The 'tent' objects at 9:54 are pieces of a lock that explodes in the Tower Room. If you can remember, the final battle leading up to Gruntilda is blocked off by a heavy door that has a massive lock on it; once you solve the puzzle to the final fight, the lock explodes and the door opens. Also, there is a Yellow Jinjo that acts as a hidden camera in some scenes, and during the beach scene at the end we have him waving to camera as an in-joke, so there's that.
Just throwing this out there, at the part with the ice key, you can actually enter the code nowyoucanseeaniceicekeythatyoucanhaveforfree in the sandcastle and remove the glass blocking you from that room. Was part of the planned stop 'n' swop where at the time the n64 held memory for a few seconds after being powered off, at which point you'd slap in banjo-tooie and get all kinds of unlockables. Hardware changes canned that idea... Until the xbox re-release
Your patreon suprised me! I thought it would just get around $90 like what most smaller RUclipsrs who start a patreon get. This is a BEYOND successful launch of a patreon. You didn't even advertise it much. Guess people just really love the channel. Glad to see it doing so well :D Also, looks like Pat's identity has finally been Boundary Broken.
you should show us how you make one of these episode. I am assuming you run a script that lets you control the camera with a second controller or toggle control.
Darkking ice its ran in dolphin, theres an option called "free camera" in the setting which allows you to use the mouse and keyboard to move the camera freely, i tried it myself and found some really cool secrets in some gamecube games.
I hope so. Especially after this episode. I'm very interested in learning how he figured it out and got Magic Camera™ to work here considering the problems he had with the initial attempt.
I just discovered your show yesterday after Beta64 mentioned you in his Wario Ware Inc. video. I watched a few of your episodes such as Ocarina of Time and Super Mario 64, and instantly fell in love with your show. I then saw the fate of Banjo-Kazooie video, since I enjoyed this game a lot, a wanted this video to become a reality. Then, I see this video in my RUclips suggestions.. Even, better, this video is in. collaboration with SwankyBox, one of my favorite RUclipsrs. With all that said, I love your show. Keep up the good work.
My guess is that the ropes in Spiral Mountain are loaded in when you first boot up a new file, and then when you get all of the training moves Bottles "fixes" the bridge, switching out the broken bridge object with the fixed one. In a similar manner, that door in Treasure Trove Cove would be loaded in its proper place if the Sandcastle challenge was attempted during Furnace Fun. Hope this helps!
You guys are awesome. And I gotta say, I love how sincere the laughter is in your voice during the entirety of the video. Thanks for the great content!
Got recommended this video because of my love for Banjo Kazooie. Super happy about finding your channel going back and watching all the most interesting episodes and looking forward to new ones.
Just found your channel...and as it seems its a channel dedicated into solving all of my childhood/early teen N64 questions about what was behind this and that and where did that go when it went off camera oh lord what a treat! thank you man awesome videos!
How do you get the camera modifiers? Are there any links you could share? I'd like to try this myself.I ask now because I noticed you and Swanky have different results when moving the camera in the game.
Your show is great, Shesez. It let me see the games i played as a kid from a new design perspective of the enviroment, programing, etc. of many games that hardly i would find in another place in a good format like this. Keep the good work ;)
Jeremy Higgins most likely a glitch with moving the camera. It could be on a separate layer and with moving the camera it's not properly connected, same reason why you don't see the text boxes. hopes this helps!
Love the video's mate. You spend your time cracking games to find stuff i spam through glitch vids for. (That's how i found you're channel.) You're decision to go full time is greatly appreciated by this viewer :D
I've just about beaten this game for the first time and it's been fantastic. Thanks for these videos. It's really cool checking out these games in such a way and seeing things we weren't supposed to see.
This was great! Thank you for answering so many questions about BK's world that I had from when I was a kid until now. :) Even more excited for Yooka-Laylee than before! :D
a couple things i can shed some light on, the ropes in spiral mountain are the bridge thats there when you dont know all the starter moves, the plank of wood in the sandcastle is for when your in the Furnace Fun variant of the room, it blocks the loadzone
I'm loving this channel! I'd love to see an "Intro" episode. maybe going over how you make these, things you've learned by doing it, common terminology ("culling", "skybox", etc), and such.
My apologies if someone already answered this before but, what software are you using to go out of bounds in the Nintendo 64 games? I'd really like to play around with the software and try it out on other obscure N64 titles that have yet to be reviewed.
Thanks for covering my favorite N64 game :) I remember how I kept trying to look behind walls and in dark corners in this game, and this solves some of those mysteries! Could have kept watching this for hours
This was a really excellent episode! I loved every minute of it, and the collaboration was pretty awesome too! I'm really looking forward to what you have in store for us this year, Shesez.
Glad you are able to churn this episode out in spite of the setbacks you mentioned in a previous video! By the way, SwankyBox, the debris inside Gruntilda's puzzle chamber at the top of her lair is from the padlock that bursts off the door leading to the final battle.
That was actually some pretty cool insight to how Banjo Kazooie is programmed. Lots of neat stuff going on behind the scenes for this game. Love the work you put into this show!
It's great to see this episode especially considering that you made a video saying that you couldn't do this before. Also, it's nice to see Pat's face :D
Hey Shesez, it would be amazing if you could do an Episode of 'Boundary Break' around the 'Borderlands' series. I'm a huge fan of these games and I'm also very excited to see Borderlands 2 tomorrow at AGDQ! As a huge fan of the series I would like to know everything about these games and Boundary Break would be an amazing way to find some secrets that I haven't found yet :) I hope you'll read this, notice me Senpai :^) Also, really good video mate, I think it is an awesome idea to do RUclips full-time now! I'm really hyped about 2017 and the videos you will produce. Btw, you and Andy (A+Start) are my most favourite RUclipsrs and i love your work. :) Have a great day.
I love that you did this game! Thanks for creating this. RARE put so much love into this game, it's great to see how their minds worked. Thanks for posting :)
Great episode! I made my vote, but whenever you get to Banjo-Tooie, I really hope you show off the entirety of Grunty's Lair. I just want to see how much they bothered rendering there, like if you can still see the entrance to Mumbo Mountain and its painting. It'll help me figure out if they re-rendered the place or just ripped it straight from Banjo-Kazooie and gave it a slight remodel.
Depends on the length of the game and wealt of content to provide to the show! I'd say in total roughly 20 hours per episode. But it can be more or less depending on the episode. Im hoping to make peisode even longer or get more episodes out now. So you may see 1 long video in the week or 2 normal sized videos
I love the episode, man! I'm so glad you were able to overcome that culling :) I liked the intro, too. I also do animation (mainly 3D) and I would be delighted to make a future intro for you :)
The ropes I believe are also part of the geometry that loads in the starting cutscene, as to save on resources. Similar storage can be found within Banjo's Backpack, and has all of the starting cutscene models just waiting to be called in. I can speculate that the devs forgot to remove this. One other thing to note: this may have something to do with the beginning area where the bridge is unconnected, if the player proceeds to learn all the moves at the beginning, rather than skipping Bottles.
Hey Shesez! Keep up the good work mate! Your channel is really good and your videos are well produced. I really liked this video. I would like to see some more boundary break on Banjo Tooie. PS Pat seems like a legend.
Ooh, this series is right up my alley. This is an interesting way to spot unused scrapped leftovers in games. I wonder if you'd be able to find anything interesting off screen on beta & leaked cancelled N64 games.
I really like your show, I've discovered your channel yesterday and I've almost watch every episode of the serie since then! haha! It can actually be quite funny and/or impressive what we can find at some places! But, of course, if you're mind or if it's worth it, I'd REALLY like to see a Pokemon Snap (I believe this one coming), Starfox Assault and/or Banjo Tooie episode. keep the good work! :)
I make the intros for Shesez. I used a program called SFM, which is free. You can see more behind the scenes of the intro on his Patreon in the description.
MC94 I knew it was SFM from the first place (due to its renderer that i personally despice) so you didnt have to tell me. But your skill is certainly improving, so keep going!
I'm working on moving to render the animations in Maya. The only reason why I can't right now is my GPU isn't powerful enough and render time would take far too long. Expect the switch by the end of the year, though.
The 'tent' objects at 9:54 are pieces of a lock that explodes in the Tower Room. If you can remember, the final battle leading up to Gruntilda is blocked off by a heavy door that has a massive lock on it; once you solve the puzzle to the final fight, the lock explodes and the door opens.
Also, there is a Yellow Jinjo that acts as a hidden camera in some scenes, and during the beach scene at the end we have him waving to camera as an in-joke, so there's that.
I can't find a single source for that yellow jinjo / camera claim. Is this legit?
This is your best episode yet, and perfectly demonstrates what's so great about the show. Good job dude!
A+Start Hey Andy! What's the next game for Son of a Glitch?
A+Start dude thank you!! im surprised anyone feels this way.
I subscribed
The wood texture in 7:15 has one purpose:
Serve as the locked door, indeed, when you're in the sandcastle in a final quiz minigame.
oh ya
Just throwing this out there, at the part with the ice key, you can actually enter the code nowyoucanseeaniceicekeythatyoucanhaveforfree in the sandcastle and remove the glass blocking you from that room. Was part of the planned stop 'n' swop where at the time the n64 held memory for a few seconds after being powered off, at which point you'd slap in banjo-tooie and get all kinds of unlockables. Hardware changes canned that idea...
Until the xbox re-release
Eveyrone: T posing
Captain Blubber, a man of culture: I posing
ok this is epic
Eveyrone 🤑
Great episode! Love seeing Pat and hearing what Swanky Box had to say. I also loved animating the intro. Banjo and Kazooie have great designs!
You did another amazing intro good sir. Thank you so much!
How do you do the intros? do you do the designs from scratch? and the levels they're in?
Bret Cooper Goodness no! I use a free program called SFM. The community uploads a lot of ports of environments and models from a lot of games.
you first met bottles and already have a photo of him in the house
logic
I think Tooty already knew him, but called him Mr. Mole(?
I met bottles at a fudruckers back in 2008
i fuckin FLIPPED out when i saw this beause i remembered when this episode was cancelled a while back and was so sad
Yea same mate
Hey everyone! Check out the Secrets Developers Left Behind video I helped with over on SwankyBox's channel! ► ruclips.net/video/kvcu7YItKaA/видео.html
Dude!? Shesez how did you forgot to check the game over scene of Banjo Kazooie!? Still nice video!!!
When pat said hello internet it reminded me of behind the meme :D
Just doing what you told me to do, until you do it. HALO OFF CAMERA SECRETS!!!
Shesez Mario party 7 please!!
+Shesez wasn't there a problem with culling?
The wood texture in the sandcastle is used if you play the Furnace Fun version. As for its purpose, you're exactly right.
: really love th:s ser:es, :t's :nterest:ng see:ng the secrets that h:de beh:nd closed doors
: love th:s post and :ts charm:ng wr:iting and grammar
@@theemeraldfalcon9184 he's a coconut gun, he didn't go to school :(
@@mamaeluigi2532 no this is the quotes from banjo and kazooe if u read what the characters were saying
I read this as grunty was saying it on screen lol
@Peref L. you should've read the d:alogue!
Your patreon suprised me! I thought it would just get around $90 like what most smaller RUclipsrs who start a patreon get. This is a BEYOND successful launch of a patreon. You didn't even advertise it much. Guess people just really love the channel. Glad to see it doing so well :D
Also, looks like Pat's identity has finally been Boundary Broken.
Major props for overcoming the culling!
bwark
bwark
bwark
you should show us how you make one of these episode. I am assuming you run a script that lets you control the camera with a second controller or toggle control.
At some point i will
Shesez can you do a dead space off camera I really want to see what goes on in that game
Darkking ice its ran in dolphin, theres an option called "free camera" in the setting which allows you to use the mouse and keyboard to move the camera freely, i tried it myself and found some really cool secrets in some gamecube games.
Dolphin has an option for moving the camera anywhere and I assume he uses it since I saw the text at the top left
I hope so. Especially after this episode. I'm very interested in learning how he figured it out and got Magic Camera™ to work here considering the problems he had with the initial attempt.
The Sandcastle floor closes during the Furnace Fun minigame.
I just discovered your show yesterday after Beta64 mentioned you in his Wario Ware Inc. video. I watched a few of your episodes such as Ocarina of Time and Super Mario 64, and instantly fell in love with your show. I then saw the fate of Banjo-Kazooie video, since I enjoyed this game a lot, a wanted this video to become a reality. Then, I see this video in my RUclips suggestions.. Even, better, this video is in. collaboration with SwankyBox, one of my favorite RUclipsrs. With all that said, I love your show. Keep up the good work.
Shesez if you don't do a banjo tooie boundary break you are grounded
Wait, when I got grounded as a kid that meant no video games. If Shesez is grounded and can't play games, how is he supposed to do Banjo Tooie?
I will force him to do it
I will get a shovel
Speaking of 'grounded' I would love to see Last of Us out of bounds! there is so much to look at in that game.
It's true, he really should do it :/
wow! thats amazing! how do you make the intro, AND how do you do the thing whith your camera?
I made the intro for Shesez using a program called SFM. You can see the behind the scenes of it on his Patreon.
nice :)
My guess is that the ropes in Spiral Mountain are loaded in when you first boot up a new file, and then when you get all of the training moves Bottles "fixes" the bridge, switching out the broken bridge object with the fixed one. In a similar manner, that door in Treasure Trove Cove would be loaded in its proper place if the Sandcastle challenge was attempted during Furnace Fun. Hope this helps!
Boundary Break: Conkers Bad Fur Day?
Oh you bet
:D
I was thinking the same thing!! Another Rare game!
Are you feeling it now, Mr Krabs? Ahh snap
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAS
That Pat reveal was way worth it. Hopefully he comes into the camera more often.
You guys are awesome. And I gotta say, I love how sincere the laughter is in your voice during the entirety of the video. Thanks for the great content!
getting a shout out on Beta64 and doing a collaboration with Swanky Box? starting to get recognition. you deserve it man. great content.
Thanks dude, I really never imagined the show getting any kind of attention like this
Got recommended this video because of my love for Banjo Kazooie. Super happy about finding your channel going back and watching all the most interesting episodes and looking forward to new ones.
Captain blobber hittin that T-pose dam
Its an I pose
Extra dominance asserted
Just found your channel...and as it seems its a channel dedicated into solving all of my childhood/early teen N64 questions about what was behind this and that and where did that go when it went off camera oh lord what a treat! thank you man awesome videos!
How do you get the camera modifiers? Are there any links you could share? I'd like to try this myself.I ask now because I noticed you and Swanky have different results when moving the camera in the game.
Your show is great, Shesez. It let me see the games i played as a kid from a new design perspective of the enviroment, programing, etc. of many games that hardly i would find in another place in a good format like this.
Keep the good work ;)
Curious, why are all the "I" characters replaced with ":"?
Jeremy Higgins most likely a glitch with moving the camera. It could be on a separate layer and with moving the camera it's not properly connected, same reason why you don't see the text boxes.
hopes this helps!
Hannah Millership
was wondering this too thanks :)
Jeremy Higgins it's not only i
Jeremy Higgins it's actually an error with emulating banjo kazooie in any capacity. it glitches out certain letters and symbols.
Queef Sniffer Maximum Overdrive i
Love the video's mate. You spend your time cracking games to find stuff i spam through glitch vids for. (That's how i found you're channel.)
You're decision to go full time is greatly appreciated by this viewer :D
absolutely love the series guy keep on coming waiting on Conker's Bad Fur Day great job guys
I've just about beaten this game for the first time and it's been fantastic. Thanks for these videos. It's really cool checking out these games in such a way and seeing things we weren't supposed to see.
OMG, you have the models for banjo and kazooie? Where did you get them?!
This was great! Thank you for answering so many questions about BK's world that I had from when I was a kid until now. :)
Even more excited for Yooka-Laylee than before! :D
I love this game. Banjo-Tooie next please
a couple things i can shed some light on, the ropes in spiral mountain are the bridge thats there when you dont know all the starter moves, the plank of wood in the sandcastle is for when your in the Furnace Fun variant of the room, it blocks the loadzone
3:00 I love the GameXplain reference
Seeing Bottles' eyes is just as creepy as seeing Dr. Eggman's eyes in Sonic 06.
Hey can you explain to me why in the XBL version of Banjoo Kazooie, Banjo is playing on the gameboy despite being a Nintendo product?
My guess would be that there's no handheld that Microsoft made at the time to replace it
none of your videos were ever even suggested to me by youtube. I'm soooo glad A+ Start recommended you, this show is awesome! :D
some pretty neat stuff as expected, here's to hoping you can get Pokemon Stadium working with you tools some day!
I'm loving this channel! I'd love to see an "Intro" episode. maybe going over how you make these, things you've learned by doing it, common terminology ("culling", "skybox", etc), and such.
Pat needs his own sprite like yours in the channel logo now. Epic video, very GUH HUH!
You really seem like a super nice person and that's rare, I like watching your outros because it's like, here's a chill dude.
New Boundary Break Episode! BANJO KAZOOIE!!!! With SwankyBox! Oh boy.
My apologies if someone already answered this before but, what software are you using to go out of bounds in the Nintendo 64 games? I'd really
like to play around with the software and try it out on other obscure N64 titles that have yet to be reviewed.
"Cool bit" " game explained"
Nice
I remember when you had 19,000 subs, you've really improved! You deserve hundreds of thousands of subscribers! You're so god damn original!
Niiiiiiiice!! Amazing how this episode got a chance!!
Very nicely done! One of the best videos of the series so far! Lots of stuff that reveals how developers pulled off certain tricks!
Sand castle wood plank: That goes up for a challenge from the Game Board near the end.
Keep it up homie, this is a great series. I look forward to seeing all the neat stuff you've got in store!
2:54 oh wow that reference )
My face lit up seeing Pat! Amazing job on this video. Good job to you and Swanky
Keep the videos up!! Love them!
I am so freaking happy you decided to do Banjo Kazooie!!!!!! YAY!! Great job!
The day has finally come...
Thanks for covering my favorite N64 game :) I remember how I kept trying to look behind walls and in dark corners in this game, and this solves some of those mysteries! Could have kept watching this for hours
"...and thats a coolbit but I need this game explained..."
I see what you did there. Well.....maybe....
This was a really excellent episode! I loved every minute of it, and the collaboration was pretty awesome too! I'm really looking forward to what you have in store for us this year, Shesez.
Whatever you did to get this to work has made a weird change to the text: all the 'I's have been replaced with ':'s.
Glad you are able to churn this episode out in spite of the setbacks you mentioned in a previous video!
By the way, SwankyBox, the debris inside Gruntilda's puzzle chamber at the top of her lair is from the padlock that bursts off the door leading to the final battle.
"COOL BIT" "GAMEXPLAINED" I see what you did there, smart... :)
TakerKaneanite619 it was genius
Although he forgot rumor and Laura Kate Dale
TakerKaneanite619 Yeah I noticed that as well. What a random reference.
I never thought watching videos of offscreen objects in videogames would be so entertaning but it is and I love it!
That Gamexplain reference though
Just wanted to tell you this is an awesome series, keep up the good work!
Thank you Ugly Dan!
What if you wanted to go to heaven
But God said: *GUH-HUH*
Dude, you totally deserve way more subscribers. This is a very interesting and original series =)
What if Rare decided to put jiggies outside the game's boundaries? lol
It would be Rare to find someone who got them.
they did something like that in conker's bad fur day by placing a peice of chocolate behind a cage
Noj Jon I see what you did there
hahaha was watching through some episodes, threw a subscription and there was an upload 58 minutes ago of one of the most nostalgic games ever! MAD
The system works!
Wait, but what was with those weird perspective changes when you zoomed out the camera and looked around?
That was actually some pretty cool insight to how Banjo Kazooie is programmed. Lots of neat stuff going on behind the scenes for this game. Love the work you put into this show!
And now we have banjo in smash
Was just thinking about the video he couldn't do the first time and now seeing this, especially so early! Love it!
dude,I was just watching the preview for this episode before the notification appeared
It's great to see this episode especially considering that you made a video saying that you couldn't do this before. Also, it's nice to see Pat's face :D
Hey Shesez, it would be amazing if you could do an Episode of 'Boundary Break' around the 'Borderlands' series. I'm a huge fan of these games and I'm also very excited to see Borderlands 2 tomorrow at AGDQ! As a huge fan of the series I would like to know everything about these games and Boundary Break would be an amazing way to find some secrets that I haven't found yet :)
I hope you'll read this, notice me Senpai :^)
Also, really good video mate, I think it is an awesome idea to do RUclips full-time now! I'm really hyped about 2017 and the videos you will produce.
Btw, you and Andy (A+Start) are my most favourite RUclipsrs and i love your work. :)
Have a great day.
First time on the channel and I love the concept! Fantastic reason why the internet is such a great place...sometimes, lol.
This episode keeps showing up in my recommended...its as if something recent made it relevant again
I love that you did this game! Thanks for creating this. RARE put so much love into this game, it's great to see how their minds worked. Thanks for posting :)
Have you done Conker? If not, do Conker.
Not yet, but he said it's on his list of games to do.
Dargonhuman Nice, can't wait.
Awesome! Don't have to dealing with the culling.
Neat seeing Pat in person and will definitely subscribe to SwankyBox.
love your vids they make my day
Great episode! I made my vote, but whenever you get to Banjo-Tooie, I really hope you show off the entirety of Grunty's Lair. I just want to see how much they bothered rendering there, like if you can still see the entrance to Mumbo Mountain and its painting. It'll help me figure out if they re-rendered the place or just ripped it straight from Banjo-Kazooie and gave it a slight remodel.
"I need this game explained!"
I see what you did there.
Hmm. why are all the i's in the txt replaced by : ?
I love your videos :) how long do they take?
Depends on the length of the game and wealt of content to provide to the show! I'd say in total roughly 20 hours per episode. But it can be more or less depending on the episode.
Im hoping to make peisode even longer or get more episodes out now. So you may see 1 long video in the week or 2 normal sized videos
Shesez okay! Thanks for answering :)
I love the episode, man! I'm so glad you were able to overcome that culling :) I liked the intro, too. I also do animation (mainly 3D) and I would be delighted to make a future intro for you :)
I like it when you say cuckoo clock
The ropes I believe are also part of the geometry that loads in the starting cutscene, as to save on resources.
Similar storage can be found within Banjo's Backpack, and has all of the starting cutscene models just waiting to be called in.
I can speculate that the devs forgot to remove this.
One other thing to note: this may have something to do with the beginning area where the bridge is unconnected, if the player proceeds to learn all the moves at the beginning,
rather than skipping Bottles.
You're going places Shesez
Hey Shesez! Keep up the good work mate! Your channel is really good and your videos are well produced. I really liked this video. I would like to see some more boundary break on Banjo Tooie.
PS Pat seems like a legend.
He is in smash
Ooh, this series is right up my alley. This is an interesting way to spot unused scrapped leftovers in games.
I wonder if you'd be able to find anything interesting off screen on beta & leaked cancelled N64 games.
Please do Banjo-Tooie Boundary Break
I really like your show, I've discovered your channel yesterday and I've almost watch every episode of the serie since then! haha! It can actually be quite funny and/or impressive what we can find at some places!
But, of course, if you're mind or if it's worth it, I'd REALLY like to see a Pokemon Snap (I believe this one coming), Starfox Assault and/or Banjo Tooie episode. keep the good work! :)
It’s 2019 and banjo is in smash
My patience, it has payed off, all the years of patience, it has come to this.
Sakurai, I thank thee.
2022 now and the world is a bit messed up!
I love you're vids!ive been with you since you had 15000 subs and you are an inspiration to me.thank you so much for making awesome vids!
Hey, do you make the animated intros?
I make the intros for Shesez. I used a program called SFM, which is free. You can see more behind the scenes of the intro on his Patreon in the description.
I do not! That is generously contributed by the amazing MichaelChin1994 (thats also a way to find his youtube channel)
EDIT: Oop! MC beat me to it!
MC94 I knew it was SFM from the first place (due to its renderer that i personally despice) so you didnt have to tell me. But your skill is certainly improving, so keep going!
I'm working on moving to render the animations in Maya. The only reason why I can't right now is my GPU isn't powerful enough and render time would take far too long. Expect the switch by the end of the year, though.
MC94 Good to hear