Good practice when there are circular cuts is to have small ones with 8 subdivs while bigger ones are with 16. That way when you subdivide once you get a smoother surface, but with all set to 8 you need to subdivide twice to get a nice smoothness on the bigger circular cuts.
Great job. Cleaning up the subdiv looks really complicated. I don't understand what the advantage of subdiv modeling is over CAD modeling? With CAD modeling you don't have to waste time cleaning up the topology.
if i just left the geo at the "unapplied mod phase" it would be cad level. Cleanup is an art unto itself. Subdiv modelling is just a style of modelling result.
Unwrapping and texturing would be the main reasons. Even if you don't plan to do it with a model, it's still good practice to solve the puzzle for the times when you do need to unwrap and texture some other model. Also, some of us just enjoy the process of solving that puzzle :)
@@masterxeon1001 oh sorry, perhaps so. I just can't understand what you are doing in the timelapse cause it's so fast. I'm a blender user but i haven't touched it in a few years and am in need of a refresher. Perhaps a short tutorial on a more basic model that only takes maybe 40 mins or less? I dunno. Anyhoo, thanks for the hard work! and if you've already done this, then aopoligies, I'll go look at your library...
Quirky little piece to model with a fantastic sub D finish using nSolve, a great result, thanks for sharing.
Many thanks!
RAD!
Good practice when there are circular cuts is to have small ones with 8 subdivs while bigger ones are with 16. That way when you subdivide once you get a smoother surface, but with all set to 8 you need to subdivide twice to get a nice smoothness on the bigger circular cuts.
you know it!
@@masterxeon1001 btw this was not an easy solve ;)
@@Intercepto it was a traumatic one lol
@@Intercepto I made a serious mistake halfway that almost made me give up. It was not fun
it's time to add unf@ck function on hardops
Great job. Cleaning up the subdiv looks really complicated. I don't understand what the advantage of subdiv modeling is over CAD modeling? With CAD modeling you don't have to waste time cleaning up the topology.
if i just left the geo at the "unapplied mod phase" it would be cad level. Cleanup is an art unto itself. Subdiv modelling is just a style of modelling result.
Unwrapping and texturing would be the main reasons. Even if you don't plan to do it with a model, it's still good practice to solve the puzzle for the times when you do need to unwrap and texture some other model. Also, some of us just enjoy the process of solving that puzzle :)
@@masterxeon1001 thanks for answer
Now do it again with 32 verts circles 😂
@@MohammedTagzaitMed no thank you on that one. I’d be solving until next week!
No make it a 31 verts circle 💀
Man you cyborg. Why you knife around holes, and sometimes making offset cut. Offset cut doesn't work there?
to be real specific.
can you do a real-time version where you talk about your process at the same time?
@@madshader and i talked for 4 hours… i was actually worried people were tiring of such long content so i was wondering if it was “Timelapse time”
@@masterxeon1001 oh sorry, perhaps so. I just can't understand what you are doing in the timelapse cause it's so fast. I'm a blender user but i haven't touched it in a few years and am in need of a refresher. Perhaps a short tutorial on a more basic model that only takes maybe 40 mins or less? I dunno.
Anyhoo, thanks for the hard work! and if you've already done this, then aopoligies, I'll go look at your library...
What tool is highlighting triangles and n-gons with yellow and red?
nsolve >> analyze
blendermarket.com/products/nsolve
can we know add-ons that u used?
Hardops / Boxcutter / nSolve / MeshMachine
blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle
blendermarket.com/products/nsolve
blendermarket.com/products/meshmachine
Bro music sound like shi....T
tanks! it is to be studied!