Hi Oasim! Thanks for this video! I just had a question about the stitch brush - Is this good for 3d printing as well? Or will it have some gaps between the modeling so will it be hard to print? Thanks so much for your work
Hey, thank you so much for the kind words! For 3d printing, make sure to make them a bit larger, exaggerate them, cause you have to keep mind that all renders get softned. Once you have them layer out merge them with the mesh they are sitting on, dynamesh them and you should be ready to decimate and send to printer. I hope this helps
@@행국 Yes, just make sure the stitching touches the model so there is no gap between the stitching and the model, this way when you Dynamesh you get clean results.
I mask the shape that I want to extract and then I use a plugin called extract plus to extract that piece for me, you can download the plugin here www.artstation.com/a/10407473 I hope this answers your question.
I want to download the shoes you made in this video. But I'm not an English speaker. This writing is also using a translator. Is it possible to download this? If possible, please write down the download link.
another question :) this method will leave you with high poly mesh right? how would you lower it for importing to game engines? would you retopologise?
Not really, once you extract that piece you can Zremesh it to low poly and then you extrude that clean topology, check out this photo and you will see how clean the topology is when you use this method public-files.gumroad.com/xkr2gqs5di934m3p09jvup7xtkej
You’re a master of your craft. This is amazing. To me shoes is the one thing people more than often get wrong. So this is very helpful
Thank you so much brother, really means a lot!
Hi Oasim! Thanks for this video!
I just had a question about the stitch brush - Is this good for 3d printing as well? Or will it have some gaps between the modeling so will it be hard to print?
Thanks so much for your work
Hey, thank you so much for the kind words! For 3d printing, make sure to make them a bit larger, exaggerate them, cause you have to keep mind that all renders get softned. Once you have them layer out merge them with the mesh they are sitting on, dynamesh them and you should be ready to decimate and send to printer. I hope this helps
@@karmieh I see!! dynamesh so that there are no holes? Thanks!!
@@행국 Yes, just make sure the stitching touches the model so there is no gap between the stitching and the model, this way when you Dynamesh you get clean results.
Do you have more ZBrush course too? Or you will make ?
I have a couple of courses for Zbrush and Marvelous Designer oasim.com/ and I am working on a couple new courses and short tutorials.
great video!
Thank you, I hope you found it helpful!
0:38 when you shade and you create a mesh exactly in that shape, how do you do that?
I mask the shape that I want to extract and then I use a plugin called extract plus to extract that piece for me, you can download the plugin here www.artstation.com/a/10407473
I hope this answers your question.
@@karmieh thank you
discount for this tut?
Sure thing, use discount "KARMIEHTOYS" to get 10$ off your order! Thank you!
@@karmieh Thanks bro! İ bought it.Thanks for your effort✌🏽
I want to download the shoes you made in this video. But I'm not an English speaker. This writing is also using a translator. Is it possible to download this? If possible, please write down the download link.
You can download the full tutorial and the 3d files of the shoes here www.oasim.com/l/jordans
@@pixelbudah THX
👏👏👏👏
🙏🙌❤️
I prefer 3d modeling instead sculpting anyday
Whatever tools make you happy 😁 at the end of the day they are just tools, it's the result that counts.
it is a real time course right ?
Yes, in the full course, there is no speed up, I go over each step in detail. And you also receive the final 3d model.
another question :)
this method will leave you with high poly mesh right? how would you lower it for importing to game engines? would you retopologise?
Not really, once you extract that piece you can Zremesh it to low poly and then you extrude that clean topology, check out this photo and you will see how clean the topology is when you use this method public-files.gumroad.com/xkr2gqs5di934m3p09jvup7xtkej