The Ultimate Guide to Web Game Development

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  • Опубликовано: 14 янв 2025

Комментарии • 26

  • @ErikOnarheim
    @ErikOnarheim Месяц назад +3

    Great video! Thanks for checking out Excalibur!

  • @Vorenus875
    @Vorenus875 Месяц назад +1

    Keep showing this content! The way you think about different logical problems makes games so helpful to developer!

  • @swestover
    @swestover Месяц назад +2

    Great video! I appreciate you sharing my channel for the Phaser 3 content.

  • @hachetrescomacatorce2340
    @hachetrescomacatorce2340 Месяц назад +1

    A M A ZZZZZZ I N G !!!! thanks a lot. Hey Frank's Laboratory for canvas tag is so cool

  • @naranyala_dev
    @naranyala_dev Месяц назад

    awesome review, making gamedev easier in web community

  • @Nikhil-gm8ks
    @Nikhil-gm8ks Месяц назад

    Thanks for the Guide. Good one !

  • @FaunFunc
    @FaunFunc Месяц назад

    Thanks man for the list. I'm currently builidng my own engine and using webgl

  • @blokche_dev
    @blokche_dev Месяц назад +2

    Tauri 2 now lets you build for mobile as Capacitor does I think. Still very new.
    Thanks for sharing!

  • @jamesgphillips91
    @jamesgphillips91 Месяц назад +1

    hey, bevy is a rust game engine, but it does offer you a pretty easy wasm compilation target. Impo a great tool for web games

    • @JSLegendDev
      @JSLegendDev  Месяц назад

      Hi, thanks for sharing!

    • @jamesgphillips91
      @jamesgphillips91 Месяц назад

      @ thanks for the content good luck with your Chanel

  • @hachetrescomacatorce2340
    @hachetrescomacatorce2340 Месяц назад +1

    does kaplay use webGL ?? or only canvas 2d

  • @Frangelo90
    @Frangelo90 Месяц назад

    10:00 hold on, Isn't JS an OOP language? So if it's closer to JS then it's OOP. Am I misunderstanding this?

    • @JSLegendDev
      @JSLegendDev  Месяц назад +1

      @@Frangelo90 While you can do OOP in JS using the class keyword in practice most devs writing frontend code prefer to just use functions and JS objects to store properties.
      For example, React is now mostly written by declaring components in functions and using hooks compared to before where you declared a React component by writing a class and using methods.

    • @tootyrnt5533
      @tootyrnt5533 23 дня назад +1

      Modern JS uses more functional based programming than OOP

  • @artoke84
    @artoke84 Месяц назад

    what do you mean there are more resources for Three.js compared to Babylon.js?

    • @JSLegendDev
      @JSLegendDev  Месяц назад

      More tutorials, content, examples using Three.js VS Babylon.js

  • @ulrich-tonmoy
    @ulrich-tonmoy Месяц назад +4

    So using js for Hobby and playing out is ok but for hardcore game dev if dont want to spend most of the time fighting the tools to make it works you should choose unity or Unreal

    • @JSLegendDev
      @JSLegendDev  Месяц назад +3

      Sure for advanced 3D games but for 2D and light 3D games, I think you can make your game in JS/TS without having to fight your tools.

    • @ulrich-tonmoy
      @ulrich-tonmoy Месяц назад +2

      ​@@JSLegendDev yep i agree its good for web and desktop but mobile and console its fighting your tools

    • @JSLegendDev
      @JSLegendDev  Месяц назад +2

      @@ulrich-tonmoy It can still be good for mobile depending on your game but I agree that for consoles it's not straightforward.

    • @ShizoMoses
      @ShizoMoses Месяц назад +1

      Thanks guys, rhat was actually pretty informative.