The Horror Series That Lost Its Soul

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  • Опубликовано: 19 сен 2024

Комментарии • 346

  • @ryszakowy
    @ryszakowy 7 месяцев назад +317

    first fear is like a japanese original horror
    fear 2 is like american remake
    fear 3 is like a sequel to american remake that nobody wanted

    • @sugma3475
      @sugma3475 4 месяца назад +15

      REC and Quarantine situation

    • @Ohmargod
      @Ohmargod 3 месяца назад

      @@sugma3475
      I just wanted to write exactly that!

    • @Stedman75
      @Stedman75 3 месяца назад +9

      this is perfect.
      #1 made me so scared lmao, I walked through the whole thing pretty much and only touched the run key during fights.
      #2 removed the walk ability outright, you cant walk in the game, that immediately pissed me off, there were tons of more action set pieces..
      #3 I didnt play because 2 was so bad.

    • @colinj5291
      @colinj5291 3 месяца назад +4

      When F.E.A.R. 3 came out, everyone was trying to cash in on Call of Duty's success. They went in the wrong direction.

    • @michaelbecket4901
      @michaelbecket4901 Месяц назад +2

      Lol

  • @notme0126
    @notme0126 7 месяцев назад +318

    This is unexpected but quite welcome, for the people reading the comments our buddy Brandosss over here isn't only FEAR content this is just his current obsession. So stay tuned for more goodness.

    • @B4BrandossOG
      @B4BrandossOG  7 месяцев назад +54

      Thanks for pointing this out. For anyone reading, This video is just me wrapping up the last two months of work in a tidy package. Coming up soon I'll be looking at the Condemned Series, A Little Known Half-Life 2 mod that I love and Possibly Trepang2 :)

    • @travisjohn1828
      @travisjohn1828 3 месяца назад +4

      Yes this is my second video I watch. I love the way he explains all of the games and dlc

    • @Medicalguy
      @Medicalguy 3 месяца назад +3

      @@B4BrandossOGdefinitely subbed. Gem content.

    • @michaelbecket4901
      @michaelbecket4901 Месяц назад +2

      @@B4BrandossOGhey think u will ever do the bioshock series? I feel 2 is heavily underrated and deserves more love and how infinite was the one moving in the wrong direction (altough its a great game as well)

  • @Edoric85
    @Edoric85 7 месяцев назад +94

    As a hardcore F.E.A.R. fan who played the first on on my crappy Dell computer when I was like 9 or 10, I love this attention the franchise is getting. I think it's too late to go back and salvage the title, but playing through all 3 games (including the Expansions) is a wild ride. FEAR 1 is amazing, FEAR 2 is epic, and FEAR 3 was okay, but the story became a Frankenstein's monster. Overall, one of my favorite series. 10/10.

  • @discoinferno701
    @discoinferno701 7 месяцев назад +223

    This series could’ve been a extremely cool and fun anthology series with the FEAR organization being the central focus idk the next game could have taken place in Japan or anywhere else dealing with weird supernatural threats

    • @purest_evil
      @purest_evil 5 месяцев назад +10

      I hope one company picks this series up and reboots it to be absolutely terrifying

    • @CyberLance26
      @CyberLance26 4 месяца назад +8

      Even in the first game it mostly felt like you only really noticed the FEAR organisation in the very beginning and after that you almost never see anything of it anymore.

    • @YEETUSDAFEETUS
      @YEETUSDAFEETUS 4 месяца назад +2

      ​@@CyberLance26well to he fair that's the point you don't have bachup or anything you're supposed to figure out this insane situation on your own since everything kinda went sideways immediately

    • @Spit1990
      @Spit1990 3 месяца назад

      Man, this is the solution to so many series.

    • @Chonkems
      @Chonkems 3 месяца назад +3

      FEAR is a branch of the US Army, so it would have to be somewhere the US holds a strong presence, like South Korea, Japan, or Germany.

  • @thermonuclear8335
    @thermonuclear8335 7 месяцев назад +87

    This may be a weird complaint about the sequels, but I don’t like the direction into full futuristic / fictional weaponry. The Spas12 / Pistol AR and Burst were the only “real” model weapons of the first one but it gave the game a much more gritty / dingy feel. Also no need for the Halo / high-tech HUD to take you out of the scares

    • @purest_evil
      @purest_evil 5 месяцев назад +3

      I always hate futurism, that shit is overrated

    • @cappedminer369
      @cappedminer369 4 месяца назад +12

      @@purest_evilI wouldn’t say it’s overrated but it’s just not that interesting in most media it’s portrayed in. I personally think dead space manages to feel realistic with its futuristic setting

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola Месяц назад +1

      ​@@cappedminer369 I feel like there's a fineline between futuristic and future. OICW in Far Cry 1 and most games of that time felt futuristic, but some laser gun would definitely be out of place.
      I personally think they should've stuck to kitbashing real guns with odd looking attachments. I mean, the AR in the first game would technically be a light machine gun, due to the barrel and magazine, but it also has the sniper stock for some reason. Despite everything, you still can tell it's a heavily modified G36 which gives a game more realistic vibe.
      But oh well, I think this idea doesn't work nowadays

    • @marciimeris503
      @marciimeris503 Месяц назад

      Bro... the Hud took you out of the scares? Grow up bro lol. Fkn second game was way more scary by design. If the Hud took away from that you're just another whining loser gamer on youtube.

    • @Dasistrite
      @Dasistrite Месяц назад

      I agree FEAR1 had much more grounded artstyle compared to 2.

  • @chrisc9769
    @chrisc9769 4 месяца назад +29

    A an Army Vet i can tell you the way Stokes Dies can easily happen. (And has happened too many times in real life to our military personal)
    For 2 reasons.
    First unless you were actually expecting to be betrayed you were are not trained to kill our allies.
    Two. Stokes had her weapoon holstered. It takes around half a second to draw your weapon and do a hip fire (that most likely would have missed.) More than enough time for a person that has gotten the drop on you and has been aiming at you the entire time to pull the trigger.
    So Stokes trying to talk Aristide down is very real.

  • @MoskHotel
    @MoskHotel 7 месяцев назад +65

    As someone who enjoyed F.E.A.R. 2, but thought that there could had been some things that made it better or more tied in with the first game and its expansion packs, I'm currently writing a fan Retold version of the second main instalment. It's literally titled "F.E.A.R. Project Origin [ReTold]"
    I hate to promote some fanfiction on someone's channel, but I thought that my version of Fear 2 might be something that the actual second game tried to be.

    • @cappedminer369
      @cappedminer369 5 месяцев назад +2

      i would really like to see it

    • @DarthMcDoomington
      @DarthMcDoomington 4 месяца назад +5

      "I hate to promote some fanfiction on someone's channel". Normally I would say "Then don't" in the most snarky, smug, condescending tone possible. But honestly? I suggest making it into a fake game. Like make some fake screenshots or something. I don't know. A good amount of the atmosphere lost in F.E.A.R. 2 was from the aesthetic going more futuristic (granted F.E.A.R. 1 always had futuristic elements, but they stood out amongst the more modern stuff because of how rare it was). You can't really capture that through story alone.

    • @samuellaging6791
      @samuellaging6791 26 дней назад

      I'd like to read that! If any way you'll post it, where would you? I'd like to support.
      I'm doing the same for Far Cry 2 since its Heart of Darkness themes are very prevalent and I'm making a retelling of its story and I just find Africa as a setting very interesting

    • @4shadow894
      @4shadow894 19 дней назад

      It wasn't even close to the first FEAR game. It looked like several years has happened since the release of Alma into the world but everything seemed to be the same as the first one. Project Origin should literally have a remake where it is about Point Man and Paxton escaping the facility but only Point Man was able to escape, living his brother behind, and Alma's father used this as an opportunity to control him. But he did not know, Paxton already had contacted his brother and updates him about Point Man time to time to plan her freedom and them reunited.
      Paxton is the main protagonist in the second game where we reunite with Alma, speaking to use with a body lying down the ground. She needs a new host to get her own physical body and it should be one of the FEAR agents. Instead of getting r*ped by Alma, she in-turn possess the most outstanding agent of FEAR except of Point Man. They were successful and Alma changes back to her former body through body restructure, and this awakens Point Man from his stasis in Armacham where he was captured.
      At the 3rd game, it is now the remake timeline where Point Man is saved by Paxton and Alma where they can final reunite. Alma would then give order for the two of them to attack FEAR but Point Man refuses, saddening Alma that she wanted to kill him off and instead possess him. We get a flashback of Point Man at the time of his escape from the ATC facility. Alma watches where he was treated as an equal despite besting anyone who is much stronger than he is. This is where Point Man also unlocks a new ability of telekinesis similar to Alma, and Life Force Vision, similar to Paxton to see through walls. He can also do an AoE attack similar also to Alma's immolation area by burning everything into flames. Point Man was able to subdue Alma but has a choice to kill her or subjugate her. Either way, Paxton will save their own close relative and have her run away with him.
      Point Man would then meet with his former colleagues and showcases his powers, calling him Point Alpha and the agents receiving a reconstruction genes of his DNA are called Point Men. Before the finale, we play as Paxton in destroying the entire main base of Armacham and finally taking over the United States of America.
      At the final showdown, we will get to choose which either side are we taking control of at the end of the game. If we choose Point Man, we will get his flashback with his brother and people from FEAR. If we win, we will have the power to lobotomize Alma and Paxton together, and the link to the Otherworld will be destroyed, returning the World back to normal. At the final cutscene, Point Man retires and takes care of his mother and brother. If we are defeated as Point Man, Alma takes control of Point Man but still in his former self only trapping Alma in the process, and frying our own brain, causing Point Man and Alma to die in the process. Paxton then unleashes a devastating attack similar to a nuclear explosion.
      If we choose Paxton to end the game, if we win, he apologizes to Point Man and kills his soul for Alma to takeover his body and switches to her physical form. They then rule the entire united states in an illusory paradise where everyone is living a peaceful life, but in reality, everyone is being feed on by Alma on their homes in cocoons, slowly turning them into mindless creatures hungered for blood. If we lose as Paxton, Point Man is able to neutralize us while killing Alma in front of him. Point Man just gave us a sedative so that we cannot link to our powers anymore turning us into a regular human. Point Man will help Paxton up and gives him in the authorities and having him executed. But in reality, Paxton was in probation for the rest of his life, working at FEAR as their commanding officer while Point Man is now the director, solving paranormal cases that still hasn't left the World.
      In the TRUE ENDING of the 3rd game, we will not choose to every choices, and just let Point Man and Paxton silent. This way, we will get extra cutscenes where Paxton is contacting with Point Man in secret to end the tyranny of their mother and destroy ATC once and for all. At the final end of the game, we will see how the two attacks both ATCs, Otherworlders, and Alma's minions altogether. We will then enter a boss fight against Alma herself but Point Man and Paxton fuses together. No matter the outcome whether we defeat her or not, we are able to inject the sedative to Alma's physical body, to turn her into a regular human. If we managed to win against her and live, we will get a cutscene where Alma is now a regular human, learning normally and was acting like a spoiled child. Paxton still has his powers but has turn in a new leaf taking care of their mother, while Point Man is now the CEO of FEAR, as they protect the world from paranormal cases.
      If we die in the TRUE ENDING, we will see our dead body completely taken over by Paxton, fully linked in and couldn't get out. He takes care of their normal mother and creates a grave for Point Man behind their home. While the world is in total destruction caused by anomalies and other paranormal activities. Paxton's home is in a pocket dimension he created with the secrets unlocked from merging with Point Man, and they live in a loop where he and Alma lives forever.

  • @blinkachu5275
    @blinkachu5275 4 месяца назад +8

    Nah, giving FEAR 2 a 5/10 is foul
    FEAR 2 does so much better than FEAR 1 did, and only a few things worse
    You're also blinded by nostalgia if you think FEAR 1 had great writing. None of them have great writing. Which was kinda the charm.
    FEAR 1 also had most its story told through voicemails, which was one of its biggest drawbacks
    FEAR 2 may not have "pushed the story along" but it doesn't need to. It gives more insight in Armacham's background, what they've been doing to try and achieve their goals (the school for instance)
    FEAR 2 is a solid 7/10 at LEAST. FEAR 1 sits at that same level, but solely because it does do some things better (slow mo is better in that game for instance, there are a ton more effects going on) and because it's the original

  • @Fallen608
    @Fallen608 7 месяцев назад +74

    Oh good lord I thought the madman had gone and done 3 additional hours of FEAR content. This is the DVD box set. Gotcha

  • @unclefallout8807
    @unclefallout8807 3 месяца назад +13

    For what it’s worth on a video from 4 months ago, Brandoss. Thank you for your style and depth of research on your videos.

  • @njmfff
    @njmfff 7 месяцев назад +16

    I would just like to point out one thing about the first game, considering I was a kid when it got released. It was the first game that utilized few things, such as more advanced lightning, in form of lightning sources not being fixed but lightning in darkened rooms came from objects, such as chandlers, computers, terminals, etc. Next we have environmental damage, such as computer monitors exploding during firefight, papers in offices will fly all over the place during firefight and bullet holes will appear on walls and monitors. This might not be huge deal now, but back then it was what made FEAR huge, because it was very entertaining seeing the destruction during firefight. It was just entertaining seeing shit fly all over the place and objects reacting to being shot.
    Lastly, we had the AI, which felt very, very advanced (more then it actually was). This was archived by AI programmers working with level designers tightly so they designed levels around the shortcomings of AI. They made rooms bigger and gave several entrances in each, so AI can move around and flank player. One thing that also improved AI illusion is sound design (sadly which is always underrated in media) which was to give AI react to what player was doing. They would for example give commands to flank a player if they manage to surround him, they would yell "where is he?" if you are hiding and are not in their direct FOV, and they would randomly say "He's in [XXX]" depending on where you are standing. This gave illusion of AI being more advanced then it actually was and idea of Replicas working in sync with each other. It's a shame that not many games make their AI in this fashion, especially when you consider how far game developing has evolved since 2000s.

  • @October-TE
    @October-TE 7 месяцев назад +16

    F.E.A.R is honestly my absolute favorite game, it really is sad what happened to the series as it had so much potential but I'm glad someone is making new videos bringing some light to the game as it kind of faded in popularity, in my opinion it held up so well it's just as worth playing through as Half Life 1 and other iconic games from around the same era

  • @insanejughead
    @insanejughead 7 месяцев назад +30

    REALLY?!?!!
    You posted this right as I start my work shift!
    Ugh... I'll be back, and you know that's a promise.

    • @zzzjstn
      @zzzjstn 5 месяцев назад +9

      did you ever come back

    • @CrueLxMelodY
      @CrueLxMelodY 4 месяца назад

      I dont think he did. ​@@zzzjstn

    • @CookieTwoStep
      @CookieTwoStep 4 месяца назад +5

      Hope you kept your promise

  • @theinvictus6431
    @theinvictus6431 7 месяцев назад +24

    Wooo! Thank you, I saw this video earlier today but it was members only then. I'm glad it was released for everyone and I hope it gets the attention it deserves. Your videos, even the short form ones are always brilliant. I love seeing your content on my notifications, I can't wait to dive into this. I appreciate it sm, this was a brilliant series and this supercut is the perfect culmination of it all. I had been watching all 4 via your playlist for the last few days so this is an even easier method to watch them all.
    I admire your editing and your humour is fantastic. Can't wait to see what you do next.
    Your Evil Within and Bioshock videos are some of my favourites to rewatch, so I was wondering if you'd mash these F.E.A.R. vids together and I am so grateful you did. Thank you again. I hope you continue to grow as a channel because you genuinely deserve it.

    • @B4BrandossOG
      @B4BrandossOG  7 месяцев назад +4

      Thank You, I try my hardest but I'm often judging my videos based on how much I would want to watch them so by the time I'm done with editing It's all just color and noise to me. Viewers like you remind me that there are people out there that genuinely look out for and enjoy my stuff which I really appreciate. Do you have any games you would like to see covered one day?

    • @theinvictus6431
      @theinvictus6431 7 месяцев назад +3

      @@B4BrandossOG I understand that. Editing can be a tedious task but I do enjoy your style. You never seem to miss, I like it when you point out particular moments in games that seem either out of place or just unintentionally funny. Your editing style complements your humour as well. Your research is well done too, I'm very intrigued by game development so hearing about how certain games were developed and how the devs felt about certain pieces of content with their games is always nice to see. We tend to forget developers are people with excitement too. That section of the F.E.A.R. 3 Video where you showed the promotional channel and what they had planned made me very sad that we lost what could've been another horrifying and unique game instead of what we got.
      As for games I'd like to see covered, I would appreciate you covering Spec Ops: The Line, the game someday, in case you've not heard of it, it seems generic but it's a very hard-hitting game and has psychological elements. It deals with PTSD and deconstructs the shooter genre by subverting it. It's not a horror game per say but it does horrific moments that will make you think "wtf" and I feel at least a short form video by you on it would be interesting. There's quite a bit to say about it, from the development to the story, which is very good and properly one of the best modern shooter stories.
      I also think the Little Nightmares series would be good games for you to do one day as well. They are both relatively short, but a third one is coming and they're very cool horror platformers with puzzles. World building in this game is so good, they don't have traditional dialogue but they still tell a fairly cohesive narrative with visual worldbuilding. It would be great to analyse. The third one is going to be co op but its being made by another dev. The art style of the series is brilliantly unique, taking inspo from 50s Britain. I wouldn't mind seeing you stream a playthrough of the first one and maybe second one, again they're short but they're worth the money and I think you might like them. Their body horror is so good, and they take inspiration from places that aren't particularly horror-related such as the Ghibli films. Platformers usually aren't what I play anymore but I still had fun because the horror elements hit home. It's quite surreal, it's a bit like Evil Within where everything is distorted but from a child's point of view!
      I saw you mention doing the Condemned series in another comment and I think that's a great idea, I would've suggested that too because it fits the survival horror genre. I loved the original so much, it was so good. Whatever you choose to do, I will be watching and I plan to become a member of the channel when I get paid.

  • @KurpMcPurp
    @KurpMcPurp 2 месяца назад +4

    Man this game is not 2 hours of the same office rooms just because it has that aesthetic for a good chunk of the game. I was so impressed with the level design the first time I played. Especially with how they played with the space and distance in different rooms and areas. It really pushes you to try out different weapons and strategies as you play. There are long hallways, second floors that look down into larger spaces in grand entranceways, outside building tops and elevator shafts, courtyards and others I'm surely forgetting. One of the most memorable rooms, that put a big stupid smile on my face when I realized what was going on, is a smallish room with like a dozen elevators leading in that keep feeding enemies at you until things become a desperate mad dash to take them down before you get overwhelmed. Reducing all that down to 'the same office rooms for 2 hours' is doing it a major disservice.

  • @skbproject5589
    @skbproject5589 3 месяца назад +4

    I think the reason Alma merged, was because Little Alma put herself into Point Man as a horcrux at the end of the first game. She did this as a way for her to slip in through old Almas psychic security wall.
    You're playing a Trojan horse that gets captured, and then Little Alma bursts out past the line of defense to merge with her old self and regain control. 👍

  • @happy5642642
    @happy5642642 7 месяцев назад +18

    Military special forces/organization vs supernatural forces has always been an interesting idea that weirdly not a lot of game devs/publishers really taken advantage of, until recent years, with tactical horror genre indie games started to take off.
    Games like Nocturne, Vampire Rain have interesting premise, but poor execution leading to their potential being wasted.
    Then there's FEAR, a strong first entry, it's setting has a lot left to be explored by sequels. It's universe being wasted by WB.

    • @flipkiller8521
      @flipkiller8521 3 месяца назад

      This is why I love Delta Green. It ticks off a lot of what I'd love to see in a Military vs Supernatural setting. I've also been playing around with a story idea about a Tier 0 Special Operations unit codenamed "The Night Terrors" who are tasked to investigate a supposed sighting of Paganistic rituals in Eastern Europe alongside a clear shot of Carmilla Tepes working alongside Koschei the Deathless and his Liches to resurrect Nimrod on orders from a high ranking US official named Louise Morningstar. Said story would also involve the team investigating cases including one in Japan where a Youkai cemented an Alliance with Carmilla and Koschei.

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola Месяц назад

      ​@@flipkiller8521 Sounds kinda bad, ngl.
      Why would Eastern Europe need some tacticool dweebs when they've already got a white haired, cat eyed, two sword wielding monster hunter?

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola Месяц назад

      Trepang, isn't really "supernatural forces", but Swat4's Children of Tarrone was awesome, Dead Space and of course Ghostbusters come to mind

  • @T3nch1
    @T3nch1 4 месяца назад +13

    There have only ever been 3 games that have genuinely caused terror and anxiety within me; The old Unity version of SCP Containment Breach, Eternal Darkness Sanity's Requiem(those devs had no Fs left to give) and the first FEAR game.

  • @purest_evil
    @purest_evil 5 месяцев назад +10

    F.E.A.R. has become one of those games that Hollywood put in movie scenes posing it as a rip off of Call of Duty that the gamer is playing before it's forcibly shut off or he's snuck up on

  • @Johnnymoszna
    @Johnnymoszna 7 месяцев назад +13

    big up, yo, i've seen f1 video, f2 and f3 as well, but stayin' here for all in one anyway. keep doin whatcha doin, sending regards from Poland. you're my favourite gmanlives!

  • @SolidusLightning777
    @SolidusLightning777 3 месяца назад +4

    Your Frank Woods impression at 18:49 was so spot on that I replayed it four times before moving on with the video

  • @IronVigilance
    @IronVigilance 2 месяца назад +2

    Fun fact
    SFOD-D is a real life unit within the US Army. They're currently going by the name Combat Applications Group (CAG) but they're famously known as Delta Force

  • @BSAA_Operator
    @BSAA_Operator 3 месяца назад +7

    I am pissed still to this day that they killed Michael Beckett, and in a way that completely contradicts what he went through.

  • @BoxEatingKing
    @BoxEatingKing 3 месяца назад +6

    I loved fear one and 2, it was hilarious to throw a grenade and hear the enemy say f*ck right before turning into red mist

  • @Wolfmansgeneralchannel
    @Wolfmansgeneralchannel 7 месяцев назад +25

    We had a genuine goldmine on their hands and they not only blew it but sunk that ship before they got it out of the coastline. I’ll admit everything from F.E.A.R.-F.E.A.R. 2dlc I genuinely enjoyed, 3 however went so far away from everything that made that series great we can no longer get more F.E.A.R. At least we got Trepang2 however

  • @OldGuitarMan
    @OldGuitarMan 7 месяцев назад +14

    When you begin talking in abstracts about the "feeling" the atmosphere the first game has as soon as you get out of the police car and take control - I knew we were in the same headspace. When you give yourself over to a game that's capable of transcending reality like that, the experience becomes one that's no longer a game. It becomes a real, tangible thing, and you're there living in that moment: experiencing a different life in a different world. That was always the magic of games.
    That magic is what I used to feel in my 20s and 30s, even into the 40s. At 54 now, it seems I've lost something. Games feel hollow - or, more accurately, I feel hollow. It's difficult or impossible to believe now, to transcend into those worlds. I still want to believe, but in the wanting I cannot change how time and age gradually carry everything away from us, every last bit of light and magic.

    • @Kspice9000
      @Kspice9000 Месяц назад

      Made it longer then me dude.
      I'm 32 now, magic was lost when I got a ps4.

  • @espguitarist13
    @espguitarist13 7 месяцев назад +6

    Found your channel recently and I've been binge watching everything. Love the long videos. Great content man, keep it up!

  • @yeahrightgetreal
    @yeahrightgetreal 7 месяцев назад +10

    FEAR and Max Payne are some of my favorite story driven shooters. The hectic John Woo style gunfights were always a highlight in gamjng for me. Being one guy and being outnumbered and outgunned was always a great gimmick for these kind of games

  • @didyfinkise9033
    @didyfinkise9033 7 месяцев назад +21

    Do you plan on covering Trepang2? It’s kind of the true fear 2 in my eyes.

    • @B4BrandossOG
      @B4BrandossOG  7 месяцев назад +8

      Possibly. I’ve been playing with a script for the past few days so It’s looking pretty likely but It’s just gonna have to be right time and right place Idk if I should do it before or after condemned.

    • @TheTuttle99
      @TheTuttle99 7 месяцев назад +2

      ​@@B4BrandossOGCONDEMNED man I love how you're going through my childhood favourites awesome!

    • @aaroncarter4019
      @aaroncarter4019 3 месяца назад +3

      I would heavily disagree. It has superficial similarities to F.E.A.R in the elements it lifts but gameplay wise and narratively it's starkly different.
      It's evidently a game done by new creators with the tell tale signs. There's a lot of ideas borrowed from several different, sometimes conflicting stories, with repetitive side missions and a disorganised main story. Far too many ideas being added into such a short game.
      It genuinely feels like the only main story missions are the first escape level and the final level against the ceo/base attack. Like you fight a cult that seemingly has actual magic, a giant alien shows up, a doomsday virus appears in a basement and there's literally just the backrooms. Any one of those should significantly affect a story by existing but they all go unremarked on past the level that contains them.
      The backrooms level especially feels indicative of the devs grabbing whatever popular horror tropes were circulating during the time of development. It's just extremely jarring to have it show up and then disappear with little note.
      Ultimately while fun, I'd take the actual F.E.A.R. 2 over it.

  • @Nickles4
    @Nickles4 7 месяцев назад +3

    I just wanna say I’ve been watching your fear videos and enjoying every single one. Thanks for covering one of my favorite franchises. This game never got the attention or care it deserved after the first one and it irks me to this day

  • @millenial_in_the_middle
    @millenial_in_the_middle 2 месяца назад +1

    I've watched your Condemned 2 Bloodshot video and now your F.E.A.R. Video. You've got a new sub. Your style and storytellig is so good and you're brutally honest with plenty of wits and you're underlying sarcasm directly catched me.

    • @B4BrandossOG
      @B4BrandossOG  2 месяца назад +1

      Thanks dude :) I've Got some more stuff like that on the way so stay tuned.

  • @MikeStu
    @MikeStu 7 месяцев назад +4

    Here’s my review of FEAR 3: there’s a part early on when you’re escaping the prison through the sewers (in what looks like Brazil…?) and there’s graffiti in the wall which reads “Ânus Cu”. That quite literally means “Anus Asshole” in portuguese. Like someone wanted a gangsta curse word in a foreign language, did the most early 2010’s google translate imaginable and went straight to texturing. I don’t know why they did it like that. I still think about it every now and then.

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola Месяц назад +2

      I dunno why, but I think it's a joke, not a mistake.
      Just like CoD MW1 had a graffiti in russian that literally says "cock"

  • @rometherevenant8749
    @rometherevenant8749 День назад +1

    Playing this game in the dark, in a cold air conditioned room with your xbox 360 green light being the only glow as you are exploring bloody offices and listening to audio logs in game was something else. Up to now, this series is something i hope one day gets a remake. It absolutely deserves it

  • @MetalGearSosa
    @MetalGearSosa 5 дней назад +1

    When I was younger I saw this series advertised in Gamestops, Walmarts, a lotta different places really. I always wondered "what's this game about?" Now I know, and I was entertained while learning. Thanks dude!

  • @uSMELLSOGOOD
    @uSMELLSOGOOD 3 месяца назад +2

    You did such a great job with this video! Thank you for the wholesome intro to tell us how much hard work you put into this video!

  • @mackybell14
    @mackybell14 3 месяца назад +2

    2:52:25
    B4Brandoss: I want a Fear Reboot that explores the original concept of FEAR personnel going after one paranormal thing to the next...
    *The four Trepang2 Devs overdosing on Cocaine* : We'll do our best buddy.

  • @RealRoxanne6262
    @RealRoxanne6262 3 месяца назад +1

    Great video! The humour is great! I've tried to watch other videos on FEAR before, but none of the info really stuck. The way you presented it really worked out for me. Thanks!

  • @wadejohnston4305
    @wadejohnston4305 Месяц назад +2

    Your channel and your content are really great man. I look torward to watching you and the channel grow! Up and away

  • @TevyaSmolka
    @TevyaSmolka 7 месяцев назад +8

    The fear series was super fantastic at least the first game and the second game and the expansions were amazing and it breaks my heart that fear 3 ruined everything for this franchise at least in my opinion.

  • @OldGuitarMan
    @OldGuitarMan 7 месяцев назад +3

    I just found this channel somehow and watched all of your separate F.E.A.R. videos - and then you immediately create this compilation. Sheesh ;)
    Hey, one thing. In the first game, the spikey weapon that shoots spikes that spike the hostiles to the wall with spikes - I demand you re-edit that part to include a mention of it! 😇😄 When I first played F.E.A.R. in 2005, when I realized I could spike guys and hang them on walls, that was some new and crazy physics for me to behold at the time. It was murderously magical.
    Otherwise, however, it's a great retrospective video series for the most part. I don't agree with everything you say, but it's nonetheless worthwhile to give it a few hours. ✌🏻

  • @HYRULE10
    @HYRULE10 2 месяца назад +1

    I very much appreciate your cosplay. I loved these games growing up. Alma in the ventalation shafts was terrifying. Cooking grenades by accident and blowing up in an elevator was also hilarious.
    Also fucking run was one of the best times to play with a friend. The slide tackle was so broken and it was so fun to slide tackle through the entire thing

  • @NiCoNiCoNiCola
    @NiCoNiCoNiCola Месяц назад +2

    My favourite thing about Fear is how the protagonist of a second game literally did the mom of a protagonist of the first and third game and the antagonist of the first game kills the protagonist of the second game for that.
    Like, I don't think even Mexican TV dramas go this hard

  • @Dharsto
    @Dharsto Месяц назад +2

    Your videos are great! Now I just need a 10 hour retrospective to get me through my work day😅

  • @shoneyt4316
    @shoneyt4316 4 месяца назад +2

    I remember when this game came out. I couldn't get past intro because I was too scared to play it but I thought (and still do) that this game is incredibly cool.

  • @strafer8764
    @strafer8764 4 месяца назад +2

    The sequel was so good I bought it twice. One of the best story mode fps I’ve played

  • @mikadomly
    @mikadomly 3 месяца назад +2

    Man you just reminded of a fear map dlc that had mini replica soldiers in its ad XD

  • @alexisgasca9369
    @alexisgasca9369 Месяц назад +1

    I'm so glad someone finally did a lore on my favorite FPS/horror game
    And oddly sad what could of been for F3AR, but everything WB touches is literally a cancer. You got a subscriber, I always wanted a video fully on FEAR franchise, hope it can be brought back to life someday, not as a movie.

  • @IsThatDonnieDiddle
    @IsThatDonnieDiddle 3 месяца назад +1

    Fear and Fear 2 were great games and still hold up to this day which i think says alot about how well produced the games really were i wish one day will see a reboot or something from a company who isnt just a Dev but Fans of the originals i doubt it'll ever happen but a man can dream

  • @ravick007
    @ravick007 7 месяцев назад +5

    Just like the assassins in Fear, the mancubi in Doom3 are cool... as hell, and appear only ten times in the game. My two favorite shooters made the same mistake. =/
    Also, the Alma/Fettel stuff should be just in the first game. The sequels should focus on other F.E.A.R. operations.

    • @flipkiller8521
      @flipkiller8521 3 месяца назад

      Agree. They could even make FEAR a secret under the wraps division of the JSOC called Task Force Black who has the power to tell everyone including the CIA to fuck off if they ever attempted to butt in with their operations plus a FEAR game exploring the paranormal stories and presences encountered in Iraq and Afghanistan would be interesting and creepy.

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola Месяц назад

      A little scary ghost girl is almost literally why this game was known for setting wise

  • @TakaMaka8214
    @TakaMaka8214 7 месяцев назад +3

    You should check out SWAT 4, I’m a big fan of the kind of games you like and I think you’d love it. Some guys who worked on FEAR 1 also worked on it.

  • @RobotDinosaur
    @RobotDinosaur Месяц назад +1

    I really want your idea to come true for a reboot or "reimagining" of FEAR that uses the potential the original had. You can still have Point Man as your Kung Fu-fighting, bullet-timing player avatar, because it's fun as hell. But instead of pigeonholing the story into all being about him and Alma, have them be the spec ops ghostbusters like was teased in the first game. It would be cool as hell to get deployed around the country to investigate cryptids, SCPs, Lovecraftian horrors, the possibilities were just endless! And what we got was a three-peat of the Wade family drama. Why?

  • @uncommonsaucers2355
    @uncommonsaucers2355 7 месяцев назад +2

    Watching through the FEAR 2 section again got me thinking about how soundtrack played a bigger role in FEAR 1 than most people realize. Even though it's in the background theres at least some soundtrack to set the mood of the Interval you're in. From the echoes and grand ones as you make your way through the vault after uncovering Armacham's secrets to the almost otherworldly pings as you search for Alice Wade. There's never too much but theres always just enough to make sure you don't feel like the game is dragging on too much.
    Meanwhile in FEAR 2 and especially in the early game hospital it just feels grueling to sit through if you've played the game before because theres simply no ambient or background soundsfor a good majority of your time there. In the opening penthouse the atmosphere was great but here it just feels mundane and mind numbing as the most lame sounding SMG and the autotuned ATC voices slowly fade into the back of your mind.

  • @gamescape7758
    @gamescape7758 4 месяца назад +1

    I remember playing FEAR for the first time when it came out. There were more than a few jump scares. I loved it

  • @AnyBerlinWall
    @AnyBerlinWall 6 месяцев назад +2

    I never played Fear 1 past the first 6 minutes mainly cause I wussed out but I remember playing Fear 2 and 3. The one scene I remember most from Fear 2 was the Silent Hill esque scene when the walls start peeling and the screen turns orange. And the 3 things I remember most about Fear 3 was the co op campaign, the hands on the multiplayer ghost enemy, and the end credits song which was just Mother by Danzig. Shoutout Mom for letting me have unrestricted access to her PS3

  • @MrTussbon
    @MrTussbon 4 месяца назад +1

    I played this when I was like 15, I had nightmares about Alma for about 10 years. Sleeping wasnt fun for a long time.

  • @gagefisher4785
    @gagefisher4785 4 месяца назад +1

    FEARs AI and combat arenas were so good, I had multiple checkpoints saved before memorable or favorite encounters just so I could replay them for hours and hours, as no firefight was ever the same. Even if I utilized the same tactics and loadout.
    I can't say I've experienced that to the same degree in any game since.
    FEAR is one of my top three favorite videogames, and I've been playing games since the late 90s. Sad that it's been somewhat memory-holed after its mismanagement, but for those of us that experienced it, it will leave an impact that'll be hard to beat. I recommend it to anyone I know who plays shooters.

  • @feitme
    @feitme 3 месяца назад +2

    I really liked all three games but I had to mentally separate them into stand-alone games.
    Still waiting for F.E.A.R. to be remastered into a VR game, mostly to see my husband get spooked at the ladder scene... again lol

  • @brothadrknes8435
    @brothadrknes8435 5 месяцев назад +3

    I started with the second game an honestly I fell in love. The vibes, the story, the horror, hell I even played tf out of the multiplayer. Didn’t care, it was all the absolute shit. I could only say the combat was pretty standard but nobody rly cared cuz we were used to it like the standard idk.
    Then the next one dropped and… I mean it wasn’t bad? But it wasn’t fear, it wasn’t scary at all, kinda soulless other than the story you’re aware of. Still liked it but I only played once in coop
    Never played the first one. Wish I did.

  • @Kiraya
    @Kiraya Месяц назад +1

    (finding a several hour long video essay about one of my favorite video game series that no one else in my life has ever cared about) YEEEEEESSSSSSSSSS

  • @andyperez6105
    @andyperez6105 3 месяца назад +1

    FEAR 2 was my teenagehood. The special maps for the multiplayer where u were a tiny soldier in a kitchen, pinball machine, and a kids sandbox, were amazing.
    FEAR 3 was such a letdown.

  • @jessejames2948
    @jessejames2948 4 месяца назад +2

    Loved this in depth look on one of my favourite games, glad you covered it, enjoyed your take on it

  • @GsNCYoutube
    @GsNCYoutube 2 месяца назад +1

    39:30 Really enjoying the use of the Cry Of Fear Soundtrack here

  • @DarthMcDoomington
    @DarthMcDoomington 4 месяца назад +1

    You know what I think about the F.E.A.R 3 character models? The devs didn't have time to make new ones, they're either old character models (Jin looks a little too much like she did in F.E.A.R. 1), were made very quickly (I suspect Point Man and Fettel).

  • @stubenhockershr1161
    @stubenhockershr1161 7 месяцев назад +2

    Fear always reminds me of the opening of the first episode of Elfenlied, this game series is a straight copy of the downfall of the Resident Evil live action Series, the first one is good, then something happens and it gets worse with every iteration

  • @Iwantalloftheinformation
    @Iwantalloftheinformation 2 месяца назад +1

    It's been I don't know how many years since I played it last. I kinda forgot about it but just in the past week, I thought of it and am now playing through it again.😀

  • @TheClockworkImp
    @TheClockworkImp 3 месяца назад +1

    I'd sooner like to see a revitalization of the Blood series over Fear if Monolith were to bring any games back. Modern gameplay, modern graphics, set in that world with those characters? Yeah, let's go.

  • @kazastrophy
    @kazastrophy 3 месяца назад +3

    I can't believe they didn't have the balls to make Beckett a seahorse dad. It wouldn't have been better, but honestly would've definitely been something to remember

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola Месяц назад

      That would be bad for so many reasons

    • @kazastrophy
      @kazastrophy Месяц назад

      @@NiCoNiCoNiCola bad is better than mediocre

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola Месяц назад

      @@kazastrophy mpreg is the DEFINITION of mediocre in terms of "out there". That and an edgy teenage looking emo who's a torturous killer.
      And like, come on, how would that even work? Is Becket a trans icon now? That would be quite interesting, but did Alma suddenly grow a pair of balls?
      Other than the obvious "ew why is the ghost girl from the first game is now portrayed in a sexual way"

    • @kazastrophy
      @kazastrophy Месяц назад

      @@NiCoNiCoNiCola I think you're way overthinking the logistics of this when it's Fear we're talking about it literally doesn't matter

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola Месяц назад

      @@kazastrophy wrong reason why it doesn't matter.
      It's not it being Fear, it's it being a long dead video game series

  • @timedraven117
    @timedraven117 7 месяцев назад +16

    Honestly after Extraction point, the Alma part of Fear was done and over. Any attempt at trying to build off that storyline would only end in tears, and lo and behold it did. Extraction Point was honestly the last good "fear" game, and the entire series honestly had this obnoxiously weird obsession with Alma and the whole Armacham thing. Like FEAR as an organization is a goldmine of concepts to have other stories. Really embrace that Japanese and international horror vibes by Americanizing it in this setting.
    It would have been interesting if FEAR gets called to say, Finland in Sakkijarven or Lappland, and have to investigate the cold horrors of the past, where you have to deal with a finnish folklore monsters, and dead Finnish, Nazi, and Soviet soldiers acting as zombies, and not "eerr we'll eat your brains" zombies. I mean, a fucking spine, head, and pair of legs, that deliberately strapped a bandolier of stick grenades to kill you kamikaze style, an overcoated SMG armed Finnish zombies literally bursting from snowbanks you walk to close to, Soviets dropping from trees with hatchets to take your skin. These are smart zombies easily as smart as you, and they use the environment, whatever is lying around, and their very bodies to creatively kill you and everyone in the area. And you're dodging Russian Spetznaz and Finnish Jaegers as they desperately try to figure out why village on both sides of the border are turning ino gore piles.
    Or we go straight to Japan, and we find a Yokai market, and, shit man, the IJA and Kempeitei from world war 2 *really* fucked shit up here with evil, and now all the Yokai and spirits just want to kill the descendants of those that harmed them, one of which inconveniently, is the current Japanese Prime Minister and his family. This has become a problem because a local Japanese Zaibatsu recently opened an occult paranormal wing, after seeing what happened to Fairbank, want to prevent that happening in Japan and accidently reawakened the demon market. Road to hell, good intentions.
    Or set it in india, and go full bollywood death cult. Or the Himalayas and got full Lovecraft. A US general is pulling fucky shit to try and get a possible long term advantage over China in case of world war 3, after seeing what Alma did.
    Or go to Britain and fight soccar hooligans, or more seriously the Baskerville hound is hunting and eating people, and everyone in the local parish are all secretly cultists of this hound and attempting to make a biolab corporation to spread its genes.
    Seriously, Fear 1 told us everything we needed about Alma and Armacham, Extraction point ended the story by having Alma win, and through her victory, killing everyone who wronged her and the city she was entombed in, was finally put to rest in an ocean of blood.
    If you absolutely have to, you can even have PM and Alma in all this, Alma, while put to rest, wants the best for her surviving boy, this ties you to the "spirit realm" and makes you the best bet at putting down or satiating these paranormal threats, you even see at the end of Extraction Point what happens if you fail.
    If Project Origin *had* to exist, for gods sake, go full force on the theme of rape and sexual assault, with Beckett being the focus of Alma's lusts. The Beckett rape scene really should have been the mid point of the game, and the rest of it was trying to put Alma to rest while dealing with the honestly very uncomfortable vibes that the attempted seuxal assault Alma did throughout the game.
    Oh, and tone down the Armacham mega projects by about 100%. No giant facility with massive expensive cages under elementary schools, no futuristic monorail system running beneath Fairbank with this weird three dual track layout switching thing. No. NO. This is something I call Serial Escalation, where each sequel to something must be bigger, better, and more extravagant, and thats fundamentally stupid. Armcacham gave the Replicas civilian G36 assault rifles (No really, thats what the game's assault rifle is molded off of!) Hind D Helicopters, and up armored mail trucks for fucks sake. By doing this and making the environments so "realistic" with only a few prototype weapon systems like the particle rifles and the powered armored suits, it really made the sci fi stuff pop out and feel suitably cool and alien, especially the ending underground bunker.
    But having solid moulded metal corridors, massive tram systems, mega projects under an active city.... Like, for gods sake, they had a full functional and staffed fake hospital with a combat arena beneath Fairbank. Kill your darlings, say no! Alma had to give birth in a shitty low income hospital in Auburn District because of budget cuts *Jerry*, you can stuff your fully autonomous and self sufficient blast bunker hospital up your ass and make do with the abandoned Asylum in the woods outside the city like the rest of us! Now lets get back to making sensible products, like 90 million dollar particle cannons, those Exosuits that the US government is paying ten billion dollars for each suit, and viable cloning technology that allows for unlimited mass flash cloning of organs that don't suffer rejection syndrome for patients.

    • @cappedminer369
      @cappedminer369 5 месяцев назад

      Honestly if I were to change some event in the world we live in I would to make day one studios original FEAR 2 concept a reality. Where you explore different dimensions with different kinds of paranormal life within them. That imo sounds amazing

    • @flipkiller8521
      @flipkiller8521 3 месяца назад

      I agree with your points. It would have been a cooler direction if they made FEAR a Horror Anthology series of games similar to the Twilight Zone or X-Files. A FEAR game set in Ireland/Scotland where the British government is asking for FEAR's assistance in regards to strange otherworldly encounters in the Celtic and Gaelic countryside where Banshees, Nuckelavees and Fae Folk were reportedly encountered by Irish and British forces garrisoned in the area or a FEAR game set in Romania/Eastern Europe where certain terrors of the night have been recently sighted and the locals are acting strangely and the Romanian government is becoming increasingly paranoid.

    • @MrFurro-uu7je
      @MrFurro-uu7je 2 месяца назад +1

      I juat want to say thank you for the ideas because i am making a story about specail forces vs the supernatural

    • @timedraven117
      @timedraven117 2 месяца назад

      @@MrFurro-uu7je Your welcome!

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola Месяц назад

      Doubt it would sell lmao.
      It's like if Half Life 2 had some talkative jock as a protagonist who goes around beating up aliens and saying one liners. It just goes against what the game is known for. Also, they barely could make their own story cohesive, you really think the publishers would let them spend time studying other cultures and mythologies?

  • @NkGaming-1101
    @NkGaming-1101 4 месяца назад +1

    I knew about the first F.E.A.R, I forgot that the second one exists but I didn’t know that there was a third game

  • @Mattvannn
    @Mattvannn 3 месяца назад +1

    great video! keep up the good work!

  • @braindead3806
    @braindead3806 4 месяца назад +1

    He said let's pause here for a second then my video started buffering immediately and I thought it was a bit LMAO

  • @HairryTurttleneck
    @HairryTurttleneck 5 месяцев назад +2

    bro these vids are awesome! u and i agree alot about these old games. cool dood

  • @bennygerow
    @bennygerow 3 месяца назад +1

    Well this vid was amazing. Subbed

  • @Ma_ksi
    @Ma_ksi 7 месяцев назад +1

    Very cool. Nice 3h of FEAR

  • @somrikgolhi8305
    @somrikgolhi8305 15 дней назад

    All your analyses are top notch. Great video.

  • @DamienBlade
    @DamienBlade 4 месяца назад +2

    Now, you have to watch P.A.N.I.C.S.

  • @Themasksuss
    @Themasksuss 3 месяца назад

    Even if 3 was not great im just glad i got to see an silent old point man after many years getting an bittersweet ending to it all. Take it easy point man you earned it.

  • @jezusrvd
    @jezusrvd 3 месяца назад +1

    I played the first fear so much, I knew exactly where each enemy was before I triggered them ❤

  • @khingofswordz43
    @khingofswordz43 3 месяца назад +1

    The fall of the "F.E.A.R" series is due to a few factors.....for one, it didnt have any real identity to separate itself from being unique....other games with similar themes that made a success for themselves such as "Gears Of War" series, "Resident Evil" series, "Dead Space" sequels, even "The Suffering" sequels &." The Evil Within" 1 & 2" captivated modern gamers more with its storylines, shooting mechanics, new & returning characters, & just a better promoted game. Lets not take anything from "FEAR" gave us a gaming gumbo of a little bit of "Condemned 1 & 2", with a dabble of "Time Splitter" of a creepier version of "Splinter Cell" with a paranormal ghost....Also the next thing that stoffled this series is no chracter relation...the players just couldn't connect to the protagonist.....the protagonist was badly bland.....maybe what of help the protagonist is the devs shoild gave him more personality like throwing smart alec one liners....or switchable characters during game play like "Tom Clancey" games.....Maybe give the little girl "Alma" ghost more story scenes & not just visions.....Give us a lore on who & why "Alma" is important more ? Lastly, the FEAR games doesnt know what exactly what it wants to be ? At times it doesn't know if it wants be a horror game ? A military black op game ? Or stealth game neither..... Ultimately the game fell off but i am a gamer that believe in second chances...if they go back & repackage the game with tender love & care.....i may opt to replaying this game....maybe a remake.should feed the paranormal need is all wantef......until then this was a relic of the past......
    🕹️🤔🕹️🤔🕹️🤔🕹️🤔

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola Месяц назад

      Except, TEW was mostly rated as a generic clone of Rezident Evil and The Suffering's sequel was named as a worse game than the first one.
      But like, why those games? All of them are third person games, with GoW not even having the horror elements in it. Should've rated it along with other first person games, like the Condemned series

  • @4shadow894
    @4shadow894 19 дней назад

    Alma is supposed to be an anomaly with no physical form because she was killed when she was dissected killed at the age of 18. Before that she was as young as age of 5, given her bioweapon upgrades to unlock more on her psycho-kinetic and telepathic powers at the age of 8, forced pregnancy at the age of 13 given birth with Point Man, the older brother of the two, and his twin that gained the powers of Alma, Paxton. Despite being the weakest link to the psychokinesis and telepathy, Point Man has still gained reaction time up to 0.0002 seconds, quick reaction reflexes, and superior superhuman strength.
    Alma was put in a capsule as her prison by her own father and the person who did experiments on her. Point Man had to kill Alma to stop the Armacham's schemes. Alma then becomes an anomaly with full control of her powers and saves her son in the end thinking it was the only way to free her. Paxton was also saved by Alma because she knew deep inside that Paxton is the closest to her link.
    THEN THEY MADE Project Origin that dishes out everything that was worked hard of in Extraction Point and Perseus Mandate.
    It stars about another FEAR group that is supposed to extract a person that works in Armacham but the nuclear explosion happened. They try so hard to link the two but introduces more enemies from it. And yes, Alma took a liking to 2nd game's protagonist and r*ped him like what is the actual link in there? 2nd game's protagonist's link with Alma should be hereditary or has met her once. The 3rd game is the abomination child of 2nd game. Despite the cool Co-op, the story is over the place.

  • @ratpack677
    @ratpack677 7 месяцев назад +1

    I just started watching the fear videos on my own

  • @uhoh9000
    @uhoh9000 Месяц назад

    When I played FEAR 3 back in 2011, when I finished it I remember my reaction being "style over substance". Similar to Dead Space 3, you get so caught up in style points and how you're fighting the enemy, that you forget it's supposed to be scary. FEAR 3 doesn't feel like it punishes you for exploring, or for pushing forward. Horror in video games comes not just from cheap jump scares, but the fact that you are often forced to keep moving forward despite seeing terrifying images or oppressive environments. FEAR 3 had none of those things. It's all shooter, and no horror.

  • @WrenchMyBolts
    @WrenchMyBolts Месяц назад

    Dude, I've been gaming since I was like 6, and I'm 23 now, but I still can't tell if a game is bad unless it's like super duper bad, l0l. But I gotta say, I absolutely loved the F.E.A.R. trilogy and all the DLCs. Each one had its own unique feel, and I was totally into it. The storyline was awesome, too.

  • @mitsurugi999
    @mitsurugi999 3 месяца назад +1

    16:40 you missed the best scare in the game - next time press the action button to descent the ladder xD

  • @Mint25pop
    @Mint25pop 7 месяцев назад +1

    Three hour video? You spoil us!

  • @kurakun6280
    @kurakun6280 7 месяцев назад +1

    I was just gonna ask for you to put the three vids together, thank you :)

  • @4shadow894
    @4shadow894 19 дней назад

    Project Origin should literally have a remake where it is about Point Man and Paxton escaping the facility but only Point Man was able to escape, living his brother behind, and Alma's father used this as an opportunity to control him. But he did not know, Paxton already had contacted his brother and updates him about Point Man time to time to plan her freedom and them reunited. We played as Point Man in the first game so that in the 2nd game, it is now our turn to play as Paxton.
    Paxton is the main protagonist in the second game where we reunite with Alma, speaking to use with a body lying down the ground. She needs a new host to get her own physical body and it should be one of the FEAR agents. Instead of getting r*ped by Alma, she in-turn possess the most outstanding agent of FEAR except of Point Man. They were successful and Alma changes back to her former body through body restructure, and this awakens Point Man from his stasis in Armacham where he was captured.
    At the 3rd game, it is now the remake timeline where Point Man is saved by Paxton and Alma where they can final reunite. Alma would then give order for the two of them to attack FEAR but Point Man refuses, saddening Alma that she wanted to kill him off and instead possess him. We get a flashback of Point Man at the time of his escape from the ATC facility. Alma watches where he was treated as an equal despite besting anyone who is much stronger than he is. This is where Point Man also unlocks a new ability of telekinesis similar to Alma, and Life Force Vision, similar to Paxton to see through walls. He can also do an AoE attack similar also to Alma's immolation area by burning everything into flames. Point Man was able to subdue Alma but has a choice to kill her or subjugate her. Either way, Paxton will save their own close relative and have her run away with him.
    Point Man would then meet with his former colleagues and showcases his powers, calling him Point Alpha and the agents receiving a reconstruction genes of his DNA are called Point Men. Before the finale, we play as Paxton in destroying the entire main base of Armacham and finally taking over the United States of America.
    At the final showdown, we will get to choose which either side are we taking control of at the end of the game. If we choose Point Man, we will get his flashback with his brother and people from FEAR. If we win, we will have the power to lobotomize Alma and Paxton together, and the link to the Otherworld will be destroyed, returning the World back to normal. At the final cutscene, Point Man retires and takes care of his mother and brother. If we are defeated as Point Man, Alma takes control of Point Man but still in his former self only trapping Alma in the process, and frying our own brain, causing Point Man and Alma to die in the process. Paxton then unleashes a devastating attack similar to a nuclear explosion.
    If we choose Paxton to end the game, if we win, he apologizes to Point Man and kills his soul for Alma to takeover his body and switches to her physical form. They then rule the entire united states in an illusory paradise where everyone is living a peaceful life, but in reality, everyone is being feed on by Alma on their homes in cocoons, slowly turning them into mindless creatures hungered for blood. If we lose as Paxton, Point Man is able to neutralize us while killing Alma in front of him. Point Man just gave us a sedative so that we cannot link to our powers anymore turning us into a regular human. Point Man will help Paxton up and gives him in the authorities and having him executed. But in reality, Paxton was in probation for the rest of his life, working at FEAR as their commanding officer while Point Man is now the director, solving paranormal cases that still hasn't left the World.
    In the TRUE ENDING of the 3rd game, we will not choose to every choices, and just let Point Man and Paxton silent. This way, we will get extra cutscenes where Paxton is contacting with Point Man in secret to end the tyranny of their mother and destroy ATC once and for all. At the final end of the game, we will see how the two attacks both ATCs, Otherworlders, and Alma's minions altogether. We will then enter a boss fight against Alma herself but Point Man and Paxton fuses together. No matter the outcome whether we defeat her or not, we are able to inject the sedative to Alma's physical body, to turn her into a regular human. If we managed to win against her and live, we will get a cutscene where Alma is now a regular human, learning normally and was acting like a spoiled child. Paxton still has his powers but has turn in a new leaf taking care of their mother, while Point Man is now the CEO of FEAR, as they protect the world from paranormal cases.
    If we die in the TRUE ENDING, we will see our dead body completely taken over by Paxton, fully linked in and couldn't get out. He takes care of their normal mother and creates a grave for Point Man behind their home. While the world is in total destruction caused by anomalies and other paranormal activities. Paxton's home is in a pocket dimension he created with the secrets unlocked from merging with Point Man, and they live in a loop where he and Alma lives forever.

  • @ki3657
    @ki3657 4 месяца назад

    I might be the odd one out but FEAR 2 really hit me. The difficult emotions surrounding child neglect and medical & sexual trauma, both in Beckett & Alma, really speak to me. I deeply relate to Alma's dead tree in a concrete hellscape, and the very messed up emotional underpinnings of that game's plot feel oddly relatable to me. FEAR 1 scared me. FEAR 2 made me realize I might have some deep, deep wounds I need to work through and was legitimately the first piece of media I experienced that really resonated with me that way. The game itself was prolly not as good as I recall. But I bought FEAR 2 twice just to play it again, and might buy it again, purely cause of how the story spoke to me and made me wonder "wait, why do I relate to this so much when the wider community seems to agree this isn't a good portrayal?" Turns out that just like FEAR 1 was my first exposure to horror games, FEAR 2 was my first exposure to my traumatic experiences being mirrored in fiction, and the only reason I ever engaged with that was cause I really liked shooters. I would never have read a book or watched a movie about that. The lack of agency in those media formats scare me deeply, like reliving my past. But games give just enough agency for me to stomach the narrative, and man FEAR 2 hit me in ways I did not expect. A sort of morbid, twisted fascination that continues to this day. I've yet to find any other game that hits quite that same deep, dark emotional unease, despite on the surface being bland at best.

  • @berniekatzroy
    @berniekatzroy 7 дней назад

    Fear is still one my all time favorite fps survival horror games and underrated. Personally, they screwed up bad on 3 with the way it was marketed and how short the game was. The first 2 games especially 2 are amazing.

  • @olegteslenko5328
    @olegteslenko5328 4 месяца назад +1

    2025 The game begins with a call to the senator. A female voice reports problems with the Source: “Riot. Fettel has taken over control of the prototypes." Armacham Technology was a weapons developer with a military program: an army of clone troopers subordinate to a commander who controlled them using telepathy. Paxton Fettel uses his telepathic abilities to take control of a battalion of clone troopers. Fortunately, to stop an armed conflict, it is enough to eliminate the commander, after which the clones will cease to act and will be absolutely safe. And finding Fettel won’t be difficult: he has a sensor implanted in his head that gives away his location. He will not have any protection, one of the conditions of the program is the safety of the commander, he does not fight along with the rest of the soldiers, but only controls them at a considerable distance. The protagonist of the game is a new operative officer “F. E.A.R.”

  • @papafranku9975
    @papafranku9975 25 дней назад +1

    You sire have acquired a new sub

  • @chrisr9764
    @chrisr9764 25 дней назад

    The HUD in FEAR 2 is atrocious. It really feels like it would feel right at home in a game in space but not in FEAR.

  • @requiemagent3014
    @requiemagent3014 7 месяцев назад +1

    I have to ask, and don't take this as criticism, but have you played Fear 1 on the highest difficulty? Because you become their plaything. This game is brutal.
    I assume they didn't overwhelm you with enemies because this game is punishing. No bullet time is basically an instant death. You have to be on your toes constantly.

    • @B4BrandossOG
      @B4BrandossOG  7 месяцев назад

      I specifically played FEAR 1 on hard but I get where you’re coming from. The only problem is that just like playing on easy isn’t the definitive experience, neither is playing on extreme and If I did that and started writing about the pros and cons of the game based on the difficulty I feel it wouldn’t be a very true to the game. I usually like to review off the intended experience It’s the reason why I didn’t bother talking about doing the campaign for FEAR 3 in singleplayer.

    • @requiemagent3014
      @requiemagent3014 7 месяцев назад

      ​@@B4BrandossOGFair enough. I think this is a little bit of the Doom Eternal problem. They throw everything and the kitchen sink at you and the games demands you use the right tool for the right enemy.
      Playing Doom Eternal on nightmare is an actual nightmare.
      Balancing a game is not easy. I get your point. You have to gather to everyone at the same time.

  • @Mizoturi
    @Mizoturi 4 месяца назад

    I will never forget OG F.E.A.R., the game gave a feeling of being completely alone and isolated in addition to that you never knew when that crazy ghost bitch was around the corner, it was glorious

  • @PapaYapp
    @PapaYapp 7 дней назад

    In relation to your closing comments about a F.E.A.R reboot, and the team going from one paranormal situation to the next - that game actually got made in something of a spiritual successor. Have you heard of Trepang2?

  • @luismiguez7428
    @luismiguez7428 Месяц назад

    "i'm not being used to being shot at" shoots at her lmao

  • @KevinoftheCosmos
    @KevinoftheCosmos 15 дней назад

    It's ludicrous that a 20 year old game has vastly superior squad AI than Space Marine 2; a game which just released today.

  • @theDoctor-cb4zx
    @theDoctor-cb4zx 3 месяца назад

    FEAR IS THE ONLY GAME THAT ACTUALLY SCARED ME WITH SPOOKS AND making me SHOOT OR WASTE BULLETS ON A HALLUCINATION/GHOST ( JUMPSCARES WEREN'T SO COMMON THEN)

  • @flipkiller8521
    @flipkiller8521 3 месяца назад

    If there is a game that FEAR honestly reminds me of, it's the STALKER series. They even both share the same themes of urban decay, exploration of forbidden zones and otherworldly presences leaking into the known reality. I wouldn't even be surprised if FEAR takes place in the STALKER universe because the Auburn apocalypse sounds remarkably similar to the 2nd Chernobyl incident in the STALKER universe. Same circumstances too, a last resort option to contain a psychic caused the place to blow up. The C-Consciousness and Alma even have similar vibes plus there's an entire faction in STALKER called Monolith who act like a hivemind like the Replica Soldiers.

  • @sirmaaxford
    @sirmaaxford 3 месяца назад

    Man i liked Fear 3, i really enjoyed the weapons, gameplay, and visual design of Point Man i just wish they hadn't forced it to be a mainly co-op experience like Wolfenstein did and took more time with the story.