Its important especially for beginners to understand that although we are all looking for realism, the way to achieve it is not just to put your lights in the space as they might appear in real life and be done with it. Its about building a theatre production almost. its not a crime to cheat and add lights when you need them. use your eye and don't be stubborn in your approach. if something looks flat, be creative in enhancing it.
Well said and so true. Never forget that a real photographer will use 'tricks' including extra lighting / reflectors etc etc to make things look great. If they just take a snap, guess what they'll end up with!
@@ArchVizArtist another thing to add is that you can really set yourself apart from others if you go that extra yard and make these enhancements as an artist. A lot of clients want realism but they also want that wow factor and their materials to sing, when you achieve that balance you will get repeat work for many years. I've been visualising for 20 years and counting with long term clients who appreciate theatre more than realism most of the time!
Sometimes adding extra light when there's nothing in the scene that could realistically have produced it can break realism. In these cases you can add extra lights but limit them to only effect the specular or reflection channels. This can help subtly bring out the surface details without seeming as out of place.
To faster position the light, you can move its pivot point to the object, and rotate the lightsource. If you need to move away the lightsource, you can use "affect object only", and move the light away, without its pivot point. The lights should be motivated, or be positioned off-camera (beyond the camera frame). Motivated denotes having a visible lightsource in the frame, or implying a real source, like sky, sun, a fixture and so on. With such accent lights, it's important not to overdo it, so use as little as possible first, and see if it works.
And than... you can use some great details from image stock using photoshop copy/stamp tool to make it even more realistic. And the customer will be happy getting so realistic images. A M A Z I N G
Thank you very much, this is quite a useful trick. I've applied it before unintentionally (with one light), but your method with four lights looks way more professional and working. Thanks again, a lot to learn. :)
Directionality 0 means light is spreading in 180°, and when set to something like 0.5 the light will become much concentrated and intense. It will react like a spot light. Always use lights in interiors with some directionality like .4, .6
Zawodowo zajmuję się grafiką 3d, co prawda nie archviz a vfx i animacja 3d, jednak muszę przyznać że bardzo fajny kanał, trafiłem przypadkowo ale sub leci i oby tak dalej! Pozdrawiam
Image filters like catmull, lanczos , etc. I requested because I'm not satisfied with the sharpness (Antialiasing) of the output. The image is always blurry. Plz tell some tips to improve the sharpness. Thanks in advance.
Hi Aga, Thanks for creating such beautiful tips :) I wanted to know how you lock your frame buffer to camera render only ( In Vray ) ? Like you are working in different viewports but still the frame buffer is rendering camera only.
Hello Mam.. How are you? I have small doubt regarding forest pack of 3ds max. Whenever I use forest pack trees.. after some hours of working my files gets crashed. And when I open those files, I found my trees are missing. How to deal with that? How to fix this problem mam?
I'm actually surprised that arch viz guys don't take cinematography courses or at least read _The Grip Book: The Studio Grip’s Essential Guide 5th Edition_ by Michael Uva or similar lighting technique books. Arch Viz is NOT photography, it's cinematography. Current DCCs, from 3dsmax to Blender do not have the quality and diversity of lights DPs have on the sets of movies. That's the difference. There's only so far you can go by adding small sources of lights all over your scenes. That was actually a work around for non GI lighting before we had good GI lighting. Have you considered using UE4 to render your scenes? It's is hands down superior in both quality and speed to any DCC render engine, PERIOD. You still have to make the CGI equivalents of diffusers, bounces, flags and other light blocking things, and sometimes lenses, but that is doable, once you understand the arsenal of the DP and the gaffer that serves her. Imagine cinematography with out the physical limits of the room your in. No need for only a wide angle lens because you can't back up for a telephoto... we can remove the wall at whim. Need a higher ceiling? What ceiling! I want to shoot your mouse, it's SUPER loud, but your voice is cute, so it helps.
@@ArchVizArtist That's the nuts and bolts tools, which is the limitation imposed on the DP/Cinematographer. Why DPs use specific lights, combinations and setups, is Cinematography. But first principles. Those are the letters DPs can use to create their words and poems of their lighting effects, no more no less, unless tech changes. There is some rumblings that LEDs have changed the game while others say they're crap, but if you have the specs of the lights you can recreate it in Max and test them to see what you like and if the hype is true or not. I'm still just recreating the cinema lights used the the great directors and DPs, and when I understand them I'll have a reference to introduce the LEDs. If you know exactly what all the lights are capable of, you can recreate them in your scene...and voila, Cinematic Arch Viz! Once you know Cinematography and realize CGI has no such limitations... ... ... Cinematic Arch Viz will inspire movie makers as they try to force DPs to recreate the same looks but can't, because: physics! (Or cost prohibitive). Muhahahah! Don't tell anyone, I haven't seen anyone discuss how CGI could be superior to real world Cinema... They're stuck at photography level I assume. GreyScaleGorilla level. (mostly /jk)
The advantage of vray is voodoo moves with render settings you can obtain very fast and beauty image. Corona is only for pressing render button, and thats all. I'm using both, but for fast works i use Vray.
Its important especially for beginners to understand that although we are all looking for realism, the way to achieve it is not just to put your lights in the space as they might appear in real life and be done with it. Its about building a theatre production almost. its not a crime to cheat and add lights when you need them. use your eye and don't be stubborn in your approach. if something looks flat, be creative in enhancing it.
Sure thing, especially because photographers do the same in real life. They just have to do multiple images and photoshop lights out ;)
Well said and so true. Never forget that a real photographer will use 'tricks' including extra lighting / reflectors etc etc to make things look great. If they just take a snap, guess what they'll end up with!
@@ArchVizArtist another thing to add is that you can really set yourself apart from others if you go that extra yard and make these enhancements as an artist. A lot of clients want realism but they also want that wow factor and their materials to sing, when you achieve that balance you will get repeat work for many years. I've been visualising for 20 years and counting with long term clients who appreciate theatre more than realism most of the time!
absolutely
totally agree on this!
Sometimes adding extra light when there's nothing in the scene that could realistically have produced it can break realism. In these cases you can add extra lights but limit them to only effect the specular or reflection channels. This can help subtly bring out the surface details without seeming as out of place.
Thanks for sharing ;)
To faster position the light, you can move its pivot point to the object, and rotate the lightsource. If you need to move away the lightsource, you can use "affect object only", and move the light away, without its pivot point.
The lights should be motivated, or be positioned off-camera (beyond the camera frame). Motivated denotes having a visible lightsource in the frame, or implying a real source, like sky, sun, a fixture and so on.
With such accent lights, it's important not to overdo it, so use as little as possible first, and see if it works.
This really improves the quality of the image, but I'm not sure about realism, especially including light on only one object.
your way to explain the effects in reality is so cool
Really good tip for the resr of my creative light. Thanks!
Glad it was helpful!
Very Good explanation...👌👌👌👌👌👌👌👌👌👌👌👌
This was amazing, a guide on volumetric lights and fog will also be very helpful and lighting setup for night scenes too.
Glad it was helpful!
Yea... waste of time that was
@@cogitationescaecae1125 It's like she's a robot with auto responses for the comments.
Great tutorial AVA!
Great tutorial......So much info....Thanks from INDIA
My pleasure! Cheers ;)
And than... you can use some great details from image stock using photoshop copy/stamp tool to make it even more realistic. And the customer will be happy getting so realistic images. A M A Z I N G
That's a great idea! Thanks :)
@@ArchVizArtist AMAZING
This was amazing 💗💗💗💗
Awesome.... plz show some tips on exterior lighting V-Ray.
Awesome tips. Fun of your work guys!
Thank you very much, this is quite a useful trick. I've applied it before unintentionally (with one light), but your method with four lights looks way more professional and working. Thanks again, a lot to learn. :)
Glad it helped!
Hello, can you make a video on environment lighting and hdri lighting
I might do it :) Stay tuned :)
Amazing! I love your videos!!! Congrats and thank you for sharing your knowledge!
Good video but can you turn the mouse clicks off?
Thanks ;)
Stop complaining.
I was wondering if it’s possible for you to get a louder clicking mouse? The one you use hasn’t quite pierced my eardrums yet. Sheesh....
Hey this is great !!! thank you for the tricks. Really help me a lot.
very very helpful tutorial
Glad you think so!
its so great to learn this.......love u
Good one....Share some tips on Exterior Renders also.....
Thanks ;)
Can you explain the directionality? So we can see how to use that in other engines too?
Directionality 0 means light is spreading in 180°, and when set to something like 0.5 the light will become much concentrated and intense. It will react like a spot light. Always use lights in interiors with some directionality like .4, .6
Thaanks! Awesome tut
You're welcome!
Good Technique Sister..👌
Awesome tutorial ! You could perhaps do with a little less clicking sound from the mouse. Great tutorial though.
Thanks for this kind of videos 🤩
Glad you like them!
I love the little circle you make with your hand when you speak : )
hehe, thank you ;)
Great Video I love this!!!
Glad you enjoyed it!
This tutorial was really informative... Please do make a full project series Professionally from start to post production...
We sell online courses where we cover everything from start to finish, here we share shorter tips ;)
Can you please share the link.. I want to buy?
archvizartist.com/archvizartist-training/
align menu and choose highlight place
Thank you
You're welcome
Thanks
what about vray ,can we use the nonphysical properties ,to make the light affect only the object !
i saw 3:07 pop out, nive zenbook duo pro laptop :D
Zawodowo zajmuję się grafiką 3d, co prawda nie archviz a vfx i animacja 3d, jednak muszę przyznać że bardzo fajny kanał, trafiłem przypadkowo ale sub leci i oby tak dalej! Pozdrawiam
Dziękuję ;)
Very informative. could u plz do a video about rendering filters?.
What filters? LUTs?
Image filters like catmull, lanczos , etc. I requested because I'm not satisfied with the sharpness (Antialiasing) of the output. The image is always blurry. Plz tell some tips to improve the sharpness. Thanks in advance.
Thank u you are amazing
You are so welcome
You used BackGround on window?
please post tutorials with VRAY and 3DSMAX. thanks!
In Vray it works exactly the same ;)
Thank you so much You are the Best :)
I love your videos, please can u tell me how did u change the UI of 3dsmax? 😍
We have an online training about that: archvizartist.com/optimize
HDRI background or SKY?
Awesome video....
Thank you so much 😀
What kind of a computer do you have?
Bardzo ładnie wam rośnie kanał.
Jesteśmy zadowoleni :) dzięki!
can you show me some complex type 3d modeling in 3ds max??? example - royal wooden furniture . i really need plzz help
Is there an option to include/exclude objects like this in vray?
Yes, of course. In the very same way.
Hi Aga, Thanks for creating such beautiful tips :)
I wanted to know how you lock your frame buffer to camera render only ( In Vray ) ?
Like you are working in different viewports but still the frame buffer is rendering camera only.
In the settings, below the renderer, View to render: Your viewport with the Camera. Then click the lock icon and that's it ;)
I am Korean. Is there a subtitle or translation feature in the training video?
There are only English subtitles.
Hello Mam.. How are you?
I have small doubt regarding forest pack of 3ds max.
Whenever I use forest pack trees.. after some hours of working my files gets crashed. And when I open those files, I found my trees are missing. How to deal with that? How to fix this problem mam?
Contact, Itoo team, they have a good support :)
How to do this in Vray?
I'm actually surprised that arch viz guys don't take cinematography courses or at least read _The Grip Book: The Studio Grip’s Essential Guide 5th Edition_ by Michael Uva or similar lighting technique books. Arch Viz is NOT photography, it's cinematography.
Current DCCs, from 3dsmax to Blender do not have the quality and diversity of lights DPs have on the sets of movies. That's the difference. There's only so far you can go by adding small sources of lights all over your scenes. That was actually a work around for non GI lighting before we had good GI lighting.
Have you considered using UE4 to render your scenes? It's is hands down superior in both quality and speed to any DCC render engine, PERIOD. You still have to make the CGI equivalents of diffusers, bounces, flags and other light blocking things, and sometimes lenses, but that is doable, once you understand the arsenal of the DP and the gaffer that serves her.
Imagine cinematography with out the physical limits of the room your in. No need for only a wide angle lens because you can't back up for a telephoto... we can remove the wall at whim. Need a higher ceiling? What ceiling!
I want to shoot your mouse, it's SUPER loud, but your voice is cute, so it helps.
Thanks for sharing, I'll check out this book ;)
@@ArchVizArtist That's the nuts and bolts tools, which is the limitation imposed on the DP/Cinematographer. Why DPs use specific lights, combinations and setups, is Cinematography.
But first principles. Those are the letters DPs can use to create their words and poems of their lighting effects, no more no less, unless tech changes. There is some rumblings that LEDs have changed the game while others say they're crap, but if you have the specs of the lights you can recreate it in Max and test them to see what you like and if the hype is true or not. I'm still just recreating the cinema lights used the the great directors and DPs, and when I understand them I'll have a reference to introduce the LEDs.
If you know exactly what all the lights are capable of, you can recreate them in your scene...and voila, Cinematic Arch Viz!
Once you know Cinematography and realize CGI has no such limitations... ... ... Cinematic Arch Viz will inspire movie makers as they try to force DPs to recreate the same looks but can't, because: physics! (Or cost prohibitive).
Muhahahah! Don't tell anyone, I haven't seen anyone discuss how CGI could be superior to real world Cinema... They're stuck at photography level I assume. GreyScaleGorilla level. (mostly /jk)
how to join from India?
Your pc configration?
beautiful eyes
What's your pc configuration? Thank you 😊
cool
Kiedy po polsku będzie >??
Those mouse clicks are like chinese water torture.
Sorry about that, we're not adding them in newer videos :)
Why are you still on Corona 4 ?
hldemi i use corona 3
I recorded it some time ago.
That will cause fake shadow right 🤔
Not really ;) If you include only the object you work on.
I can do that to in Vray too lady
Yes, you can :)
Salam can u please cntct wth me i need ur help fr rendering in my images.
click click click
Will make it quieter in the next one ;)
Run corona
I'm only for the girl
Please get rid the clicks, my dog sits down every time hears one, waiting for food!
Hehehe ;) maybe he's hungry:D
Still using corona? Not vray 5(the corona imitation, lol)?
Yes the right way :)
Ünsal Özata you want her to use vray5?
Still corona :)
@@Hassan.scents no, corona is better for me. Vray is like manuel, corona is like automatic gear :p
The advantage of vray is voodoo moves with render settings you can obtain very fast and beauty image. Corona is only for pressing render button, and thats all. I'm using both, but for fast works i use Vray.
For the love of God. turn off that anoying mouse click sound.
Will make it quieter in the next one ;)
@@ArchVizArtist i love your videos i subscribe your chanell but this click sound is not needed keep up the good work
How about a date? :D
i learned something new today but i have a doubt why are you so sweet ?
Thank you
You're welcome