the Battle of the Catalaunian Fields. I keep it here so that I may see it every day and remember.' 'Remember what, Father?' I asked him. The scent of a burning village. The sound of butchery. The way the peasants would flee before the Hun riders. The way we would ride them down. The way it felt to conquer alongside Attila and the Huns. He leaned so close I could feel his breath. 'Sometimes... ... I miss it.'
Huns are such a beginner-friendly civ. With the numerous complications you have to learn early-game, a civ that completely eliminates one of them, the need for keeping up on houses, inevitably makes things simpler for people just starting to learn. I'm glad that bonus never got removed because it is, in my opinion, absolutely core to their identity.
Hun Wars were made to sound so ubiquitous that for like two years I just assumed Voobly had only ported Huns in for a while due to some technical limitations.
Sandy Peterson: here is a new Civ Players: complain it is too OP Sandy Peterson: You Challenge My Every Decision, it is as if you seek to lead the Huns yourself!
@@gosphor2826 The most powerful single bonus in the game is Free Wheelbarrow and Hand Cart. Upon going into the feudal age you have an instant 3 villager lead, extra speed and carry capacity on top of the resource cost. Hand cart is not as strong as free wheelbarrow but it still is quite significant.
i like the idea of the hun campaign mission of destroying wonders just as much as the historic battle of destroying all the castles in the Nobunaga mission, shame there's so much to see, yet not enough to do in one playthrough, representing a time when the faction's leader was steamrolling towns,
I miss the carnage of old AOE2. With corpses, skeletons and projectile everywhere. Telling story of battel that took place. Shame they didn't implemented it in new AOE2. It seems to me like a very imported part of game visuals is missing.
Not much, probably. The alternative win conditions need you to control the game to the point where you basically won the game already. The exceptions will be very rare.
me too. I agree with the other commenter it woudn't change that much, and I think it shouldn't, but in rare situations it could give it a very nice twist.
things might change quite a bit at the lower levels (i.e. LEL shenanigans), where players take things slower, tend to be more cautious, massing troops rather than raiding, etc. So there would be a lot more opportunity, time, and resources to throw at alternate victory conditions.
Before The Forgotten was an official expansion, the Huns lost stone walls in some versions of the Forgotten Empires mod. It would be interesting to see how much of an impact that would have today.
You should point out that even with their CA discount got "huge" nerfs, CA gold cost was also reduced through the ages. Since In the Age of Conquerors, In castle age their cost was 30w52,5g, as of now their cost is 36w54g. In imperial age their cost in AoC was 28w49g and now it is 32w48g.
I liked the new editing tricks you tried out in this video! I think the rotating of information panes to remove them from view helps with transitioning info - Sometimes I'll miss a transition if there's two similar slides that flick between each other. Interested to see this experimentation continue!
I like the concept of the Hun wonder as it gives them the spooky character of builders of ruins, the civilization whose greatest achievement is destruction.
@@gletscherminze9372 Kinda, but i am capable of pulling off agressive strats or rush, just not consistenly enough. I play almost all civs but i almost never pick those (unless its random)
@@lloydlejack-official I jasu said that because these are the civs with the worst defensive options: only watch towers and two of them are lacking stone walls. Huns are also among my least played civs. They just feel kinda generic to me. My favourites are those with aggressive archer openings like Dravidians or Saracens.
Every other civ has to manage 5 different resources, but the Huns only have to manage 4. That's a pretty huge bonus. No wonder they remained so popular over the years.
I imagine they’re also popular with beginners due to having some of the easiest build orders in the game. For those who get overwhelmed by other beginner-friendly civs for having a huge tech tree, there are ones like the Huns who are straightforward and easy to pick up and play.
I love this video. I think more modern players might not realize this, but Huns truly broke but also defined this game. When the expansion came out, people only wanted to play Huns. Even though Mayans were my favorite, I probably played more Huns than anyone else. For many years, AoE2 was Huns, and Huns were AoE2. They’re mid tier now, but always feel nostalgic when I see them picked these days.
The huns campaign was the reason i studied the history behind those specific moments Because i was 100% certain flavius kept fighting for the roman empire until he was assassinated by the emperor's orders instead of retiring after the catalaunian fields like the campaign said
If nothing else, it really should be brought to the fore just how much potential has been lost in AOE variety with the whole 1v1 conquest mainstream. The idea of defensive civs and wonders being viable sound like a really interesting gamble, and I especially would love to see something along the lines of diplomacy ranked games. Maybe with a nomad start, 8 players. Probably the full AOE experience as designed.
I still play the original version from the 90s and the first version of AoC, Wallace, Joan of Arc and Attila missions have such a great design it still has it's full magic, even after all those years.
Hey there. Seeing that you will eventually run out of civs to talk about, I was thinking that you can also review how things like the milicia rush, the trebuchet (o siege tactics in general), the build order, or the fast castle developed through the ages.
Tarkans are great now. I rarely go for paladins as huns. I know pallies are stronger, but tarkans with 170hp, being cheaper than a paladin (both unit cost and upgrade wise) and having 8 pierce armor is just too good to pass. That +10ish bonus dmg against buildings is also noticeable.
I still preferred the Mangudai and siege weaponry of the Mongols, but still, gotta admire the Huns for having one of the most interesting AoE II campaigns for its time.
Huns can represent all the peoples of the steppes that have been linked with the Huns such as the Hunu and the Xiongnu, which would make them more significant than just Atilla's kingdom
Great video again Spirit, love the timeline! I've gone through a love-hate relationship with Huns more than any other civ I think. From being one of my favourite civs to least favourite after I started playing online. But in the end... Hans are Hans! And I still love playing them. Also: one of the best campaigns!
As a magyar, I'm offended by Petersen's words! Kidding aside I always wondered why there isn't a magyar campaign as our medieval history is quite rich, going from being one of the most feared nomadic marauders of europe (just look up battle of pressburg for example) to eventually settling down, founding a country and adopting conventional european tactics and religion, being a prosperous big kingdom, fighting hard and being raided by mongols, beating them the second time, then fighting against turks for hundreds of years, country being split into 3 pieces etc. and I'm quite sure a lot of people heard of the black army of Hungary.
Don't know if I mentioned this somewhere, but when I was a kid, the local "meta" was longbows and chu-ko-nu. I dominated that meta with Huns using a mix of knights and cav archers for the short time we played, the first and only time I've managed to dominate in a game. So I've got a fondness for the Huns.
"going purely for trash was relatively common" Ah yes, My very first multiplayer game happened because a friend said "Don't built trash" when we were advising another on strats. I replied "I spam trash" and we had a 1v1 to prove each other wrong. I won with my skirmisher army and a small amount of champions to destroy his stables in order to stop his knight rush.
Oh, I can add to this: They nerfed Atheism in DE! In HD, if you research Atheism in the Wonder Race game mode, you get 100 additional years to finish your own wonder (Does not work in post imp starts). This made Huns unbeatable, as no Eco-Bonus gave that much of an edge and they only had to finish researching while you were still building. In DE's wonder race, you still lose the moment the wonder is completed. At least it was this way when DE was released.
Having not played in a couple decades, nostalgia got me to download this on Xbox and I'm getting wrecked in campaign. I used to be able to brute force the campaign with numbers when enough tarkens and cavalry archers in a raid meant there were no buildings or villagers left. Watching videos I'm not even able to replicate the baiting methods they use as it seems the enemy ai makes a straight line towards my siege no matter how many times I try to lure their army away.
The Huns. The mounted civilization based on a historical civilization famous by their horseback army. Which never appear in first positions on top 10's related to mounted units. Never the first, but always around. Most know as the civ who don't build houses. Ps: Why Huns doesn't have steppe lancers??
I think a couple of things this video misses is that the CA cost reduction nerfs for Huns were often alongside reductions to the cost of the CA as well. In most cases the gold cost of the unit remained the same for Huns with only a light increase to the wood, so it wasn't really a nerf to Huns, but a buff to other civs that like to play CA without making the Hun CA even stronger. The other thing is that in The Forgotten the cost of houses was reduced from 30 wood to 25 making the Hun no house bonus effectively weaker as you're no longer saving as much wood as you used to.
As someone who is part Korean and loves history it was really disappointing that the unique land unit for Korea is completely made up and has no basis in history. Especially when there was an obvious choice in the Hwach'a which is very famous and highlights Korea's historical prowess in innovation.
Your videos are great and I found them so interesting. Talking about civs and nationalism, when they realised Hums, AoE II The Ago of Conquest, the Spanish civ, should'nt be calles "Castilians"?
OG Age of Empires games were apparantly going for quite longer compared to today. At least they also had spears and skirms instead of the other stuff nowadays. So maybe the Hun unique tech wasn´t that stupid. Especially in team games.
If its two things I've learnt about this game in the last 20 years it's that Huns are Huns and Mayans are Mayans. Still questioning the legitimacy of every other civ's identity but we'll get there one day I'm sure.
Honestly I wish Atheism was removed completely and was kept only in the campaign scenario where it's relevent (like how one Rajendra scenario has a tech you can only research there)
While not needing to build houses is a nice feature for the huns along with cheaper cav archers, I don't like the large fraction of the tech tree unavailable to them: Give them: 1. This might be a nerf: Why does such a non Europe civ have paladin? Replace cavalier and paladin with Hun cavalry with base stats: 155hp, 15 attack, and 2/3 armor. research to upgrade from knight is 1000 food and 1000 gold (cheaper than current path and only 1 tech). 2. All civilizations need to have access to onager for a siege unit that can take down trees better than the slow aspects of trebuchet. 3. give them: ring archer armor, guard tower, siege engineers, and crop rotation. 4. Unique economic building: Nomadic farm: farm that is different in appearance and makes food from farm animals and can periodically spawn sheep or any other herdables. 5. Unique military building: Nomadic stable: functions like a stable, but can make but not upgrade the following units: scout cavalry or better, cavalry archer or better, tarkan or better, and knight or better.
20 years ago when I played with my school friends, I always wanted to avoid "Huns war", so I would choose other civs but they won every time using Huns. I hated it lol
Peterson had really good ideas, his historycal knowledge it's often incorrect or influenced with old school belief about civilization. Some of his interview are absurd in particular when talking about "barbaric invasions" The Barbars killed everyone and nothing was left, so that's why in AoE you start only with few villagers and not a semi-developed city
Huns feel like Sentinel in MVC2: a Gatekeeper. Reliable and good, if you want to be top tier you need to find a way to defeat huns. Honestly to me, never the best but setting the bar of what is good.
Not Hun related but does anyone else remember having to disable explorer in windows xp to get the original disc version of AOE2 to display proper colors?
Awesome video! Thanks for the effort! I wonder, if Sandy's favorite UT was Atheism, what are his thoughts on its change? Would he be upset or understand or maybe indifferent?
Biggest nerf to huns was the loss of the tarkans' attack sound
Has there ever been a statement why they did this? I have never understood this decision. Or is it a bug?
THUMP
Biggeset nerf to the Huns was insulting those creationist Tengriists, by calling them atheists.
@@scintillam_deiIn the Classical world "atheist" essentially meant "godless" and referred to people who didn't uphold accepted civil religion; Socrates was accused of "atheism," and Julian the Apostate referred to Christians as "atheists" because they did not worship the traditional Roman gods. The Huns did not worship the Christian God and had no qualms against looting and destroying churches, so they easily fit this Classical definition.
I can hear T90's brain melting as I read this comment
That AOE timeline timeline is genius and just casually thrown into this video.
I would watch an entire video dedicated just to that
@@danielmunsaka2051same here. Now we want a video dedicate to that AOE Storyline
I think its great too, but it makes Voobly look like it only existed between MSN gaming zone and HD edition, which is not the case. Voobly with Userpatch was much better then HD edition in any ways, and all the pros where playing there up until 2020 when DE came out
@@danielmunsaka2051 I would love it too
The unique music of huns when starting the match always gave me goosebumps when I was a kid
Same, it's very ominous.
@@TonyRedgrave Not any more, now their music actually sounds very cheerful
Biggest netf
But it still plays when you do the atheism tech
There was a major change when DE came out, the Tarkans lost their *thump*, a nerf that they have never recovered from. :(
2000:Huns are Huns
2023:Huns still in fact Huns
Boy, it's really been 23 years since I was gifted Aoe 2: Conquerors at a Christmas. I remember opening the guidebook, the tech tree wet-ink sheet and cold saturdays logging in and playing the Huns Campaign. Good times gents, good times
Hah yeah. I came home to a message from my good buddy (landline answering machine - didn't have a cell phone!) telling me to come over and check out this sweet medieval computer game he bought. It was retail Age of Kings. After trying it, the next day I bought it myself!
Those were the days man. So much has changed.
My brother and I almost pissed our pants when huns were added to Age of Empires II. Would play day in and day out in the winter.
something that wasnt mentioned is that the second CA bonus nerf wasnt actually meant as a nerf, but was done to compensate for the general reduction in CAs' gold cost from 65 to 60 happening in the same patch. effectively they were changed from 34w55g/30w49g to 36w54g/32w48g, allowing them to stay at essentially about the same cost.
Yeah" I missed the cross reference with all CA changes that happened, they always affect Huns heavily
I thought the old one is 28w and not 30w.
@@TheKobasen thats in conquerors -30% for imp, i was comparing between the forgotten and ak changes
I just wanted to write this down as well! I remember that info from another of SOTLs videos :). Well done mate :)!
Yeah but that change meant all other civs had their cav archers significantly cheaper while Huns barely changed the price, effectively nerfing Hun CA in comparison to other civs. So it's still a nerf.
Father Armand was silent for a long time. He glanced over at the head on a stake. 'A Hunnic trophy,' he said. 'I think the man was a Visigoth. He died at the Battle of the Catalaunian Fields. I keep it here so that I may see it every day and remember.' 'Remember what, Father?' I asked him.
The scent of a burning village. The sound of butchery. The way the peasants would flee before the Hun riders. The way we would ride them down. The way it felt to conquer alongside Attila and the Huns.
He leaned so close I could feel his breath. 'Sometimes...
... I miss it.'
Huns are such a beginner-friendly civ. With the numerous complications you have to learn early-game, a civ that completely eliminates one of them, the need for keeping up on houses, inevitably makes things simpler for people just starting to learn. I'm glad that bonus never got removed because it is, in my opinion, absolutely core to their identity.
I wouldn't call them "beginner friendly". Lack of houses develops bad habits in playing.
Hun Wars were made to sound so ubiquitous that for like two years I just assumed Voobly had only ported Huns in for a while due to some technical limitations.
Sandy Peterson: here is a new Civ
Players: complain it is too OP
Sandy Peterson: You Challenge My Every Decision, it is as if you seek to lead the Huns yourself!
As a kid I absolutely though the house bonus was the most powerful in the game lol
It is still the most powerful single bonus in the game, no doubt about it.
The worse you are the more powerful it is, and everyone back then was very bad
@@gosphor2826 The most powerful single bonus in the game is Free Wheelbarrow and Hand Cart. Upon going into the feudal age you have an instant 3 villager lead, extra speed and carry capacity on top of the resource cost. Hand cart is not as strong as free wheelbarrow but it still is quite significant.
True, it felt like the x256 for noobs lol
I'm looking forward to the video about the koreans and their 12 range siege onagers.
11
How about 9 range war wagons?
@@randomgammingpro956are you laughing or correcting the range? 11
i like the idea of the hun campaign mission of destroying wonders just as much as the historic battle of destroying all the castles in the Nobunaga mission, shame there's so much to see, yet not enough to do in one playthrough, representing a time when the faction's leader was steamrolling towns,
PLEASE DO MORE OF THESEEEE. I love this series!!
I miss the carnage of old AOE2. With corpses, skeletons and projectile everywhere. Telling story of battel that took place. Shame they didn't implemented it in new AOE2. It seems to me like a very imported part of game visuals is missing.
Huns were my favorite civ by far as a kid, mostly because I hated dealing with population management.
I would love to see the ranked ladder be standard victory for a while to see what happens
Not much, probably. The alternative win conditions need you to control the game to the point where you basically won the game already. The exceptions will be very rare.
me too. I agree with the other commenter it woudn't change that much, and I think it shouldn't, but in rare situations it could give it a very nice twist.
things might change quite a bit at the lower levels (i.e. LEL shenanigans), where players take things slower, tend to be more cautious, massing troops rather than raiding, etc. So there would be a lot more opportunity, time, and resources to throw at alternate victory conditions.
Not to mention, Attila the Hun campaign is arguably the best and most legendary of all the campaigns.
Sometimes... I miss it.
@@osrictemper4225 goosebumps every time
I mean the developers _probably_ intended the game to be played on "standard" by default instead of any of the others.
Attila is smiling smiles down from above, for all the "Huns are great" remarks throughout the video. As do I, a fervidly Huns enjoyer.
Before The Forgotten was an official expansion, the Huns lost stone walls in some versions of the Forgotten Empires mod. It would be interesting to see how much of an impact that would have today.
You should point out that even with their CA discount got "huge" nerfs, CA gold cost was also reduced through the ages. Since In the Age of Conquerors, In castle age their cost was 30w52,5g, as of now their cost is 36w54g. In imperial age their cost in AoC was 28w49g and now it is 32w48g.
I liked the new editing tricks you tried out in this video! I think the rotating of information panes to remove them from view helps with transitioning info - Sometimes I'll miss a transition if there's two similar slides that flick between each other. Interested to see this experimentation continue!
I like the concept of the Hun wonder as it gives them the spooky character of builders of ruins, the civilization whose greatest achievement is destruction.
Funny how Huns have always been one of the most popular civs yet is probably one of my least played alongside Goths and Cumans.
Sounds like you like defense
@@gletscherminze9372 Kinda, but i am capable of pulling off agressive strats or rush, just not consistenly enough. I play almost all civs but i almost never pick those (unless its random)
@@lloydlejack-official I jasu said that because these are the civs with the worst defensive options: only watch towers and two of them are lacking stone walls. Huns are also among my least played civs. They just feel kinda generic to me. My favourites are those with aggressive archer openings like Dravidians or Saracens.
Every other civ has to manage 5 different resources, but the Huns only have to manage 4. That's a pretty huge bonus. No wonder they remained so popular over the years.
I love these unit history videos. Thanks for putting in lots of work to put these together.
That timeline photo warrants waaaaaaaay more discussion than just a passing mention. This game has its own ages......
I imagine they’re also popular with beginners due to having some of the easiest build orders in the game. For those who get overwhelmed by other beginner-friendly civs for having a huge tech tree, there are ones like the Huns who are straightforward and easy to pick up and play.
I don't even play this game. I just watch every video SotL put out.
I haven't played since I was a kid, who couldn't even read English.
I love this video. I think more modern players might not realize this, but Huns truly broke but also defined this game. When the expansion came out, people only wanted to play Huns. Even though Mayans were my favorite, I probably played more Huns than anyone else. For many years, AoE2 was Huns, and Huns were AoE2. They’re mid tier now, but always feel nostalgic when I see them picked these days.
The huns campaign was the reason i studied the history behind those specific moments
Because i was 100% certain flavius kept fighting for the roman empire until he was assassinated by the emperor's orders instead of retiring after the catalaunian fields like the campaign said
Love the series but i loved even more the Membtv quote ❤... "Huns are Huns" 😂
Hans are hans!
If nothing else, it really should be brought to the fore just how much potential has been lost in AOE variety with the whole 1v1 conquest mainstream. The idea of defensive civs and wonders being viable sound like a really interesting gamble, and I especially would love to see something along the lines of diplomacy ranked games. Maybe with a nomad start, 8 players. Probably the full AOE experience as designed.
I still play the original version from the 90s and the first version of AoC, Wallace, Joan of Arc and Attila missions have such a great design it still has it's full magic, even after all those years.
Hey there. Seeing that you will eventually run out of civs to talk about, I was thinking that you can also review how things like the milicia rush, the trebuchet (o siege tactics in general), the build order, or the fast castle developed through the ages.
... It was on this day I found out that AoE2 had it's own version of "1V1 Final Destination No Items Fox Only" lol
Maaaan I came here to hear the old school tarkan attack sound and all I got was an informative catalogue of all the other changes made to the Huns...
Tarkans are great now. I rarely go for paladins as huns. I know pallies are stronger, but tarkans with 170hp, being cheaper than a paladin (both unit cost and upgrade wise) and having 8 pierce armor is just too good to pass. That +10ish bonus dmg against buildings is also noticeable.
"HUNS ARE HUNS"
I missed out on this one. Great summary and certainly worth watching even in a couple years.
I still preferred the Mangudai and siege weaponry of the Mongols, but still, gotta admire the Huns for having one of the most interesting AoE II campaigns for its time.
Huns can represent all the peoples of the steppes that have been linked with the Huns such as the Hunu and the Xiongnu, which would make them more significant than just Atilla's kingdom
Great video again Spirit, love the timeline!
I've gone through a love-hate relationship with Huns more than any other civ I think.
From being one of my favourite civs to least favourite after I started playing online.
But in the end... Hans are Hans! And I still love playing them. Also: one of the best campaigns!
Haha, I love this. Didn't know you did this sort of videos. Excellent!
As a magyar, I'm offended by Petersen's words! Kidding aside I always wondered why there isn't a magyar campaign as our medieval history is quite rich, going from being one of the most feared nomadic marauders of europe (just look up battle of pressburg for example) to eventually settling down, founding a country and adopting conventional european tactics and religion, being a prosperous big kingdom, fighting hard and being raided by mongols, beating them the second time, then fighting against turks for hundreds of years, country being split into 3 pieces etc. and I'm quite sure a lot of people heard of the black army of Hungary.
He's American, that should explain it.
Don't know if I mentioned this somewhere, but when I was a kid, the local "meta" was longbows and chu-ko-nu. I dominated that meta with Huns using a mix of knights and cav archers for the short time we played, the first and only time I've managed to dominate in a game. So I've got a fondness for the Huns.
Are we not gonna talk about how Huns were heavily nerfed with their starting song in DE?
I remember reading a contemporary review of the Conquerers expansion that thought the Huns were, by far, the weakest new civ. Predictions are hard.
"going purely for trash was relatively common"
Ah yes, My very first multiplayer game happened because a friend said "Don't built trash" when we were advising another on strats. I replied "I spam trash" and we had a 1v1 to prove each other wrong. I won with my skirmisher army and a small amount of champions to destroy his stables in order to stop his knight rush.
SOTL: Age of Empires
Subtitles: Age of Vampires
Thing is, Hun Wars were popular almost immediately, well before Voobly. Go back to any high level game from the Zone and 99.9% chance it's a Hun War.
I love this series! Hope spanish will get on this series too.
No mention of house cost buff from 30w to 25w that was a Hun nerf?
Huns are still my go to civ.
I love watching your videos Slaw! Reminds me how terrible my gameplay actually is ❤
Oh, I can add to this: They nerfed Atheism in DE!
In HD, if you research Atheism in the Wonder Race game mode, you get 100 additional years to finish your own wonder (Does not work in post imp starts). This made Huns unbeatable, as no Eco-Bonus gave that much of an edge and they only had to finish researching while you were still building.
In DE's wonder race, you still lose the moment the wonder is completed.
At least it was this way when DE was released.
Having not played in a couple decades, nostalgia got me to download this on Xbox and I'm getting wrecked in campaign.
I used to be able to brute force the campaign with numbers when enough tarkens and cavalry archers in a raid meant there were no buildings or villagers left.
Watching videos I'm not even able to replicate the baiting methods they use as it seems the enemy ai makes a straight line towards my siege no matter how many times I try to lure their army away.
I still love playing against the AI as Huns and just flooding the enemy base with Tarkans. They melt walls and TCs in a large group.
OGs remember when they were considered the best civ in the game and 1v1 Huns on Arabia was literally everywhere lol
Huns just need Steppe Lancer added with the Cav archer discount!
huns are also pretty fun in sudden death games
The Huns. The mounted civilization based on a historical civilization famous by their horseback army.
Which never appear in first positions on top 10's related to mounted units.
Never the first, but always around.
Most know as the civ who don't build houses.
Ps: Why Huns doesn't have steppe lancers??
I think a couple of things this video misses is that the CA cost reduction nerfs for Huns were often alongside reductions to the cost of the CA as well. In most cases the gold cost of the unit remained the same for Huns with only a light increase to the wood, so it wasn't really a nerf to Huns, but a buff to other civs that like to play CA without making the Hun CA even stronger. The other thing is that in The Forgotten the cost of houses was reduced from 30 wood to 25 making the Hun no house bonus effectively weaker as you're no longer saving as much wood as you used to.
2:00 i dont care how they were portrayed im just happy the portuguese got added
Sandy Peterson stated that they were all surprised by the fact that wonders weren't used in multi-player.
Huns are Huns
As someone who is part Korean and loves history it was really disappointing that the unique land unit for Korea is completely made up and has no basis in history. Especially when there was an obvious choice in the Hwach'a which is very famous and highlights Korea's historical prowess in innovation.
Your videos are great and I found them so interesting.
Talking about civs and nationalism, when they realised Hums, AoE II The Ago of Conquest, the Spanish civ, should'nt be calles "Castilians"?
What about the biggest nerf, the starting music?
In the words of MembTV "Huns are Huns"
Everybody gangsta 'till the Huns get Marauders!
Bravo
OG Age of Empires games were apparantly going for quite longer compared to today.
At least they also had spears and skirms instead of the other stuff nowadays.
So maybe the Hun unique tech wasn´t that stupid.
Especially in team games.
back in the day i love using tarkan for harassing my friend by hit and run a strategic building one by one
If its two things I've learnt about this game in the last 20 years it's that Huns are Huns and Mayans are Mayans.
Still questioning the legitimacy of every other civ's identity but we'll get there one day I'm sure.
Hans are Hans, ayayay
Huns are huns
You didn't mention how for years the Huns vs Aztecs was THE 1v1 matchup.
Love the through the ages video's
Love the Memb reference
Let's get down to business
good job ^^
Honestly I wish Atheism was removed completely and was kept only in the campaign scenario where it's relevent (like how one Rajendra scenario has a tech you can only research there)
While not needing to build houses is a nice feature for the huns along with cheaper cav archers, I don't like the large fraction of the tech tree unavailable to them: Give them:
1. This might be a nerf: Why does such a non Europe civ have paladin? Replace cavalier and paladin with Hun cavalry with base stats: 155hp, 15 attack, and 2/3 armor. research to upgrade from knight is 1000 food and 1000 gold (cheaper than current path and only 1 tech).
2. All civilizations need to have access to onager for a siege unit that can take down trees better than the slow aspects of trebuchet.
3. give them: ring archer armor, guard tower, siege engineers, and crop rotation.
4. Unique economic building: Nomadic farm: farm that is different in appearance and makes food from farm animals and can periodically spawn sheep or any other herdables.
5. Unique military building: Nomadic stable: functions like a stable, but can make but not upgrade the following units: scout cavalry or better, cavalry archer or better, tarkan or better, and knight or better.
T90 would be sad since SOTL didn't talk about the thump of the Tarkans...
20 years ago when I played with my school friends, I always wanted to avoid "Huns war", so I would choose other civs but they won every time using Huns. I hated it lol
He said it, I was waiting for it all video: HUNS ARE HUNS !
#givehunsonager needs to catch some steam.
Huns are, indeed, huns!
Peterson had really good ideas, his historycal knowledge it's often incorrect or influenced with old school belief about civilization.
Some of his interview are absurd in particular when talking about "barbaric invasions"
The Barbars killed everyone and nothing was left, so that's why in AoE you start only with few villagers and not a semi-developed city
Huns feel like Sentinel in MVC2: a Gatekeeper.
Reliable and good, if you want to be top tier you need to find a way to defeat huns.
Honestly to me, never the best but setting the bar of what is good.
Hans are Hans indeed!
The UT is still a bit uselee, wwhy not adding some pillaging bonus to it ? Gold when attaching town center/monasteries/wonder etc etc
Not Hun related but does anyone else remember having to disable explorer in windows xp to get the original disc version of AOE2 to display proper colors?
So there was a way to fix this for al these years?
Awesome video! Thanks for the effort! I wonder, if Sandy's favorite UT was Atheism, what are his thoughts on its change? Would he be upset or understand or maybe indifferent?
So cool😊. Do we already have Aztecs in trough the ages or... Not yet? 🤫
I’m calling it right now. Huns will get changed in the next patch lol.
Bring back the Tarkan THUMP