Okay, now I truly found a tech, if you are in heat and used your tornado bound, you can end your wall combo with 1, into DF1:2(Blue or gold), and since D3 alone normally tracks(hits both techroll even if you try to step it), but for some reason D3,2 does not track and they can step it to the right after techroll right, you can time the 2 extension(basically when D3 is about to hit, you press 2) and if you time it well, it beats techroll right into SSR too. It's free chip dmg, and if it's hits it hits like a truck.
Why not just do F4 into Fujin stance as the wall combo? You can stomp if they stay on the ground and if they try to stand up you resplat with Fujin stance 2, which is safe in warrior instinct and Hellsweep option is also always there.
@@ArshiyanKhan710 Because it's Warrior Instinct only, and Fujin 2 is unsafe normally, this also works without heat, since D3 always connects, and it's not that difficult to time the second hit and it's only -7(The D3), so it's safe, you can also do 1, into B1,4, it's actually 1 more dmg than the blue spark version and only 1 less than the gold spark, same timing, not to mention after F4 you can hit by a get up kick if you do D3 or if go into stance. 90% of your health is gone if you do this and it hits because let's say they step, even if it's blocked it gives free chip damage, and you can always mix it up with a hellsweep if you really want. And even if you mistime the second hit, if you were too late and you basically end up doing just D3, it's always hits, and if you were quick they can still hit by the second hit.
Did you know that you can press the touch pad and press back at the same time and you are automatically at the wall with your back? You can do it with forward too. But these resets happens randomly, sometimes it does not want to work, or just automatically reset itself back. Weird. Oh you just need to hold the touch pad. How did I not knew about this? Lol
That is hardly free. It is super tight and harshly scaled. I think it is only worth it if you can access some kind of unscaled damage on top with the wall or some Oki setup.
You can delay the geta stomp after 1,b+2,2 for 12 more damage if you time it with their ass touching the ground. You can time d+3,2 and OTGF the same way for even better results. This turns f+1+2 in Warrior Instinct even stronger, I got 92 damage without heat active
Can ff1+2 after head but for gauranteed launch - it'spretty nitpicky a window to get it. Its average return though lol if max carry can net 60+ dmg. Still playing around with it
@@josephchase9609 Yeah, and tbh as you said it might not even worth doing, F1+2 into B1,4 is best option without power up, it gives a bit of oki, because D3 beats almost all options except if they are holding back, it whiffs, and if they press up, they can block it, but it chips, it beats all grounded options, and if they keep pressing up or back to avoid it, D1 beats both options, but it does not hit if they stay on the ground. So just keep your heat and do a mini follow up instead, imo, and at the wall you can wallsplat anyway.
@SGHNTZ yeah. Only ever use it maybe to close a round or have timer tick down lol. Its niche, but there. Could only manage abiut 60dmg from it. For 12f punish, that's pretty decent damage ngl. But inconsistent and depends how far from wall you are lol
After UF4 you can get a normal OTGF with old input, it hits grounded, so you can dash into it and depending what you feel more comfortable you can cancel your dash by holding back or pressing U/D or just just wait a bit, but timing might be a bit difficult, and it can catch them from the back while they trying to stand up, but obviously you don't get a launch from it. But if the OTGF wallsplats from behind where it can wallsplat I'm pretty sure you can get like a QCF2 mini followup(Which in heat is a launcher ofc).
@@JOHNBPARKOURwhat about damage And far away wall splats, counter heat dash, pewgf, two new stances, best punishment in game Just asking your opinion on that Damn kazyua always get overshadowed by Jin and heihachi
@@AbdullahHaider-o6e I personally feel that damage isn't a good way to judge a characters place in the tier list because EVERYBODY does a crap tone of damage in this game save maybe like, Leo. Also saying "2 new stances" means nothing when talking about how strong he is, the stances are mainly for his combo filler making them quite useless(right now, it is only day 3-4) As for walsplats yeah he has good ones but so does a lot of other characters it's nothing special and he does have good wiff punishment tools, but none save EWGF launch. Heihachi hachi isn't a bad character, but he isn't top tier or even top ten, a super solid mid tier And TWI is great yeah but a one time boost isn't going to make him top 3 worthy. He has insane damage for a fact, to make up for his linearity, bad launchers, and high skill floor to play him well. Again, not overturned (except one time a match if that in TWI) but also not garbage, heihachi is a solid mid tier for sure
Timestamps:
00:00 - Intro
04:04 - Key Moves
10:33 - Wind God's Kamae Stance
11:53 - Thunder God's Kamae Stance
13:11 - Warrior Instinct
15:54 - Heat
18:28 - Staple Combo Guide
Legend thanks for the guide
My brain is fried from learning 7 character
Legit, amazing you can learn 7 of them. I struggle to keep up with 3 lmao
Nice tutorial bro, so hype to finally play the old man again
soo fast nice i wait this so much! thx mwkan
Thanks for the guide bro everybody needs this.🙌❤️
Happy to help^^
Waited for this thanks! Trying to learn the mishimas a bit more
Okay, now I truly found a tech, if you are in heat and used your tornado bound, you can end your wall combo with 1, into DF1:2(Blue or gold), and since D3 alone normally tracks(hits both techroll even if you try to step it), but for some reason D3,2 does not track and they can step it to the right after techroll right, you can time the 2 extension(basically when D3 is about to hit, you press 2) and if you time it well, it beats techroll right into SSR too. It's free chip dmg, and if it's hits it hits like a truck.
Why not just do F4 into Fujin stance as the wall combo? You can stomp if they stay on the ground and if they try to stand up you resplat with Fujin stance 2, which is safe in warrior instinct and Hellsweep option is also always there.
@@ArshiyanKhan710 Because it's Warrior Instinct only, and Fujin 2 is unsafe normally, this also works without heat, since D3 always connects, and it's not that difficult to time the second hit and it's only -7(The D3), so it's safe, you can also do 1, into B1,4, it's actually 1 more dmg than the blue spark version and only 1 less than the gold spark, same timing, not to mention after F4 you can hit by a get up kick if you do D3 or if go into stance. 90% of your health is gone if you do this and it hits because let's say they step, even if it's blocked it gives free chip damage, and you can always mix it up with a hellsweep if you really want. And even if you mistime the second hit, if you were too late and you basically end up doing just D3, it's always hits, and if you were quick they can still hit by the second hit.
Thank you and thank you! You are the best!! I was waiting for this 😌
Did you know that you can press the touch pad and press back at the same time and you are automatically at the wall with your back? You can do it with forward too. But these resets happens randomly, sometimes it does not want to work, or just automatically reset itself back. Weird. Oh you just need to hold the touch pad. How did I not knew about this? Lol
It’s new
Delete the hyphen (-) in the timestamps and it will appear as chapters (in the description to be exact)
Can you please give a tutorial on how to do perfect electrics on the PS5 controller
Something something use your whole thumb
I do them on analog stick by using my thumb
1. Practice A LOT
2. Develop discipline and cleaner inputs as a whole
3. Profit
@mwkan772 you play on ANALOG STICK?? You madman
@@chumchum9899 he do on analog ps5 controller no using d pad
Great vid 👍
Question: have you slept heihachi came out?
Isn't d/f+4,1+2 i13 though? I've been using it against Claudio's hopkicks though!
22:04 I think the inputs are wrong here
Great tutorial 👌
what does it mean when it says attacks that are -10 or -11
You can also do F1+2 > FF1+2.
Free 12f launcher in heat
shhhh dont let the public know
That is hardly free. It is super tight and harshly scaled. I think it is only worth it if you can access some kind of unscaled damage on top with the wall or some Oki setup.
@@Oolong-Dong thanks about the info, i tried and knew the timing was hard but didn’t knew about the scaling. Still a good option if you master it
It's tough. I think qcf2 is easier
is perfect electric not possible after ws2 counter hit? I noticed that a successful ws2 ch gave you +14
You can also do ff1+2 after f1+2 and get a combo on heat dash
You can delay the geta stomp after 1,b+2,2 for 12 more damage if you time it with their ass touching the ground. You can time d+3,2 and OTGF the same way for even better results. This turns f+1+2 in Warrior Instinct even stronger, I got 92 damage without heat active
Hi Nikita, you probably dont need to delay it. You can just use a single jab as a frame kill and then go for the stomp.
great video as always, how do u activate WGK from neutral?
nvm i got it d1+2
How can I map my settijgs to do electric more easier guys ?
What punish on azucena db 4
Make a guide for nina pls
sadly cant combo with omen now.. but the dmg tho
ACTUALLY??????? 😭
Can ff1+2 after head but for gauranteed launch - it'spretty nitpicky a window to get it. Its average return though lol if max carry can net 60+ dmg. Still playing around with it
I think you can buffer it if you do F into hold F, you still have to time it, but it worked for me well.
@SGHNTZ yes it works. Just nitpicky.
@@josephchase9609 Yeah, and tbh as you said it might not even worth doing, F1+2 into B1,4 is best option without power up, it gives a bit of oki, because D3 beats almost all options except if they are holding back, it whiffs, and if they press up, they can block it, but it chips, it beats all grounded options, and if they keep pressing up or back to avoid it, D1 beats both options, but it does not hit if they stay on the ground. So just keep your heat and do a mini follow up instead, imo, and at the wall you can wallsplat anyway.
@SGHNTZ yeah. Only ever use it maybe to close a round or have timer tick down lol. Its niche, but there.
Could only manage abiut 60dmg from it. For 12f punish, that's pretty decent damage ngl. But inconsistent and depends how far from wall you are lol
Lili or Ling Xiaoyu please
After UF4 you can get a normal OTGF with old input, it hits grounded, so you can dash into it and depending what you feel more comfortable you can cancel your dash by holding back or pressing U/D or just just wait a bit, but timing might be a bit difficult, and it can catch them from the back while they trying to stand up, but obviously you don't get a launch from it. But if the OTGF wallsplats from behind where it can wallsplat I'm pretty sure you can get like a QCF2 mini followup(Which in heat is a launcher ofc).
bless
In warrior instinct he gets a 12 frame launcher. F1+2 is 12 frames and gaurantees df21. Idk why nobody mentions this, its completely broken.
I AM BACK FROM THE MCDONALD'S WIFI TORTURE. Ahem..........
Lars.
His head butt is better than Steve's back one
Bro post timestamps too
done^^
Nice op character, now nerf dragunov. Really sad that dragunov got nerf as his user its really unfair
Man get you. Nah i I'm not mad like that. Drag wus just the best character in the game.
Damn is it me or did the old man get a bit overtuned
It's you, 100%
He was tuned to get his ass handed to him by Jin and Kazuya they are still miles better than him. Maybe in warrior instinct he is close to them
Warrior Instinct brings him closer to Drag or Nina. He does not seem overturned to me.
@@JOHNBPARKOURwhat about damage
And far away wall splats, counter heat dash, pewgf, two new stances, best punishment in game
Just asking your opinion on that
Damn kazyua always get overshadowed by Jin and heihachi
@@AbdullahHaider-o6e I personally feel that damage isn't a good way to judge a characters place in the tier list because EVERYBODY does a crap tone of damage in this game save maybe like, Leo.
Also saying "2 new stances" means nothing when talking about how strong he is, the stances are mainly for his combo filler making them quite useless(right now, it is only day 3-4)
As for walsplats yeah he has good ones but so does a lot of other characters it's nothing special and he does have good wiff punishment tools, but none save EWGF launch.
Heihachi hachi isn't a bad character, but he isn't top tier or even top ten, a super solid mid tier
And TWI is great yeah but a one time boost isn't going to make him top 3 worthy.
He has insane damage for a fact, to make up for his linearity, bad launchers, and high skill floor to play him well.
Again, not overturned (except one time a match if that in TWI)
but also not garbage, heihachi is a solid mid tier for sure
can't electric, why bother use Mishima?
Heihachi voice Tekken 8 is worst bro😔
Not at all