Everything you need to know about (Incursion) | Path of Exile

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  • Опубликовано: 20 окт 2024

Комментарии • 15

  • @ExileStrategy
    @ExileStrategy  3 месяца назад +1

    *I made a guide on Reddit, along with two images of the complete Tier list of all the rooms. First Link in the description*

  • @ChoseSimba
    @ChoseSimba 3 месяца назад

    I'm enjoying these tutorials, very quick and in depth compared others!

  •  3 месяца назад +1

    Nice video🎉, waiting for other mechanics too!

    • @ExileStrategy
      @ExileStrategy  3 месяца назад

      I'll try to publish it in a few hours, it still needs editing but it's 90% ready. And welcome!

  • @Bleggman
    @Bleggman 3 месяца назад +2

    Actually good video glad this hit my algorithm. Always wanted to farm alva but didnt want to learn it. I will be doing this next league for sure

    • @ExileStrategy
      @ExileStrategy  3 месяца назад

      Welcome! There will be many more videos this week. I league started this mechanic several times, it works great even if the Locus has a lower value on the first days.

  • @ΧρηστοςΣιρανιδης-ψ5π
    @ΧρηστοςΣιρανιδης-ψ5π 3 месяца назад

    All of your videos are so helpful, Thank you

    • @ExileStrategy
      @ExileStrategy  3 месяца назад

      I'm glad you liked it, do you have any content suggestions?

    • @ΧρηστοςΣιρανιδης-ψ5π
      @ΧρηστοςΣιρανιδης-ψ5π 3 месяца назад

      @@ExileStrategy hmm, apart from covering league mechanics (and I am looking forward to see more videos about league mechanics), may you could explain bosses on detail? like, attacks and damage types, I am somehow new to the game, so anything really, I enjoy learning anything about POE

  • @unlearningify
    @unlearningify Месяц назад

    Alva told me I was the only one to enter her.

  • @qwewheng
    @qwewheng 3 месяца назад

    Nothing secretive about refreshing room encounter (Alva reset?), its known since Incursion was released. Its probably (98% since you like to pull this out everywhere in your guide when you are not sure about anything) because prior missions rework sacrificing one map mission for a 1/11 chance to hit Locus room again were both inefficient and ineffective in chain farming temples, hence its rarely brought up to the conversation. Your guide in Reddit provided little that's not already known: Doryani (Gem) and Locus (Corrupt) are the only S tier rooms, Apex (Unique) and Nexus (Upgrade) are situationally S, mostly A. T3 Legion is objectively worse than T2 after factoring risk/reward over time, Atziri is quite rippy with -max + upgrade and arguably way more difficult than its Uber variant if the temple is built to juice Omnitect (Possessed, Life). You rank item and pack size rooms as equal or higher than Grove when a T3 Grove gives more experience and loot than items/pack size due to hidden rare monster modifiers. T3 Tempest has a 50% chance to be radiating which gives 10 times more quantity than T3 item yield and thus are crazy good in tight areas where it mattered like the Omnitect arena yet was ranked 2 tiers lower. Strongbox/Map/Legion rooms in temples do not benefit from Atlas passive and thus are objectively worse than T3 Valuables yet they are all ranked the opposite. Finally, one does have to wonder that the accurate information from this video has a close resemblance to Path of Evening's Incursion video guide, and information that are not available from that video guide but talked about here are somewhat different from the generally accepted conclusions from the community (Atlas tree notables for example). It almost seemed like you decided to do Alva exclusively in 3.24 in one league then decided to write a guide about it without considering other scenarios ie. potential differences in temple building approach for different league and purpose, Adorned fragments farming, corrupt and scarper strategy, room level blocking with atlas tree notable interaction to improve valuable room placements etc. If your just doing a guide for dummies I'll cut you the slack and give you 5 liners, credit to Elune_:
    S tier should be gems and corrupt.
    A tier should be sacrifice and upgrade rooms.
    B tier should be any tier 3 augment that drops a valuable item, currency, item yield / rarity, and tormented spirits.
    C tier should be strongboxes, legion, breach, atziri, tempest.
    D tier should be weapons, armour, jewelry, items, maps, pack size, explosives.

    • @ExileStrategy
      @ExileStrategy  3 месяца назад +1

      Dude, that's a lot of text, but I appreciate your dedication to writing and participating in the discussion, even if it was rude of you to accuse me of things I didn't do (like copying information from Path of Evening).
      *I will answer you in an organized and polite way.*
      1. The idea is to be an introductory video, because there are already a lot of channels out there with 1h30min discussions on any minimal topic, this scares many new players away from learning, something that doesn't need to be too complex, some people theorize too much. MAKE IT SIMPLE!
      2. Several people found my guide on reddit super useful, proving my point. Many who probably know ZERO about the mechanics. If it didn't add anything to you, maybe you should go to the 1h30min videos.
      3. I didn't copy this information from any other channel, just on this mechanic I should easily have about 50 hours, including spreadsheet tests like I like to do. I have seen several videos, I like to know the opinions of other content creators, but most of the time I find them completely wrong, it seems like a ctrl c + ctrl v with wrong information. I think the only video I have seen about this mechanic that I genuinely agreed with everything was Sirgog, but it was a long time ago and I saw it when I started learning about the mechanic.
      4. I started playing the game in the Blight league, and I have almost 2000h playtime, but what does that matter? Let's measure our VP (virtual d1**s) now?
      5. I already knew that Grove was good for many reasons, but I don't know this one, thanks for adding this for my knowledge.
      6. Not every farm strategy in this game should be put in a profit "benchmark", because certain things have different moments where they are better. For example, the Glittering Hall, despite being total garbage when you have already unlocked the entire Atlas, is very good at the beginning of the game. You can get many more rings and amulets than by doing a heist for the same purpose, and it is a very good strategy for chaos recipes early on.
      Yes, this information is not in the video, but as I said, I wanted to MAKE SIMPLE!
      7. Since this is an introductory video, there is no need to talk about what each room does... beginners only need to create good temples to sell and make some divines. Refreshing room is not known by everyone, this information isn't even in the game, not everyone has played the game since the expansion was released.
      8. In the next video, I will talk about each room, but this video was intended to teach the best rooms to sell, which is what I did. I never intended to spend 1h30min here discussing each room, that is useless for beginner players.
      9. On Reddit, I made it very clear that for those who do not understand the mechanics, it would be better to watch my video. All this discussion that you are bringing up would be better used there, where there are more players with similar experience. But I appreciate the engagement for my channel.
      10. About the different approaches... I really couldn't talk about it in this video, but it's something you gave me an idea to create more content about this mechanic and others in the future. One step at a time.
      11. Certain explosives are NOT D tier, simply because now with the Scarab of Timelines you can very well earn an additional chronicle in the first run (12 incursions), and this room can help you open doors and get to some T3 rooms that were generated by the Scarab but are not connected.

    • @qwewheng
      @qwewheng 3 месяца назад

      @@ExileStrategy
      In no way I've stated that you copied or stole someone else's (Path of Evening in this matter) content in this video, rather what has been put up here that are accurate are not something that's not already been discussed or shared to death in other videos or Reddit threads, whereas ideas that can be floated as original are different from what the community had widely agreed upon, ie. Unique/Upgrade not sharing the same weight as Gems/Corrupt, more so when this is, according to your own statement, a video catered for temple trade and not self-clear. People buy Gem temples early for skill setup into Locus later when the economy is stronger for juicy gamba krangle. Apex upgrade profit margins are heavily dependent on the uniques from other rooms and vials as well as demand of those upgraded uniques so its really just a second option if Locus/Doryani are not available. Alva reset is in the wiki actually, unless you are using the obsolete version there's no way one would miss the strategy. To this end I've quite frankly not seen information that you've put up here that are correcting what others have recently put up that you claimed are wrong. In other words this video is a summary maybe? Except others have been putting them up at the start of the league and are more relevant at the time. As to Path of Evening, its just a somewhat interesting observation that where parts they stopped elaborating for reasons the same has happened here, while stuff that they don't discuss but was discussed here are collectively "different" from publicly tested knowledge.
      The tier list given is specifically on temple trade which is what you claimed this video is for. It is for that reason why spirits and tempests are tiered as such. Its not meant to be interpreted as "these rooms are garbage so they shouldn't exist", rather "these rooms are not worth building the temple for selling so if there are higher tier rooms go for those instead". Besides, essences and strongboxes both provide better accessibility to jewelry if chaos recipe/early gearing is what your up to. Its also weird that now you would say profit benchmark is not the be-all and end-all in a video you claimed to focus only on trading temples. So its actually confusing now, is this an Incursion introduction video or a how to profit from selling temples for dummies video? If its the former then its different from what you claimed on Reddit, and if its latter then there aren't really much to look at apart from what is already known about Locus and Doryani.
      All I am saying is both your tier lists arguably are accurate only in respect of the S tier rooms and the subsequent rooms being rather different from what's already tried and tested, hence the interest on how far have you actually tested Incursion before coming up with the guide. We can agree that hours spent matters little, but I'd like to think we can also agree that the experience of 2000 hours building temples based on 1 strategy is probably not as valuable as the results of 200 hours of testing several strategies per se. For example, it shouldn't take more than 10 self-tests on Grove to feel the difference compared to pack size, and Atziri magic monster modifier feels negligible without pack size combined. One can even make a case for Grove against T3 currency, although that in itself is more debatable. At the very least, I'd like to think a video discussing temple trading would've covered the Incursion Atlas passive, not just by explaining what they do but their worthiness especially now that we have 3 months of play-testing and certainly some points can be argued to be better placed elsewhere.
      As a side note, avoid interpreting upvotes in Reddit as a stamp of approval. The last time an Incursion tier list was posted a year ago it has 5 times more upvote than yours, but the general consensus in that list is its poorly tiered. And before I forget, I might not know which other videos that you watched are wrong in their info, but I am very certain that several info in your tier list pertaining what each room does or their modifiers are wrong. You might want to have a look at those again while correcting the list, ie. Hall of Champions grant monsters 400% crit chance and 45% crit multi, which is definitely not comparable to 20% increased damage.

    • @ExileStrategy
      @ExileStrategy  3 месяца назад +1

      @@qwewheng I don't remember right now, it's been a long time since I learned about this mechanic, but I remember that when I did some research, I watched several videos and it took me a few videos to find a content creator who talked about the "Alva Reset". Unfortunately, since it's been a long time, I can't remember, not everyone reads everything on the Wiki too.
      About the Atlas, I did mention it in my video, I gave my honest opinion, that only 2 and possibly three big perks are essential.
      I really like testing strategies and putting them in spreadsheets, I have some older ones, but now with the channel project I plan to do more. This is something that is somewhat lacking on RUclips, certain content creators just tell you to do x or y, but they don't show the results. I know that not all of them do, there are many who show this, and I want to be one of them.
      Thanks for the constructive feedback and sorry for misinterpreting your comment about Path of Evening.
      Stay Safe!