Still do not know how to have the time to learn verse in UEFN but this update with meta human import is massive and i cannot wait to implement this into some i unfinished project that i have brewing up.
1 step closer, but tbh I wish we had blueprint scripting. As a 3d artist with 0 plans of getting into programming verse is a monumental turn off for me.
The first girl had the mouth corners move too high as she was talking, the second one had the mouth corners move too low as she opened her mouth. Closer, but its always that mouth weird movement.
Great concept with a lot of potential for story-telling; however, UEFN is lacking a MAJOR detail which prevents many creators from pushing the envelope with this technology: *Custom Player Rigging & Animations*. If you want to create a Fortnite experience that is completely detached from the regular gameplay loop, you're forced to forego the player character completely and replace it with a custom model. Other live service games, e.g. Roblox, give you immense customization by allowing creators to assign gameplay animations to player characters to suit the game they're making. UEFN does not have this functionality and neither does the Verse API. It may not seem like a big deal at first, but players put major time, effort, and money into the game for cosmetic items with the expectation they'll be able to use it anywhere in Fortnite. UEFN already has the functionality to allow for unique community games (*Shape Your Beats* comes to mind). However, until creators are given the ability to edit and/or replace player gameplay animations, the majority of custom game modes will continue to be FFA/deathmatch clones, with the occasional walking simulator.
Where the fuck is my Unreal game with those graphics? You think we don't see those Unreal Tournament 4 textures all over this space ship. Those textures are lifted straight out of the first arted up map y'all did.
Still do not know how to have the time to learn verse in UEFN but this update with meta human import is massive and i cannot wait to implement this into some i unfinished project that i have brewing up.
it's weird they allow metahuman to be npc in fortnite but forbid it to change player model, it's kinda bummer.
1 step closer, but tbh I wish we had blueprint scripting. As a 3d artist with 0 plans of getting into programming verse is a monumental turn off for me.
Hop on a team 👌
This is the future find your chair fr fr you can offer a lot to a upcoming studio
A problem is our character. Fortnite skins are great but in these environments just look out of place
true, they should allow us to change player model in uefn, even roblox allow that.
The first girl had the mouth corners move too high as she was talking, the second one had the mouth corners move too low as she opened her mouth. Closer, but its always that mouth weird movement.
map code?
This is another level of crazy
Anyone know the code or is it not out yet
It is now!
Great concept with a lot of potential for story-telling; however, UEFN is lacking a MAJOR detail which prevents many creators from pushing the envelope with this technology: *Custom Player Rigging & Animations*. If you want to create a Fortnite experience that is completely detached from the regular gameplay loop, you're forced to forego the player character completely and replace it with a custom model.
Other live service games, e.g. Roblox, give you immense customization by allowing creators to assign gameplay animations to player characters to suit the game they're making. UEFN does not have this functionality and neither does the Verse API. It may not seem like a big deal at first, but players put major time, effort, and money into the game for cosmetic items with the expectation they'll be able to use it anywhere in Fortnite.
UEFN already has the functionality to allow for unique community games (*Shape Your Beats* comes to mind). However, until creators are given the ability to edit and/or replace player gameplay animations, the majority of custom game modes will continue to be FFA/deathmatch clones, with the occasional walking simulator.
Please bring BluePrints in UEFN
Code map?
Code maps are useless now you can search maps by letters
@@GameInkMasterYTand creator
@@GameInkMasterYT map name?
Where the fuck is my Unreal game with those graphics? You think we don't see those Unreal Tournament 4 textures all over this space ship. Those textures are lifted straight out of the first arted up map y'all did.
Release map 2025 😱😱