🌷🌹🌲🌱🌻🌳🌿🥀🌾🌿🌱🌲⬅Scattering! I downloaded Plant Library some weeks ago, but haven't had a project to throw it at yet. Between this and Botaniq, I'm pretty much set for covering a scene in vegetation! This might also convince me to start saving a little time by picking up Geo-Scatter. I *can* scatter by hand, but it's definitely more time-consuming than I need for most projects.
🌹 Curtis man you gotta checkout biome reader as well if you haven't already. That plugin just takes this plant library to the next level. The distribution presets biome reader provides is just insane. Thought I'd mention it just in case you or anyone reading this comment hasn't explored it. Highly recommend it
@@CurtisHolt oh yeah. Can relate. I don't think i even know node wrangler fully 😂. So completely get it! Worth the try tho For sure. Great video as always tho. Cheers 🥂
HI! thank you for sharing this! I have a problem when exporting an object (for example a tree) in fox format, the material is not exported correctly, do you know how to solve this? thank you
🌷 Wow, this really looks like an awesome resource for free 👍 Just two things: wouldn't it have been easier to duplicate the complete distribution frame and just changing the collection and adjusting the values? 😉 And maybe using a Random Value node set to Vector instead of Float so you don't need a Combine XYZ?
Sure! Well it's the same for all of my tutorials, there are many ways to do each thing, 'easier' is subjective. Like how I hate using Node Wrangler becuase it's 'easier' for me to remember the entire node tree mentally when I plug things in manually, but it's 'easier' for someone else to ctrl+shift click with the addon. You could duplicate the whole frame, but I'd prefer to repeat tasks a few times because that's reinforcement learning, and I'm teaching. I like having things exposed with the Combine XYZ node because random value nodes set to Vector are annoyingly long (vertically). The programmer in me likes having the floats exposed for the future. I also feel like it's just easier to read left-to-right when they are separated. And that might sound like an excuse, but it's actually one of the core philosophies behind my EasyBPY module. I think in a very visual and linguistic way. I do not care about efficiency when creating. And I believe this so strongly that I've already made an entire video about exacrtly this topic: 😆 ruclips.net/video/4Me_KfpKn_A/видео.html
@@CurtisHolt Yes, I totally get what you're saying. From my point of view it's also not about efficiency, I'm often not working effcient - it's just when I know I'm doing the same thing three times, I automatically think to build it once and duplicate. Just like you from the start put three Collection Info nodes in there because you knew you want three collections to distribute over the plane. For the vertical size of the random node, true - vector makes it larger than float. But in my thought I would quickly come to the conclusion that a very slight randomness on X and Y rotation would help bringing more variation into it, and three float nodes are worse than one vector node. 😁 But that's just me, and your videos are great 👍
Hey, thanks for grate video. btw Do you think it is better to use geo nodes or Particle system for the scattering and why? I saw you use the geo nodes but is a lot for me, do you think I can get same result with Particle system?
💮🌻🥀 A very good tutorial, thank you! I am definitely interested on how to improve this technique with collision detection and other tips on smart placement. I will check out your video library.
🍆 is a plant based emoji right? 🍆 🤣 As always, thanks for the video Curtis! Really informative and easy to understand, especially in regards to geometry nodes.
Get the Plant Library here:
(Affiliated)
🌱 Plant Library: blendermarket.com/products/the-plant-library?ref=94
🪴 Geo-Scatter: blendermarket.com/products/scatter?ref=94
🌷🌹🌲🌱🌻🌳🌿🥀🌾🌿🌱🌲⬅Scattering!
I downloaded Plant Library some weeks ago, but haven't had a project to throw it at yet. Between this and Botaniq, I'm pretty much set for covering a scene in vegetation! This might also convince me to start saving a little time by picking up Geo-Scatter. I *can* scatter by hand, but it's definitely more time-consuming than I need for most projects.
Thanks much for sharing time and information with us. Hope all is well.
🌹
Curtis man you gotta checkout biome reader as well if you haven't already. That plugin just takes this plant library to the next level. The distribution presets biome reader provides is just insane.
Thought I'd mention it just in case you or anyone reading this comment hasn't explored it. Highly recommend it
Thanks Stache! I'll try and find some time to sit down with it. There are so many addons I need to familiarize myself with.
@@CurtisHolt oh yeah. Can relate. I don't think i even know node wrangler fully 😂. So completely get it! Worth the try tho
For sure.
Great video as always tho. Cheers 🥂
Thanks for the details. The work put into the video is much appreciated. 🌵
Free stuff for development is ALWAY appreciated.
🏵🌺🌼Thanks Curtis🌼🌺🏵
Found this a few weeks ago and it's SO amazing, it really pushed my models to a whole other level
🌻 Yay, plants!
🌱Genius, thanks!
my free radar was ticking and led me here
👃
Jajajajajja same bro
So useful! 🪴🍆
🌱 This is going to be a great addition to my botaniq library!
🌵great as always!
Thanks. This is handy
Cool thanks 🌹
🌵Great info, thanks!
Just in time. I could use some vegetation to spice things up 🌹
HI! thank you for sharing this! I have a problem when exporting an object (for example a tree) in fox format, the material is not exported correctly, do you know how to solve this? thank you
☘Thanks
🪷 Great video, thanks!
Does the addon make like hundreds of plant models be there when scattered or just use instances to save on hardware?
🍃 The how to geometry nodes was really useful, they're great but a bit scary when you are not into them (yet)
blender has a free scatter addon you can enable to do this manually by painting it down like geoscatter but simpler. for 99% of work that does fine.
🥀🌹 thanks Curtis
🌴Another great video, Curtis. Any reason you don't use Shift+D to duplicate nodes?
Shift+D does not separate the new nodes from the old frame.
🌷 Wow, this really looks like an awesome resource for free 👍 Just two things: wouldn't it have been easier to duplicate the complete distribution frame and just changing the collection and adjusting the values? 😉 And maybe using a Random Value node set to Vector instead of Float so you don't need a Combine XYZ?
Sure! Well it's the same for all of my tutorials, there are many ways to do each thing, 'easier' is subjective. Like how I hate using Node Wrangler becuase it's 'easier' for me to remember the entire node tree mentally when I plug things in manually, but it's 'easier' for someone else to ctrl+shift click with the addon.
You could duplicate the whole frame, but I'd prefer to repeat tasks a few times because that's reinforcement learning, and I'm teaching.
I like having things exposed with the Combine XYZ node because random value nodes set to Vector are annoyingly long (vertically). The programmer in me likes having the floats exposed for the future. I also feel like it's just easier to read left-to-right when they are separated. And that might sound like an excuse, but it's actually one of the core philosophies behind my EasyBPY module. I think in a very visual and linguistic way. I do not care about efficiency when creating.
And I believe this so strongly that I've already made an entire video about exacrtly this topic: 😆
ruclips.net/video/4Me_KfpKn_A/видео.html
@@CurtisHolt Yes, I totally get what you're saying. From my point of view it's also not about efficiency, I'm often not working effcient - it's just when I know I'm doing the same thing three times, I automatically think to build it once and duplicate. Just like you from the start put three Collection Info nodes in there because you knew you want three collections to distribute over the plane. For the vertical size of the random node, true - vector makes it larger than float. But in my thought I would quickly come to the conclusion that a very slight randomness on X and Y rotation would help bringing more variation into it, and three float nodes are worse than one vector node. 😁 But that's just me, and your videos are great 👍
Hey, thanks for grate video.
btw
Do you think it is better to use geo nodes or Particle system for the scattering and why? I saw you use the geo nodes but is a lot for me, do you think I can get same result with Particle system?
Neat! 🌻🌼🌷
💮🌻🥀 A very good tutorial, thank you! I am definitely interested on how to improve this technique with collision detection and other tips on smart placement. I will check out your video library.
i run MacOS i cant copy the path or at least i dont know how..... any help?
frame shortcut is ctrl+j
🌼
🌾
🌷
🏵🌹🥀🌺🌻🌼🌷🌱🌲🌴🍁 Done! 🙂
🌹
😍🌲
🌹💐🌲Thank you very much.🏳️🌈👽🇨🇴
It's amazing but if I try to do anything decently sized, I end up with so many vertices, objects, etc, that it slows my decent computer down.
Thanks for sharing, great stuff. 🪴
🌾🌿🌱☘️
🍆 is a plant based emoji right? 🍆 🤣
As always, thanks for the video Curtis! Really informative and easy to understand, especially in regards to geometry nodes.
🌴🥥🐒
🪴🌷🌵🌾🌿🥀☘🍀
damn I'm way too early. 1 minute ago
😎
@@CurtisHolt🌷
Low poly I guess
Thank youuuuuu
Thanks for pointing the way to great free stuff! 🌻🪴
🪴Thank's🪴
🌹
🍂🌱🌳🏞
🌹
🌾🌻🪨👍
🪴
🌹🌳🌿🪴