its the ReShade mod. It is basically post processing shaders. It cant modify things before the image is rendered, thats why there isnt that much of a difference. Imagine a photoshop filter. Its good, but its mostly just HDR and contrast and saturation stuff.
@@rudrasingh6354 While it cant do anything before the rendering of the image, it still gets some information about depth from the game rendering engine, so its a little better than photoshop if configured correctly
I love how it simulates the effect filming this with an actual camera would have. The bloom around glowing objects is an artifact caused by how cameras work, and the mod is going through the trouble to simulate that digitally.
@@Zealant Yeah what the program is doing is stacking a bunch of effects and filters on top of each other. One of them happens to be Path Traced Global Illumination, which is actually kinda cool. But I'm pretty sure they've turned other stuff up to eleven and I think it kinda looks shit here lol.
Its funny cause your reaction to the modified botw is how I reacted when I first played the original game. I literally spent ages on the Great Plateau just being amazed at how gorgeous everything looks.
@@Alisquad-bs9pd The stables are like little safe havens and I love them haha. The first one I ended up finding was Lakeside stable, its my favourite one cause of nostalgia and it has pretty views
It really looks great. The colors are pretty flat but it looks good. I wish I could play this game for the first time again. It’s just so pretty and enjoyable.
@@Alisquad-bs9pd i thought the game was only the great plateau. once I left it, and found a stable, I was SO HAPPY. I was like... "ITS A SAFE PLACE" and I absolutely loved it
It looks to me all the "shader" mod did was increase the contrast, not add any detail. Because switching between original and modded it just removes the white smokey screen really. Yes of course it looks better, but I don't think it's like so much better I love it.
I think it's also being AI upscaled. If you look on the rocks in the background when he initially switches between modded and un-modded, there's a lot more detail in them, whereas in the base game they look more like clay from where he was standing After looking a little closer, you can also see more detail in the shadows, which is why there's weird shading on people's faces. The problem with that is that they're still cel-shaded, so they aren't meant to be so detailed Not you *can* turn that off with mods, and replace them with actual shadow... but he didn't
i mean the difference between the skies shows how significant of an impact the shaders make. i mean, i understand that colour blindness and general visual acuity impairment is quite common, but it's very obvious to me how much the mod improves the quality. it's not insanely different, no. but it's still a lot better.
i think it takes away the effect that are supposed to keep things in the spirit of cartoons, and for me, it almost ruins it. I think id rather just play in 1080 at 144fps and be happy
Imagine being the villain, a being of personified evil, and then some random boy shows up in your evil lair and starts yelling: 'IT'S SO CRISP, IT'S SO CRISP, IT'S SO CRISP!'
In my opinion I like the original more. The colors look more washed out yes, but that color scheme gives me a more post apocalyptic vibe. The more vibrant colors in the shaders make it look like hyrule is prospering when it’s struggling to get by. Idk that’s my opinion.
The only thing I notice is the water having realistic reflections and it’s darker so there is more definition to light sources Edit: Some textures look better but to have it look really realistic you would have to remake the game with new textures for everything
Could also be that ur watching it lower than 1080p or 60fps, not that u cant see it, cuz like, ik my phone isnt 60fps, u can just see it a LOT better on a better display
@Zachary Erickson There is a cel-shading "Remover" on the Wii-U Emulator under Grapic Packs so he should totally be able to do that, i did aswell and the game looks even more realistic without cel-shading but also looks a bit off because im personally so used to the cel-shading look so i turned it back on for me :D
Link: My leg is cursed, might have broke it. Zelda: It extents itself due to something? Maybe Sheikah Technology? Link: nah, I just feel pain all the time and my body is like Luffy. Zelda: this is why smash took a toll on your mental state.
What impressed me the most was how different link looked, I’m surprised he never did a zoom up on him to get us a better look because he seems so clean
Ok, I definitely want “breath of the wild but it’s a horror game”, but I want you to play with the polygons and call it “breath of the wild but link is on drugs”
I feel like I could achieve roughly the same look by going into my TV's settings and increasing the contrast and saturation and decreasing the brightness. I think it does look better and less foggy, but not like it's been so substantially improved that it puts the original graphics to shame.
There are other visual changes too, but they're all quite subtle compared to the brightness and contrast changes. I would really appreciate a side-by-side where the general color levels were made to match as closely as possible, so we could actually see the other changes without brightness differences taking center stage.
i was thinking by more realistic was ray tracing (what i also got) and remaking some of the clunky, low poly, looking textures but thta would take a lot of time lol
I love the thought of Ganon fighting Link, and Link isn't even terrified of him. He's just fighting him in awe like "Omg it's so crisp, it's so detailed!"
Or better yet, the Gibdos from Twilight Princess. And the poes from Arbiter's Grounds. Hell, even the Skulltulas are scary (probably because I am afraid of spiders) Maybe add the Cursed Bokoblins from Skyward Sword. Speaking of, the cursed areas from Skyward Sword greatly resembles Malice now that I think about it. You know what I mean right? The purple liquid.
I just find these... weird and disorienting. On the one hand, the far scenery and the lighting is superdetailed. On the other hand, you can see the sticks of grass. The shrine might be more glowy than ever, but then you realise the glow is a flat orange around it. It's so detailed and that exposes where the game itself isn't detailed enough. But that's just me.
No I agree. The lighting is super off, the contrast is too high and objects in the distance are too distinct. The character models and sand doesn't reflect/capture light properly and they are not the same realism level of the rocks and stuff. And you're right about the fact that it highlights where definition is missing. Its a cool idea but the original to me looks a lot better. High sharpness can be too harsh on the eyes.
Yeah, I doubt the textures in BOTW support PBR, so that means that grass is just as reflective as metal, and light doesn't travel properly through link's hair.
i agree Botw doesn't really need the realistic lighting it just doesn't fit the Botw artstyle but the shader would be pretty cool with other games maybe
This mod looks beautiful. The moment right after the polygon look at 2:25 where you said let's turn it back to "normal" made me laugh, bc in CG the polygon images we work looking it is actually referred to as a "normal map". A "normal" is an invisible line that shots perpendicular from the center of a polygon... imagine a pin cushion... and the color represents the direction it's pointing in. But instead of using XYZ values (the x-axis being left and right, the y-axis being up and down, the z-axis being towards camera and away) it uses RGB values since it's visual data. So things like the ground pointing straight up like the ground are green (x / R = 0, y / G =1 , z / B = 0), things pointing to one side approach Red, and things directly facing camera tend to be light blue since x / R = 0, y / G =0, z / B = -1. The black and white image is a z-depth or depth pass... where it is telling you how far something is from camera. 0 being the closest and 1 being the farthest. 0 is pure black and 1 is pure white. Ok, that's my nerd rant for the day. Digging your BOTW stuff. Just picked up an OLED switch in December and this is all i've been playing since. Re-doing everything in Master Mode now. :)
Is it just me that prefers the original? It just looks so dark when it’s “updated” and doesn’t look like too much (outside of the darkness) even changed.
@@inv41id Totally agreed. I feel like I'd prefer the modded version if it was how the game always was, but as it is right now, the colors of the game are exactly what I think of when I think about the game's visual style, and this mod loses a lot of that.
what if you were practically a god controlling an entire kingdom, unrivaled by any, and a man with no pants marches into your castle, kills your children, and starts staring at you, starts saying “that’s so crisp, so crisp” repeatedly with his fingers like this.(👌 )
lmao was literally thinking the exact same thing. Also can't say I'm ever a fan of these types of mods. Seems like most of them just up the contrast and saturation and ppl just gobble that up as "high definition". Granted, this one also seems to mess with the lighting a bit, but its so harsh. Really hate the chat, though. Every time he switches it back and the chat gets filled with "ew" and "ugly", I cry for my 3d artist brethren. I get the same feeling when I see those "Animation changed to 60fps" videos and everyone thinks it looks amazing lol
@@Jeldin486 I completely agree with what you said. A lot of people would notice something changed but the majority wouldn’t praise or hate that much if they weren’t told "it’s raytracing" (yes, raytracing is always better quality-wise but for a game that aims for NPR, the result either ruins or clash with the artstyle or upgrades it too slightly to be worth the computing power.) But in my comment I said "oh, the irony" because the render layer he was is used to visualize *normals*, so he was "already there"
I'm gonna be perfectly honest; I hardly see a difference. They look basically the same to me. But then, I've never been one to care about graphical quality. Don't take that the wrong way, I"m simply saying that BotW is always pretty to me.
I agree with you! I'm not as impressed only because I was expecting something different. It's still beautifully detailed and looks great; however this just proves good design doesn't require major detail. The BEST designs, in my opinion, are ones that don't show excessive realism, but artfully select the most necessary visual interest.
@The YoungDefiant Plug Okay, you are like, the 6th person I saw in three days who had a P5 Joker pfp. Not that I'm complaining (I love Persona 5 too) But why???
It made him look like an action figure. The original blended better with environment, like they were made for each other, same universe, this looks a bit out of place, although you can only notice from up close. Overall, I don’t see this mod as an improvement apart from the occasional rays of light you can see during sunset. All this game needs is 4k 60FPS and elements loading from farther away, like the bushes and NPCs that spawn when you get close to them
Make a Canadian version, you must take your trousers off before entering a building or death, it’s always cold, and the only food is : poutine (3 hearts) elixirs are maple syrup, and wooly sweaters are the most protective
FR, it's not very impressive looking. The only part that was interesting was seeing the light reflections from the blupees. It lost some of the more interesting color grading, like the blues and greens in different areas. Also contextless shots of the normal game is completely unrepresentative of the experience
@@crimsoninsight97 do you realize how amazingly this speaks on Nintendo's original engine for breath of the wild? Even upscaling the lighting and graphics barely make a dent. The original already holds up so beautifully
@@crimsoninsight97 The one thing I did like about it was that I feel like it's easier to see? If that makes any sense? Like BOTW sometimes feels like it's in a phone filter, like Bloom or something.
wow
edit: you should watch in 1080p/60fps if that's not obvious
Twitch prime
Lol
Meow.
Ok
Merry Christmas
By realistic I thought it meant Link's arms would break when he pulls out the paraglider in midair
That’s true, because of the speed. I feel like it would probably dislocate his shoulders first though
Lol
Lol
lol looks like a guy drowning or paragliding so it goes lol to o
No, just no.
That is so pretty!! Also Merry Christmas man :)
Merry Christmas bud :)
Merry Christmas guys! Stay safe, everyone! :D
Merry Christmas everybody
Merry Christmas!!
Merry Christmas
I want a petition for “Breath Of The Wild But It’s A Horror Game” to be a real thing
DO ET
Easy. Just add ReDeads
Make the whole game as dark as that one dark place.
Yes please i like
It already is a horror game when you're underequipped and there's a guardian around
Yeah this just confirms how great of a job the developers did on this game, the fact that you can hardly tell the difference in most places is crazy
This shader is just mediocre. That's why it doesn't look much better.
its the ReShade mod. It is basically post processing shaders. It cant modify things before the image is rendered, thats why there isnt that much of a difference. Imagine a photoshop filter. Its good, but its mostly just HDR and contrast and saturation stuff.
It's also important to remember that on a RUclips video the quality is dropped significantly
@@rudrasingh6354 While it cant do anything before the rendering of the image, it still gets some information about depth from the game rendering engine, so its a little better than photoshop if configured correctly
@@sassyscorpio5537 same thing for streams?
I can already see it... “Breath of the Wild but it’s a horror game”.
yes
he should totaly do that
Yes
repeat that. And I’ll make it true.
I love how it simulates the effect filming this with an actual camera would have. The bloom around glowing objects is an artifact caused by how cameras work, and the mod is going through the trouble to simulate that digitally.
This is a effect called Bloom. Twilight Princess famously overused it, but every 3D Zelda Game has used it since.
I don't understand nerd talk...
@@IamVENGANCE1939 probably because you are literally 12
Bloom isn’t that realistic.
@@Zealant Yeah what the program is doing is stacking a bunch of effects and filters on top of each other. One of them happens to be Path Traced Global Illumination, which is actually kinda cool. But I'm pretty sure they've turned other stuff up to eleven and I think it kinda looks shit here lol.
Its funny cause your reaction to the modified botw is how I reacted when I first played the original game. I literally spent ages on the Great Plateau just being amazed at how gorgeous everything looks.
SAME i spent ages at the plateau then ages at a stable
@@Alisquad-bs9pd The stables are like little safe havens and I love them haha. The first one I ended up finding was Lakeside stable, its my favourite one cause of nostalgia and it has pretty views
It really looks great. The colors are pretty flat but it looks good. I wish I could play this game for the first time again. It’s just so pretty and enjoyable.
Lol same here but i stopped playing cuz i forgot what to do
@@Alisquad-bs9pd i thought the game was only the great plateau. once I left it, and found a stable, I was SO HAPPY. I was like... "ITS A SAFE PLACE" and I absolutely loved it
It looks to me all the "shader" mod did was increase the contrast, not add any detail. Because switching between original and modded it just removes the white smokey screen really. Yes of course it looks better, but I don't think it's like so much better I love it.
Yeah, in most cases it just makes everything more vibrant, or clearing up how things look
Exactly how I feel. I don't think his reaction is warranted.
I think it's also being AI upscaled. If you look on the rocks in the background when he initially switches between modded and un-modded, there's a lot more detail in them, whereas in the base game they look more like clay from where he was standing
After looking a little closer, you can also see more detail in the shadows, which is why there's weird shading on people's faces. The problem with that is that they're still cel-shaded, so they aren't meant to be so detailed
Not you *can* turn that off with mods, and replace them with actual shadow... but he didn't
i mean the difference between the skies shows how significant of an impact the shaders make. i mean, i understand that colour blindness and general visual acuity impairment is quite common, but it's very obvious to me how much the mod improves the quality. it's not insanely different, no. but it's still a lot better.
i think it takes away the effect that are supposed to keep things in the spirit of cartoons, and for me, it almost ruins it. I think id rather just play in 1080 at 144fps and be happy
Sidon was so realistic that the game couldn’t handle his beauty
Nah that's just his regular beauty
Always was
T-Thanks??
Since I’ve not seen anyone else mention it, I loved the before and after edits. Thanks editor!
IMO gave the video an extra oomf of quality. I really do have the best editors :)
Draws a nice comparison
Nice profile picture Ammon ;)
@@PointCrow my mum says oomf
2:21 screw “botw but it’s a horror game,” I want “botw but it’s vaporwave”
Counterpoint: Both is good.
@@Zekiraeth yes
yes
“As realistic as possible”
Half the game: *”My final message, goodbye.”*
"As realistic as possible"
Step 1: No magic...
*Me, an intellectual, watching at 144p to save internet:*
*"Oh yeas so reelistic and beautifool"*
Me watching on an iPhone 6s for extra quality
@@this-is-a-load-of-barnicals me watching on a samsung s20 ultra 5g and 120 hz for better quality
@@legaming123 youtube don't even support 120hz
@@emilienfrancois9928 LMAO
@@emilienfrancois9928 That's the joke
I’m mad that he didn’t climb the highest tower of Hyrule Castle because that’s one of the prettiest locations in the game
I love that place too. So pretty!
it’s not pretty it just looks cursed it’s all red it looks like actual hell
Imagine being the villain, a being of personified evil, and then some random boy shows up in your evil lair and starts yelling: 'IT'S SO CRISP, IT'S SO CRISP, IT'S SO CRISP!'
honestly, I think the best change here is the higher fps
but honestly this just made me realise how pretty the original game is
“BotW but there’s no textures” and “BotW but it’s in Limbo” both look like amazing challenges.
Why do I see your profile pic everywhere?
@@twistedGamRmlg it's d.b cooper.
making botw look like ocarina of time n64
I'd honestly want to see
"The Legend of Limbo":
Breath of the Creepy ass Wild
it reminds me of that glitch with doom actually i really like it
Good news! That was streamed last night.
I agree. Botw Limbo would be awesome.
YES
Yes please do
I'd love horror of the wild. Please Eric give us breath of the Silent Hill.
Next up: *breath of the wild, wild west*
@@ruchick6155 breath of the wild but I only play on the west side of the map
You wouldn’t be able to see shit; the fog would be the opposite of what it is in this game.
In my opinion I like the original more. The colors look more washed out yes, but that color scheme gives me a more post apocalyptic vibe. The more vibrant colors in the shaders make it look like hyrule is prospering when it’s struggling to get by. Idk that’s my opinion.
The lands are still lush and beautiful its just the people who are struggling
Can we just acknowledge the editor? They're doing a good job, just thought I'd say.
I love how the second Sidon showed up the entire chat collectively lost their minds
Was really looking forward to the master sword scene with ray tracing and then crow just said “Hey guys what if we made it look worse”
Womp womp
9:16 He just casually ignores the heart container in his weapons
Lol
😳
He’s modding that stuff into the game to make it easier to explore lol
I, personally, would love to see a Breath of Horror run.
Horror of the wild
@@pat1263 Ooh, i loke that one better! Well done.
@@porcupinethecat5073 thank you kind sir/lady 💪😂
@@pat1263 Either or, I am gender fluid.
@@porcupinethecat5073 oh ok 😁
PCrow: “It’s realistic now!”
Link: *attempts windbomb*
bombs: *blow each other up instead of doing the glitch*
link: NO I WANT BACK!! please i can't do this!!
Boomi zoomie
@@lucianpirl3450 boomyzoomy
Stop it
I love that the second the cutscene was over someone in chat yelled "WE NEED TO SEE SIDON"
"Botw but it's modded to be as realistic as possible"
My blind ass unable to see the difference: 👁👄👁
ikr
The only thing I notice is the water having realistic reflections and it’s darker so there is more definition to light sources
Edit: Some textures look better but to have it look really realistic you would have to remake the game with new textures for everything
Could also be that ur watching it lower than 1080p or 60fps, not that u cant see it, cuz like, ik my phone isnt 60fps, u can just see it a LOT better on a better display
@@beaumartin366 oh yeah also some textures look better
there is barely a difference
Okay, this just made me realize how good the game looks without the mod
LOLLL
same
Same lol
The shading is impressive here in this mod but everything else was a meh for me
A game running on 5 year old+ smart phone specs *can't* look good.
@@BuzzingGoober bruh
"We modded Zelda to be as realistic as possible!"
Link: why am I still cel-shaded?
Maya-
@Zachary Erickson There is a cel-shading "Remover" on the Wii-U Emulator under Grapic Packs so he should totally be able to do that, i did aswell and the game looks even more realistic without cel-shading but also looks a bit off because im personally so used to the cel-shading look so i turned it back on for me :D
also him: doesn´t show the zelda cutscene
Link: My leg is cursed, might have broke it.
Zelda: It extents itself due to something? Maybe Sheikah Technology?
Link: nah, I just feel pain all the time and my body is like Luffy.
Zelda: this is why smash took a toll on your mental state.
Pointcrow's vocabulary:
1. wow
2. just look at that [insert any random object here]
3. uuuummmmm
4. gorgeous
Absolutely play it in the horror mode
He streamed some today on his twitch
@@00.b14z3 :0
@@00.b14z3 thanks man
In the dark mode it looks like the game "Dishonored", in some parts
PointCrow: "It's really hard to make water look good."
Sea of Thieves: "Hold my shanty"
Grog*
AC4 Ayo
@@loudbird5411 yeah I was gonna say, how can you hand them a song lol
@@matthewreese7710 sheet music
@@chipwhich Yeah, but would pirates even have sheet music? Ok regardless I’m reading too deep into the joke it’s time to stop
What impressed me the most was how different link looked, I’m surprised he never did a zoom up on him to get us a better look because he seems so clean
Yeah he looks REALLY good without botw's filter thingy
Naydra: *covered in malice, suffering*
Pointcrow: Wow, look at those scales
Ok, I definitely want “breath of the wild but it’s a horror game”, but I want you to play with the polygons and call it “breath of the wild but link is on drugs”
“But Link is an alcoholic”
Breath of the wild but links on acid
I feel like I could achieve roughly the same look by going into my TV's settings and increasing the contrast and saturation and decreasing the brightness.
I think it does look better and less foggy, but not like it's been so substantially improved that it puts the original graphics to shame.
There are other visual changes too, but they're all quite subtle compared to the brightness and contrast changes. I would really appreciate a side-by-side where the general color levels were made to match as closely as possible, so we could actually see the other changes without brightness differences taking center stage.
i was thinking by more realistic was ray tracing (what i also got) and remaking some of the clunky, low poly, looking textures but thta would take a lot of time lol
Definitely
NOTHING could put the original graphics to share
You don't have a pc hahaha
him: "were gonna go to..."
me: oh zora's domain!
him: "Sidon."
me: of course
I love the thought of Ganon fighting Link, and Link isn't even terrified of him. He's just fighting him in awe like "Omg it's so crisp, it's so detailed!"
"Breath of the Wild but it's Horror"
ReDeads.
Just add fuckin' ReDeads and the quota is met
Or better yet, the Gibdos from Twilight Princess. And the poes from Arbiter's Grounds. Hell, even the Skulltulas are scary (probably because I am afraid of spiders)
Maybe add the Cursed Bokoblins from Skyward Sword. Speaking of, the cursed areas from Skyward Sword greatly resembles Malice now that I think about it. You know what I mean right? The purple liquid.
@@edgardorivera2459 And that one random paper plane in Orcarina of time. That was out of place and creepy
Breath of the Horror
Well gibdos
The only difference that I can make out is that its less “foggy”
That's all you can see? Yikes
It's also darker, I don't really like it, but maybe if I was on a desktop it would look better? Idk
i like the less foggy look tbh
@@jennifer__e it's a little dark for my liking, but i'm glad you like it.
Right off, the grass is way more detailed. Really everything is very detailed. You might need glasses.
“that was a pretty cool Master Sword cutscene”
*doesn’t show it*
Eric’s editor = the nicest coolest kind of humble amazing person
Point Crow: “this is LOZ but realistic”
News: “Young man arrested for 900 accounts of breaking and entering into random villagers houses”
you forgot to mention the breaking of pottery, approximately 1,967 pots have been broken by the same guy
Me: dying of boredom bc I woke up to early
Point crow: do you ever get collectors anxiety
Lol same I woke up at 5:00
@@oceant1457 lol
I woke up at 11:35
@@misterworldwide6367 and you’ve been awake this whole time?!?!
Ouch
I didnt even sleep
When someone said in the chat “tasty graphics” I was like damn they weren’t kidding
Eric: Wow this looks amazing...
His PC: *airplane noises*
LoLLLL
I just find these... weird and disorienting. On the one hand, the far scenery and the lighting is superdetailed. On the other hand, you can see the sticks of grass. The shrine might be more glowy than ever, but then you realise the glow is a flat orange around it. It's so detailed and that exposes where the game itself isn't detailed enough.
But that's just me.
No I agree. The lighting is super off, the contrast is too high and objects in the distance are too distinct. The character models and sand doesn't reflect/capture light properly and they are not the same realism level of the rocks and stuff. And you're right about the fact that it highlights where definition is missing. Its a cool idea but the original to me looks a lot better. High sharpness can be too harsh on the eyes.
Yeah, I doubt the textures in BOTW support PBR, so that means that grass is just as reflective as metal, and light doesn't travel properly through link's hair.
But hey, those are just the limitations of ReShade. It really is just trying it’s best with the shaders.
Yeah I didn't really liked them either, it looks awful
i agree Botw doesn't really need the realistic lighting it just doesn't fit the Botw artstyle but the shader would be pretty cool with other games maybe
Honestly, I'd love to see a Limbo of the Wild run
“modding botw to be as realistic as possible”
First 10 seconds links foot is a rectangle
LMAO
I mean...He *did* say realistic, right? Are your feet not odd shapes and sizes?
Mom can we have revali’s gale?
No, we have revali’s gale at home
Revali’s gale at home: 15:29
I love how none of the rest of Zora's domain matters- only Sidon askhjdfdsfkgjh
I think what you’re proving more than anything is just how beautiful the game already is. The 60fps is the biggest improvement in my opinion
I honestly really like the original foggy less saturated graphic style of botw! I think it‘s really unique and I am glad it looks that way
Yup. Art direction matters. If it had been designed from the ground up for the more capable hardware, the art direction would have been different.
I like the style for sure, but I do think that higher contrast is really nice.
This mod looks beautiful. The moment right after the polygon look at 2:25 where you said let's turn it back to "normal" made me laugh, bc in CG the polygon images we work looking it is actually referred to as a "normal map".
A "normal" is an invisible line that shots perpendicular from the center of a polygon... imagine a pin cushion... and the color represents the direction it's pointing in. But instead of using XYZ values (the x-axis being left and right, the y-axis being up and down, the z-axis being towards camera and away) it uses RGB values since it's visual data. So things like the ground pointing straight up like the ground are green (x / R = 0, y / G =1 , z / B = 0), things pointing to one side approach Red, and things directly facing camera tend to be light blue since x / R = 0, y / G =0, z / B = -1.
The black and white image is a z-depth or depth pass... where it is telling you how far something is from camera. 0 being the closest and 1 being the farthest. 0 is pure black and 1 is pure white.
Ok, that's my nerd rant for the day.
Digging your BOTW stuff. Just picked up an OLED switch in December and this is all i've been playing since. Re-doing everything in Master Mode now. :)
I was just about to say, I can't see a difference- but then...
the comparison showed up-
Right? I was like "this is just how I see it normally" and then the comparison showed up and I flinched
That's because it's not that much better.
@@TheCatnipCinema no it legitimately is thousands of times better
I would love to see a “Horror of the Wild” video
can we just give props to the editor for the time they put in?
There’s this on shader pack called “the outdoors”. I recommend it because there is no glitches and the shading and ray traceing is on point.
Is it just me that prefers the original? It just looks so dark when it’s “updated” and doesn’t look like too much (outside of the darkness) even changed.
i agree :/
Personally, I really like it. The colours on the original are just way too washed out.
Originally I couldn’t notice a difference until he showed the images side by side. Though when in rain or looking at characters I can see a difference
The modded version kinda kills a lot of the art direction of the original
@@inv41id Totally agreed. I feel like I'd prefer the modded version if it was how the game always was, but as it is right now, the colors of the game are exactly what I think of when I think about the game's visual style, and this mod loses a lot of that.
Alternate title: Making the most beautiful game in the world even more beautiful
When he said: “look at this sunset” then jumped up I expected 10 guardians to shoot him off
I feel like the biggest difference is it looks like the gamma was changed and i never truly realized how necessary that was
Huge shout out to the editor for making the differences visible and comparing things. It makes this so much more cool
When you realise we're simping over the sky quality:
"Modding Breath of the Wild to be as realistic as possible"
9:26
2:23 thats botw when you get some happy herbs
what if you were practically a god controlling an entire kingdom, unrivaled by any, and a man with no pants marches into your castle, kills your children, and starts staring at you, starts saying “that’s so crisp, so crisp” repeatedly with his fingers like this.(👌 )
2:31 "All right we’ll turn it back to normal"
3D artists: oh, the irony...
lmao was literally thinking the exact same thing. Also can't say I'm ever a fan of these types of mods. Seems like most of them just up the contrast and saturation and ppl just gobble that up as "high definition". Granted, this one also seems to mess with the lighting a bit, but its so harsh.
Really hate the chat, though. Every time he switches it back and the chat gets filled with "ew" and "ugly", I cry for my 3d artist brethren. I get the same feeling when I see those "Animation changed to 60fps" videos and everyone thinks it looks amazing lol
@@Jeldin486
I completely agree with what you said.
A lot of people would notice something changed but the majority wouldn’t praise or hate that much if they weren’t told "it’s raytracing"
(yes, raytracing is always better quality-wise but for a game that aims for NPR, the result either ruins or clash with the artstyle or upgrades it too slightly to be worth the computing power.)
But in my comment I said "oh, the irony" because the render layer he was is used to visualize *normals*, so he was "already there"
@@Jeldin486 what if I prefer the contrast and saturation
I'm gonna be perfectly honest; I hardly see a difference. They look basically the same to me.
But then, I've never been one to care about graphical quality.
Don't take that the wrong way, I"m simply saying that BotW is always pretty to me.
I agree with you! I'm not as impressed only because I was expecting something different.
It's still beautifully detailed and looks great; however this just proves good design doesn't require major detail. The BEST designs, in my opinion, are ones that don't show excessive realism, but artfully select the most necessary visual interest.
I agree... I just think the normal version looks like more dusty.
Did u watch in 1080 p ?
His enthusiasm is so wholesome, I was more invested in his reactions than I was in the mods by the end
7:33 this close up of link really sells it for me.
Reminds me of Twilight Princess
I actually really don't like it for some reason.
@The YoungDefiant Plug Okay, you are like, the 6th person I saw in three days who had a P5 Joker pfp. Not that I'm complaining (I love Persona 5 too) But why???
It made him look like an action figure. The original blended better with environment, like they were made for each other, same universe, this looks a bit out of place, although you can only notice from up close. Overall, I don’t see this mod as an improvement apart from the occasional rays of light you can see during sunset. All this game needs is 4k 60FPS and elements loading from farther away, like the bushes and NPCs that spawn when you get close to them
Pointcrow out of context (6:18)
*Burning to death*
“That’s pretty cool”
*Proceeds to fly away at high speeds*
👌
@A B changed it don’t worry
“I BEG YOUR PARDON! I do believe that is my baked apple!” why do I like that quote even more with this mod in play?
Make a Canadian version, you must take your trousers off before entering a building or death, it’s always cold, and the only food is : poutine (3 hearts) elixirs are maple syrup, and wooly sweaters are the most protective
Breath of the Wild but Crow says “wowwwww” “so beautiful” for 21 minutes and 50 seconds
Me: wow this is gonna be cool! Pointcrow: I just turned up the contrast
FR, it's not very impressive looking. The only part that was interesting was seeing the light reflections from the blupees. It lost some of the more interesting color grading, like the blues and greens in different areas. Also contextless shots of the normal game is completely unrepresentative of the experience
@@crimsoninsight97 also the old mans face really wasnt that impressive lol
@@crimsoninsight97 do you realize how amazingly this speaks on Nintendo's original engine for breath of the wild? Even upscaling the lighting and graphics barely make a dent. The original already holds up so beautifully
@@crimsoninsight97 The one thing I did like about it was that I feel like it's easier to see? If that makes any sense? Like BOTW sometimes feels like it's in a phone filter, like Bloom or something.
Removing the sun glare doesn't make it look better. Its just a drop in saturation
It's weird nintendo left this video alone
We need a limbo playthrough
Definitely, needs to be a video
Would like to express my support for the black and white run
"I wish there were less of you" -just going to borrow that insult for my vocabulary real quick.
"look at this 60 FPS its so smoooth"
me watching at 30FPS on youtube: So True Bestie
alternative title: eric does an owen wilson impression for 21 minutes
edit: wow chain
Wow
Wow
Wow
Wow
I love how he called it “Sidon” instead of the zora
"Let's go see Gerudo."
"Let's look at Lurelin."
"Let's go to Death Mountain."
"OK now let's go see Sidon."
The pcrow cult has a fetish for Sidon therefore the only Zora that matters is Sidon and maybe mipha
@@Tater_Lord We are not a cult. We are definitely not a cult.
Prince Sidon is the only Zora that matters that's why.
the polygons were breath of the wild but 【aesthetic】
something about this just brings out every bit of serotonin in my brain
3:47 "Look at the detail" reminds me of Bethesda's "16 times the detail"
Crow: Look at those DETAILS! Absolutely BEAUTIFUL.
Me watching at 144p: bRUh
*sad 2015 ipod touch w/2g wifi noises*
9:16 Ah yes, a heart container. My favorite weapon to use against enemies.
How the hell does he have that
My first time coming back to your channel since you were under 30k subs. Crazy. I'm glad you are living your best life.
“It’s hard to make water look good” I can think of many games with amazing water, especially Mario sunshine
Doesn’t mean it isn’t hard!
what mod or preset is this ?
True, but that doesn’t mean it’s easy
sky children of the light a mobile game has amazing water aswell
I am confused.. Is the water in BOTW not already look good?
Editor did a hell of a job :)
I’m surprised he did this. I wish I had an editor... please somebody help me out.
Breath of the wild, but it can actually get nicer
Yes, an elf killing monsters to save a 120 year princess
Year old*
lemme just go fly over to my local dragon and destroy the evil incarnate sucking the soul out of it with my tree branch and stick-arrows real quick
@@PointCrow hi
@@PointCrow ummmm hi???
That one guy at 3:30 who is like "HeS nOt PlAyInG iN mAsTeR mOdE?" Made me laugh way harder than I should have
Merry Christmas everyone!!
Merry Christmas
Erfurt Christmas
Meant to say merry christmas... autocorrect
Merry Christmas! ❤️✨
Dare i say, breathtaking of the wild?
2:52 kinda looks like the telltale art style
True
Looks amazing! The before and after shots are really nice too!