CEO: "I want to focus on creating the game, not deal with this business bullshit" Sony: "The only way you are going to see action is if you bust yourself down to private, do you get me?" CEO: "I get you sir"
honestly, i think this could be a good thing. Let PIlestedt focus on making the game as good as possible, and hopefully maintaining good communication with the playerbase, while someone else who hopefully isn't a greedy scumbag, takes care of the business and organization.
my largest fear is that this new guy folds to sonys demands, because the reason I respected pilestedt so much is because he gave me hope that not all CEO's were scumbags or wimps, he fought tooth and nail for us and I hope this new CEO follows in his footsteps.
@@jacobward6787 obviously, but now that this new guy is in charge Sony can easily talk to him privately and have him fold if he isn't as strong or attached to Helldivers as the community and pilestedt are
What a Chad Move. Nohing but respect for this decision. You sacrifice a higher position to make sure your attention is spent, where it is needed the most to make the best game possible. You rarely see someone with that much integrity in the gaming industry nowadays. Great guy!
You rarely see that kind of integrity ANYWHERE, not just the game industry. Personally, I can only think of a handful of people I know that are like that, myself included. Walked away from a high 6 figure contract in my industry because I was done being a hired gun, and having my efforts used, abused, and perverted by those above me. Practically cost me everything, but where I am now, I'm having more effect at the ground level than I ever did before this. It's a fine trade IMO. I don't even know what I would have done with that much money, other than buy useless shit I didn't really need.
its likely investors voted him out because he stood up to sony, and sony didnt like that... also cant forget the community manager that stood up to sony too, he was fired while everyone else that was insulting people disssing the psn requirement/ the region ban , got to keep there job. so... imo, i dont think this is good, but there spinning it like it is, i pray im wrong.
@@Honed- even If that's the case, this would be the best possible outcome after facing pressure from Sony. It is better than him leaving AH for good. Sony is happy that he steps down and he seems glad not having to juggle, CEO responsibilities and supervising the Game as the creative head there, anymore. I think we, the players and the Game itself, benefit from it in the longrun whatever the reasons may have been. So I still think it is a positive all in all.
@@TheCroJordan im not jumping the gun saying this is good, im worried about how much corpate control sony has now, they still havnt reversed the removal of other regions, and i dont think they ever will, i feel like in about 6 months after everything dies down they will add more monetization, to penny and dime there player base, and act like its a good thing. im just worried how cooperate it will get, and I know sony wants it to be like that....
I have a feeling like the balancing dev team got away with a lot because Johan had to just agree to get out of that meeting to get to another meeting. Now that he's got more time on his hands, the balancing dev team will have a lot more explaining to do. Something like, Balancing devs: "So we're just going to nerf everything to deal 1 damage and not penetrate anything to balance it all." Johan: "Why? This doesn't balance anything." Balancing devs: "This prevents them from exploiting things and destroying anything. They can't break anything if they can't do anything." Johan: "That's the dumbest thing I've ever heard. We're not doing this. If you're going to keep pressing on about this, we'll bring this to Shams and then it'll be your bulls*it as a dev over my word as the CCO." Balancing devs: "......but muh balance....."
I miss the old Blizzard. The old Blizzard, pre-Activision days, was the best game developer in the industry. They were amazing. I would love to see Arrowhead carry that torch that has since been dropped by Blizzard.
arrowhead: "we want to be the next blizzard" arrowhead's female employees: "please don't," as they clutch onto their breast milk (it keeps getting stolen).
@@PeaceMastah Reference to a complaint from female employees at Blizzard. Yknow, besides all the sexual harrasment and whatnot that went, and probably still, goes down.
The CEO that has been vocal and “For The Gamer” is going from working the books to working the floor let’s goo!! I hope Sony steps off and lets this team make something good..
Thats what concerns me. If he did step down as a ceo to dev to help with developing the game and future projects it'll be based. But if he stepped to be a dev and left the studio(probably Sony decision) it'll really break my heart if he's longer part of arrowhead studios as he was the only few ceo that not only cared for the game and community but most importantly he respected the community unlike every other triple A studio ceos.
Love it. Knowing your strengths and limitations is not a capability everyone has. Not saying he has done a bad job as CEO, not at all, but having his focus on the product in combination with the new CEO focusing on the organization and business sounds like a path to success.
Like the idea of the ceo himself hiring another to take over as the head of the studio so he can help develop the game as a dev. But it'll be concerning if it was all a decision from Sony after there own studio that their funding told the helldivers community on how to attack Sony( if yu know yu know).
one thing i'd love to see implemented is the primary weapon have a smaller pickup hit box, countless times when i die, i run over my stuff and pickup my old half used primary over the support or samples. drives me mad also, why is it you even drop your primary and not your nades or secondary?
Hooah! Can't tell you how many times this has fucked up my kiting run or outright gets me killed. It's to the point where i won't bother picking up sample containers anymore.
@@RecluseBootsy yep, you look directly at the samples or support and click the button and the primary magically gets picked up. the hit box should be increased for support and samps so it overrides the primary it will also help when your stuff is trapped under a titan or charger
CEO's main job/role is to fund raise for the company and has very little to do with the creative side. This is a smart move as long as the cap table hasn't changed significantly. Board seats matter more than the C-suite jobs.
My personal feeling on the war bonds, if they want to keep up the fast pace then just do one item a month. On armor set, one primary, or one support/strat. They could build up a stockpile of things waiting for release and put the next thing in line through some testing protocols leading up to release. Might make things a bit more manageable.
I mean some ideas of content they could add: - more biomes (lava planet, agricultural planet with towns and villages, urban planets, planets with forests of giant trees) - low gravity planets - 8 and 16 man raids that are more linear but on weekly lockouts - ship boarding missions and space station defence missions - a social hub where you can hangout with other players, find groups and flex your cosmetics (like Carrick Station or Vaiken Spacedock in SWToR) - modifiers for maps where the larger enemies are removed but smaller enemies are massively increased (like bugs having a 10x to scavengers, warriors, etc but nothing larger than a hive guard or warrior) - ‘guild’ (replace with suitable themed word like division, unit, company, regiment) with flagships
i rarely think much of game ceos, but pilestedt has fantastic communication with the playerbase and seems to genuinely understand and share a lot of our frustrations with the way game is now and the potential it could have. it's great to see him take a more hands on role. game sorely needs a completely new approach to how weapons are balanced and i'm excited to see what he does in the coming months
The #1 thing that Helldivers 2 needs is an end game. Without that, the majority of people that buy their last ship upgrade or last weapon unlock won't return to the game. I think Helldivers can actually surpass it's peak player count if they add in the new faction + weapon modifications w/ new samples + clan system and custom cosmetics.
I don't know about end game, but probably different game modes like 6-8man maps and new urban maps. Really that's what needed now. Like, if we attack cyberstan, I want to fight in the damn buildings. Or maybe we go Klan Darth II and fight in the tunnels or underground hives.
There seems to be a recent meta for "interaction baiting" where content creators mispronounce certain words on purpose, so people correct them in the comments. Not sure if this is the case or just a british pronunciation thing lol
Passionate developers can co-exist alongside modern AAA games. At the end of the day the games made with love and passion will be the games we remember and talk about for years to come
I'm with you, I only use the increased throwing range armor. You don't realize how much damage you take on your limbs too, so extra limb health is actually awesome
I think what would make it interesting is if the Automatons and Terminids are next to each other in the galaxy map, those planets near them will have both of them. And if patrols of both of them meet, they would fight each other. Automatons vs Terminids vs Helldivers in one map.
Boarding actions and raiding enemy’s ships is such a no brainer to catalyze designs of different weapons and content, I am hopefully we will see some pretty cool shit.
An extremely good decision! This is the right call. Do not try to do everything yourself. Find people you trust and get them onboard the ship to help. Put people and yourself where they are needed the most. Valuable lesson for other developers as well. Looking forward to see where this ship goes!
I understand his decision. I'm a metal fabricator, a pretty good one. I got put in charge of the install team. I drove the truck, oversaw the installations of everything we built. I was good at it, but I didn't enjoy it. I preferred building things
The problem with the game world currently is that there's that investor franchise mindset of, "Have to make another entry in the IP to get more sales!!!" The problem with that mindset is that that's really not how gaming works and that kind of financial plan has been trying to contort the gaming world to fit it rather than someone creating a financial structure to fit gaming. It's not about, "We sold more copies of this title this quarter!" after so long. It can and usually ends up being, "This title still has more than 600,000 players on it for over 3 hours every week regardless of game X and game Y just releasing in the last 4 months." The financial structure of the current gaming industry is driven by sales. Retention of one game over the other is the bigger factor. If you have more people playing your game than the next entry in COD, YOU'RE MORE SUCCESSFUL than Activision selling 5,000,000 copies of that new COD, getting into dev debacles, and having to keep s*itting out half as*ed content to keep their demanding playerbase satisfied. The only way retention is ever calculated now is by season passes/pay-2-play games. It's really dumb, but in reality, that ought to be the closer metric that the gaming industry should be running on, but it definitely should be more of a pay-as-you-use rather than advanced pay. Like charge us the $5, $20, $35, $60, $180 for the game or whatever, but then like charge us $0.02 per hour we play from there on out. Something like that where we aren't busting our wallets to play, but at the same time we're not having to get ground up in this rat race of buying things we're never going to play. And that $0.02 should scale according to the economy and needs. Like if it's Helldivers 2, it should run like $0.01 per 3 hours. If it's the now defunct Splatoon 1 (god speed that one person still holding out on it) it should be like $0.50 per hour. I know it sounds like a horrible idea, but there's just this really bad precedence currently of, "sell more copies of this because we need those metrics. People with a copy of it don't count any more." that I feel doesn't fit into gaming. It's not so much about how many games you have, it's more of how long you've played the game and how proficient you are at it. $30 games usually have enough entertainment for you to get back your investment, but then the studio and publisher are out on red. I feel like some very very small gratuity would go a long way for anything beyond the expected "8, 20, 100 hours" of entertainment some games boast about. That might drive down the cost of games overall and I, for one, wouldn't mind a "pay-as-used" model where if I don't play a game for 3 years, I don't get any charge for it. But if I boot it up and start playing it again, I get charged a couple of cents per hour to find that fun in it again. That's just my opinion on this whole thing about how Arrowhead's forging a new course separate from other studios. Arrowhead's trying to play to win while other major studios are playing to just not lose. That's not how it should be and it's very much so why EA has destroyed so many other smaller studios. Not enough copies sold to satisfy their share holders, but the player retention on some of those titles were probably more than adequate. But they nuked them anyways because (the) metrics (system.) [I had to make the metric system joke, but nah. It's all about the numbers, not the reality.]
Johan was the creative director of the first Helldivers and that games balancing was very good, vastly different to HD2. So him seeing his baby being mishandled & took it upon himself to fix it is a chad move. Let someone else handle the business side & number crunching.
One change I would love to see….is to add a smal gun range on the destroyer so that we are able to test load outs, weapon balances and weapon effectiveness. Even better and more lore appropriate would be if I. The gun range you can use “live” captured terminids and bots to test the weapons on. I know that would be a lot of work for the latter but the minimum should be just a standard range for target shooting….something else I wouldn’t making would be PSVR 2 support for Helldiver or an official AH Companion app for HD 2.
It’s hard being a small company in a world with large corporate agendas and an even larger fan base. We have to remember that. Between being under the thumb of Sony and creating a fair and working game for the fan base is probably so overwhelming
Threats and insults don't have their place, but that's on both sides. There have been insults on the Comunity Managers's part too. When they attack someone it's like shooting a Hellbomb at point blank. Doesn't excuse the vitriol, but the CM are not blameless in this.
If anything, they're more at fault because they're held to a standard as an employee. We, the consumers, are a free people beholden to no one. CM's, on the other hand, eat because we paid them. They bite the hand that feeds, they need to be disciplined. No if's, and's, or but's.
Blizzard that made Starcraft, Diablo 2 and Warcraft 3. Not current corpse animated by corporate bastards with ropes and sticks in disgusting parody of life.
Current Blizzard is a walking example of everything wrong with gaming today. Might as well have said we wanna be the next Ubislop or Electronic (Con) Arts.
My favorite time to play is when there's a major order to kill X enemies. I like killing bugs and bots, but missions are focused around objectives so the smart play is to usually run from fights. The major order gives me an excuse to mow everything down.
I would suggest keeping close tabs on the current direction of HD2 and what the CEO wants vs what action is taken, bear in mind company's have good intentions to provide good quality services/products but at the end of the day the same company's need to make profit to survive and sometime sacrifices need to be made even ones that focus on short term profit with a negative outcome to their clients or consumers
Don't ever go publicly traded. If you're privately owned, you can have a company that follows your vision and values. Once you go public, the only value is make as much money as quickly as possible.
it'd be interesting for weapon balancing if there were some super powered weapons that were ONLY available at the new highest difficulties 10+, would make an incentive to get better at the game and play with more people, while also allowing super duper powerful weapons to have a place in the playing field without unbalancing lower difficulties?
Had me worried at first that the CEO was forced to step down to put a shill in place, but this is a happier end to that story. I still really don't want to see a game wide weapon buff patch, I still think it will be bad for the lifetime of the game. Yes, they can add difficulty modes to the game and they absolutely will, but it's still too early to be considering all that. I think the biggest issue currently is just making sure the Warbonds are releasing and bringing real value that secures our weaknesses in our arsenal. Give us more flexible weapons that enable us to bring different support weapons. The Erupter and Grenade Pistol both were really great tools in our belts that changed up our loadouts, and it really wasn't the crazy damage the Erupter could put out that made it meta, it was it's wide functionality in all applications. It killed chaff units in bug breaches and easily cleared bot drops still on the ship, it closed fabricators and bug holes, it defeated medium armor, it still was accurate enough to hit bot weak points if you were comfortable with it's projectile speed. You could take the gun to any mission type on any planet and be wildly successful. That really shouldn't be the case, and I think there's a real disconnect between what people think is "fun" and what is fair design.
The question for them, if they are serious about being the next pre-activision Blizzard or Fromsoft, is when they end the publisher relationship with Sony. Sony is not a publisher under whom an old Blizzard or a Fromsoft emerges. They were pointed about how Sony does not own them and would not own them. Then they recently got a preview teste of how lethal to a project even a publisher relationship can be with Sony. Will they plan accordingly?
My biggest worry is that over time, the new CEO will be under enough pressure from sony that theyll start to make decisions based entirely on greed, then Johan is slowly squeezed out of the studio for differing priorities
I tihnk Arrowhead already HAD the whole 'Random position' thing going, cause I was on a Automaton planet, but the SEAF forces werre all killed by Terminids (plenty of corpses lying around to confirm this)
Man… I get it. But at the same time, Helldivers 2 is in a really bad spot right now. Haven’t seen more than 60k people online, and we haven’t finished 3-4 of the last major orders. The game just isn’t fun to play right now, and dragging out a “update/buff” patch isn’t helping
They need to get it right. If they screw this patch up it'll likely kill the game given how many people (including a large crew of predatory 'gaming' 'creators' on YT are spending all their time talking about how it's already 'dead'.
There is way too much coverage of this game and it has hurt it quite a bit. That and the constant stream of warbonds. The poor weapons balance. The constant crashes.
Really like channels like this which sum up all the things said on Twitter. Since that platform basically locks you out completely if you don't have an account (and I'm sure as hell not gonna make a Twitter account right now), these are very appreciated.
This guy Shams guy is from Paradox and if I know Paradox, their studios milked the hell out of their games pumping dlc's after dlc's which, on a positive note, contributed to the growth of Paradox Interactive. The worst possible scenarios for Helldivers 2 now is the CEO removing the ability to farm Super Credit in-game for the maximum chance that people actually get to pay real money for the next warbonds and possibly keeping the next enemy faction/s behind a pay wall. We'll see how the new CEO grows the studio whose portfolio of games having a different flavor in them as far as milk-ability through dlc's is concerned. And as for Johan becoming a hands on part of the team again, let's just hope he continues on his ways of being transparent and staying true to his goal of being (kinda) pro-gamers with what they want to see and have for HD2.
Please, Arrowhead, don't ever let anyone buy you out. Game companies always go down hill when the bigger fish starts playing in the pond. Look what happened to Blizzard. Valve is the benchmark and I hope Arrowhead sticks with it.
I heard rumors of an exchange system with samples and requisition. I think weapon skins would go a long way using requisition for basic skins (black, camo, etc.) and super credits for more interesting skins (neon glow, shark teeth, etc.).
Yeah let's be careful here - no-one wants to see this game swarmed with killer clowns and dinosaurs. Skins would be good, maybe even mix and match of certain buffs. I don't see a reason not to allow people to make specialised armour for certain settings and they definitely missed an opportunity by not creating armour perks specialised for certain environmental conditions (some fire resistance, cold planet movement buffs etc)
16:33 My issue with the nerfs is it seems to happen every time that we get something new that adds fun. It's like the deves give us a new toy to play with and then after a week of playing with it, they break off a leg so it's not so much fun to play with anymore. Some of their priority needs to go to increasing players engagement, and they're engagement with the community as a whole in what we as a community wish to see moving forward.
its likely investors voted him out because he stood up to sony, and sony didnt like that... also cant forget the community manager that stood up to sony too, he was fired while everyone else that was insulting people disssing the psn requirement/ the region ban , got to keep there job.
imo, this is not good news, its likely to get more corprate, and i hope and pray im wrong. i still have my helldivers refunded because they never reversed the psn thing.. (requirement gone, but people still cant access)
Shams Jorjani worked for Paradox dude... ...which means it's possible we're going to get new updates/content for HD2 spoon fed to us as DLC. "You want the new stratagem? $9.99".
Anyone who has managed a bunch of people in recent times will get this dude 100%. Managing Gen Z and younger Gen Y is like suddenly being a parent to a bunch of kids with emotional issues.
Arrowhead wants to be like Fromsoft or Blizzard?... So they wanna be one of the most consumer friendly gaming companies creating incredible games, or one of the most anti consumer evil companies on the face of the earth? Quite the range they gave themselves there...
The thing is, we’re just a bunch of sensitive peons who ruin things because of a few bad apples. The old blizzard from the 90 and 2 thousands was pretty good.
That aspiration to be like Blizzard is actually so awesome to hear. Sure, they (Acti-Bliz) fucked it up and ran it down into the ground so that's really what's on most peoples minds, but I think some people forget, Blizzard Polish ™️ was un-fucking-matched.
I continue to be impressed by this game and its team….. the CEO literally has been spending so much time telling us how much he cares about the game and how he wants to fix this game for us and make it the way that we want it and fix the issues with balancing and everything else and CEO he had so much on his plate. He wasn’t able to do that so he stepped down to a creative role and personally hired the new CEO who he trust in order to give us the game that we all want and that he is obviously passionate about, to do all these amazing things and watching a person step down from a higher paying role and not let greed drive decisions is absolutely incredible. Hopefully more games can learn from these examples.
This is super hopeful for arrowhead, because Pilestedt is incredible as a designer and community beacon. I really hope they can fix and correct a lot of the, admittedly, major issues with HD2, and make some incredible games going forward. Co op is the future
It's awesome that this announcement happened. The sucky thing, though, is I'm now experiencing the black screen loading crash and none of the fixes have worked. :/
Paradox is a nickel and dime model. Not sure it's great to have that guy. For Europa they would remove all dlcs from the past game and re-release them with some changes. EuIV was barebone. It costs thousands to have it fully updated with all the dlcs or it's almost unplayable.
I admit. I took a small break. Not because I was tired of the game. I was exclusively playing Helldivers 2. I needed to chip away at my backlog of games, such as Resident Evil 4 remake. I'll be back on Helldivers soon.
It’s nice to have a company that is actually putting the game first, and not the profit. Even with the whole Account Linking Tragedy, this game and Arrowhead are both amazing. Cant wait to see what is in store for the future.
If sales records are accurate, this game easily made made over 700 mil. Thats just accounting for everyone buying at 40$ and not super citizen editions.
.... Really good news for the game? Paradox CEO is now in charge of the game, minus (for now) the creative director position, which believe me, a corporate-friendly CEO will find a way if they need to to vacate that position. And *STILL* no good news on the 180 countries that were robbed of the game.
I still wish we could use samples to power up stratagems temporarily so there'es an incentive to grind them, looking for them makes the game fun but if the fun is just in your head after you have all maxed out it's kind of dull
CEO: "I want to focus on creating the game, not deal with this business bullshit"
Sony: "The only way you are going to see action is if you bust yourself down to private, do you get me?"
CEO: "I get you sir"
You call Chief Creative Officer private?
Peak joke
I mean, it isn't but you've missed the joke I think hilariously.
Is that from starship troopers? Holy shit
honestly, i think this could be a good thing. Let PIlestedt focus on making the game as good as possible, and hopefully maintaining good communication with the playerbase, while someone else who hopefully isn't a greedy scumbag, takes care of the business and organization.
my largest fear is that this new guy folds to sonys demands, because the reason I respected pilestedt so much is because he gave me hope that not all CEO's were scumbags or wimps, he fought tooth and nail for us and I hope this new CEO follows in his footsteps.
He still holds chair in how arrowhead gets decisions but now he's also chief creative director
@@jacobward6787 obviously, but now that this new guy is in charge Sony can easily talk to him privately and have him fold if he isn't as strong or attached to Helldivers as the community and pilestedt are
@@PapaHepatitis7170 damn right!
Isn’t he piles friend? Couldn’t pile just talk him out of it if he gives in to Sony?
@user-tw3mm6ru1s shams is ceo but Johan is still head chairman of arrowhead games for any big decisions
"We want to be the next Blizzard"
Everyone- YOU WHAATTT?!😱
I like to envision Starcraft I, Diablo 2 era Blizzard is what they had in mind. I hope at least.
The 2005 Blizzard.
The ceo himself supposedly hired a ceo so that he can step down as a dev and help develop helldivers 2.
@@VonTyrant Yea, they said "Blizzard", not "Asstivision Blizzard"
Noooooooo
CEO be like : HOLD ME BEER!
new CEO : but sir it's dangerous out there
CEO: Nah I'd dive
What a Chad Move. Nohing but respect for this decision. You sacrifice a higher position to make sure your attention is spent, where it is needed the most to make the best game possible. You rarely see someone with that much integrity in the gaming industry nowadays. Great guy!
You rarely see that kind of integrity ANYWHERE, not just the game industry.
Personally, I can only think of a handful of people I know that are like that, myself included. Walked away from a high 6 figure contract in my industry because I was done being a hired gun, and having my efforts used, abused, and perverted by those above me. Practically cost me everything, but where I am now, I'm having more effect at the ground level than I ever did before this. It's a fine trade IMO. I don't even know what I would have done with that much money, other than buy useless shit I didn't really need.
its likely investors voted him out because he stood up to sony, and sony didnt like that... also cant forget the community manager that stood up to sony too, he was fired while everyone else that was insulting people disssing the psn requirement/ the region ban , got to keep there job. so... imo, i dont think this is good, but there spinning it like it is, i pray im wrong.
@@Honed- even If that's the case, this would be the best possible outcome after facing pressure from Sony. It is better than him leaving AH for good. Sony is happy that he steps down and he seems glad not having to juggle, CEO responsibilities and supervising the Game as the creative head there, anymore. I think we, the players and the Game itself, benefit from it in the longrun whatever the reasons may have been. So I still think it is a positive all in all.
@@TheCroJordan im not jumping the gun saying this is good, im worried about how much corpate control sony has now, they still havnt reversed the removal of other regions, and i dont think they ever will, i feel like in about 6 months after everything dies down they will add more monetization, to penny and dime there player base, and act like its a good thing. im just worried how cooperate it will get, and I know sony wants it to be like that....
I have a feeling like the balancing dev team got away with a lot because Johan had to just agree to get out of that meeting to get to another meeting. Now that he's got more time on his hands, the balancing dev team will have a lot more explaining to do. Something like,
Balancing devs: "So we're just going to nerf everything to deal 1 damage and not penetrate anything to balance it all."
Johan: "Why? This doesn't balance anything."
Balancing devs: "This prevents them from exploiting things and destroying anything. They can't break anything if they can't do anything."
Johan: "That's the dumbest thing I've ever heard. We're not doing this. If you're going to keep pressing on about this, we'll bring this to Shams and then it'll be your bulls*it as a dev over my word as the CCO."
Balancing devs: "......but muh balance....."
I miss the old Blizzard. The old Blizzard, pre-Activision days, was the best game developer in the industry. They were amazing. I would love to see Arrowhead carry that torch that has since been dropped by Blizzard.
Yeah what happened to Blizz is terrible - prime example of the techbro accountant types taking over and wrecking decades of creative genius.
Blizzard didnt just drop the torch, they took a giant dump on the torch as well.
theres no better company in the gaming industry than Rockstar, for almost a decade at least, those guys are just special
@ithrowranked-cg7uh Id say the best is rockstar, then fromsoft yeah, their connection with the community is great.
He pulled a Sgt. Zimm on us! 😅
For real!
I trust pilestebt more than any CEO ever he knows what gamers want so I'm hoping this is nothing but good change 🤷
I would like to see planets / missions have a combination of both bugs and bots, and they possibly even engage each other.
i want bot d-day
Get this man a job!
Don’t be blizzard we don’t want anymore garbage companies it’s already hot 🔥 💩
arrowhead: "we want to be the next blizzard"
arrowhead's female employees: "please don't," as they clutch onto their breast milk (it keeps getting stolen).
@@manboy4720is that supposed to be funny 💀
@@PeaceMastah Reference to a complaint from female employees at Blizzard. Yknow, besides all the sexual harrasment and whatnot that went, and probably still, goes down.
@@Fools3rrandBobby boy even got to keep the titty milk on his yacht
@@Fools3rrand Taking a coffee see a fridge, opening up, see milk... mmmh good coffee. 😇
The CEO that has been vocal and “For The Gamer” is going from working the books to working the floor let’s goo!! I hope Sony steps off and lets this team make something good..
Sigma male. Period. Change my mind. He was like:"Yall doing stupid things rn. Fine. Ill do it myself!"💪
5 year old spotted.
Send in the pitbull.
@@craftycreeper8738 Sick em Cupcake
Thats what concerns me. If he did step down as a ceo to dev to help with developing the game and future projects it'll be based. But if he stepped to be a dev and left the studio(probably Sony decision) it'll really break my heart if he's longer part of arrowhead studios as he was the only few ceo that not only cared for the game and community but most importantly he respected the community unlike every other triple A studio ceos.
My brother in Christ, you could have done without the first 3 words. "A" for effort though
No, this is a good thing. He will now be way more involved with gameplay and other stuff.
Pilestedt and Kojima should arm-wrestle each other.
when I saw the title, I lowkey shit myself.
Glad I wasn't the only one, but at least this is positive news for once and not the negative we're getting used to
@@thatguyjosh28 Positive on paper. We still need results.
@@OrionDawn15 Guess we'll have to wait and see
Love it. Knowing your strengths and limitations is not a capability everyone has. Not saying he has done a bad job as CEO, not at all, but having his focus on the product in combination with the new CEO focusing on the organization and business sounds like a path to success.
Like the idea of the ceo himself hiring another to take over as the head of the studio so he can help develop the game as a dev. But it'll be concerning if it was all a decision from Sony after there own studio that their funding told the helldivers community on how to attack Sony( if yu know yu know).
So they say.
one thing i'd love to see implemented is the primary weapon have a smaller pickup hit box,
countless times when i die, i run over my stuff and pickup my old half used primary over the support or samples.
drives me mad
also, why is it you even drop your primary and not your nades or secondary?
Hooah! Can't tell you how many times this has fucked up my kiting run or outright gets me killed. It's to the point where i won't bother picking up sample containers anymore.
@@RecluseBootsy yep, you look directly at the samples or support and click the button and the primary magically gets picked up. the hit box should be increased for support and samps so it overrides the primary it will also help when your stuff is trapped under a titan or charger
The first minute after clicking on this video is an emotional rollercoaster.
-Ceo is stepping down! 😱
-Old ceo becomes the new cco 🤩
CEO's main job/role is to fund raise for the company and has very little to do with the creative side.
This is a smart move as long as the cap table hasn't changed significantly. Board seats matter more than the C-suite jobs.
My personal feeling on the war bonds, if they want to keep up the fast pace then just do one item a month. On armor set, one primary, or one support/strat. They could build up a stockpile of things waiting for release and put the next thing in line through some testing protocols leading up to release. Might make things a bit more manageable.
Eventually I hope that there are planets where its a 3 way war. Helldivers diving into a warzone between the bots and terminids.
We raise the flag for Super Earth, but we salute to Johan o7
I mean some ideas of content they could add:
- more biomes (lava planet, agricultural planet with towns and villages, urban planets, planets with forests of giant trees)
- low gravity planets
- 8 and 16 man raids that are more linear but on weekly lockouts
- ship boarding missions and space station defence missions
- a social hub where you can hangout with other players, find groups and flex your cosmetics (like Carrick Station or Vaiken Spacedock in SWToR)
- modifiers for maps where the larger enemies are removed but smaller enemies are massively increased (like bugs having a 10x to scavengers, warriors, etc but nothing larger than a hive guard or warrior)
- ‘guild’ (replace with suitable themed word like division, unit, company, regiment) with flagships
i rarely think much of game ceos, but pilestedt has fantastic communication with the playerbase and seems to genuinely understand and share a lot of our frustrations with the way game is now and the potential it could have. it's great to see him take a more hands on role. game sorely needs a completely new approach to how weapons are balanced and i'm excited to see what he does in the coming months
Mixing bugs and bots on the same mission would be very interesting. (Primarily if they'll fight eachother too)
The #1 thing that Helldivers 2 needs is an end game. Without that, the majority of people that buy their last ship upgrade or last weapon unlock won't return to the game. I think Helldivers can actually surpass it's peak player count if they add in the new faction + weapon modifications w/ new samples + clan system and custom cosmetics.
Sheesh that’s quite a list there bud… what else does your little heart desire?
I don't know about end game, but probably different game modes like 6-8man maps and new urban maps. Really that's what needed now. Like, if we attack cyberstan, I want to fight in the damn buildings. Or maybe we go Klan Darth II and fight in the tunnels or underground hives.
Geez. It's gonna be a few years b4 we get any or even all of that. Every week they're fixing something or there's some new drama behind the scenes.
We don't need custom cosmetics.
Endgame is meme, people with jobs don't do that crap
1:36 That pronunciation of behemoth lmao
bee-ya-moth.
beer-moth
There seems to be a recent meta for "interaction baiting" where content creators mispronounce certain words on purpose, so people correct them in the comments. Not sure if this is the case or just a british pronunciation thing lol
You just discovered accent ?
Isn't that just how they pronounce it in England?
Passionate developers can co-exist alongside modern AAA games. At the end of the day the games made with love and passion will be the games we remember and talk about for years to come
I'm with you, I only use the increased throwing range armor. You don't realize how much damage you take on your limbs too, so extra limb health is actually awesome
I think what would make it interesting is if the Automatons and Terminids are next to each other in the galaxy map, those planets near them will have both of them. And if patrols of both of them meet, they would fight each other. Automatons vs Terminids vs Helldivers in one map.
Boarding actions and raiding enemy’s ships is such a no brainer to catalyze designs of different weapons and content, I am hopefully we will see some pretty cool shit.
An extremely good decision! This is the right call. Do not try to do everything yourself. Find people you trust and get them onboard the ship to help. Put people and yourself where they are needed the most. Valuable lesson for other developers as well.
Looking forward to see where this ship goes!
I understand his decision.
I'm a metal fabricator, a pretty good one. I got put in charge of the install team. I drove the truck, oversaw the installations of everything we built. I was good at it, but I didn't enjoy it. I preferred building things
The problem with the game world currently is that there's that investor franchise mindset of, "Have to make another entry in the IP to get more sales!!!" The problem with that mindset is that that's really not how gaming works and that kind of financial plan has been trying to contort the gaming world to fit it rather than someone creating a financial structure to fit gaming. It's not about, "We sold more copies of this title this quarter!" after so long. It can and usually ends up being, "This title still has more than 600,000 players on it for over 3 hours every week regardless of game X and game Y just releasing in the last 4 months." The financial structure of the current gaming industry is driven by sales. Retention of one game over the other is the bigger factor. If you have more people playing your game than the next entry in COD, YOU'RE MORE SUCCESSFUL than Activision selling 5,000,000 copies of that new COD, getting into dev debacles, and having to keep s*itting out half as*ed content to keep their demanding playerbase satisfied.
The only way retention is ever calculated now is by season passes/pay-2-play games. It's really dumb, but in reality, that ought to be the closer metric that the gaming industry should be running on, but it definitely should be more of a pay-as-you-use rather than advanced pay. Like charge us the $5, $20, $35, $60, $180 for the game or whatever, but then like charge us $0.02 per hour we play from there on out. Something like that where we aren't busting our wallets to play, but at the same time we're not having to get ground up in this rat race of buying things we're never going to play. And that $0.02 should scale according to the economy and needs. Like if it's Helldivers 2, it should run like $0.01 per 3 hours. If it's the now defunct Splatoon 1 (god speed that one person still holding out on it) it should be like $0.50 per hour.
I know it sounds like a horrible idea, but there's just this really bad precedence currently of, "sell more copies of this because we need those metrics. People with a copy of it don't count any more." that I feel doesn't fit into gaming. It's not so much about how many games you have, it's more of how long you've played the game and how proficient you are at it. $30 games usually have enough entertainment for you to get back your investment, but then the studio and publisher are out on red. I feel like some very very small gratuity would go a long way for anything beyond the expected "8, 20, 100 hours" of entertainment some games boast about. That might drive down the cost of games overall and I, for one, wouldn't mind a "pay-as-used" model where if I don't play a game for 3 years, I don't get any charge for it. But if I boot it up and start playing it again, I get charged a couple of cents per hour to find that fun in it again.
That's just my opinion on this whole thing about how Arrowhead's forging a new course separate from other studios. Arrowhead's trying to play to win while other major studios are playing to just not lose. That's not how it should be and it's very much so why EA has destroyed so many other smaller studios. Not enough copies sold to satisfy their share holders, but the player retention on some of those titles were probably more than adequate. But they nuked them anyways because (the) metrics (system.) [I had to make the metric system joke, but nah. It's all about the numbers, not the reality.]
Johan was the creative director of the first Helldivers and that games balancing was very good, vastly different to HD2. So him seeing his baby being mishandled & took it upon himself to fix it is a chad move. Let someone else handle the business side & number crunching.
One change I would love to see….is to add a smal gun range on the destroyer so that we are able to test load outs, weapon balances and weapon effectiveness. Even better and more lore appropriate would be if I. The gun range you can use “live” captured terminids and bots to test the weapons on. I know that would be a lot of work for the latter but the minimum should be just a standard range for target shooting….something else I wouldn’t making would be PSVR 2 support for Helldiver or an official AH Companion app for HD 2.
Give it a month or so and then do an update to all that happy optimism. There's going to be pressure for the new CEO to maximize profit.
It’s hard being a small company in a world with large corporate agendas and an even larger fan base. We have to remember that. Between being under the thumb of Sony and creating a fair and working game for the fan base is probably so overwhelming
Threats and insults don't have their place, but that's on both sides. There have been insults on the Comunity Managers's part too. When they attack someone it's like shooting a Hellbomb at point blank. Doesn't excuse the vitriol, but the CM are not blameless in this.
If anything, they're more at fault because they're held to a standard as an employee. We, the consumers, are a free people beholden to no one. CM's, on the other hand, eat because we paid them. They bite the hand that feeds, they need to be disciplined. No if's, and's, or but's.
You're forgetting an important factor in the declining steam player count "WE DIVE TOGETHER OR NOT AT ALL"
Next From Software: GOOD!
Next Blizzard: I hope you mean the past tense Blizzard.......
Blizzard that made Starcraft, Diablo 2 and Warcraft 3. Not current corpse animated by corporate bastards with ropes and sticks in disgusting parody of life.
Well, they said Blizzard not ActiBlizzard, theres a difference.
Current Blizzard is a walking example of everything wrong with gaming today. Might as well have said we wanna be the next Ubislop or Electronic (Con) Arts.
My favorite time to play is when there's a major order to kill X enemies. I like killing bugs and bots, but missions are focused around objectives so the smart play is to usually run from fights. The major order gives me an excuse to mow everything down.
I would suggest keeping close tabs on the current direction of HD2 and what the CEO wants vs what action is taken, bear in mind company's have good intentions to provide good quality services/products but at the end of the day the same company's need to make profit to survive and sometime sacrifices need to be made even ones that focus on short term profit with a negative outcome to their clients or consumers
good thing it's not publicly traded
Don't ever go publicly traded. If you're privately owned, you can have a company that follows your vision and values. Once you go public, the only value is make as much money as quickly as possible.
Congrats stylosa, you actually provided content this time
it'd be interesting for weapon balancing if there were some super powered weapons that were ONLY available at the new highest difficulties 10+, would make an incentive to get better at the game and play with more people, while also allowing super duper powerful weapons to have a place in the playing field without unbalancing lower difficulties?
Had me worried at first that the CEO was forced to step down to put a shill in place, but this is a happier end to that story.
I still really don't want to see a game wide weapon buff patch, I still think it will be bad for the lifetime of the game. Yes, they can add difficulty modes to the game and they absolutely will, but it's still too early to be considering all that. I think the biggest issue currently is just making sure the Warbonds are releasing and bringing real value that secures our weaknesses in our arsenal. Give us more flexible weapons that enable us to bring different support weapons. The Erupter and Grenade Pistol both were really great tools in our belts that changed up our loadouts, and it really wasn't the crazy damage the Erupter could put out that made it meta, it was it's wide functionality in all applications. It killed chaff units in bug breaches and easily cleared bot drops still on the ship, it closed fabricators and bug holes, it defeated medium armor, it still was accurate enough to hit bot weak points if you were comfortable with it's projectile speed. You could take the gun to any mission type on any planet and be wildly successful. That really shouldn't be the case, and I think there's a real disconnect between what people think is "fun" and what is fair design.
Great improvement from the last video. Not clickbait.
The question for them, if they are serious about being the next pre-activision Blizzard or Fromsoft, is when they end the publisher relationship with Sony. Sony is not a publisher under whom an old Blizzard or a Fromsoft emerges.
They were pointed about how Sony does not own them and would not own them. Then they recently got a preview teste of how lethal to a project even a publisher relationship can be with Sony. Will they plan accordingly?
My biggest worry is that over time, the new CEO will be under enough pressure from sony that theyll start to make decisions based entirely on greed, then Johan is slowly squeezed out of the studio for differing priorities
I tihnk Arrowhead already HAD the whole 'Random position' thing going, cause I was on a Automaton planet, but the SEAF forces werre all killed by Terminids (plenty of corpses lying around to confirm this)
honestly, this is a gigachad move imo. he gets to spend EVEN MORE TIME on the game with the team? sign me up for that!
Man… I get it. But at the same time, Helldivers 2 is in a really bad spot right now. Haven’t seen more than 60k people online, and we haven’t finished 3-4 of the last major orders. The game just isn’t fun to play right now, and dragging out a “update/buff” patch isn’t helping
They need to get it right. If they screw this patch up it'll likely kill the game given how many people (including a large crew of predatory 'gaming' 'creators' on YT are spending all their time talking about how it's already 'dead'.
There is way too much coverage of this game and it has hurt it quite a bit.
That and the constant stream of warbonds. The poor weapons balance. The constant crashes.
it's still unavailable to the countries with no psn
Really like channels like this which sum up all the things said on Twitter. Since that platform basically locks you out completely if you don't have an account (and I'm sure as hell not gonna make a Twitter account right now), these are very appreciated.
This guy Shams guy is from Paradox and if I know Paradox, their studios milked the hell out of their games pumping dlc's after dlc's which, on a positive note, contributed to the growth of Paradox Interactive. The worst possible scenarios for Helldivers 2 now is the CEO removing the ability to farm Super Credit in-game for the maximum chance that people actually get to pay real money for the next warbonds and possibly keeping the next enemy faction/s behind a pay wall. We'll see how the new CEO grows the studio whose portfolio of games having a different flavor in them as far as milk-ability through dlc's is concerned.
And as for Johan becoming a hands on part of the team again, let's just hope he continues on his ways of being transparent and staying true to his goal of being (kinda) pro-gamers with what they want to see and have for HD2.
Please, Arrowhead, don't ever let anyone buy you out. Game companies always go down hill when the bigger fish starts playing in the pond. Look what happened to Blizzard. Valve is the benchmark and I hope Arrowhead sticks with it.
I heard rumors of an exchange system with samples and requisition. I think weapon skins would go a long way using requisition for basic skins (black, camo, etc.) and super credits for more interesting skins (neon glow, shark teeth, etc.).
Yeah let's be careful here - no-one wants to see this game swarmed with killer clowns and dinosaurs. Skins would be good, maybe even mix and match of certain buffs. I don't see a reason not to allow people to make specialised armour for certain settings and they definitely missed an opportunity by not creating armour perks specialised for certain environmental conditions (some fire resistance, cold planet movement buffs etc)
And that stuff could absolutely require a combination of requisition and samples to buy, with supers for 'exclusive' cosmetic models.
@@quirinaled2752 For sure. I don't think character skins would be a good fit for the game when there are already a pretty decent amount of armors.
Holy cow you showed my reply there. Cool
The title had me worried. Seems like a positive change though.
16:33 My issue with the nerfs is it seems to happen every time that we get something new that adds fun. It's like the deves give us a new toy to play with and then after a week of playing with it, they break off a leg so it's not so much fun to play with anymore. Some of their priority needs to go to increasing players engagement, and they're engagement with the community as a whole in what we as a community wish to see moving forward.
Seeing how those 2 studios are going, hope they prefer more to be "The Next From Software" then "The Next Blizzard"...
From Software has been winning for awhile though?
8:14 bro your armour sprinting is slower than me walking
its likely investors voted him out because he stood up to sony, and sony didnt like that... also cant forget the community manager that stood up to sony too, he was fired while everyone else that was insulting people disssing the psn requirement/ the region ban , got to keep there job.
imo, this is not good news, its likely to get more corprate, and i hope and pray im wrong. i still have my helldivers refunded because they never reversed the psn thing.. (requirement gone, but people still cant access)
I love the vibes on this vid. I feel there is a "correction" going on in the industry. Top HD2 coverage too my man, keep it up 👍
Shams Jorjani worked for Paradox dude...
...which means it's possible we're going to get new updates/content for HD2 spoon fed to us as DLC.
"You want the new stratagem? $9.99".
Signs of good things to come
Biggest Chad in the gaming community.
Anyone who has managed a bunch of people in recent times will get this dude 100%. Managing Gen Z and younger Gen Y is like suddenly being a parent to a bunch of kids with emotional issues.
Arrowhead wants to be like Fromsoft or Blizzard?...
So they wanna be one of the most consumer friendly gaming companies creating incredible games, or one of the most anti consumer evil companies on the face of the earth?
Quite the range they gave themselves there...
The thing is, we’re just a bunch of sensitive peons who ruin things because of a few bad apples. The old blizzard from the 90 and 2 thousands was pretty good.
That aspiration to be like Blizzard is actually so awesome to hear. Sure, they (Acti-Bliz) fucked it up and ran it down into the ground so that's really what's on most peoples minds, but I think some people forget, Blizzard Polish ™️ was un-fucking-matched.
I continue to be impressed by this game and its team….. the CEO literally has been spending so much time telling us how much he cares about the game and how he wants to fix this game for us and make it the way that we want it and fix the issues with balancing and everything else and CEO he had so much on his plate. He wasn’t able to do that so he stepped down to a creative role and personally hired the new CEO who he trust in order to give us the game that we all want and that he is obviously passionate about, to do all these amazing things and watching a person step down from a higher paying role and not let greed drive decisions is absolutely incredible. Hopefully more games can learn from these examples.
You can beat helldive with the basic starting equipment if you actually run it right. And that's against either enemy.
Same thing happened at Linus Tech Tips, a good change overall.
I would like a co op campaign where teamwork is necessary instead if the forced co op the base game does. Would be cool if it had a story too.
This is not unlike when Sergeant Zim steps down to Private to fight on the battlefield against the bugs.
This is super hopeful for arrowhead, because Pilestedt is incredible as a designer and community beacon. I really hope they can fix and correct a lot of the, admittedly, major issues with HD2, and make some incredible games going forward. Co op is the future
It's awesome that this announcement happened.
The sucky thing, though, is I'm now experiencing the black screen loading crash and none of the fixes have worked. :/
Helldivers is going to explode again when the weapon re-balancing comes, that's the only reason why I'm not playing
Paradox is a nickel and dime model. Not sure it's great to have that guy. For Europa they would remove all dlcs from the past game and re-release them with some changes. EuIV was barebone. It costs thousands to have it fully updated with all the dlcs or it's almost unplayable.
Chances they have that monumental success a second time is slim if i were him i would’ve done the same take the money and run
11:57 I want to see a double threat planet if they intersect where you can have bugs and bots on one planet
This reminds me of what Linus did at LTT. He stepped down as CEO to have a more creative title and role. This feels like a very similar situation.
not sure if this is qualifies as click bait but you had me going for a sec
I'm honestly hoping we eventually get urban maps like cities or towns.
Not really a staple of colonies, bub. Would you believe me if i told you when America was settled, Philidelphia didn't look how it does now?
@@RecluseBootsy which is why I'm not talking about the outer planets bub.
Too many people are glazing this move instead of waiting yo see results. After so mucj bungling. Its better to wait and see
I admit. I took a small break. Not because I was tired of the game. I was exclusively playing Helldivers 2. I needed to chip away at my backlog of games, such as Resident Evil 4 remake. I'll be back on Helldivers soon.
Now when Arrowheads mention they want to be Blizzard they means Blizzard Entertainment not Activision Blizzard.
It feels like this wasn’t his decision. Just clever press package.
As someone who plays Paradox Games... Prepare for ALL THE PAYED DLCs!
This is some primarch level shit, pilestedt is a chad
It’s nice to have a company that is actually putting the game first, and not the profit. Even with the whole Account Linking Tragedy, this game and Arrowhead are both amazing. Cant wait to see what is in store for the future.
"we want to be the next blizzard"
Me: In what regard? *concerned for my favorite game*
GGS mark my words this the beginning of the end for Helldivers 2. "We want to be like blizzard" HUGE RED FLAG"
If sales records are accurate, this game easily made made over 700 mil. Thats just accounting for everyone buying at 40$ and not super citizen editions.
.... Really good news for the game?
Paradox CEO is now in charge of the game, minus (for now) the creative director position, which believe me, a corporate-friendly CEO will find a way if they need to to vacate that position.
And *STILL* no good news on the 180 countries that were robbed of the game.
Sony overlords: "you're volunteering to step down as CEO".
I still wish we could use samples to power up stratagems temporarily so there'es an incentive to grind them, looking for them makes the game fun but if the fun is just in your head after you have all maxed out it's kind of dull
I like the bugs and glitches. It made the game fun as well. EXCEPT not being able to extract with 40+ samples
I think they're referring to the Blizzard of old. I hope lol
I left Helldivers 2 a while ago seems like I made the right judgement