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@@havoc2285 being a GGXXReload enjoyer, I find these times funny to live in In my era pot's super was very vulnerable on startup and could be easily countered in many situations. Nowadays it's simply a free anti-top screen move if you can pull it fast enough
I keep saying this every patch Pot gets buffs, but i really think this time around he is quite good. Giving him access to his win condition more often while having system mechanics changes benefit him is really big.
The hammerfall changes really changes the risk reward dynamic. The the punish for blocking was typically getting 2k > 2d, but now pot gets a knockdown when it works. Besides the change to the move itself, there is value in the respect that people will have to give it.
1:31 I just got flashbacks of my celestial pot friend slamming his ass into my Millia. This move scares me even more now, close slash cant carry me now.
The range on HBP is incredibly close to Hakan's Combination Oil Hold now, which worked off of low invulnerable 'hop' overheads and even focus attack crumple if you did it right...
I've just done some testing as a scrub and one of my favourite details is that now HPB can catch the 6P launch. This makes mindless pressuring Potemkin even more dangerous. Previously you could combo that into either Heat Knuckle or Heat Tackle, but suddenly Buster opens up a whole new threat to what was already one of Potemkin's most reliable defensive options (I mean, it's mostly that and Mega Fist so not a lot of competition but, still). HK is still a valid option for using the tension (otherwise, Tackle is probably what you want so you can have some actual Oki) if your back is to the wall. You can Red Roman Cancel Forward from the Knuckle, 6K underneath, c.S, 2H, Mega Fist to splat, 6H to break for a good chunk of damage and Postive Bonus from a defensive position but the threat of an HPB.... oh yeah, that's so juicy There's also now the opportunity to dump the extra meter if you happen to have it during any Giganter combo and... while a rare situation, that is an hilarious amount of damage you can get from confirming a counter hit from 5H or a sweep So yeah, even if you're a scrub, there's some low-hanging fruit you can partake in, it's gonna be god times indeed =3
I mean, you can still use the wall combo of "HPB," but the opponent's HP has to be a bit short. And like you said that if the player who uses Potemkin's "HPB" early will not get a positive bonus. So it's best to use like "Gigantor" and then do it normally than just wasting 100% of tension to do so.
I wish it were easier to do kara back mega fist, or that forward megafist gave a bounce too, given I can never do the kara 90% of the time and get kara pot buster instead. Then again, i main Nago and Slayer and never bother learning the dash cancels there cuz they aren't really needed. I just enjoy Pot and hope Tager comes back in a new Blazblue game soon.
Hammerfall gives an autotimed safe 2S on grounded midscreen hits with whiff 5P5P (or neutral jump if counterhit) I am a floor 10 scrub so idk if this is actually good but it FEELS good
I'm still very sour about WWA no longer being too good for the heavies. Especially it being a part of a combo for Pot, and can only end em. The guardcrush was my favorite thing about it, smh.
Oh man isn't it so funny how zato was the undisputed bottom one character and he got the least substantial changes? isn't it so cool how Eddie's movement speed barely matters and the teleport is more useful for the full screen situations that are way too risky to get into anyway The burst changes are a good buff but it's not like they can't just burst him when his gauge is low like you do to NAGO
who would have thunk it? it took 4 seasons to make potemkin actually play better huh. Wish they could do the same treatment for gief's SA1 as HPB, but at least our fellow brother is eating good
With all the funky things being labbed on discord servers rn I'd be very curious to see what is optimal now. Especially f.S. Counter hits on jumping enemies are interesting.
@PinePizza yea, I feel like I'm doomed cause I didn't know this patch was coming and I took a break from pot to learn my secondary more (Johnny) like a week before the patch and now I'm so behind on the new pot tech
What combo would you go for when punishing a DP mid-screen? I always go for counter-hit close slash -> garuda -> buster but I feel like there are definitely combos that do more damage… maybe starting with counter-hit 2H or something?
If i had a nickel for every time that i ran out of gamepass to play Guilty Gear, and my main gets buffed a few days later, I would have *two nickels,* which isn't a lot but its weird that it happened twice, right?
What do you mean I can't severely cripple Chipp with one HPB How is that even balanced (in all seriousness tho, seems to be pretty interesting and versatile, gotta try it)
Scaling math always makes me feel stupid. So HPB does minimum 100 but at around 2:30 on the wall splat option it does 69. Is that specifically because of the wall?
By the way, I have a membership now in case you missed it! If you want to support the channel, I'd greatly appreciate it.
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Potemkin being able to grab haircar with HPB might be the greatest change ever
I main both Potemkin and Millia so I have very mixed feelings about this
@@havoc2285 being a GGXXReload enjoyer, I find these times funny to live in
In my era pot's super was very vulnerable on startup and could be easily countered in many situations. Nowadays it's simply a free anti-top screen move if you can pull it fast enough
@@havoc2285 bro recruited the enemy of each other as their own 💀
Arc sys has heard our cries. No longer will we be eating glue, we are on industrial adhesives now.
Potemkin is eating.....
.....
.....
.....
.....
more glue
I keep saying this every patch Pot gets buffs, but i really think this time around he is quite good. Giving him access to his win condition more often while having system mechanics changes benefit him is really big.
normal throw FMFw 5P safejab on crouch block will forever be in my heart, our time together was too short
@@salreishopemobile rip in peace
sorry im a dunce why is it useless now
@@vacuous_space normal throw is now +53 rather than +55 like PB
The hammerfall changes really changes the risk reward dynamic. The the punish for blocking was typically getting 2k > 2d, but now pot gets a knockdown when it works.
Besides the change to the move itself, there is value in the respect that people will have to give it.
You were wrong frankentank, zatos did get buffs, and we are absolutely eating (off the dollar menu at a local taco bell) but eating nonetheless
Meanwhile, Baiken mains are eating leftovers from the trashcan.
these buffs make me so happy, hammerfall giving hkd w/o ch is actually tearjerking
In frank we tank
Finally, I won't have to pray for a hammerfall counterhit to get a HKD with it!
BASED music choice with Nacrene City, we're eating good Pot bros :))
My favorite super in the game is actually worth using again! The potemkin grind is back!
Yeah, I was VERY surprised how low HPB was hitting. I'm grabbing Johnnies out of their Vaults lol
That DP punish is insane
1:31 I just got flashbacks of my celestial pot friend slamming his ass into my Millia. This move scares me even more now, close slash cant carry me now.
Goddamn we really got back +R Heat Knuckle oki!
BUTT DISJOINT I AM SO EXCITED IT WORKS SO WELL AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!
As someon who only played pot since launch, I always thought that he was good, so I love seeing him get buffed even more
Finally an explanation from an actual Glue Eater. I need to practice my HPBs now.
As a glue eater myself I approve.
The range on HBP is incredibly close to Hakan's Combination Oil Hold now, which worked off of low invulnerable 'hop' overheads and even focus attack crumple if you did it right...
Thanks homie, my jaw dropped at the hard knockdowns and heavenly potemkin being useful again xD
I've just done some testing as a scrub and one of my favourite details is that now HPB can catch the 6P launch. This makes mindless pressuring Potemkin even more dangerous. Previously you could combo that into either Heat Knuckle or Heat Tackle, but suddenly Buster opens up a whole new threat to what was already one of Potemkin's most reliable defensive options (I mean, it's mostly that and Mega Fist so not a lot of competition but, still).
HK is still a valid option for using the tension (otherwise, Tackle is probably what you want so you can have some actual Oki) if your back is to the wall. You can Red Roman Cancel Forward from the Knuckle, 6K underneath, c.S, 2H, Mega Fist to splat, 6H to break for a good chunk of damage and Postive Bonus from a defensive position but the threat of an HPB.... oh yeah, that's so juicy
There's also now the opportunity to dump the extra meter if you happen to have it during any Giganter combo and... while a rare situation, that is an hilarious amount of damage you can get from confirming a counter hit from 5H or a sweep
So yeah, even if you're a scrub, there's some low-hanging fruit you can partake in, it's gonna be god times indeed =3
A portion of glue to this gentleman!
LOOKS LIKE GLUE IS BACK ON THE MENU BOYS
I am spoiled what a time to be a glue sniffer
I mean, you can still use the wall combo of "HPB," but the opponent's HP has to be a bit short.
And like you said that if the player who uses Potemkin's "HPB" early will not get a positive bonus.
So it's best to use like "Gigantor" and then do it normally than just wasting 100% of tension to do so.
ill never complain about losing to a pot, the hammer fall RC jumpscare into pot buster will never fail to make me laugh
Genuinely a really good patch for Pot, I hope he doesn't get nerfed much in the future because a lot of these changes look like they're well-warrented
hell yeah !!
Time for a season 4 Potemkin combo video
you have no idea how glad i am that i labbed airthrowing j.d, man that hitbox is disgusting...
Extra glue content
The Ram fight at the start makes me sad but I’m glad Pot is eating well cause I think he’s a fun matchup as a Ram main
It's so nice knowing that the character that got me into Guilty Gear is still getting buffed.
oh dear god yes
Evil evil evil evil
nice buffs!
DO NOT JUMP
Is this season 4? I thought this was just a small balance patch until season 4 actually starts in October.
Eh, you can buy the season 4 pass already so I'm counting it
I haven't tried the new patch yet, but does this mean you HPB a backdash? 🤔
Great breakdown btw, it'll be great to see Heavenly more often
Sadly Heavenly won't catch backdashes, their collision box is too low.
@@Frankentank unfortunate :(
but understandable
I wish it were easier to do kara back mega fist, or that forward megafist gave a bounce too, given I can never do the kara 90% of the time and get kara pot buster instead.
Then again, i main Nago and Slayer and never bother learning the dash cancels there cuz they aren't really needed. I just enjoy Pot and hope Tager comes back in a new Blazblue game soon.
Hammerfall gives an autotimed safe 2S on grounded midscreen hits with whiff 5P5P (or neutral jump if counterhit)
I am a floor 10 scrub so idk if this is actually good but it FEELS good
if it looks and feels cool it's optimal
Hitting a HPB off of chipp 6k and Bridget 6H is insanity
Minus taking away Baiken's parry rc, I think this is easily the best patch the game has gotten so far
potenkim winning evo 2025
I'm still very sour about WWA no longer being too good for the heavies. Especially it being a part of a combo for Pot, and can only end em.
The guardcrush was my favorite thing about it, smh.
> xrd hpb hitbox
WOOOOOOOO
yeah, these buffs are nice. they will help... cuz the DLC army is strong... Johnny, Abba, Bridgett, Slayer.... all busted AF
Oh my god, what next, will he get another grab? Potemkin is actually just really good.
hpb also combos off of counter 2D btw
And one of my favorite things about the HPB buff:
6p now links into HPB. Is that useful? No, not really. But it looks damn funny.
Oh man isn't it so funny how zato was the undisputed bottom one character and he got the least substantial changes? isn't it so cool how Eddie's movement speed barely matters and the teleport is more useful for the full screen situations that are way too risky to get into anyway
The burst changes are a good buff but it's not like they can't just burst him when his gauge is low like you do to NAGO
Dude this is a video solely about Potemkin? Why are you dooming about Zato here of all places LOL.
@@robomojo8639I am just so vociferously angry that I must explain how I have been unjustly uncompensated for an entire year of bottom one zato
Sir, this is a McDonald's
@@Frankentankwe sell glue, paint and crayons here sire
Honestly WWA was a little degen so I think thats a super valid nerf, and all of these buffs are legit super exciting! We eating out here 😍
Feels like this is how he should have released
Chipp players don't have rights!!! Its time for HPB on his overheads
anti anti air is so fucking funny
who would have thunk it? it took 4 seasons to make potemkin actually play better huh. Wish they could do the same treatment for gief's SA1 as HPB, but at least our fellow brother is eating good
Last season he was pretty decent too you know.
Imo you forgor about the heavenly prc nerf which is kinda huge. Anyways good video, love any frankentank post.
They didn't actually nerf Heavenly PRC, the startup applied to the super flash and post flash.
@@Frankentank huh? You mean it's still invincible and semi-refundable via PB? My mistake if so.
Potemkin can now HPB with his crotch. As much as I'm happy, I think that it looks stupid and shouldn't have that large of a hitbox
Are you going to make a combo guide for season 4?
Maybe? I need to play around more and see how much routing has changed.
With all the funky things being labbed on discord servers rn I'd be very curious to see what is optimal now. Especially f.S. Counter hits on jumping enemies are interesting.
@PinePizza yea, I feel like I'm doomed cause I didn't know this patch was coming and I took a break from pot to learn my secondary more (Johnny) like a week before the patch and now I'm so behind on the new pot tech
What combo would you go for when punishing a DP mid-screen? I always go for counter-hit close slash -> garuda -> buster but I feel like there are definitely combos that do more damage… maybe starting with counter-hit 2H or something?
Good start would be CH c.S 2H HFB 5K KBMF 5H
@@Frankentank oooo and with the new change you get oki that’s good thanks
If i had a nickel for every time that i ran out of gamepass to play Guilty Gear, and my main gets buffed a few days later, I would have *two nickels,* which isn't a lot but its weird that it happened twice, right?
Are you doing 360 busters or am I imagining it? Currently trying to learn how to do them
I generally do the old school style, 632146
Does that mean hitting counter hit 6HS and follow up with Hammerfall will be guaranteed HKD?
What do you mean I can't severely cripple Chipp with one HPB
How is that even balanced
(in all seriousness tho, seems to be pretty interesting and versatile, gotta try it)
I want to know your thoughts about HPB flash being shorter
When I saw that I thought to myself "wake up hpb fPRC is gonna be harder now isnt it"
The flash was never relevant to Heavenly PRC because if you see the flash, you're already too late.
@@Frankentank Was about to say, immediately thought shorter = faster
Scaling math always makes me feel stupid. So HPB does minimum 100 but at around 2:30 on the wall splat option it does 69. Is that specifically because of the wall?
It's 100 damage by itself, but then defense values and guts will come into play and increase/reduce it.
@@Frankentank ah ok so guts could cut it down that much if health is low enough, got it.
They nerfed potemkin buster me mad >:[
is pot need this changes? he strong without it or i dumb and don't know something
Meh
Delete this
YOU CAN'T STOP ME
Potemkin buffs? 🤔
*Frankentank upload.* 🤑