Make Blooming Roses in Blender Geo Nodes

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  • Опубликовано: 3 янв 2025

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  • @Sizwe_Msi
    @Sizwe_Msi 11 месяцев назад +91

    this is what i call a Tutorial, many of these blender tutorial makers, are just flexing their skills. they are not teaching us anything as beginners. but with this one i really learned something. Thanks bro, i will definitely follow you

    • @cheuqs
      @cheuqs  11 месяцев назад +9

      Thanks man, Glad to hear that!

  • @gxbind
    @gxbind Год назад +28

    I had to double-check and read the title again, I honestly thought this was a houdini tutorial after watching the first few seconds. Thank you so much for this!

    • @cheuqs
      @cheuqs  Год назад +2

      Haha yeah tried to replicate that dynamic lighting alot of Houdini renders use

    • @2121Raghav
      @2121Raghav 11 месяцев назад

      Lighting is everything iykyk❄️

    • @SaifArabb
      @SaifArabb 7 месяцев назад +1

      @@cheuqs what do you mean by dynamic lighting ?

  • @леушина
    @леушина 2 месяца назад +4

    Wow, i am trying to recreate it and i was struggling with 2:20 because when i would rotate z axis it rotated totally different, not like in your video, but after retrying fo the 3rd time i noticed that on Rotate Euler it should have been Local, not Object. So now i am happy to continue recreating. Blender has so many little details which make the work go in the totally opposite direction, so i should be attentive. Thank you

  • @grahamthomas9319
    @grahamthomas9319 7 месяцев назад +9

    best models on turbo squid are like $35 for a single rose. Absolutely beautiful work. Purchased and subscribed. I love the blender community!

    • @cheuqs
      @cheuqs  7 месяцев назад

      Thanks! yeah went through the same searching for flower models before too haha

  • @davidcalles7258
    @davidcalles7258 11 месяцев назад +3

    big congrats, this tutorial is amazing covering different purposes for geo nodes. I've been remixing this theory with other tuts to get my own results and from my personal experience (in case it is useful), I'd rather have a float input named Rose bloom connected to several "map range" nodes , which control each of the fields where you keyframed values. This way you define the limits and you are able to control the whole animation with just an slider making it more customizable in case you make more flowers and you want to offset the anim.
    Keep rocking it pal!

    • @cheuqs
      @cheuqs  11 месяцев назад +1

      Thanks! yeah I tried using math nodes to do the keyframing but I ran into the issue of the node names not showing up in graph editor channels and it got too confusing with a bunch of same name channels haha

    • @davidcalles7258
      @davidcalles7258 11 месяцев назад

      @@cheuqs you are right, this plus the modifiers UI in 4.0 without the geoNodes tabs is a bit off. Hope blender fixes it hahahaha

  • @sharpandbrad
    @sharpandbrad 11 месяцев назад +9

    I asked you for this several times, amazing❤❤

  • @siahsargus2013
    @siahsargus2013 4 месяца назад

    Absolutely brilliant use of blender. This is exactly the kind of high-yield tutorial I love! Feels cheap to call it tutorial, this is a masterclass. I was thinking to myself "I bet someone has made a proper rose out of geometry nodes" and looked it up, because I new it was possible; I figured I would have to do a bunch of work to get a proper rose nonetheless. Buuut... I wasn't expecting it to be this in-depth, or so thoughtful about the actual anatomy of the rose. You've practical done all of the work already! I can only imagine how many tweaks this took, how much experimentation! Now I can add a whole field of roses and they'll just look... right!

  • @Tomy_Yon
    @Tomy_Yon 5 месяцев назад +2

    I'm still on the icing of the donut, but this is my next project.
    Your animation is just mind-blowing! 😊

  • @CG_MIGHTY
    @CG_MIGHTY 2 месяца назад

    Bessssssssssst ROSE tutorial of ALL TIME. Thanks so much. !!!

  • @אוריתמרגולין
    @אוריתמרגולין 3 месяца назад

    WOW! Your tutorial is world-class, incredibly professional and clear. Thank you!

  • @motionbymanish
    @motionbymanish Год назад +4

    Great work on this! love how you added these details in animation to make it look so realistic. You are amazing 👏

    • @cheuqs
      @cheuqs  Год назад

      Thank you! much appreciated 🙌

  • @JamesOConnor-vc2yl
    @JamesOConnor-vc2yl 7 месяцев назад +2

    Just purchased the asset pack, thank you! Would love to see a detailed video on how to use the pack once downloaded.

  • @ridiqulos
    @ridiqulos 10 месяцев назад +3

    Is genius the right term? Yeah, You are a genius!

  • @de_adsmile204
    @de_adsmile204 9 месяцев назад

    thanks god, your tutorial just level up my blender skills, thanks a lot

  • @Shakro
    @Shakro Год назад +1

    Love you bro, I swear I came to your channel today to see if there was anything about this

    • @cheuqs
      @cheuqs  Год назад +1

      haha yeah I've been wanting to make this for a few months now, finally got around to it

  • @keshar-w
    @keshar-w Год назад +2

    Love your content ❤ The orange blossom looks super good!

  • @ascozy_atelier
    @ascozy_atelier Год назад +1

    This deserves 100k views! 🔥

  • @SevenRust.
    @SevenRust. 11 месяцев назад +1

    just got the asset pack thank you so much man!

    • @cheuqs
      @cheuqs  11 месяцев назад

      Enjoy!

  • @coleorloff
    @coleorloff Год назад +1

    You don't post very often...but when you do I know it's going to be tip top.

    • @cheuqs
      @cheuqs  11 месяцев назад

      Haha glad to hear that!

  • @hannantonova
    @hannantonova 11 месяцев назад +1

    Awesome tutorial and music! Thank you!

    • @cheuqs
      @cheuqs  11 месяцев назад +1

      Glad it helped!

  • @Rengine_3D
    @Rengine_3D 8 месяцев назад

    Thank you for your amazing work and tutorials! Especially had fun creating this one!

  • @SanD3D
    @SanD3D 4 месяца назад +1

    I really wish I knew what you are pressing. I spent half an hour figuring out to press shift + a. I am not new to blender but Nodes are something I haven't messed with because I have been avoiding it because of how messy it is. I also need to use with a mesh over curves as I am learning for hard surface modeling. I have adhd and I can't tell you how frustrating nodes are as they don't seem to be put together in any logical sense with lines going in every direction. Thank you for the tutorial, I appreciate it even though I am struggling through it.

  • @Phoebus82
    @Phoebus82 6 месяцев назад

    Wow. And also your RUclips tutorials are awesome. Thanks!

  • @donny_lu_
    @donny_lu_ 11 месяцев назад +2

    Man, I saw the previews on blendermarket and it's just incredible. Can you make a video on how to set up compositions with the camera, fill in the background of the scene and create the appropriate lighting?

    • @cheuqs
      @cheuqs  10 месяцев назад +2

      Thanks! still trying to perfect my method for cameras and lighting but should make a video on it some time in the future

  • @김규태-n7f
    @김규태-n7f 10 месяцев назад +1

    Followed. Thanks for tutorials and keep going

  • @sizovvp
    @sizovvp 10 месяцев назад

    Thank you for this astonishing work!

  • @hectorthespector
    @hectorthespector Год назад +1

    Outstanding tutorial and a beautiful result! This is real top tier content. Will you make a geo node tutorial on the stems also?

    • @cheuqs
      @cheuqs  11 месяцев назад

      Thank you! Yeah, I hope to get one out soon but in short its a Bezier curve, with thickness and UV in geometry nodes. Then just instanced the growing leaf and thorns and just a trim curve to grow it

    • @hectorthespector
      @hectorthespector 11 месяцев назад

      Thanks for the reply, much appreciated. Keep up the great work 👏@@cheuqs

  • @onur.nidayi.1344
    @onur.nidayi.1344 7 месяцев назад

    Bro, this is amazing. Thanks for this !

  • @леушина
    @леушина 2 месяца назад

    Have completed it. Thank you!

  • @ВалерияКостенко-х9и
    @ВалерияКостенко-х9и 6 месяцев назад

    omg I finally found the perfect tutorial! thanks a lot!

  • @beq2594
    @beq2594 6 месяцев назад

    Wow huge tutorial bro! Nice job 🌹🌹

  • @luckymaki8627
    @luckymaki8627 10 месяцев назад +1

    Thank you so much! I learned a lot!

  • @ChilligerHund
    @ChilligerHund 10 месяцев назад +1

    This is so amazing! Ive been looking for something like that for months now

    • @cheuqs
      @cheuqs  10 месяцев назад +1

      Thanks! working on the stamen & stems video, should be out soon but in the mean time it is just a geometry nodes curve with a trim curve and the flower instanced on top

  • @kzff399
    @kzff399 10 месяцев назад

    How come your flowers have such natural and beautiful? Can you make a video on how to create layered textures for flowers like in this video?

  • @Madewillarts
    @Madewillarts Год назад +1

    This is amazing 👏

  • @blenderok9734
    @blenderok9734 Год назад +1

    beautifully done

  • @DeepFriedGoblin
    @DeepFriedGoblin Месяц назад

    11:08 when i join the nodes to Join Geometry the second geometry i added doesn't appear

  • @rjwh67220
    @rjwh67220 Год назад +1

    Wow, very cool!

  • @melloooww
    @melloooww 8 месяцев назад +4

    May I have coloring tutorial plssss Thank you

  • @wetsaddog
    @wetsaddog Месяц назад +1

    idk if its something about the fact that im using 4.3 but its not going the same with me .. already spent 10h on the first 5 mins xD

  • @Ninnepinne12
    @Ninnepinne12 4 месяца назад

    Is there any chance youll do a tutorial on how to make the growing stem? Amazing tutorial btw!

  • @mdtx3265
    @mdtx3265 11 месяцев назад

    amazing tutorial ! thanks so much !

  • @eve_drawing
    @eve_drawing 4 месяца назад

    I followed! thank you so much for wonderfull tutorial. Only screenkeys are missing...

  • @jurassic_painworld3151
    @jurassic_painworld3151 11 месяцев назад +1

    Thanks man , i didn't match the second padel .At least for the moment , but good tutorial!

  • @TheTeslaw
    @TheTeslaw Год назад +1

    Cool process and really high end result. Small note : Euler is pronounced [Oy-luh] from the Swiss mathematician Leonhard Euler

    • @cheuqs
      @cheuqs  Год назад

      Ahh yes, I always forget that

  • @javiergmp
    @javiergmp 2 месяца назад

    Thanks, really good.

  • @Chelsea-jx1bi
    @Chelsea-jx1bi 8 месяцев назад +2

    Hey, I paid for and downloaded the file but it didn't open. Just wondering if you can post the co-ordinates of your petals so that it works when you make your own petals?

  • @rofiq206
    @rofiq206 9 месяцев назад

    Can you make some tuturial about your lighting, i really love your lighting it's like redshift and octain, please make some tuturial with project base lighting

  • @geoinmot
    @geoinmot 11 месяцев назад +2

    Exceptional! I wish I understood the flow and manipulation of nodes as well as you do. Do you have general advice to improve with GN?

    • @cheuqs
      @cheuqs  11 месяцев назад +1

      Things that helped me were to just build and learn in small subjects, scaling, rotate, transform and instancing, I honestly don't know much about geometry nodes outside of instancing but just that option opens a ton of doors to what I can make. Just think of anything you are going to build in stages

    • @geoinmot
      @geoinmot 11 месяцев назад +1

      @@cheuqs Thank you, kind Sir. May your channel blow up and rake in millions of views

    • @cheuqs
      @cheuqs  11 месяцев назад

      @@geoinmot Haha thanks man!

  • @SilverRoveri
    @SilverRoveri 8 месяцев назад +1

    Brother, do you have any advice or tip for making a drop of water fall into a petal?

  • @леушина
    @леушина Год назад +1

    I want to recreate it ❤ thank you

  • @CarolinaLC92
    @CarolinaLC92 2 месяца назад

    This is such an amazing tutorial, thank you so much! I have a question: (I'm using your petals for context) in the material , when I click on shader editor to add the nodes you recommend I don't see all the other stuff you have on your end, am I missing a step (I'm very new to 3D so I'm learning as I go)

  • @studentzzang
    @studentzzang 11 месяцев назад +1

    I followed your tutorial and found it very helpful. Can I use the flower leaf assets and flower model you uploaded on my website and portfolio?

    • @cheuqs
      @cheuqs  11 месяцев назад +1

      Yeah! all the textures are CC0 so feel free to use on anything!

    • @studentzzang
      @studentzzang 11 месяцев назад +1

      @@cheuqs Thank you!!

  • @byondent
    @byondent 5 месяцев назад

    How would I go about animating the scale of the stem to make it look like it's growing over time?

  • @OzzeyArts
    @OzzeyArts Месяц назад

    Do you have a tutorial for the stem too?

  • @bazibada
    @bazibada 11 месяцев назад +1

    Excellent setup ! Do you think it could be combinable with cloth to get an even mroe realistic movement and petals and also prevent intersections ?

    • @cheuqs
      @cheuqs  11 месяцев назад

      I don't think so for this type of setup, I tried but I couldn't get cloth sims to work with geometry nodes, it can work on instances but then you cant control the position and shape of them while the sim is running. Another work around is creating a flower with petals and then using force fields to make it bloom, I'm working on some tests right now hopefully that should be the next video

    • @bazibada
      @bazibada 11 месяцев назад

      @@cheuqs Thanks for your answer ! I worked on a flower setup in C4D with cloth attached to folding splines, it kinda worked but was heavy as hell with all the petals and couldn't prevent some intersections no matter what. Was wondering what could be possible in Blender. Will still learn many things from your video :)

  • @venacava7897
    @venacava7897 8 месяцев назад +1

    the tutorial is good but I can't for the life of me make the rose resemble yours, I feel like I need to have the exact copies of the curve and the petal, my guess is the scale and rotation play a big role on how the flower is going to end up looking

  • @oussamasayah-4487
    @oussamasayah-4487 6 часов назад

    thank you so much :)

  • @cryshleeTV
    @cryshleeTV 11 месяцев назад +2

    Hi, new sub here, love your videos! I’m not a beginner but your videos still taught me a ton! I have a question-can you go further in depth on why you chose 137.5 (Fibonacci spiral) for your rotation angle as opposed to the other rotation angles?
    Reason being I’ve been trying to combine math and plant spirals and have no idea where to start other than googling “petal growing angle” lmao. I just don’t know which angles to pick and how to input that data into geometry nodes. Sorry, it’s probably a really simple solution but I am a total newbie when it comes to math and blender

    • @cheuqs
      @cheuqs  11 месяцев назад +1

      I honestly couldn't tell you the best as I'm not that good at math either haha, but basically the rotation 137.5 is the rotation of each petal on the z axis, this is what they grow like in nature along with some other plants. Other angles I showed you could use for different flowers or stem growth on a plant depends on what you would be making really. To use the other angles just multiply the angle by 57 (x*57) I'm not sure why it's 57 but has something to do with blenders rotation on combine XYZ, here's the Bad Normals video I learned it from ruclips.net/video/uslTaqiv_7k/видео.htmlsi=DPl01OuS1hzQYt0d&t=1038

    • @jzhi
      @jzhi 11 месяцев назад

      Thanks for the tut! Bad Normals converts degrees to radians. Thats why he uses 57. It is also can be managed by using "to radians" math note. @cheuqs

  • @NiladriBose-t4o
    @NiladriBose-t4o 6 месяцев назад

    Amazing tutorial!! But I had a doubt. As I am using blender 4.1.1 i can't find the rorate euler node. Can you please help me with that? 2:09

  • @BohdanBerezhnov
    @BohdanBerezhnov 10 месяцев назад +1

    This is awesome, one question, can this complete geometry animation be exported to other software using alembic?

    • @cheuqs
      @cheuqs  10 месяцев назад

      Yes you can, might be a bit more laggy but if you need just export the flower selected and make sure on the Alembic export settings you click everything on object options except for use schema & triangulate unless you need those

    • @BohdanBerezhnov
      @BohdanBerezhnov 10 месяцев назад

      @@cheuqs I have tried, but alembic takes only leaves and disabling petals with branches. Should I select leaves that are seperate ? I am using your asset pack, but I want to export it fully to unreal using alembic.

    • @cheuqs
      @cheuqs  10 месяцев назад

      @@BohdanBerezhnov Ah ok yeah if its multiple objects in one setup (branch, leaf etc.) you just need to add a realize geometry node at the end of the setup and it should be able to full export. Seems like it exports 2 of the same mesh for me, so id just delete 1 to avoid any render/shader bugs

    • @BohdanBerezhnov
      @BohdanBerezhnov 10 месяцев назад

      @@cheuqs thanks a lot! Will try this out

  • @votruongquannguyen5451
    @votruongquannguyen5451 Месяц назад

    Do you have any method to convert this geometry node into 1 object with animation included, I have some problems when duplicating It several times even when I'm using collection instances, Blender still crashes somehow. Thank you for such amazing tutorial mate

  • @dion9781
    @dion9781 8 месяцев назад

    can you do a tutorial about a flower drying out?

  • @burimtafilica4933
    @burimtafilica4933 8 месяцев назад

    Thank you for this wonderful tutorial. Is it possible to remove the petals at the centre of the rose, so I can reveal an object from within it?

  • @Kusou-hu2bs
    @Kusou-hu2bs 7 месяцев назад

    Awesome tutorials!i have a question,when 16:50,add a vector data tip,then why the group input have the selection,i can't find it in my group input

    • @Kusou-hu2bs
      @Kusou-hu2bs 7 месяцев назад

      i don't know where is the selection come from,please help me

  • @dianaliashchenko616
    @dianaliashchenko616 2 месяца назад

    Thanks for the tutorial) How can I change the color of a flower?

  • @georgecottrell5325
    @georgecottrell5325 6 месяцев назад +1

    has anyone tried exporting this into other software. i tried using exporting as alembic into unreal but the mesh is not coming through

  • @sonicyoudxtube
    @sonicyoudxtube 4 месяца назад

    Man, this tutorial is gold! Thank you very much. I have a question, if i want to use this animation in a project, how can I add this in Adobe premiere o After effects for example. What kind of format should i use to export? Or there is another method to do this in blender?

  • @helenamiciajewa3454
    @helenamiciajewa3454 4 месяца назад

    Thank you very much for your work! I'm delighted!
    I kindly ask you to please tell me how to set up automatic animation (where a flower opens and closes its petals). When I move the rose, rotate it, or change the size of the flower, everything works, but the petals don't follow these changes. I've spent two weeks trying to solve this problem, but no luck! :( Please help!
    I'm new to Blender... which probably explains everything :)

  • @cintrinel
    @cintrinel 11 месяцев назад +2

    Sorry, beginner question. How do you add the keyframes? I see an insert keyframe option, but nothing appears on the timeline when I click on it. Thanks!

    • @cheuqs
      @cheuqs  11 месяцев назад

      I normally just use (i) on the keyboard that's the shortcut for keyframes, just make sure your cursor is over the value

    • @cintrinel
      @cintrinel 11 месяцев назад

      @@cheuqs I overlooked the cursor. It works now--thank you so much!

  • @t1sk1jukka
    @t1sk1jukka 5 месяцев назад

    Good tutorial but please can you edit mouse clicking/kb sounds out from your videos

  • @90snebula
    @90snebula Год назад +1

    Love this

  • @AmrMohamed-hf5uj
    @AmrMohamed-hf5uj 2 месяца назад

    How can I export these geo nodes to an alembic format with animation for rendering with other render engines please?

  • @renlaidao
    @renlaidao 11 месяцев назад +1

    Great Job

  • @mirko2611
    @mirko2611 8 месяцев назад

    Hi, awesome tut! Is there a way you can export the animation and textures to another software, like C4D?

  • @maximplotkin6901
    @maximplotkin6901 9 месяцев назад +1

    Tell me how you modeled this wonderful wooden vase or where can I buy it? 😍

    • @cheuqs
      @cheuqs  9 месяцев назад +1

      Its actually from Quixel (Driftwood Piece), I just retextured it with a wood texture from blenderkit I think

  • @mix-up9003
    @mix-up9003 4 месяца назад

    I can't seem to be able to download the petals, could the link or file be refreshed?

  • @leentvforkids4092
    @leentvforkids4092 6 месяцев назад

    Hey, very nice tutorial and inspired many projects for me. But is there a way to perhaps change the color of the rose ? I tried adding a Hue node but it just doesn't work properly

    • @cheuqs
      @cheuqs  6 месяцев назад

      Thanks! Yeah you should be able to change the hue with just a hue and sat node, just make sure you are on the petal object maybe, and make sure its the rose petal material and not another object

    • @leentvforkids4092
      @leentvforkids4092 6 месяцев назад

      @@cheuqs I found the colors worked just fine in eevee, but the flower itself texture and color is weird in cycles, by wierd I mean it gives out weird shades, and the overall look of the flower is different from yours, and trying to change its color the problem continues. if i change the rose to pink, grey and red shades appear. changed the rose to blue, green and purple shades appear, and so on.

  • @sobreaver
    @sobreaver 4 месяца назад

    Realllllllly nice !

  • @hayasoufi8359
    @hayasoufi8359 5 месяцев назад +1

    Hey! i just bought your Blooming Flowers Asset Pack and i'm having some trouble keyframing the flower animation (i need to set them to start growing at a certain keyframe and i don't know how), and i tried everything, if you could help with that it would be great. Thank you!

    • @cheuqs
      @cheuqs  5 месяцев назад

      Hey thanks! to change the bloom time of the animation you just need to select the flower and open up the geometry nodes panel, hover over all the nodes and press (A) to select all then in the timeline you can move all those keyframes back or forth to change the bloom time. May need to do the same for the stem growth for some

  • @ヤグ-p2v
    @ヤグ-p2v 8 месяцев назад

    Nice to meet you! I'm interested in growing plants, so I watched your video. It was very inspiring and I wanted to learn. However, when I insert the petals I made into the nodes, they don't work. There's not even a pivot position. It doesn't work on the first rotation. The shape of the flower is not good, it's lumpy, and it doesn't bloom beautifully. Why is that?

  • @RafikiVJ
    @RafikiVJ 3 месяца назад

    Hi!!! This is BEAUTIFUL . The textures, the animation, is really a piece of art.
    I'm having some troubles offsetting the animation, in fact I just can't. I select all the keyframes in the timeline, and also press A in the Geometry Nodes tab but it just affects some movement of the flower and the animation itself (the growth animation) doesn't change.
    Any Help ?? Thanks in advance

  • @mr_dexter2
    @mr_dexter2 7 месяцев назад

    Hey I just created the rose watching your video it was a great and useful one but now I am stuck I want to export this into Houdini and don't know how to export this kindly help me do so please 🙏

  • @송진우-k8j
    @송진우-k8j 2 месяца назад

    I bought your Blossom V2 product and I want to export Dahlia with anime and take it to Unreal but I don't know how to export it. I need help.

  • @zazlysanjaya8807
    @zazlysanjaya8807 6 месяцев назад +1

    did the add on u sell have a tutorial ?

    • @cheuqs
      @cheuqs  6 месяцев назад +1

      They do come with a bunch of documentation on how to use, but no tutorial sadly. Still looking to make a tutorial on general flower building just haven't gotten around to it yet

  • @george6ix9ine20
    @george6ix9ine20 5 месяцев назад

    thank you, greate
    this is impossible to bake for transfer other soft?

  • @mykieu9974
    @mykieu9974 Месяц назад

    I followed the tutorial but when I used the "curve to point" node, nothing happened. Plz help me

  • @matheye
    @matheye 10 месяцев назад +1

    Hey, thanks for the tutorials. They're very helpful. By the way, I bought your asset, 'Blooming Flower,' and I'm trying to import the animation into Unreal, but it's not working. Do you know how to do this?

    • @cheuqs
      @cheuqs  10 месяцев назад +1

      Thanks! Yeah you would just need to add a realize instances at the end of the node system, select the flower and export as alembic/.abc. For the export settings make sure (Selected Objects, Color Attributes, Face sets, Curves as Mesh and "Subdivisions" apply are all checked/turned on. That should give you a full mesh version of them

    • @matheye
      @matheye 10 месяцев назад

      ​@@cheuqs Thank you for the reply! I attempted to export to an ABC file with those settings, but upon reimporting into Blender, all I see is the origin point of the flower (orange dot) rather than the flower itself. Additionally, when attempting to import into Unreal Engine, I encountered consistent crashes, though I'm uncertain as to why...:(

    • @cheuqs
      @cheuqs  10 месяцев назад +1

      @@matheye Hmm not sure why, I sent a imgur link for my ABC export settings that work on most flowers, try to copy that and make sure you only have the flower selected. I tried to import to unreal and was successful but seems there are jagged edges, I'm not too familiar with unreal so not sure about that but the animation plays when clicking the simulate/play button
      settings screenshot
      imgur.com/7EoTc1h

    • @luckymaki8627
      @luckymaki8627 10 месяцев назад

      Thank you! That really helped! @@cheuqs ❤

  • @alshaerroji9298
    @alshaerroji9298 8 месяцев назад +1

    How can convert the curve to mesh while maintaining the rose shape?

    • @goldcube8427
      @goldcube8427 8 месяцев назад

      I don't know if you've already found a solution, but if not you need to add a "realize to instance" node at the very end before the output node , than its as simple as right clicking the path and"convert to mesh"

  • @narmimelya2602
    @narmimelya2602 2 месяца назад

    Free petal file doesn't work? I download the file but it does not open. What should I do, please help :(

  • @Jaro4D
    @Jaro4D Месяц назад

    hi! so basically we bought the pack you made and i'm wondering how i could make the petals thicker on the bottom and thinner on the top for 3D printing? could you possibly help?

    • @cheuqs
      @cheuqs  Месяц назад +1

      Thanks! you can try to add a solidify modifier to the petal object that's being instanced, or you could try to realize instances and apply the geometry nodes to make the flower a real object and select the petal material and add thickness to that

    • @Jaro4D
      @Jaro4D Месяц назад

      @@cheuqs thank you :)

  • @Борис-е4ъ
    @Борис-е4ъ 9 месяцев назад

    Perfects! And how to do stem?

  • @robhindley1769
    @robhindley1769 11 месяцев назад +1

    I got it about 95% correct from your tutorial. But I still have the petals intersecting each other. How can I avoid the intersections?

    • @humanika
      @humanika Месяц назад

      saaaame please help

  • @raphaelbaget5929
    @raphaelbaget5929 10 месяцев назад +2

    Is there any way to export this in Alambic format ?

    • @cheuqs
      @cheuqs  10 месяцев назад +1

      Yes you can, first apply a realize instances node at the end of the node system and then export the flower selected and make sure on the Alembic export settings you click everything on object options except for use schema & triangulate unless you need those

    • @raphaelbaget5929
      @raphaelbaget5929 10 месяцев назад +1

      Ooh so cool !! thank you so much for the quick response ! This is such a cool geo nodes !!

  • @neeo9949
    @neeo9949 Год назад

    Excellent work as always, any plans to make a generator that can do almost any flower?
    Stigma, style, stamen, pistil, filament, petal (petal and leaf shapes can be edited with curves) and wind and growth as well as easy to read UI I’d absolutely buy it, just don't want to go into GN every time and work it over again😂

    • @cheuqs
      @cheuqs  11 месяцев назад

      Thanks! I was originally going to do something like that for these but ran into some issues with UV's and collisions, might look further into it soon!

    • @neeo9949
      @neeo9949 11 месяцев назад

      @@cheuqs that’s sososo coool man!

  • @yonlaycabrera4431
    @yonlaycabrera4431 11 месяцев назад +1

    Sadly Blender does not have anything near vellum to deal with the self-intersections. There are some ways to resolve the intersection by mixing your technique with the one described by @Seanterelle for cloth sim in GN, but I think it is too hassle. Beautiful result and tutorial, anyway.

    • @cheuqs
      @cheuqs  11 месяцев назад +1

      Hey sorry for the late reply, I was looking at that too but couldn't figure out how to mix the two together. If you are interested I just uploaded a full cloth sim flower tutorial, looks pretty similar to some Houdini flowers and you can put geometry nodes on it too!

  • @VfxNanu
    @VfxNanu 10 месяцев назад +1

    how to convert this in mesh?

    • @VfxNanu
      @VfxNanu 10 месяцев назад

      i bought this project file from market. Now i wanted to do fluid simulation on top of the rose but wont able to do bcoz of mesh issue. Please tell me what to do?

    • @cheuqs
      @cheuqs  10 месяцев назад +1

      @@VfxNanu Yes you can, first apply a realize instances node at the end of the node system and then export the flower selected and make sure on the Alembic export settings you click everything on object options except for use schema & triangulate unless you need those

    • @VfxNanu
      @VfxNanu 10 месяцев назад +1

      @@cheuqs It works😄.thank you so much brother you saved my life. lot of love from india.

  • @cehennemkusu6208
    @cehennemkusu6208 Год назад +1

    omg I love you

  • @avarpe
    @avarpe 9 месяцев назад +1

    hi I just bought your Blooming flowers Asset Pack, any idea how I can take them to unreal?

    • @cheuqs
      @cheuqs  9 месяцев назад

      Hey Thanks!
      To export just select the flower and add a realize geometry node to the end of the node system and export as alembic (apply every export setting except schema and triangulate unless you need those 2)

  • @ferum_sm
    @ferum_sm 10 месяцев назад

    Hi Cheuqs! How also can i buy this addon? Cause there is a bit problematic to buy from blender market! Set you this addon on artstation market? Gumroad? Or another?